ignore the CGI screenshoot . I do not even know where to start here to be honest. the fact of cgi damage bonus shown in parallel / ibs be aoe already complicates the feedback.
the point is the damage of the battle fury + wms shown in the last screenshot.
ignore the CGI screenshoot . I do not even know where to start here to be honest. the fact of cgi damage bonus shown in parallel / ibs be aoe already complicates the feedback.
the point is the damage of the battle fury + wms shown in the last screenshot.
I think your point is lost in translation. Your critical severity is working as intended is my only point.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
I understand what you feel but it's time to balance the Cleric and Tricksters now.
Clerics waited too long for some rework, you had 3 modules with average/big changes. You were the kings during some modules.
You had alot of time to have fun.
Clerics and TR have been underdogs mostly, it's our time to be fixed.
I'm not saying that your class should not be re-balanced, but I do insist that it should not be the priority. It is not your fault(DC's and TR's) that they tried 3 times and did not succed, but it does not mean either that now DC and TR should get less resources just to fix their failure (same applies to all the classes that had major rework at this Module).
I understand what you feel but it's time to balance the Cleric and Tricksters now.
Clerics waited too long for some rework, you had 3 modules with average/big changes. You were the kings during some modules.
You had alot of time to have fun.
Clerics and TR have been underdogs mostly, it's our time to be fixed.
I'm not saying that your class should not be re-balanced, but I do insist that it should not be the priority. It is not your fault(DC's and TR's) that they tried 3 times and did not succed, but it does not mean either that now DC and TR should get less resources just to fix their failure (same applies to all the classes that had major rework at this Module).
Pray, someone explain to me the relevance of this comment?
StrawberryCheesecake TR BlackberryCheesecake CW
[SIGPIC][/SIGPIC] CheeseCake House
So what are your opinions on this? My tests showed that yet again CW are in a different league. Have not grouped with any high geared HR. Where does your GWF stand? Are you ok with your DPS output?
As a gwf, I am not getting grouped of course except within the guild, and in those guild dungeons the CW, SW, HR and new GF always out-dps me. I am not surprised b/c my gs is only 2k or 3k superior to theirs.
My 19k GWF did ca. 80% of the dmg of a CW, due to PvP destro specs. Now its 50%.
I use the mark feature from sentinel tree and purple blink dog, got 9k power, perf vorp, smith etc.. Due to my semi PvP build the dmg and surviveability is still good, but the dmg of the other classes just got much higher.
Chars: CW, DC, GF, GWF, HR and TR.
0
zankardMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
Meh... Given that everyone else in the group isn't badly built, then every single dps character will outdps a GWF currently. I'm approaching 12k power, 19.2k gs with 5 epic companions and 3 legendary artifacts, mostly BiS items except the new belts, yet I get outdpsed by boon-less SWs, 3k lower gs CWs, HRs too. What's the motivation to get a GWF in a group now? Why take a sub-par dps char rather than taking one that can do more damage and bring utility too. Way to kill a class, really...
see feedback from cw. 348703498749 posts from people saying that the class was destroyed - when in fact it was still powerful. result? class stronger than ever.
the same happened with the gf, given the proper proportions.
the gwf thread not passed to a half dozen of peoples, mostly trading nerfs in exchange for prone (ignoring, of course, the overall situation).
There is no secret: the a powerful class formula is a large number of people making pressure. that is a (sad) historical fact in this game.
The other classes will be not accommodated to gwf level. we are no more demand. comparative or for public exigency (players).
just to note: as I said, the game was adapted according to the exaggeration, figurative, with which people used to describe the gwf.
the game has reached a ridiculous power level so that even worth being played. already been a while since I just have fun playing with my dc. now, the "rework" come...
Meh... Given that everyone else in the group isn't badly built, then every single dps character will outdps a GWF currently. I'm approaching 12k power, 19.2k gs with 5 epic companions and 3 legendary artifacts, mostly BiS items except the new belts, yet I get outdpsed by boon-less SWs, 3k lower gs CWs, HRs too. What's the motivation to get a GWF in a group now? Why take a sub-par dps char rather than taking one that can do more damage and bring utility too. Way to kill a class, really...
2 stacks of HR or SW can make the run 2x LONGER despite their high damage the mobs are running all over the place its just .... I'll pick GWF all day (except for cw though )
StrawberryCheesecake TR BlackberryCheesecake CW
[SIGPIC][/SIGPIC] CheeseCake House
In the PvE solo content, I see each other classes (except DC and TR for stack of mobs) completly one shotting/two shotting the mobs, even the elites, just with their encounter while GWF MUST have the 20 stacks to deal 1/3 or 1/2 life life of an elite lvl 60 as a crit, good geared.
I remember when I leveled up all the classes (except DC). My god.
The GWF was terribly long to level up, because he has just 0 damages, and his 40% damage bonus is only granted at lvl 60. In early game, GWF is terrible and does 0 damages with his encounter, while a GF/CW/HR just one shot them. And so does apply to the end game, he is so hard outdamaged by everything except TR/DC now (and soon TR will deal more damages in single target than GWF)
While I need to use all my encounters to kill mobs, plus my At-Will and even dailies, I see CWs using one or two encounter and one/two shotting everything, HRs too, GF in single target too....
In the PvE solo content, I see each other classes (except DC and TR for stack of mobs) completly one shotting/two shotting the mobs, even the elites, just with their encounter while GWF MUST have the 20 stacks to deal 1/3 or 1/2 life life of an elite lvl 60 as a crit, good geared.
I remember when I leveled up all the classes (except DC). My god.
The GWF was terribly long to level up, because he has just 0 damages, and his 40% damage bonus is only granted at lvl 60. In early game, GWF is terrible and does 0 damages with his encounter, while a GF/CW/HR just one shot them. And so does apply to the end game, he is so hard outdamaged by everything except TR/DC now (and soon TR will deal more damages in single target than GWF)
While I need to use all my encounters to kill mobs, plus my At-Will and even dailies, I see CWs using one or two encounter and one/two shotting everything, HRs too, GF in single target too....
++ this. I do notice the difference in time required for daily completion with my 17k GWF. My 15k CW my 2-piece HR can finish them faster.
well, for the cw was not unusual hit one shot in pve PARTY (past). for a specified damage ranger also always did the same (split shot + rain of arrows).
the question the cw eg, having a perfect defensive mechanics (control) also do not have any constraint on stacks system (base dps is good, the other "stacks" are not a fast necessity). the difference is that most players are "stupid" - sorry for the hate word, i have a bad english - and knew assemble a burst build in the past (now the damage is passive ... repeating: PASSIVE skill does the job.
ranger, as I already mentioned, reached a ridiculous damage that should be the new standard game strategy: do pve fast and safe, spend money in pvp (preferably paying for the "bug of the week".) and quit the game.
gwf have the same level of other class in pve? no, but can do pve easily? yes. is dead for pvp? no. so...
GWF just absolutely needs big increase of his AoE encounters (Mighty Leap, Not So Fast etc) and to remove reduced damages by hitting multi-target, otherwise he'll still be an outdamaged class.
I'm farming CN again with the same GWF this weekend. I will post screenshots if you'd like. Gear and paingiver.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
0
zankardMember, Neverwinter Beta UsersPosts: 0Arc User
see feedback from cw. 348703498749 posts from people saying that the class was destroyed - when in fact it was still powerful. result? class stronger than ever.
the same happened with the gf, given the proper proportions.
the gwf thread not passed to a half dozen of peoples, mostly trading nerfs in exchange for prone (ignoring, of course, the overall situation).
There is no secret: the a powerful class formula is a large number of people making pressure. that is a (sad) historical fact in this game.
The other classes will be not accommodated to gwf level. we are no more demand. comparative or for public exigency (players).
just to note: as I said, the game was adapted according to the exaggeration, figurative, with which people used to describe the gwf.
the game has reached a ridiculous power level so that even worth being played. already been a while since I just have fun playing with my dc. now, the "rework" come...
The community will always suck like that. It's the developer's/community manager's/whoever the hell is responsible job to take that feedback in and filter it. There was one troll CW that came to the GWF the other day to say "IBS deals too much damage, it needs a nerf" then went to the CW forums and said "We are terribly nerfed" or something similar. But if you're serious, and you play your game, you can't be fooled by trolls like that. It's not the community's fault, it's definitely on the developer side. Remember that pvp patch back in mod 3? Search youtube for a nice video of 5 devs playing vs a pvp guild. In all seriousness, a random pug group would do *much better*. Shows just how much they know their game man... GWFs pay less bucks than the rest, I guess.
edit: Also, any developer that respects himself, will have some data mining mechanism in place. Only a glance would tell you who and which class dominates everything. A year now. You don't need the forums to tell you the obvious. Yeah, I thought so..
1 - gwf only have damage and an additional resistance now . if there is something like "off tank" we are worse than we were.
2 - cw is not the highest dps class in the game
3 - an individual beat another not prove anything. should be a constant people saying the same. (consider this should be the basics to start any discussion). by the whay, 've seen videos of cw in the past doing 20 / 30k damage with the shard in cn. my poor soil cw was 53k.
4 - considering the current utility of cw, the gwf need to do much more damage or at least have a specialty area of damage is not covered by cw ... which is not the case.
ps:
conquerer has a single burst rather than a destroyer (which is immoral, especially given the difference in utility / power / aesthetics and that <font color="orange">HAMSTER</font> about dps vs tank).
* to do the "same" (I should be doing at least 30% more) I need that certain powers were working. screens shots are there. are FACTS.
The community will always suck like that. It's the developer's/community manager's/whoever the hell is responsible job to take that feedback in and filter it. There was one troll CW that came to the GWF the other day to say "IBS deals too much damage, it needs a nerf" then went to the CW forums and said "We are terribly nerfed" or something similar. But if you're serious, and you play your game, you can't be fooled by trolls like that. It's not the community's fault, it's definitely on the developer side. Remember that pvp patch back in mod 3? Search youtube for a nice video of 5 devs playing vs a pvp guild. In all seriousness, a random pug group would do *much better*. Shows just how much they know their game man... GWFs pay less bucks than the rest, I guess.
edit: Also, any developer that respects himself, will have some data mining mechanism in place. Only a glance would tell you who and which class dominates everything. A year now. You don't need the forums to tell you the obvious. Yeah, I thought so..
ah, "trolls" do not cease to demand. If you had a strong community saying that is dissatisfied with the gwf , gwf become a god again. was what happened in module 2 (bleed), and "rework" in m3 (the community had already lost power there) and here we are now, with 3 or 4 people.
Am I the only person here who thinks that 75k damage per critical Reaping Strike is actually kind of awesome? Or did everyone abandon that At-Will so long ago that they haven't bothered going back and trying out some of the oldies but goodies?
IBS / Flourish / Restoring Strike make for pretty darn good single-target smacks when woven in with some good old fashioned Reap's. Not to mention the determination gain on charging Reaping Strike is absurd.
Oh well. I guess I'll just continue to love the changes until people convince Cryptic that they hate them. I'm usually alone in how I play the GWF anyway, even though I usually do quite well even with Thaums in team.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
0
zankardMember, Neverwinter Beta UsersPosts: 0Arc User
Am I the only person here who thinks that 75k damage per critical Reaping Strike is actually kind of awesome? Or did everyone abandon that At-Will so long ago that they haven't bothered going back and trying out some of the oldies but goodies?
That power is too slow for that number to even say anything. Do you just look at your single hits? Reaping strike still sucks. And your typical CW will do about 10 (yes, 10) million more dps than you in a CN run. Yay!, 75k reaping strike..
IBS / Flourish / Restoring Strike make for pretty darn good single-target smacks when woven in with some good old fashioned Reap's. Not to mention the determination gain on charging Reaping Strike is absurd.
Oh well. I guess I'll just continue to love the changes until people convince Cryptic that they hate them. I'm usually alone in how I play the GWF anyway, even though I usually do quite well even with Thaums in team.
Well, if you enjoy the changes that made you 30% weaker (not even mentioning survivability), then I guess there lies the problem. Does everyone enjoy being sub-par and handicapped now?
Am I the only person here who thinks that 75k damage per critical Reaping Strike is actually kind of awesome? Or did everyone abandon that At-Will so long ago that they haven't bothered going back and trying out some of the oldies but goodies?
You're the only, long to cast, it slows you, you can be interrupted, not enough damages.
And as you said, you need critical. I prefer casting WMS 4-5 times, which has also better damages.
0
zankardMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2014
WMS and WS are both superior to RS. It's too slow and by the time it charges the group of mobs is either dead or moved just right out of range (CWs...).
I'm not referring to pugs when I make comparisons, I'm talking about properly built CWs or SWs or HRs and they will outdps you with having less gear score or having just norm.vorp or 3k less power etc the list goes on and will do so by a really good amount. This is imbalanced and should be fixed asap.
Wait...so people are throwing Reaping Strike when they aren't Unstoppable?
That's an odd decision, but then again I'm using a perma-unstoppable build so maybe that colors my judgement.
I'll shut up about it though, it's pretty clear I'm in the uber-minority on that point and I have been since open beta. =(
Nonsense. He's not talking about using it when he's not Unstoppable. It's plainly the worse at-will, and the numbers are there in your log to prove it. But the point here isn't the GWF build, but rather that he can't compare with the rest of the classes when it comes to dps.
well, not answered why I was hoping to do a new test with this power. obviously I used my own powers (meh experience).
enumerating problems.
1 - m3 nerf:
For the record, this time I had power of 7200. now i have 9600 or 9800 power and still not regained the old base damage.
before you passed a certain difficulty in exchange for three good bursts in arc.
Now the difficulty is to cause moderate damage in an arc. remember rp+bleed? 50k ALONE over 5 sec.
2:
reaping strike requires a lot of your resistance. If you stop the charge, you lose focused destroyer (38% damage bonus). the unstoppable suffered a nerf and had the bonus transferred to sprint.
no need to comment on how the mechanics of this power is contradictory now.
3 - the pattern of bursts of classes that preserve the bursts is much higher now. the ibs is now outdated (after a ninja nerfs I've noticed) imagines the reaping strike. 75k is not your damage. 75k is THE PARTY damage.
in the same situation, you probably hit punishing charge by 25k. are three charges without cap. that is, the same total damage without CAP. sounds good in theory, but is definitely not a great dps shaolin super power that is expected.
Comments
the point is the damage of the battle fury + wms shown in the last screenshot.
I think your point is lost in translation. Your critical severity is working as intended is my only point.
bf
Later I post a screenshot of critical wms damage without bf bonus.
* is a test that I "need" to do anyway.
ps: cgi test in preview. Damages were anarchic this day (sometimes happens, I do not know why)
only mark, the calculation is also correct.
edit: no. bf is really broken.
soon I will make some pictures and post here. Now I'll play simcity ... haha
Clerics waited too long for some rework, you had 3 modules with average/big changes. You were the kings during some modules.
You had alot of time to have fun.
Clerics and TR have been underdogs mostly, it's our time to be fixed.
I'm not saying that your class should not be re-balanced, but I do insist that it should not be the priority. It is not your fault(DC's and TR's) that they tried 3 times and did not succed, but it does not mean either that now DC and TR should get less resources just to fix their failure (same applies to all the classes that had major rework at this Module).
Pray, someone explain to me the relevance of this comment?
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
As a gwf, I am not getting grouped of course except within the guild, and in those guild dungeons the CW, SW, HR and new GF always out-dps me. I am not surprised b/c my gs is only 2k or 3k superior to theirs.
I use the mark feature from sentinel tree and purple blink dog, got 9k power, perf vorp, smith etc.. Due to my semi PvP build the dmg and surviveability is still good, but the dmg of the other classes just got much higher.
see feedback from cw. 348703498749 posts from people saying that the class was destroyed - when in fact it was still powerful. result? class stronger than ever.
the same happened with the gf, given the proper proportions.
the gwf thread not passed to a half dozen of peoples, mostly trading nerfs in exchange for prone (ignoring, of course, the overall situation).
There is no secret: the a powerful class formula is a large number of people making pressure. that is a (sad) historical fact in this game.
The other classes will be not accommodated to gwf level. we are no more demand. comparative or for public exigency (players).
just to note: as I said, the game was adapted according to the exaggeration, figurative, with which people used to describe the gwf.
the game has reached a ridiculous power level so that even worth being played. already been a while since I just have fun playing with my dc. now, the "rework" come...
2 stacks of HR or SW can make the run 2x LONGER despite their high damage the mobs are running all over the place its just .... I'll pick GWF all day (except for cw though )
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
I remember when I leveled up all the classes (except DC). My god.
The GWF was terribly long to level up, because he has just 0 damages, and his 40% damage bonus is only granted at lvl 60. In early game, GWF is terrible and does 0 damages with his encounter, while a GF/CW/HR just one shot them. And so does apply to the end game, he is so hard outdamaged by everything except TR/DC now (and soon TR will deal more damages in single target than GWF)
While I need to use all my encounters to kill mobs, plus my At-Will and even dailies, I see CWs using one or two encounter and one/two shotting everything, HRs too, GF in single target too....
++ this. I do notice the difference in time required for daily completion with my 17k GWF. My 15k CW my 2-piece HR can finish them faster.
the question the cw eg, having a perfect defensive mechanics (control) also do not have any constraint on stacks system (base dps is good, the other "stacks" are not a fast necessity). the difference is that most players are "stupid" - sorry for the hate word, i have a bad english - and knew assemble a burst build in the past (now the damage is passive ... repeating: PASSIVE skill does the job.
ranger, as I already mentioned, reached a ridiculous damage that should be the new standard game strategy: do pve fast and safe, spend money in pvp (preferably paying for the "bug of the week".) and quit the game.
gwf have the same level of other class in pve? no, but can do pve easily? yes. is dead for pvp? no. so...
I'm farming CN again with the same GWF this weekend. I will post screenshots if you'd like. Gear and paingiver.
The community will always suck like that. It's the developer's/community manager's/whoever the hell is responsible job to take that feedback in and filter it. There was one troll CW that came to the GWF the other day to say "IBS deals too much damage, it needs a nerf" then went to the CW forums and said "We are terribly nerfed" or something similar. But if you're serious, and you play your game, you can't be fooled by trolls like that. It's not the community's fault, it's definitely on the developer side. Remember that pvp patch back in mod 3? Search youtube for a nice video of 5 devs playing vs a pvp guild. In all seriousness, a random pug group would do *much better*. Shows just how much they know their game man... GWFs pay less bucks than the rest, I guess.
edit: Also, any developer that respects himself, will have some data mining mechanism in place. Only a glance would tell you who and which class dominates everything. A year now. You don't need the forums to tell you the obvious. Yeah, I thought so..
1 - gwf only have damage and an additional resistance now . if there is something like "off tank" we are worse than we were.
2 - cw is not the highest dps class in the game
3 - an individual beat another not prove anything. should be a constant people saying the same. (consider this should be the basics to start any discussion). by the whay, 've seen videos of cw in the past doing 20 / 30k damage with the shard in cn. my poor soil cw was 53k.
4 - considering the current utility of cw, the gwf need to do much more damage or at least have a specialty area of damage is not covered by cw ... which is not the case.
ps:
conquerer has a single burst rather than a destroyer (which is immoral, especially given the difference in utility / power / aesthetics and that <font color="orange">HAMSTER</font> about dps vs tank).
* to do the "same" (I should be doing at least 30% more) I need that certain powers were working. screens shots are there. are FACTS.
ah, "trolls" do not cease to demand. If you had a strong community saying that is dissatisfied with the gwf , gwf become a god again. was what happened in module 2 (bleed), and "rework" in m3 (the community had already lost power there) and here we are now, with 3 or 4 people.
I prefer to play simcity.
IBS / Flourish / Restoring Strike make for pretty darn good single-target smacks when woven in with some good old fashioned Reap's. Not to mention the determination gain on charging Reaping Strike is absurd.
Oh well. I guess I'll just continue to love the changes until people convince Cryptic that they hate them. I'm usually alone in how I play the GWF anyway, even though I usually do quite well even with Thaums in team.
That power is too slow for that number to even say anything. Do you just look at your single hits? Reaping strike still sucks. And your typical CW will do about 10 (yes, 10) million more dps than you in a CN run. Yay!, 75k reaping strike..
Well, if you enjoy the changes that made you 30% weaker (not even mentioning survivability), then I guess there lies the problem. Does everyone enjoy being sub-par and handicapped now?
You're the only, long to cast, it slows you, you can be interrupted, not enough damages.
And as you said, you need critical. I prefer casting WMS 4-5 times, which has also better damages.
I'm not referring to pugs when I make comparisons, I'm talking about properly built CWs or SWs or HRs and they will outdps you with having less gear score or having just norm.vorp or 3k less power etc the list goes on and will do so by a really good amount. This is imbalanced and should be fixed asap.
1) some of you have done the test to see if better IV or sword master
2) can you share a good build
thanks in andvance
Wait...so people are throwing Reaping Strike when they aren't Unstoppable?
That's an odd decision, but then again I'm using a perma-unstoppable build so maybe that colors my judgement.
I'll shut up about it though, it's pretty clear I'm in the uber-minority on that point and I have been since open beta. =(
Nonsense. He's not talking about using it when he's not Unstoppable. It's plainly the worse at-will, and the numbers are there in your log to prove it. But the point here isn't the GWF build, but rather that he can't compare with the rest of the classes when it comes to dps.
enumerating problems.
1 - m3 nerf:
For the record, this time I had power of 7200. now i have 9600 or 9800 power and still not regained the old base damage.
before you passed a certain difficulty in exchange for three good bursts in arc.
Now the difficulty is to cause moderate damage in an arc. remember rp+bleed? 50k ALONE over 5 sec.
2:
reaping strike requires a lot of your resistance. If you stop the charge, you lose focused destroyer (38% damage bonus). the unstoppable suffered a nerf and had the bonus transferred to sprint.
no need to comment on how the mechanics of this power is contradictory now.
3 - the pattern of bursts of classes that preserve the bursts is much higher now. the ibs is now outdated (after a ninja nerfs I've noticed) imagines the reaping strike. 75k is not your damage. 75k is THE PARTY damage.
in the same situation, you probably hit punishing charge by 25k. are three charges without cap. that is, the same total damage without CAP. sounds good in theory, but is definitely not a great dps shaolin super power that is expected.