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Tyranny of Lengthiness

pandora1xpandora1x Member Posts: 725 Arc User
edited September 2014 in PvE Discussion
Dang I can't believe how long these dailies are ! And I thought IceWind Dale was long. ToD is even longer, how's that even possible lol.

Most tedious module by far. But the positive side of it are the new enemy types.



So are all the modules going to be like this? Daily daily daily, lair, boon, more boons. etc etc? Doesn't make people look forward for upcoming modules.... Next module needs something unique.
Post edited by pandora1x on
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Comments

  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited September 2014
    I spent 2 hours getting 3 characters through a full Rothe Valley run. . .I swear, it felt like I had come home to do a second job. Not fun at all. Competing with other people to kill mobs and destroy lightning jars, waiting for dragons and that freakin' last quest. . .Pure murder as a DC.

    Mod 5 should incorporate running dungeons to progress, things that are actually fun and rewarding. Two hours in the game and I did not enjoy a single minute of it.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited September 2014
    I find it OK and I'm running 5 toons through it. But I'm not in a particular hurry so I rotate them and only do 2 or 3 in any one session. As they're all different playstyles it keeps things a little fresher.

    Finding the Dragon HEs a bit of a drag, mind. Hanging around for one to pop only to have it zerged down in a few seconds is hardly entertaining, and the drops are pathetic. A real shame as they should have been the centrepieces of the campaign but have turned into a meaningless chore.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    Even longer than Sharandar and much work daily. In IWD at least you now exactly when it ends.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited September 2014
    id say this is tied with sharandar for most stupid grind. not as annoying, but much longer

    Neverdeath - kind of ok, you dont have to run too far and its quite easy to get it done, only that dot you get from most mobs is really annoying when you have to wait 10 sec for it to end. Ghost stories is decently fast if it didnt had the doors all over the map and you could just kill the lorekeepers and run to last boss and kill everything there it would be better.

    Ebon downs - an ffn marathon to get there(i get it, you need to sell epic mounts, but maybe fix zen exchange 1st ? ) summoning guardians quest is fine, the collecting scrolls is not, too much running, lair sucks as well.

    Icespire - kind of ok, lair is a bit long but whatever

    Rothe - ffn hate it, i just want to murder those braindead suicidal slaves. they always try to catch every **** aoe there is, if i killed them it might be less painful.

    havent gotten to whispering yet
    Paladin Master Race
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    I like the campaign grind. It makes the dailies feel like they have more of a goal than just doing dailies to get reputation like in other MMOs. Permanent stat boosts and other fun little things, including eventually unlocking dungeons and skirmishes. I like it, quite a lot actually.

    Doing these grinds is also how I make my money in game. I make far more AD doing these dailies than I ever would farming leadership (though I do that too).
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    kozi001 wrote: »
    In IWD at least you now exactly when it ends.

    So much this. Also, I could buy those Reghed relics to get all stuff needed for campaign progress and only do PvP and reputation quest. Here, I have to grind through all the five zones each day to maximize currencies to be able to get every unlock in time. Endless dragon hoard coins, I'm 10 hours away from unlocking the skirmish and I have 800+ of them just from doing dailies without farming dragons (may be I killed 10-20 dragons without dailies in the first couple of days after release). Worthless gear, artifact drops from dragons costs next to nothing, boons are so unoriginal, just stat boosting. Worst module, hands down.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited September 2014
    Can;t take credit for this suggestion(well I could try but as someone posted it in this forum, I would be found out), but why not make all dragons appear simultaneously in all instances on a 10 minute timer? They could even half the drop rate of the most valuable items if they do this.

    This way people who want dailies can get them done with a reasonable wait, those that want to farm items can still do so at the same efficiency, and it solves the issue of mass-inviting other group member to your instance as all it does is lower your chances.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    Probably there are guys spending a whole lot more time playing than I do, but for me it's impossible to get all my toons through through the campaign and gear up. Most of my 60s have Mod2 covered including the Eye, armor and weapons sets. But then IWD hit with the new fabulous HE drop rates and that broke progression for me. At least ToD offers BoE so you can buy the stuff off the AH, but I agree it's way too tedious.

    They definitely have to come up with something new the next module. Somebody suggested a campaign like the PVP one where you complete tasks while running dungeons, killing stuff etc.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    Don't worry, it pays off when you unlock the 15min dungeon with BoP (mostly) loot.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    I know, just take your time! If you rush through it all now, then you will be complaining in 2 months that "there's nothing to do".
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited September 2014
    Cryptic wants us to only play one char. Not sure what the benefits are for them, but for the players it's certainly not great. Being forced to only have one char means you don't know the other classes. Which dramatically augments all the flame/whine/nerf demands.
    World of Warcraft has a system of inheritance. They're #1 for a reason.
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  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited September 2014
    loboguild wrote: »
    They definitely have to come up with something new the next module.

    Why can't they just copy Blizzard? In, say, Starcraft2 you have a campaign. Each part is a different mission on a different place with a different objective. Tens of missions. Not like here, with one, same mission that you have to play tens of times.
    Russian leaderboard first page. The proof.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited September 2014
    Personally I thought Dread Ring was the only boon campaign that felt okay. The quests felt well done, the lairs were fun and it wasn't too long - half an hour for 31 days.

    Shandarar was just too boring and grindy, IWD had too much RNG, and now ToD has the enforced 20 minute wait just for a daily.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited September 2014
    mconosrep wrote: »
    Personally I thought Dread Ring was the only boon campaign that felt okay. The quests felt well done, the lairs were fun and it wasn't too long - half an hour for 31 days.

    I agree, Dread Ring was very nicely designed, and less soul-destroying than Sharandar.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    I agree. I'm sure lots of people will spend more time doing the dailies than doing the actual dungeons themselves
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited September 2014
    i just do the dailies on 2 characters out of 4 and only the necessary parts. lair for dread, rush sharandar, kessel's retreat + a quick heroic (unless i want to try for a BI weapon), common cause + dragon dailies in that 1 map (seems that the scrolls r not gonna be as needed as sparks in sharandar so it's okay to miss some days)
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited September 2014
    burkaanc wrote: »
    action/waiting+moving ratio is fkd up in tyranny you spend more time running and waiting than doing stuff

    so much this.....even with instance hopping
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    You realize you don't have to kill all the dragons every day, right?

    You can advance successfully in the campaign just by killing the one dragon that the PE Harper sends you to kill each day.

    What I do is, if I go to the zone and the dragon isn't scheduled to appear for 15 minutes or so, I'll do the one non-dragon quest and the mini-dungeon, and by time I'm done, perhaps the dragon will arrive very shortly. Or, if not, then I leave and go do other stuff and get back to it later. Maybe the real problem is time management.

    And I don't really care for the IWD quests. At this point, whenever I get the "Lost in the Pass" quest, I kinda want the bears to eat the travelers.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited September 2014
    Of course, there's a flip-side for those of us who have. We can log on when we feel like it. We can have a faintly normal life without texts/phone calls insisting that a progression raid needs us to succeed. That started feeling like a job. Five or six hour raids are not compatible with normal human relations, either.

    The jury is still out if it's a net win or loss overall. However, I feel that there should be a middle ground between ultra-hardcore and "prizes for all" children's party mode, somehow.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited September 2014
    kattefjaes wrote: »
    Of course, there's a flip-side for those of us who have. We can log on when we feel like it. We can have a faintly normal life without texts/phone calls insisting that a progression raid needs us to succeed. That started feeling like a job. Five or six hour raids are not compatible with normal human relations, either.

    The jury is still out if it's a net win or loss overall. However, I feel that there should be a middle ground between ultra-hardcore and "prizes for all" children's party mode, somehow.

    I personally play this more to make progress and like to feel like I'm making real progress, though for a while most of my progress has been more passive playing. If I want something casual I'll play something more casual friendly. If I'm a casual and I pvp for instance. I'd get my face completely smashed. If they're designing this game for casuals, they've made it anti casual friendly, if they designed it for hardcore players, they've designed it pretty hardcore unfriendly unless you get your wallet out or have previously earned a lot of ad that you can grow. If they've designed it not really for any target audience in particular apart from to try and make money without providing enough for the players, they've done their job pretty freaking well since mod 1.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited September 2014
    This game is actually pretty casual-friendly, even for those of us with multiple toons. There's lots of content you can do solo and in short chunks of time online, which is perfect for those of us who can't set aside large periods of continuous time for gaming.

    I struggle to do dungeons because I simply can't guarantee that by the time I've found a party I'll have enough time left to complete one - and I absolutely will not start a cooperative task I can't finish as I hate leaving a party short-handed part way through. The campaigns offer me an alternative.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    This game is actually pretty casual-friendly, even for those of us with multiple toons. There's lots of content you can do solo and in short chunks of time online, which is perfect for those of us who can't set aside large periods of continuous time for gaming.

    I agree, this is a fine game if you want to do a lot of solo stuff and/or if you don't have large chunks of time to devote to gaming.

    I am not quite sure why some people around here think that every MMO should be just a clone of *that other well-known MMO*.
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited September 2014
    Yeah it is crazy grindy.

    I just said no, I am not doing this grind and unfun stuff in my game anymore.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    burkaanc wrote: »
    action/waiting+moving ratio is fkd up in tyranny you spend more time running and waiting than doing stuff

    Changing maps searching for the closest dragon, then wait for it for ~5 minutes, kill it without any risk of dying in 1 minute then move to the gates to look for another one.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • croomscrooms Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited September 2014
    IMHO:

    I hate daillies. I really hate them.
    Honestly, I dont have that much of time to play, lets say, 1~2 hours everyday, maybe more, maybe less depending on how much I have to do IRL. And wasting those 2 hours of gameplay doing the same tasks everyday kinda sucks.
    I agree that some of the new items are worth some of the time spent grinding the module, but everything else is kinda lame (reward system included).
    Take for instance the new artifact equipment, the new weapon, is completely random! You grind like a HAMSTER, everyday: You do the same missions, kill 100.000.000 dragons, waste hundreds of RL hours, and when you finally get to the weapon, you cant even choose wich one you want.
    Congratz.

    Besides all that, we got our brand new boon, wich are awfull, to say the least. And, (what a surprise) we need 1 item that you can either buy (for mere 100 SIGILS, 100 CULT SECRETS) or drop (another surprise) from a box, that, ofc, you can get the key by buying it (you can craft it as well, using a lot of, another surprise, items that you get by doing daillies).
    Congratz again.


    So yeah... Get ready everyone, we gonna be stuck on this module for little while.

    And im sorry if I sound a little bit upset with it, its just that the idea of having to do the same missions for the next month sounds really amazing to me. (yeah, around 1 month, because if you are unlucky and dont drop the book from the chest, that what its going to take to gather 200 sigils +-).


    Before anyone complain to me, or make a stupid comment like "whynot kill 1 dragon and give it for free", as I stated in the beggining of the post, this is my humble opinion.


    Take care alls, good luck with your grinding,


    Crooms
    Men are haunted by the vastness of eternity. And so we ask ourselves: will our actions echo across the centuries? Will strangers hear our names long after we are gone, and wonder who we were, how bravely we fought, how fiercely we loved?
    If they ever tell my story, let them say I walked with giants.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited September 2014
    I struggle to do dungeons because I simply can't guarantee that by the time I've found a party I'll have enough time left to complete one - and I absolutely will not start a cooperative task I can't finish as I hate leaving a party short-handed part way through. The campaigns offer me an alternative.

    find a good guild that dont care about stuff like that
    Paladin Master Race
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    burkaanc wrote: »
    action/waiting+moving ratio is fkd up in tyranny you spend more time running and waiting than doing stuff

    Pretty much. It always was a factor in IWD, doing stuff that does not contribute to progression, but ToD did another step into the wrong direction.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited September 2014
    Two words as to why some content is deliberately made lengthy: Content locusts.

    In all honesty, the devs would like to make some content that will keep the players busy while they work on the next module for more than a week or two. It takes them weeks and months to make content--they really don't want it finished in two weeks or less. Sometimes this is the end result.

    That being said, and this part is a moderator notice so please do not reply to such publicly: I've had to remove several posts for rules violations and/or quoting violating posts. Please remember the Rules of Conduct and refrain from quoting posts which are or may be violating the Rules as this will subject your own post to removal or moderation. Use the "Report Post" function and a member of the Community Team will review the post as soon as we are able.
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited September 2014
    Two words as to why some content is deliberately made lengthy: Content locusts.

    In all honesty, the devs would like to make some content that will keep the players busy while they work on the next module for more than a week or two. It takes them weeks and months to make content--they really don't want it finished in two weeks or less. Sometimes this is the end result.

    This just makes me wish for a gets-nastier-the-deeper-you-go infinite dungeon, randomly generated. It is an absolute blast in other games, and would work nicely in NW. The Marvellous Game was a tantalizing flash of this- here's hoping that it was teasing an intent to go in this direction. That was easily the best CTA ever, looked great and was enormous fun- they really brought their "A" game that time.

    It's not a replacement for fun hand-made content with story arcs, but it's absolutely brilliant for those of us who tear through content too fast because we want to blow up lots of monsters in a crazy manner.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited September 2014
    kattefjaes wrote: »
    This just makes me wish for a gets-nastier-the-deeper-you-go infinite dungeon, randomly generated. It is an absolute blast in other games, and would work nicely in NW. The Marvellous Game was a tantalizing flash of this- here's hoping that it was teasing an intent to go in this direction. That was easily the best CTA ever, looked great and was enormous fun- they really brought their "A" game that time.

    It's not a replacement for fun hand-made content with story arcs, but it's absolutely brilliant for those of us who tear through content too fast because we want to blow up lots of monsters in a crazy manner.

    Would love this idea - it should work well for solo play and possibly for groups as well.
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