Spinning Strike - I wouldn't mind the pushing, personally, in some scenarios (it can become annoying when your targets are constantly pushed out of range) but the freezing has no reason to be in the attack.
Spinning Strike - I wouldn't mind the pushing, personally, in some scenarios (it can become annoying when your targets are constantly pushed out of range) but the freezing has no reason to be in the attack.
Well the freeze would really help add some much needed AoE control for the GWF, the trade off is that it move pushes mobs away from you, but stacks the freeze, like the NPCs do. In other words, the freeze alone would be asking too much, the push alone would be terrible.
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Let the freeze for Puny, I mean Control Wizards. Why would it push though? You need to hit your opponents.. not push them away.
As for the block, no, that would be too obnoxious tbh, if the radius is reduced it has my full support.
Thorn ward realistic shape? Hell do the no, it would cover not only the entire node, but further. **** that.
I couldn't care less about PVE.
The idea would be to make Thorn Ward the same shape as the NPC one, which is not a full circle, which would not cover the entire node, which would require more skillful use for success.
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my idea of change for the spinning strike would be that the initial animation has the same function of CGI ... which in other words would do this a generic version of mof daily...
ps: i hate this spinning strike freeze .
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chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2014
SEEMS like.. It's a big pie cut into 8 pieces and every other piece removed, plus a central hub. Getting caught on one of the four arms slows you, getting caught in the hub nails you down.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
I like the thorn ward idea, because that metallic shrub thing looks stupid.
As for the spinning strike, thats the most annoying new thing in the game. please no more of it.but the pushing part of it would make it a nifty utility, though not so useful most of the time.
As for block, not really needed and i dont want more flashie stuff obscuring view.
The idea would be to make Thorn Ward the same shape as the NPC one, which is not a full circle, which would not cover the entire node, which would require more skillful use for success.
Lol dude what you said at the end of that post had me dying at that typo. It wouldn't require more skill to use it'd just require less skill to dodge.... If people can avoid it completely then what's the point of it..... I mean if it procced 50 different things I'd be okay with the ranged reduce other then that no Ty. Think about how stupid making it look like that ranger NPCs is..... Putting it out as the ranger is pointless because it'll hit the person once before they move to the place where it's not.... Increase the damage by 400% then sure
Lol dude what you said at the end of that post had me dying at that typo. It wouldn't require more skill to use it'd just require less skill to dodge.... If people can avoid it completely then what's the point of it..... I mean if it procced 50 different things I'd be okay with the ranged reduce other then that no Ty. Think about how stupid making it look like that ranger NPCs is..... Putting it out as the ranger is pointless because it'll hit the person once before they move to the place where it's not.... Increase the damage by 400% then sure
You would have to not only be conscious of where you place it, but also be conscious of where you position yourself afterwards and where you anticipate your enemy to go or where you draw your enemy towards. Forcing the enemy through the Thorn Ward would then be skillful -- at the very least mindful -- where as right now all you do is put it on the middle and that's that (too easy, imo).
This alternative should be seen as a favorable choice for HRs. You have to consider that option B is to nerf the damage, defense reduction etc, and leave it at the OP circle area it is now, because the way it is set up now is begging to be nerfed. In other words, if it stays as a circle that covers an entire node, then its inevitably going to be nerfed into sucking because its far too powerful as is. Changing the area provides an alternative that allows the effectiveness of TW to remain, and further, would require more conscious and proactive use of it (imo, always a good thing for any ability).
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
I like the thorn ward idea, because that metallic shrub thing looks stupid.
As for the spinning strike, thats the most annoying new thing in the game. please no more of it.but the pushing part of it would make it a nifty utility, though not so useful most of the time.
As for block, not really needed and i dont want more flashie stuff obscuring view.
I admit that the spinning strike thing was just a fun thought that i threw in because there are the 3 new NPCs and didnt want to disclude that one. Its really just a fun way to give us something new, wihtout truly buffing or nerfing, just changing.
The other two I actually think could help significantly for balance.
Block is just not transparent enough in a combat system that thrives on quick reaction + counters. To me that has always driven the excitement of Neverwinter PvP. Whats really OP about block is not the fact that GFs can block almost indefinitely, or that it grants them 100% immunity, or that it can be used at-will. Unfortunealtey, the nerf hammer is most likely to land on one of these things.
Instead, lets aim that hammer at what it needs to be aimed at : its transparency. You can tell when a TR enters ITC, you can react accordingly... You can see a GWF enter Unstoppable, you can see all classes use their dodge. I can't remember which thread it was but a GF posted 6 pictures of his character, all six appeared that he was blocking. It turned out that he was only actually blocking in one. They were truly indistinguishable.
In other words, before they start looking at changing block's effectiveness in some other fashion, how about just letting us know when and where a GF is blocking? The NPC already has it, its really too simple not to do.
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0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited September 2014
Spinning Strike with the push but without the freeze would be like the Giantsoul attack or illusionary Knox in PF. That's probably tangential here, but....
Comments
Well the freeze would really help add some much needed AoE control for the GWF, the trade off is that it move pushes mobs away from you, but stacks the freeze, like the NPCs do. In other words, the freeze alone would be asking too much, the push alone would be terrible.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
The idea would be to make Thorn Ward the same shape as the NPC one, which is not a full circle, which would not cover the entire node, which would require more skillful use for success.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
ps: i hate this spinning strike freeze .
Roland Mac Sheonin GF | Tarron Direheart SW |
As for the spinning strike, thats the most annoying new thing in the game. please no more of it.but the pushing part of it would make it a nifty utility, though not so useful most of the time.
As for block, not really needed and i dont want more flashie stuff obscuring view.
and also the featured satirical comedic adventure "A Call for Heroes".
Lol dude what you said at the end of that post had me dying at that typo. It wouldn't require more skill to use it'd just require less skill to dodge.... If people can avoid it completely then what's the point of it..... I mean if it procced 50 different things I'd be okay with the ranged reduce other then that no Ty. Think about how stupid making it look like that ranger NPCs is..... Putting it out as the ranger is pointless because it'll hit the person once before they move to the place where it's not.... Increase the damage by 400% then sure
You would have to not only be conscious of where you place it, but also be conscious of where you position yourself afterwards and where you anticipate your enemy to go or where you draw your enemy towards. Forcing the enemy through the Thorn Ward would then be skillful -- at the very least mindful -- where as right now all you do is put it on the middle and that's that (too easy, imo).
This alternative should be seen as a favorable choice for HRs. You have to consider that option B is to nerf the damage, defense reduction etc, and leave it at the OP circle area it is now, because the way it is set up now is begging to be nerfed. In other words, if it stays as a circle that covers an entire node, then its inevitably going to be nerfed into sucking because its far too powerful as is. Changing the area provides an alternative that allows the effectiveness of TW to remain, and further, would require more conscious and proactive use of it (imo, always a good thing for any ability).
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Here is the basic idea of how both would look on a node
Enforce rainbow parties in PvP ---- 10v10 PvP ----
I admit that the spinning strike thing was just a fun thought that i threw in because there are the 3 new NPCs and didnt want to disclude that one. Its really just a fun way to give us something new, wihtout truly buffing or nerfing, just changing.
The other two I actually think could help significantly for balance.
Block is just not transparent enough in a combat system that thrives on quick reaction + counters. To me that has always driven the excitement of Neverwinter PvP. Whats really OP about block is not the fact that GFs can block almost indefinitely, or that it grants them 100% immunity, or that it can be used at-will. Unfortunealtey, the nerf hammer is most likely to land on one of these things.
Instead, lets aim that hammer at what it needs to be aimed at : its transparency. You can tell when a TR enters ITC, you can react accordingly... You can see a GWF enter Unstoppable, you can see all classes use their dodge. I can't remember which thread it was but a GF posted 6 pictures of his character, all six appeared that he was blocking. It turned out that he was only actually blocking in one. They were truly indistinguishable.
In other words, before they start looking at changing block's effectiveness in some other fashion, how about just letting us know when and where a GF is blocking? The NPC already has it, its really too simple not to do.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
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