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What would you add in NW for more immersion?

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  • unsungchampionunsungchampion Member Posts: 70 Arc User
    edited September 2014
    reiwulf wrote: »
    I would raise that up to at least 20 people for guild meetings :)

    Oh I would too, my Guild almost takes an entire PE instance for the Driftwood when we have our meeting, but I am just trying to be reasonable, cause in Champions Online the max is 10.
  • unsungchampionunsungchampion Member Posts: 70 Arc User
    edited September 2014
    leodreth wrote: »
    Last time I played, there was pretty much no RP-friendly clothing to be found outside of the in-game shop, and even then they didn't have very many. That was a huge put-off for me when I played seven or so months ago. Only got to level 20 before I moved back to WoW and most of the armor were copies of one another and pretty bland. Even so; I like just regular clothes to play around in. I remember never wanting to throw anything in LOTRO away because of how nice most of it looked.

    So, that's my issue. A lack of RP clothes. No idea if they incorporated more or not, however. It's been months since I logged in and played.

    There are a LOT of fashion items now, most of the good ones come form events. This last event they did Siege of Neverwinter had two fashion sets with it. I have gotten some great use out of the Medic pants, and some other pieces. There are also some nice Zen sets but most of it you can just farm AD and buy. So yes, a lot has been added
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2014
    1: A physical form of looking for group by turning all tavern maps into thier own single instances like the moonstone mask.

    People can meet there and form parties and discuss and such, like what an actual tavern is supposed to be like.
    Since the instances will be more limited cause of the smaller maps.Can have more interaction between characters/players to form groups for things. While the the speed runners and people asking for 16k gs for first few teir 2 dungeons can remain using lfg.

    2: Making monsters in foundry leveless. Scaled like event monsters so people of differing levels can adventure with each other.

    3: Increase limit to foundry maps.

    How I would propose this is having a full group able to make a foundry quest open or closed. Having it open, will allow another party who is going to the same map, able to join by having a dialogue box pop to ask if they can join and they enter to join the other group.

    An alternative would be to have the authors set maps to be open or closed. Where groups can just drop into maps with each other who are in the same ones.

    A limit of 20 seems fair. Authors could set max limits. Default being 5. With more being increments of 5 such as 5,10,15,20. For I am aware there isnt really any other way to increase the limit just by how the engine and mechanics work. this would require making a foundry map temporarily public or entering a map with others in a type of queue system.


    4: Able to add treasure chests in foundry maps.


    5: Add real optional objectives in foundry maps

    We know it can be done, it was done during the Protector's Speech event. Speaking of which.

    6: Add timer as an objective option


    7: More emotes.


    8: buff the effeciency of elemental armor and weapon enchants.


    9: More npc outfit options


    10: More structural asset options in foundry.

    Theres still so many assets in the game that arent available to use in foundry. Like there isnt even a decent wooden floor asset like those used in buildings. And various different chunks of land as assets so can do some minor terraforming .




    those are my top ten. Half of them were foundry related I know. But couldnt help it. Foundry has so much untapped potential.
  • anharmonanharmon Member Posts: 175
    edited September 2014
    Agreed with a bunch of things already in this thread, especially housing.

    One thing I really loved about LOTRO is that travelling from one area to another was seamless, with the game just reloading everything on the screen when you cross boundaries (except when there was actually a long distance in between, obviously). That was very immersive (although occasionally annoying because you literally had to ride EVERYWHERE).

    Also, a bunch of small bug fixes. Because I seriously think they detract from immersion more than anything else, to see graphics/UI bugs.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited September 2014
    Right now, I think the devs need to do a concerted quality of life pass on the game - address many of the smaller, but still annoying bugs, graphical issues, and so on.

    That being said, I'd love to see more of the game acknowledge our previous actions - like maybe once in a while some Drow assassins will try to jump you if you've taken down the leader of house Xolarin, or maybe a group of renegade ice goblins will approach you for having defeated their leader, and ask for your help in getting them safe passage out of Icespire Peak. Little nods to the fact that your character has done so much in the past would be nice...
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