Hi, I've read there's gonna be a lot of nerf for both the CW and GWF but i can't find anywhere what are they going to do with the GWF i only read that GWF will recive a great nerf for PVP and a little Budd for PVP on one of their at-will powers, is this truth? or there is a huge nerf for GWF too i spending a lot of AD for my GWF since my CW is gonna get that insane nerf.Any help would be nice^^
Thanks everyone and sorry for my english msitakes
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Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
GWFS now get better stuns and get gfs tab ability added to their at-wills which is -20%dr to marked mob.
GWFS sprint also grants CC immume.
GWFS mod 4 will be fine really
Princess Amber - DC
Shieldmaiden Amber - GF
Valkyrie Amber - GWF
Huntress Amber - HR
Yep.
Unstoppable will not reduce the damage any more. (They reduced it from 50% to 5%. Why 5% and not zero? Beecause then they would have to rewrite the Unstoppable animation).
All the Encounters are nerfed in terms of damage (roar, takedown,etc etc)
Takedown encounter does nor take down any more. Hard to believe, nonsensical, yep, there are tens of posts by the community but the dev doesn't care.
The new gear set will have an assist bonus.
To sum up, mod4 GWF has no damage, no def. Mod4 gwf is a squishy assist class, equipped with a wet towel. . Not at all on line with DnD? Yes, true, once again there are tons of posts by the community in the preview forum, but it seems that Cryptic does not have to follow DnD here.
I would trade everything here back to they way it was.
There is nothing that they "gave" back that is superior to the way it was.
So ya, it should be considered nerfs. They had to give somethign back, in relation to what they took, or the class wouldnt be viable really.
Ill miss the current GWF alot, it was a blast. Neither was it OP.. it was OP in MoD 2 sent IV, now.. it was already much more balanced in this Mod.
Unstoppable is now gives 15-30% DR, not 5-10%.
Even better than before tbh, just ensure to run all your dungeons with a friendly GF in order to have they mark every target you're going to hit.
PvP
Damage dealing wise the situation improved even more, but at a harsh cost, the difficulty of landing your skills properly. Threatening Rush being limited to 3 charges and Takedown/Frontline Surge stunning rather than proning means that you're going to do a lot of running (hence why the sprint cost reduction and the cc immunity while using it).
It shouldn't be too much a concern on its own, but you gotta examine this situation considering who you're going to face: good CWs will be able to wreck you keeping you at bay and not receiving a single hit, HRs will just run in circles while dotting you to death, GFs will tank your damage upfront with the shield while throwing you around like a puppet, TRs will jump like rabbits without the worry of getting caught and DCs will never die if you can't hold them from using their skills properly. (Not considering Warlock, I don't know it)
Obviously everything needs a double check, but imo the GWF will no longer be a class capable of point holding, rather a support guy who one shots people while doubling.
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P.S. Sooner or later most GWFs will realize that their only reliable gap closer is ALSO their only reliable prone, Savage Advance. So just prepare yourself for "LOCK-ON" toons that either get you like a f* missile or die in the dumbest ways.
7 years old PC, connection laggy as sh--, be afraid & get rekt
Princess Amber - DC
Shieldmaiden Amber - GF
Valkyrie Amber - GWF
Huntress Amber - HR
I'm well aware of the mark threatening rush applies, but currently other than that there are zero reasons to stay IV in PvE, so I'd rather be Swordmaster on my PvE GWF and have a partied GF mark things in my place.
7 years old PC, connection laggy as sh--, be afraid & get rekt
By balanced you mean every second GWF abusing roar to and extend the it cleared out a lot of PVP players. Then yes.
1. Sprint CC has a start up time, most GWF will be CCed way before that. Oh did I mention our threatening rush now gets 3 charges with 9 sec cd instead of infinite rush.
2. Taking away prone and giving stun is not a boost it's a NARF. If you don't understand the difference, ask.
3. All other classes have stronger boosts and immunity.
4. Our encounter damages are way lower now. Oh we can't land them anymore *SHOCK* - the doohikey gives more damage than ALL our encounters minus IBS.
5. GWF is the weakest PvP unplayable class, but don't worry ALL GWF will be quitting soon or re-rolling to an OP HR, GF or CW
* when that happens GF will also be nerfed and the only 2 classes that will be playing are CW and HR shooting each other from a distance. (unless you know Neverwinter dies because of the lack of a solid melee class)
Try GWF on a preview, if you don't have one - stop yapping.
GWF - R.I.P.
Good day
+ CAGI Calcultator
+ Liquid Tear Website
After Thursday we'll all be walking with tails between our legs after being neutered saying "I used to be somebody".
Please press 2 mason jars to your face directly below your eyes so that your tears may be collected. Then mail them to me so I can start filling my bathtub.
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
That's the way it's always been with me.
How does the IV Destroyer (glass cannon) look for PvE? Or SM Destroyer?
I've been so busy watching the destruction of my Renegade CW that I haven't been able to keep up with the GWF changes.
To each their own I suppose... Many thanks for the quality, and highly productive, post! :rolleyes:
I'm with Kolatmaster on this: we can adapt and overcome
Dragon Server
Ragnos Fireborn - 18.7k GWF Half-Elf
Eva Darkblood - 13.8k TR Elf
Venger Force of Evil - 13.7k CW Tiefling
Azaghal Belegost - 16.5k GF Dwarf
Drak'ar - 13.3k HR Drow
Roghthar Darkspawn - 11.5k SW Human
Wise guy, tell us again which powers get buffs in the destroyer path? Yes, it's roar, takedow, battle fury and ibs.
When the devs create a mod4 that 100% contradicts the way a paragon is designed, then words like "we can adapt and overcome" or "I'm actually a bit excited" are just trolls, and have to be discarded.
gwf in mod4? Either RP (roleplay) or RIP (rest in peace). Our last hope is a free respec into another class. Any other.
Unique way? There are more than that:
respect into CW
respect into GF
respect into Scourge
respect into HR
respect into DC
respect into TR
I think other GWF can remember what the class was like for Launch and Mod 1. They know what its like to be the weakest class in the fight, and while maybe they've enjoyed their power through M2+3, I think many of us are ready to say goodbye to EZ mode. I always found being the underdog to be the funnest part of the class- success earned instead of given. The prospect of returning to the underdog class is what excites me most.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
But back in pre module 1 people knew we were underpowered. Now you still read people talking as if gwfs will still be op in module 4. So we get the ubernerf plus must deal with haters/ whiners. No peace, really... :-/
I like how you think man i gave up long ago trying to calm down the doomsayers in the HR thread just learn and adapt
[SIGPIC][/SIGPIC]
Then the gf must've been really bad. We'll see when this stuff goes live. Just hope gwf haters and whiners will slowly calm down.
yup i played mod 1 gwf glass cannon 30khp hehe
class was underdog but i enjoyed it more then mod 2 so i quit
i like the use of flourish ,sprint , counting dodges was fun
Maybe the GF was AFK.
Mod4 gwf is hopeless, yet in some way the unplayability itself may be welcome by old players. Because their gs is 19k and the game is designed for 10k classes. So, for them, nerfed means "back to 10k", it's like playing a fresh lvl 60 from another class. It's like in Skyrim when your char over-levels the game you start giving yourself a challenge. "Ok I won't use the shouts, and just use the stuff I loot, no crafting or enchanting".