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is level 20 leadership worth it?

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited August 2014 in General Discussion (PC)
right now, i'm at level 16, think it's going to take forever to get to 20

should i just start leveling another or other professions?

or is level 20 leadership a lot better than level 16
Post edited by rotatorkuf on

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    It's absolutely great to have and worth the effort, but it's a lot easier to level up with more slots unlocked so you'd usually want to make it your 3rd profession choice, or at least work on it in conjunction with other professions.
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  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    edited August 2014
    It does take a very long time to get to level 20, but I feel it's worth it. Just focus on the tasks that give you diamonds and you'll get there eventually.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    what makes it worth it exactly?

    the most i can get right now is protect diamond shipemtn, with rare task, 1600 RAD

    normal task, 400 RAD with fight off spell
  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    edited August 2014
    At level 20 you get a common task worth 1600 RAD with no requirements (outside of the basic assets, a footman, a sword, and an armor). I have a 20 characters, but with doing JUST two of the common task while I'm leveling other professions (to open my last slot) and doing whatever tasks that give AD on my other characters that aren't at 20 yet, I probably easily make 100K AD every few days.

    Once I have all my slots open on my max leadership characters and can grind pure leadership on them, which I'm getting close to on some, I'll probably be able to double that.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited August 2014
    Oh Great Googly Moogly YES!
    Leadership is the main way busy people and Altoholics make A.D.
    Ten toons + 20 Leadership = 100,000 A.D. PER DAY.
    Although, I would recommend that you wait until either the third or fourth Profession to start ranking up Leadership. I've tried it and it is quicker to LvL up three other Professions (just through Deep Wilderness Gathering + Alchemy) and THEN do Leadership than it is to LvL up Leadership alone from the start.
    More profitable too, because you always have the open slots to both generate A.D. AND build resources to generate future A.D.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • tharenisistharenisis Member Posts: 8 Arc User
    edited August 2014
    I'm currently running 5 characters at level 20 leaership, I'll post in a bit with the calculations I made a few days ago.
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    what would be the greater purpose of leveling other professions?
  • tharenisistharenisis Member Posts: 8 Arc User
    edited August 2014
    I've done some calculations for the 5 characters I have that are almost Leadership 20. I'll post it here to give you a better idea.

    Calculating Lvl 20 Leadership for minimum 5 Characters


    AD = Astral Diamonds ADV = Adventurer (Blue Leadership) Hero = Hero

    AD for 1 ADV = Approximately 90,000 as of 7/31/2014

    AD For 1 ADV in each slot = 270,000

    AD For 2 ADV in each slot = 540,000

    Total AD for 1 ADV Maxed Char = 540,000 AD

    Base income for 5 Characters with 20 Leadership using white/green assets

    5x9,600 (3x Destroy Enemy Camp/Char) = 48000AD

    5x 3600 (3x Fight Off Spellplagued/Char - 3times/day) =18000AD

    Total AD Base Income = 66000AD/Day, 462000AD/Week, 1848000AD/Month

    Calculating Full ADV AD Gain

    ADV = 25% Reduction in Leadership Mission

    Goal for ADV is the 12hr (720 Minute) Destroy Enemy Camp Mission; they will be

    supported by the (6hr Fight Off Spellplagued Mission that brings in a gain of 18000

    Additional AD/day unassisted by any advanced assets)

    1 ADV in Primary Mission slot of a 12hr (720m) mission brings the duration to 9hr’s

    (540m).

    If you factor in 8hrs of sleep per day, a 9hr Mission is unfeasible due to only being

    able to complete 2 missions per day, which overall still brings in the base income of

    66,000AD/day.

    Adding an additional ADV to the mission does not double the reduction of 25% to 50%,

    it reduces the duration of the already adjusted mission duration. This brings the 9hr

    (540m) mission down to 6.75hrs (405m)

    With 6.75hrs duration you can effectively run a mission 3 times per day. Once when you

    wake up, second mid-day, and third before you go to bed. This being supported by the

    6hr Fight off Spellplagued Mission brings in a substantial increase in AD and with it the

    convenience of both mission types finishing within less than an hour of each other.

    -Below is a timeline of how I obtained this setup just using the base setup of 66,000 AD/

    day that come with 5 characters at level 20 leadership, just by using leadership. As you

    gain enough AD to purchase the required 6 Adventurers/char (ADV) for this plan to

    be effective, you put them to use which further increases your AD gain. Numbers will

    differ, but I was lucky enough to start already owning enough MAA to make a total of 3

    adventurers, this brought my total ADV needed down to 27 from 30.

    Leadership progression for full ADV on all char (5 Weeks)

    Note: *5x 9,600 = 1,600AD Destroy Enemy Camp 2x/day in 3 slots

    *5x 3,600 = 400 AD Fight off Spellplagued 3x/day in 3 slots

    *1-5x 14,400 = AD gain of Destroy Enemy Camp with 2 ADV

    (Goal 6 Adv per Char) (1 Adv = 90,000 AD)

    (Own 3 Adventurer, Goal 30 = 27 Adv needed = approximately 2.43mil AD)

    1. 5x 9,600 (48000), 5x 3600 (18000)

    Totals: 66000/Day, 462000/Week, 1848000/Month

    ---5 Adventurer/Week = 1w + 3 ADV owned = 1 Char Complete (2 Spare ADV)

    2. 1x 14,400, 4x 9,600, 5x 3600 (18000)

    Totals: 70800/Day, 495600/Week, 1982400/Month

    ---5 Adventurer/Week = 2w + 2 Spare = 2 Char Complete (1 Spare ADV)

    3. 2x 14,400, 3x9,600, 5x 3600 (18000)

    Totals: 75600/Day, 529200/Week, 2116800/Month

    ---5 Adventurer/Week = 3w + 1 Spare = 3 Char Complete

    4. 3x 14,400, 2x9,600, 5x 3600 (18000)

    Totals: 80400/Day, 562800/Week, 2251200/Month

    ---6 Adventurer/Week = 4w + 0 Spare = 4 Char Complete

    5. 4x 14,400, 1x9,600, 5x 3600 (18000)

    Totals: 85200/Day, 596400/Week, 2385600/Month

    ---6 Adventurer/Week = 5w + 0 Spare = 5 Char Complete (56,400 AD/spare)

    AD Gain with 5 Char Full ADV

    6. 5x 14,400, 5x 3600 (18000)

    Totals: 90000/Day, 630000/Week, 2520000/Month
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited August 2014
    tharenisis wrote: »
    I've done some calculations for the 5 characters I have that are almost Leadership 20. I'll post it here to give you a better idea.

    Calculating Lvl 20 Leadership for minimum 5 Characters


    AD = Astral Diamonds ADV = Adventurer (Blue Leadership) Hero = Hero

    AD for 1 ADV = Approximately 90,000 as of 7/31/2014

    AD For 1 ADV in each slot = 270,000

    AD For 2 ADV in each slot = 540,000

    Total AD for 1 ADV Maxed Char = 540,000 AD

    Base income for 5 Characters with 20 Leadership using white/green assets

    5x9,600 (3x Destroy Enemy Camp/Char) = 48000AD

    5x 3600 (3x Fight Off Spellplagued/Char - 3times/day) =18000AD

    Total AD Base Income = 66000AD/Day, 462000AD/Week, 1848000AD/Month

    Calculating Full ADV AD Gain

    ADV = 25% Reduction in Leadership Mission

    Goal for ADV is the 12hr (720 Minute) Destroy Enemy Camp Mission; they will be

    supported by the (6hr Fight Off Spellplagued Mission that brings in a gain of 18000

    Additional AD/day unassisted by any advanced assets)

    1 ADV in Primary Mission slot of a 12hr (720m) mission brings the duration to 9hr’s

    (540m).

    If you factor in 8hrs of sleep per day, a 9hr Mission is unfeasible due to only being

    able to complete 2 missions per day, which overall still brings in the base income of

    66,000AD/day.

    Adding an additional ADV to the mission does not double the reduction of 25% to 50%,

    it reduces the duration of the already adjusted mission duration. This brings the 9hr

    (540m) mission down to 6.75hrs (405m)

    With 6.75hrs duration you can effectively run a mission 3 times per day. Once when you

    wake up, second mid-day, and third before you go to bed. This being supported by the

    6hr Fight off Spellplagued Mission brings in a substantial increase in AD and with it the

    convenience of both mission types finishing within less than an hour of each other.

    -Below is a timeline of how I obtained this setup just using the base setup of 66,000 AD/

    day that come with 5 characters at level 20 leadership, just by using leadership. As you

    gain enough AD to purchase the required 6 Adventurers/char (ADV) for this plan to

    be effective, you put them to use which further increases your AD gain. Numbers will

    differ, but I was lucky enough to start already owning enough MAA to make a total of 3

    adventurers, this brought my total ADV needed down to 27 from 30.

    Leadership progression for full ADV on all char (5 Weeks)

    Note: *5x 9,600 = 1,600AD Destroy Enemy Camp 2x/day in 3 slots

    *5x 3,600 = 400 AD Fight off Spellplagued 3x/day in 3 slots

    *1-5x 14,400 = AD gain of Destroy Enemy Camp with 2 ADV

    (Goal 6 Adv per Char) (1 Adv = 90,000 AD)

    (Own 3 Adventurer, Goal 30 = 27 Adv needed = approximately 2.43mil AD)

    1. 5x 9,600 (48000), 5x 3600 (18000)

    Totals: 66000/Day, 462000/Week, 1848000/Month

    ---5 Adventurer/Week = 1w + 3 ADV owned = 1 Char Complete (2 Spare ADV)

    2. 1x 14,400, 4x 9,600, 5x 3600 (18000)

    Totals: 70800/Day, 495600/Week, 1982400/Month

    ---5 Adventurer/Week = 2w + 2 Spare = 2 Char Complete (1 Spare ADV)

    3. 2x 14,400, 3x9,600, 5x 3600 (18000)

    Totals: 75600/Day, 529200/Week, 2116800/Month

    ---5 Adventurer/Week = 3w + 1 Spare = 3 Char Complete

    4. 3x 14,400, 2x9,600, 5x 3600 (18000)

    Totals: 80400/Day, 562800/Week, 2251200/Month

    ---6 Adventurer/Week = 4w + 0 Spare = 4 Char Complete

    5. 4x 14,400, 1x9,600, 5x 3600 (18000)

    Totals: 85200/Day, 596400/Week, 2385600/Month

    ---6 Adventurer/Week = 5w + 0 Spare = 5 Char Complete (56,400 AD/spare)

    AD Gain with 5 Char Full ADV

    6. 5x 14,400, 5x 3600 (18000)

    Totals: 90000/Day, 630000/Week, 2520000/Month

    After 5: Cut Down to 4 Adventurer/Week = 1 Hero/Week with 270000 AD/Week

    Spare

    New Goal: Full HERO Missions

    dude wtf holy **** lol
  • tharenisistharenisis Member Posts: 8 Arc User
    edited August 2014
    rotatorkuf wrote: »
    dude wtf holy **** lol

    I got some AD Income =P
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited August 2014
    rotatorkuf wrote: »
    dude wtf holy **** lol

    Exactly my thoughts, ****! *goes back to reading it*
  • tharenisistharenisis Member Posts: 8 Arc User
    edited August 2014
    Currently I am 4 weeks away from being able to bring in an income of 90,000 AD/day. After I use that income to purchase a few things I need for my main characters, I am planning on extending this to 10 characters which would effectively bring my income to 180,000AD/day.

    Getting to this point is a time sink yes, and requires ALOT of patience, but it's worth it in the long run. The reason I do 5 characters at a time, is because you can use the original 90,000AD/day income to speed up the leveling process of the next 5 characters buy rushing the missions with AD.
  • jennyavarieljennyavariel Member, Neverwinter Knight of the Feywild Users Posts: 167
    edited August 2014
    Seems worthwhile. I have been looking at leatherworking though, since I want to make the sweet handcrafted endgame armors. Even if they're not Teir 2, they're still something *I* made. I really enjoyed crafting in SWTOR too. It's nice to be able to wear stuff that you made yourself. I suppose it's even more fun to spend AD that you made yourself :)
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited August 2014
    Well this is how it goes for me -

    I worked my way and invested in two Heroes slowly but surely. I also have a Guard.

    Log in and start one crafting slot with both Heroes for 1600 AD. Set the Guard on a slot for say 100 AD. Set rest of tasks.

    LA LA LA go about dailies and dungeon and rotating other crafting slots. Do this for awhile.

    BING! 1700 AD. Probably can do this twice during the day if I am lucky to have a full day for it. Guard gets rotated maybe 4 times max.

    Set three crafting slots before final log out with two Heroes for 1600 AD each, and one for the 100 AD again. SLEEP!

    1600 x 4 then add in 100 x 4, and uhm another 100 = loads of AD.

    I only have one character by the way. However, even with THAT Leadership Rank 20 is well worth it.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

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  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited August 2014
    Leadership level 20 is basically the only way I'll ever be able to afford to kit out my main in rank 8 or better enchants and eventually perfect weapon and armor enchants.
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  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited August 2014
    rotatorkuf wrote: »
    what would be the greater purpose of leveling other professions?

    Look at what unlocks your other slots.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited August 2014
    I have 24 characters 8 lvl 60s and most of em have leadership at 18
    My Ad Gain is unstable due to leadership level difference. but I can get 300-400k per week. HAMSTER poor income though if you're HAMSTER Draco within 8 mins XD I feel that its not worth it anymore if you do duns alot, but an extra source of income is always better. I started like 5 months ago, I now have 3 perfect enchants 1mediumworg, 1whitetiger, and my 4 mains are well equip with r7-r9s. Money Spent = $0
    Time Spent = 1411 hours. Get a really Good PVE guild ;)
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    CheeseCake House :o
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited August 2014
    I would get leadership to 20 first because it can provide a steady source of income. If you have the AD, buy a few green or blue guys from the AH so you don't need to spend time training (takes 378 hours to train one footman). And the green guys allow you to do the 12 hour tasks in 11 hours, much easier to get those task done twice a day.
  • allenscottallenscott Member Posts: 30 Arc User
    edited August 2014
    Leadership 20 is really nice to have. I've got only 3 characters with Leadership 20, but that little extra trickle of passive AD generation is very much appreciated. I can't always sit at my PC for hours on end grinding dungeons and whatnot. I only play games that allow me some way to passively progress/earn currency as my gaming time can be unpredictable. That's where Leadership comes in. Do it!

    I level by focusing on what gives max Leadership EXP unless one of those nice 1600AD projects pop up. I'd say work yourself up to the Footman+Armor+sword=240EXP that someone mentioned (L13??)and fill out empty space with Refugee, Green maps or mining claim farming projects for 120EXP. Building up a good supply of blue and green junk will pay you later when you get closer to 20. The speed bonus slot that opens is relatively cheap and easy to get. I grabbed a few cheap green persons (assets) and completed a harvesting project to get it early. Correction: I don't remember exactly which it was, but it was a crafting project with 3 bonus asset slots, not a harvesting project.

    Now if only Weaponsmithing and similar were as quick to level blah!

    BTW you altoholics posting all your income figures are SSOOOO gonna get that cash cow nerfed. SSSSHHHsssshhh....Jonny Law is gonna hear ya and come take your livelihood ;) I only have 6 characters, so ya see, I'm not an altoholic (but I play one on TV).
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    If you don't participate in exploiting AD or dungeons, I think leadership is a part of how many people get their AD supply in
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    If you don't participate in exploiting AD or dungeons, I think leadership is a part of how many people get their AD supply in

    Cynical but sadly probably true.

    That having been said, remember that once you have enough capital reserves (maybe around 2/3 million or so), playing the AH or other such things is probably better with regard to rewards per time spent than doing Leadership. However, Leadership will really help you get to that stage, especially if you only have a few toons.

    As someone else said try to get two other professions (or at least one) up to level 20 to open up as many slots as possible before starting Leadership. Also see if you can open the 100% speed slot by buying the four cheapest (blue) workers of any profession. You will want to find some more detailed posts about this though.
  • ffoxato2plffoxato2pl Member Posts: 2 Arc User
    edited August 2014
    I only unlock 2 extra slots with Alchemy at level 2 (speed bonus), then level 3 or 4 (rank 3 result from rare task), that takes from few hours to few days. Alchemy assets are cheapest and rare tasks are very affordable. Once char hits level 60 (1 week) it has level 13 in leadeship.

    At leadership level 16 the progression is somewhere at 20%, to burn remaining 120K fast - i do twice day all exp tasks and one 120xp - 2640 xp per day. That is additional 45 days to full leveling from that point. Don't hire Mercenaries neither upgrade them - it slows - white rank 3 takes 21 days and much less xp. Only AD task i do before level 20 is "Protect Diamond Shipment"
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited August 2014
    tharenisis wrote: »
    Totals: 90000/Day

    What 90000? There's no way that can be right! :P
  • edited August 2014
    This content has been removed.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    It takes much, much longer to get leadership to 20 than any other profession - in fact, in most cases it takes much longer than to get the character to level 60, but yeah, it is worth it. Even if you just attend to it once or twice per day, it will be a really nice source of additional income.

    The only situation where it is not worth it is if you are already getting 24.000+ RAD per day from salvaging on every one of your alts, so you have no use for more RAD.
    Hoping for improvements...
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited August 2014
    I started Leadership on each of my 5 toons as my first profession because it also gives XP which, at the higher levels, helps you level up quicker. Also, I still do some of the tasks that give you over 1K XP (6 more power points on my HR and he'll be maxed).

    Leadership is worth the grind . . . and it IS a grind.
    I aim to misbehave
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited August 2014
    tharenisis wrote: »
    I've done some calculations for the 5 characters I have that are almost Leadership 20. I'll post it here to give you a better idea.

    <mega snipped!>

    No lifer! :):D
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited August 2014
    mconosrep wrote: »
    Also see if you can open the 100% speed slot by buying the four cheapest (blue) workers of any profession. You will want to find some more detailed posts about this though.

    Doesn't that take buying 8 blue workers - then upgrading both to purple? I thought it took 2 purple workers to get 100% speed task done.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited August 2014
    myowmyow wrote: »
    Doesn't that take buying 8 blue workers - then upgrading both to purple? I thought it took 2 purple workers to get 100% speed task done.

    You can do it with four blues instead on any profession that has a Task that lets you use four workers at once. There is usually one of the low level Mass Gather XXXXXX or similar.

    However, Leadership doesn't have any such task sadly, so in that case you would have to use 2 purples. This is one of the reasons people suggest leveling another profession (or possibly even two) to 20 first before starting on Leadership.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited August 2014
    Leadership 20 is absolutely worth it, but make it your 4th Profession to lvl 20 as all others can get to max faster, with the possible exception of Black Ice 3. 1600 RAD x3 at least twice a day is worth it with heroes, 4 times a day.
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