As of the event going live today the battle horn is, in fact, an item that goes in a belt slot.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Newbie question here. Is it worth doing events like this one? Or am I better off doing the normal stuff and building boons etc. I can never tell if the rewards in these events are any good. For example, you'll have to take your belt off to wear this? Hard to tell, but that doesn't seem like THAT great of a trade-off.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Newbie question here. Is it worth doing events like this one? Or am I better off doing the normal stuff and building boons etc. I can never tell if the rewards in these events are any good. For example, you'll have to take your belt off to wear this? Hard to tell, but that doesn't seem like THAT great of a trade-off.
This goes in an item slot, like where you'd put a stack of potions. The item basically gives you some extra temporary HP and a short runspeed buff - good for taking the first hit in battle. It has a longish cooldown, but that gets reduced as you take damage, (1 sec reduced per 1 sec).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
This goes in an item slot, like where you'd put a stack of potions. The item basically gives you some extra temporary HP and a short runspeed buff - good for taking the first hit in battle. It has a longish cooldown, but that gets reduced as you take damage, (1 sec reduced per 1 sec).
Ah okay. Well that makes more sense and maybe it's worth trying to get since I don't use all my potion slots. Any thoughts on number of hours to earn one of these? Finally home from work and patch loading now!
This goes in an item slot, like where you'd put a stack of potions. The item basically gives you some extra temporary HP and a short runspeed buff - good for taking the first hit in battle. It has a longish cooldown, but that gets reduced as you take damage, (1 sec reduced per 1 sec).
Yes, it is mainly useful for a GF or GWF who wants to pull aggro initially - the extra HP and run speed synergise very well with this. it is less useful in the middle of a fight as the extra run speed vanishes on any hit.
Yes it's like the pocket pet, but, it's useless, pocket pet was a great thing to have, but this one is just useless.
I wouldn't say it is useless - although unless as someone suggested it is bind-able in the inventory I think it is somewhat less useful than other choices.
Newbie question here. Is it worth doing events like this one? Or am I better off doing the normal stuff and building boons etc. I can never tell if the rewards in these events are any good. For example, you'll have to take your belt off to wear this? Hard to tell, but that doesn't seem like THAT great of a trade-off.
Not sure what he means by "belt slot" - not the Waist slot where belt gear goes, surely? I think some people say "belt slot" when they mean the three slots on the UI where you can put potions etc.
There are 2 slots for At-Wills, 3 for Encounters, 2 for Dailies, 1 for an Artifact and 1 for a Mount. There are 3 for Potions and sometimes other things.
I started in February, 2014. The first Call to Arms skirmish event I did was Orc Assault. I spammed that one for about 8 to 12 hours a day for four days. I got a huge number of enchants and runes out of that, and five or six companions. As well as a huge number of level 60 gear drops, which I sold or saved, depending on what they were. A Companion can wear level 60 gear, even if it is level 1 and you are level 10.
Since then, the rewards vs time spent have dropped considerably.
What is bad about this one is that you cannot buy a Refiners Cache, which has runes and enchants at about level 5 to 7 in it. Instead, you have to spend some hard-to-get currency and buy something that gives you "a chance" to get a Refiner's Cache, amongst other useless things.
For that reason alone, I will not bother with this event unless it is fun to do. I have 11 characters at level 60. There's no point doing a boring grind if you are getting no rewards, especially if you are having NO FUN at all.
If you are new, just do the event with one character until you can get the Horn or something else useful and see if it is BoP or not. If it is BoP, do it again with another character so he gets it as well. If it is not BoP, you can mail one to another character. But if you are already a new level 60, maybe getting boons from Dread Ring and Sharandar would be better. Maybe do the dailies for those, then do the Event?
It is usually best to use a single character in these things as currencies usually BoP to character, so you can accumulate them all on one character and get the best rewards and share some with other characters. But with PWE's crazy Bop-do-Wop-do-Boppity-Bop strategy lately, that is often not possible.
I'll really have to study what you can get in this event to work out if it is worth my time or not. I already have seven companions on my main DC, so I don't want another unless I can trade it. AD is more important to me than some daft reward. You need a pile of AD to advance in Sharandar, and my TR needs them.
When you got Medallions of Battle and could spend them on a box of enchants, runes and refining stones, these events were always worthwhile to me. Sadly, no more.
I haven't got one, but isn't 2160 temporary hit points good? Why is that useless?
Because in combat the temp hp will get removed before you can even drink a potion? And a potion gives you 8000 healing.
And the 3 second run speed buff is removed by taking damage. So, say in PvP, you are raised with a Soulforged, use the horn and try to run away while drinking a potion, how likely are you to survive? Even if you are a TR and can go into Stealth as well?
In PvE, not so dangerous, but maybe some help in an emergency if you are really taking damage and your last healing potion is still on cool down, so use the horn, leg it and drink another potion and keep running.
Still, possibly better then a slap in the eye with a wet fish. And probably a lot more useful on a level 10 character than a level 60.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Belt slot is what many players call the activatable item slots.
Some players call those potion slots or consumable slots.
The reason players call them belt slots is because it is the most likely roleplaying location for those items to be. The items are not in your pack and are within easy reach within combat. Sure there's many places they could theoretically be stored but the classic example is the Batman Utility Belt.
I guess it doesn't hurt that many people are adopting Batman's Utility Belt concept in their day to day life either. I personally carry my keys, cell phone, pocket knife, and work ID badge on my belt consistently because I need those things in easy reach. So when people consider where wands, gizmos and gadgets that are in easy reach (but not a wearable item) most people imagine strapping them to the belt in some manner.
Sure you could argue it's on a neck holster, tucked in a boot...etc but the belt is the first place most people would think to place tools if they wanted them in easy reach.
I keep my wallet, keys, spare change, pens, cigarette lighter and everything else in my pockets. Which is why they bulge in such an ugly way and I get holes in them!
I call the UI slots "Potion Slots", as usually that is all you can put there. Interestingly, the Stones of Health, scrolls and other items are called "Potions" on the Zen Market.
The only other things I can put there are things like the Pocket Pet and a few other special items.
I also noticed I can put Fireworks there as well, but not the Bound Party Poppers you get from level-up chests.
At least we all know what we are talking abut now. At first I was a little confused as a "Belt Slot" to me was a "Waist Gear Item Slot".
But the UI interface is a bit like a belt. Or a bandolier.
I wish there were a few more slots, though.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited September 2014
Yeah, I don't think the devs were completely considering having activatable items.
It was actually commonly requested when the game first launch and a developer posted...
(paraphrased) 'We intentionally didn't add items like wands or magic trinkets because we didn't think they fit the game but they are a big aspect of D&D so we may reconsider that stance.'
Ironically this topic came up amongst my guild last night when I called an item "activatable" instead of consumable. While the Zen Store lists items which go in the belt/activatable slots as Potions, all items which can be placed in those slots are labelled as consumable even if they are not consumed upon use so it caught him a little off guard.
So yeah it's a little confusing but I guess the devs just didn't intend for the belt/activatable slots to play such a large role in the game. I guess they figured they would only hold potions rather than baterangs and smoke pellets. Personally I appreciate the fact they've added another level of diversity with these activatable items, but in lieu of this change in mindset I would really appreciate another 2-3 belt/activatable slots.
The reason players call them belt slots is because it is the most likely roleplaying location for those items to be.
That and many CRPG/ARPGs specifically indicate that this stuff goes in your belt. In Diablo II, the number of potions you could slot was even determined by the quality of your belt.
It is your adventurer's HAMSTER pack... something like the Thickgristle's Belt even shows your pocketses, which plate armor is decidedly lacking otherwise.
all items which can be placed in those slots are labelled as consumable even if they are not consumed upon use so it caught him a little off guard.
Yes, that's another Tool Tip thing they need to fix. There is a big difference between "Activatable" and "Consumable". Like the difference between Pocket Pets and Artifacts on the one hand and Potions and Scrolls on the other.
I also wish my Golden Throne could go in the UI activatable/consumable slot. But then, I also wish it did something, like double the rate of Stamina and hp regeneration when you sit in it. It would be useful when you clear a node in PvP then!
One of my characters also has a Cloak of Lesser Etherealness, and I'd love that to go in my Utility Bat Belt as well. I used some macro thing to bind it to the "9" key, but it is less than ideal.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited September 2014
On thing to keep in mind. Regardless of whether we call them "Belt slots", "item slots" or something else, we are limited to 3. Now, the problem is that many people have more than 3 items that can go into those slots. I suspect most people use one of those slots for healing potions, but the other slots can hold items like the Doohickey, the Pocket Pet, Tymora's coin, the water toys from the summer event or (now) the Horn.
Too many items..or what?
Well, there is a workaround - You can use a keybind to activate the items in inventory, but there is a drawback to that, as you will then no longer see the cooldown counter. However, for example the cooldown for the pocket pet and Tymora's coin are equally long, and it makes sense to activate both at the same time. So, I have the Coin in one of the slots and press '4' to activate that - but I have the pocket pet in my bag, with a keybind that activates it when I press '5'. I used to have the same keybind activate both of them, but that was a bit unreliable. This frees up one slot, and I do not need to see the cooldown for the pet, as it will be available at the same time as the coin.
Ideally, though, I would like more slots - I'd even be happy to pay Zen for the convenience of having them.
It is your adventurer's HAMSTER pack... something like the Thickgristle's Belt even shows your pocketses, which plate armor is decidedly lacking otherwise.
What does it have in its pocketses, anyway?
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
On thing to keep in mind. Regardless of whether we call them "Belt slots", "item slots" or something else, we are limited to 3. Now, the problem is that many people have more than 3 items that can go into those slots. I suspect most people use one of those slots for healing potions, but the other slots can hold items like the Doohickey, the Pocket Pet, Tymora's coin, the water toys from the summer event or (now) the Horn.
Too many items..or what?
Well, there is a workaround - You can use a keybind to activate the items in inventory, but there is a drawback to that, as you will then no longer see the cooldown counter. However, for example the cooldown for the pocket pet and Tymora's coin are equally long, and it makes sense to activate both at the same time. So, I have the Coin in one of the slots and press '4' to activate that - but I have the pocket pet in my bag, with a keybind that activates it when I press '5'. I used to have the same keybind activate both of them, but that was a bit unreliable. This frees up one slot, and I do not need to see the cooldown for the pet, as it will be available at the same time as the coin.
Ideally, though, I would like more slots - I'd even be happy to pay Zen for the convenience of having them.
My solution to the issue of more items than slots has thus-far been to not bind all the goodies on a single character. Works pretty well for altaholics, not so much for those who cannot fathom having more than one character.
Anyway, my DC has a pocket pet, GF has a doohickey, etc. I collect the items first by mail/bank if that's an option, then decide who is most suitable to bind it to. I got water balloons for nearly everybody, especially the ones with no other activatable item, because I like having something other than a potion in the slot I most often hit by accident.
I think the number of quick slots (this is what they were called in Baldur's Gate) is balanced to the number of powers available at a time, even if it was set up at time in development when there were a very limited number of options to put there and no real plans to add more. While it's not how people with all the goodies on one character would like it to be, it's balanced just the way it is. Gotta make choices.
My solution to the issue of more items than slots has thus-far been to not bind all the goodies on a single character. Works pretty well for altaholics, not so much for those who cannot fathom having more than one character.
Anyway, my DC has a pocket pet, GF has a doohickey, etc. I collect the items first by mail/bank if that's an option, then decide who is most suitable to bind it to. I got water balloons for nearly everybody, especially the ones with no other activatable item, because I like having something other than a potion in the slot I most often hit by accident.
I think the number of quick slots (this is what they were called in Baldur's Gate) is balanced to the number of powers available at a time, even if it was set up at time in development when there were a very limited number of options to put there and no real plans to add more. While it's not how people with all the goodies on one character would like it to be, it's balanced just the way it is. Gotta make choices.
If i remember rigth acro say somthing about the 4# slot on twitch.
Because in combat the temp hp will get removed before you can even drink a potion? And a potion gives you 8000 healing.
And the 3 second run speed buff is removed by taking damage. So, say in PvP, you are raised with a Soulforged, use the horn and try to run away while drinking a potion, how likely are you to survive? Even if you are a TR and can go into Stealth as well?
In PvE, not so dangerous, but maybe some help in an emergency if you are really taking damage and your last healing potion is still on cool down, so use the horn, leg it and drink another potion and keep running.
Still, possibly better then a slap in the eye with a wet fish. And probably a lot more useful on a level 10 character than a level 60.
Well... I just got mine. And now I know why some people say it is useless: the 10 minutes cooldown is crazy.
0
jennyavarielMember, Neverwinter Knight of the Feywild UsersPosts: 167
edited September 2014
Totally worth the grind, eh?
Forget the event. Pretend it's not even going on. Just play the main game. This event is another money suck, pure and simple. And for useless items. At least the doohicky was worth having. The horn is just... pathetic.
Forget the event. Pretend it's not even going on. Just play the main game. This event is another money suck, pure and simple. And for useless items. At least the doohicky was worth having. The horn is just... pathetic.
If it could have been activate-able from the backpack it would have niche uses, primarily for tanks before a large pull. However, as people have said it can't be hotkeyed like this there are far better choices for potion slots. Personally I prefer Health Stone/Potion/Other and the Horn is simply not the best choice for my last slot with its 10 (minimum 5) minutes cooldown.
Not worth it at all...the temp hitpoints aren't even noticeable and the 3 second run speed buff is pathetic and then it goes on a 10min timer lol. This event is very bad in my opinion and bugged like crazy. I got 2 of them glory honor things (the rare badges) and I noticed you need 7 to get the pack so I was happy but then I crashed because the server was lagging all day and I lost them. I didn't even bother submitting a ticket as I know I wouldnt get them back either.
Crixus - PVP GF
[SIGPIC][/SIGPIC]
0
jennyavarielMember, Neverwinter Knight of the Feywild UsersPosts: 167
edited September 2014
I joined just before the Lliira's event.
Things have really gone downhill.
This event is more obviously a money suck than the last one.
This isn't naming and shaming. The devs know it's lame. And the players know it's lame. Forum mods know it's lame.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Not worth it at all...the temp hitpoints aren't even noticeable and the 3 second run speed buff is pathetic and then it goes on a 10min timer lol. This event is very bad in my opinion and bugged like crazy. I got 2 of them glory honor things (the rare badges) and I noticed you need 7 to get the pack so I was happy but then I crashed because the server was lagging all day and I lost them. I didn't even bother submitting a ticket as I know I wouldnt get them back either.
Sigh.
Those aren't medals. Medals don't drop in the event but the supply packs you trade for them can.
The things you get from the first two heroics you do represent the counters towards completing the daily to receive one writ of commendation. They also have a medal for an inventory icon, but are good for nothing but completing the daily (which also shows up in your quest sidebar).
Those aren't medals. Medals don't drop in the event but the supply packs you trade for them can.
The things you get from the first two heroics you do represent the counters towards completing the daily to receive one writ of commendation. They also have a medal for an inventory icon, but are good for nothing but completing the daily (which also shows up in your quest sidebar).
Why "Sigh" ?
I don't know the exact name, I will have a look again when I get back on but it was the things you need 7 of to get the pack. It doesn't matter anyway since I got 2 of them and then thanks to the laggy server I lost them...I shouldn't lose something that's already in my inventory.
Crixus - PVP GF
[SIGPIC][/SIGPIC]
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited September 2014
Sorry guy, that's like my 6th time explaining that on the forums today.
The only way you possibly got 2 of the medals is if you traded in 12 supply packs, unless you bought them with Zen. They do not directly drop from the heroic encounters.
Comments
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
This goes in an item slot, like where you'd put a stack of potions. The item basically gives you some extra temporary HP and a short runspeed buff - good for taking the first hit in battle. It has a longish cooldown, but that gets reduced as you take damage, (1 sec reduced per 1 sec).
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Ah okay. Well that makes more sense and maybe it's worth trying to get since I don't use all my potion slots. Any thoughts on number of hours to earn one of these? Finally home from work and patch loading now!
Yes, it is mainly useful for a GF or GWF who wants to pull aggro initially - the extra HP and run speed synergise very well with this. it is less useful in the middle of a fight as the extra run speed vanishes on any hit.
Yes it's like the pocket pet, but, it's useless, pocket pet was a great thing to have, but this one is just useless.
I wouldn't say it is useless - although unless as someone suggested it is bind-able in the inventory I think it is somewhat less useful than other choices.
Not sure what he means by "belt slot" - not the Waist slot where belt gear goes, surely? I think some people say "belt slot" when they mean the three slots on the UI where you can put potions etc.
There are 2 slots for At-Wills, 3 for Encounters, 2 for Dailies, 1 for an Artifact and 1 for a Mount. There are 3 for Potions and sometimes other things.
I started in February, 2014. The first Call to Arms skirmish event I did was Orc Assault. I spammed that one for about 8 to 12 hours a day for four days. I got a huge number of enchants and runes out of that, and five or six companions. As well as a huge number of level 60 gear drops, which I sold or saved, depending on what they were. A Companion can wear level 60 gear, even if it is level 1 and you are level 10.
Since then, the rewards vs time spent have dropped considerably.
What is bad about this one is that you cannot buy a Refiners Cache, which has runes and enchants at about level 5 to 7 in it. Instead, you have to spend some hard-to-get currency and buy something that gives you "a chance" to get a Refiner's Cache, amongst other useless things.
For that reason alone, I will not bother with this event unless it is fun to do. I have 11 characters at level 60. There's no point doing a boring grind if you are getting no rewards, especially if you are having NO FUN at all.
If you are new, just do the event with one character until you can get the Horn or something else useful and see if it is BoP or not. If it is BoP, do it again with another character so he gets it as well. If it is not BoP, you can mail one to another character. But if you are already a new level 60, maybe getting boons from Dread Ring and Sharandar would be better. Maybe do the dailies for those, then do the Event?
It is usually best to use a single character in these things as currencies usually BoP to character, so you can accumulate them all on one character and get the best rewards and share some with other characters. But with PWE's crazy Bop-do-Wop-do-Boppity-Bop strategy lately, that is often not possible.
I'll really have to study what you can get in this event to work out if it is worth my time or not. I already have seven companions on my main DC, so I don't want another unless I can trade it. AD is more important to me than some daft reward. You need a pile of AD to advance in Sharandar, and my TR needs them.
When you got Medallions of Battle and could spend them on a box of enchants, runes and refining stones, these events were always worthwhile to me. Sadly, no more.
Cheers!
Because in combat the temp hp will get removed before you can even drink a potion? And a potion gives you 8000 healing.
And the 3 second run speed buff is removed by taking damage. So, say in PvP, you are raised with a Soulforged, use the horn and try to run away while drinking a potion, how likely are you to survive? Even if you are a TR and can go into Stealth as well?
In PvE, not so dangerous, but maybe some help in an emergency if you are really taking damage and your last healing potion is still on cool down, so use the horn, leg it and drink another potion and keep running.
Still, possibly better then a slap in the eye with a wet fish. And probably a lot more useful on a level 10 character than a level 60.
Belt slot is what many players call the activatable item slots.
Some players call those potion slots or consumable slots.
The reason players call them belt slots is because it is the most likely roleplaying location for those items to be. The items are not in your pack and are within easy reach within combat. Sure there's many places they could theoretically be stored but the classic example is the Batman Utility Belt.
I guess it doesn't hurt that many people are adopting Batman's Utility Belt concept in their day to day life either. I personally carry my keys, cell phone, pocket knife, and work ID badge on my belt consistently because I need those things in easy reach. So when people consider where wands, gizmos and gadgets that are in easy reach (but not a wearable item) most people imagine strapping them to the belt in some manner.
Sure you could argue it's on a neck holster, tucked in a boot...etc but the belt is the first place most people would think to place tools if they wanted them in easy reach.
I call the UI slots "Potion Slots", as usually that is all you can put there. Interestingly, the Stones of Health, scrolls and other items are called "Potions" on the Zen Market.
The only other things I can put there are things like the Pocket Pet and a few other special items.
I also noticed I can put Fireworks there as well, but not the Bound Party Poppers you get from level-up chests.
At least we all know what we are talking abut now. At first I was a little confused as a "Belt Slot" to me was a "Waist Gear Item Slot".
But the UI interface is a bit like a belt. Or a bandolier.
I wish there were a few more slots, though.
It was actually commonly requested when the game first launch and a developer posted...
(paraphrased) 'We intentionally didn't add items like wands or magic trinkets because we didn't think they fit the game but they are a big aspect of D&D so we may reconsider that stance.'
Ironically this topic came up amongst my guild last night when I called an item "activatable" instead of consumable. While the Zen Store lists items which go in the belt/activatable slots as Potions, all items which can be placed in those slots are labelled as consumable even if they are not consumed upon use so it caught him a little off guard.
So yeah it's a little confusing but I guess the devs just didn't intend for the belt/activatable slots to play such a large role in the game. I guess they figured they would only hold potions rather than baterangs and smoke pellets. Personally I appreciate the fact they've added another level of diversity with these activatable items, but in lieu of this change in mindset I would really appreciate another 2-3 belt/activatable slots.
That and many CRPG/ARPGs specifically indicate that this stuff goes in your belt. In Diablo II, the number of potions you could slot was even determined by the quality of your belt.
It is your adventurer's HAMSTER pack... something like the Thickgristle's Belt even shows your pocketses, which plate armor is decidedly lacking otherwise.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yes, that's another Tool Tip thing they need to fix. There is a big difference between "Activatable" and "Consumable". Like the difference between Pocket Pets and Artifacts on the one hand and Potions and Scrolls on the other.
I also wish my Golden Throne could go in the UI activatable/consumable slot. But then, I also wish it did something, like double the rate of Stamina and hp regeneration when you sit in it. It would be useful when you clear a node in PvP then!
One of my characters also has a Cloak of Lesser Etherealness, and I'd love that to go in my Utility Bat Belt as well. I used some macro thing to bind it to the "9" key, but it is less than ideal.
Too many items..or what?
Well, there is a workaround - You can use a keybind to activate the items in inventory, but there is a drawback to that, as you will then no longer see the cooldown counter. However, for example the cooldown for the pocket pet and Tymora's coin are equally long, and it makes sense to activate both at the same time. So, I have the Coin in one of the slots and press '4' to activate that - but I have the pocket pet in my bag, with a keybind that activates it when I press '5'. I used to have the same keybind activate both of them, but that was a bit unreliable. This frees up one slot, and I do not need to see the cooldown for the pet, as it will be available at the same time as the coin.
Ideally, though, I would like more slots - I'd even be happy to pay Zen for the convenience of having them.
What does it have in its pocketses, anyway?
Horn not working from invertory .
Heehee, yes.
My solution to the issue of more items than slots has thus-far been to not bind all the goodies on a single character. Works pretty well for altaholics, not so much for those who cannot fathom having more than one character.
Anyway, my DC has a pocket pet, GF has a doohickey, etc. I collect the items first by mail/bank if that's an option, then decide who is most suitable to bind it to. I got water balloons for nearly everybody, especially the ones with no other activatable item, because I like having something other than a potion in the slot I most often hit by accident.
I think the number of quick slots (this is what they were called in Baldur's Gate) is balanced to the number of powers available at a time, even if it was set up at time in development when there were a very limited number of options to put there and no real plans to add more. While it's not how people with all the goodies on one character would like it to be, it's balanced just the way it is. Gotta make choices.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If i remember rigth acro say somthing about the 4# slot on twitch.
Forget the event. Pretend it's not even going on. Just play the main game. This event is another money suck, pure and simple. And for useless items. At least the doohicky was worth having. The horn is just... pathetic.
If it could have been activate-able from the backpack it would have niche uses, primarily for tanks before a large pull. However, as people have said it can't be hotkeyed like this there are far better choices for potion slots. Personally I prefer Health Stone/Potion/Other and the Horn is simply not the best choice for my last slot with its 10 (minimum 5) minutes cooldown.
[SIGPIC][/SIGPIC]
Things have really gone downhill.
This event is more obviously a money suck than the last one.
This isn't naming and shaming. The devs know it's lame. And the players know it's lame. Forum mods know it's lame.
Sigh.
Those aren't medals. Medals don't drop in the event but the supply packs you trade for them can.
The things you get from the first two heroics you do represent the counters towards completing the daily to receive one writ of commendation. They also have a medal for an inventory icon, but are good for nothing but completing the daily (which also shows up in your quest sidebar).
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Why "Sigh" ?
I don't know the exact name, I will have a look again when I get back on but it was the things you need 7 of to get the pack. It doesn't matter anyway since I got 2 of them and then thanks to the laggy server I lost them...I shouldn't lose something that's already in my inventory.
[SIGPIC][/SIGPIC]
The only way you possibly got 2 of the medals is if you traded in 12 supply packs, unless you bought them with Zen. They do not directly drop from the heroic encounters.
Neverwinter Census 2017
All posts pending disapproval by Cecilia