LOL i got hit with a 16k IBS with 40% dr, astral shield and hallowed ground from full health, now i come here and i see this gwf's complaining that the cannot chain prone-one rotation kill you, seriously guys LEARN SOME SKILL and you'll be fine or at least stop complaining on this useless post, go on the feedback thread and leave your opinion there
i think you won a ticket to the willy wonka re-tard-ed factory... you dont play moba games, so that you depend on skill.
this game depends on items/encahnts/ feats and encounters rotation , not how you move on the map, at least not with the GWF ... so you sayin you need some skill no? if i do right now a hr for pvp i can dominate from day 1, maybe i am born with that skill of what you talkin .. geez, you really don't think seriously... being hitwith 16k ibs havin 40% DR , seriously? what if i told you that you miss deflect in your build? not to say havin tenacity and still 16k ibs, stop you there liaaaar!!!
@ripp dont come here with the definition of STUN that won't prove anythin with the game being broken.. when a GF is stunned by takedown, the animation of IBS takes longer than the stun, so landing a IBS is impossible. that the point. and talk about the stun from GWF, not real stuns from CW/hr .
you dont play moba games, so that you depend on skill.
this game depends on items/encahnts/ feats and encounters rotation , not how you move on the map, at least not with the GWF
This is why gwf complain about the changes, because they have the mentality that you don't need skill, gg effectenstein. also, for a dc is easy to have 40% dr with 32 AC and you should know that you still have 10% resistance even without tenacity and finally missing deflect in my build doesn't change that it was a 16k but if you really want i can tell you i once got hit for 20k ibs on my tr (but it was Opvp)
i think you won a ticket to the willy wonka re-tard-ed factory... you dont play moba games, so that you depend on skill.
this game depends on items/encahnts/ feats and encounters rotation , not how you move on the map, at least not with the GWF ... so you sayin you need some skill no? if i do right now a hr for pvp i can dominate from day 1, maybe i am born with that skill of what you talkin .. geez, you really don't think seriously... being hitwith 16k ibs havin 40% DR , seriously? what if i told you that you miss deflect in your build? not to say havin tenacity and still 16k ibs, stop you there liaaaar!!!
@ripp dont come here with the definition of STUN that won't prove anythin with the game being broken.. when a GF is stunned by takedown, the animation of IBS takes longer than the stun, so landing a IBS is impossible. that the point. and talk about the stun from GWF, not real stuns from CW/hr .
You my friend are wrong! That is exactly why the GWF is being toned down... Because they weren't based on skill, they would pain train into any situation and smash , bash, and crash and win! The game is about strategy, and tactics.... Thats why we have buffs, debuffs, immunities, prones, stuns, and defensives.
You say you want GFs to not use shift when stunned, I showed you we already cannot? I respectfully say, maybe you need to learn more about other classes and the game and you'll fare better? You should have known this basic information...
You need to think some if you want to compete, this is the same reason Dungeons have become so easy... Just bring CW / GWFs and DPS everything down, no worries just kill everything in seconds and move to next zone! I bet they change Dungeouns some to make people think again also.
This is not Rock em Sock em robots dude?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
man, what tactics you talkin about, we dont have 1 prone and our stun sux...how do you suppose to get a opening to do damage? when GF can block any time and we can't see that or use supremacy of steel, or prone/stun ... there is no time to land a hit...so keep dreaming about your "tactics", and majority of GF uses lock on targe on scrool, so even if i get behind them, still can't land a IBS.
>gwf being buffed back to unkillable again
what tha hell you talkin, gwf without ROAR is very killable... so even the GWF from LIVE atm without ROAR , maybe it's balanced against GF from PREVIEW.. but the GWF from preview isn't balanced at all ..
On preview im 19k gf and i had a 1v1 with a 19k gwf and he maxed out his movement like crazy with rank 10s in slots and when fighting him he ran behind me and usually i can just turn faster but he did it so fast there was nothing i can do and in the end he won, also when i was trying to get my rotation on him he would keep his distance from me as much as he could.
Most gwf just charge and waste all encounters on my shield. GWF can still win now it is just harder than smashing buttons.
i think you won a ticket to the willy wonka re-tard-ed factory... you dont play moba games, so that you depend on skill.
this game depends on items/encahnts/ feats and encounters rotation , not how you move on the map, at least not with the GWF ... so you sayin you need some skill no? if i do right now a hr for pvp i can dominate from day 1, maybe i am born with that skill of what you talkin .. geez, you really don't think seriously... being hitwith 16k ibs havin 40% DR , seriously? what if i told you that you miss deflect in your build? not to say havin tenacity and still 16k ibs, stop you there liaaaar!!!
@ripp dont come here with the definition of STUN that won't prove anythin with the game being broken.. when a GF is stunned by takedown, the animation of IBS takes longer than the stun, so landing a IBS is impossible. that the point. and talk about the stun from GWF, not real stuns from CW/hr .
Bro you just proves all gf point....gwf players rely too much on dealing 20k dmg and having 90% dr that they cant be good without it lol.
you guys in mod 3 can just run towards about 5 players, smash your buttons and kill them all, no skill needed, your cc immune so all cw are pointess and with the insane dr you get all weak dps classes are pointless and then you have crazy dmg so ou can just kill any class in almost 1 rotation if proned.
In mod4 you will need to actually use some skill now and yes this game involves much of it.
still playn the ignorant game?
skill / struggling? when did a HR need to struggle to fight for example?
or a GF now on preview needs to struggle?
everyone make a GWF and please pvp with it on preview and post a video of what "skill you talk about" .
you people talk like this nerf everythin on gwf add sprint play with skill even if you are underpowerd in matter you hit with wet noodle, but after that you say "darn it , that sprint has CC immunity needs to be nerfed" and so on ..
btw: not my mentality brought this game at this point, but yours... that you think that balancing is a matter of skill geez.. when i already said what makes that skill .
either way, on LIVE everythin will be setled when there will be alot less GWF in pvp, and then i have proven my point. with what it is now on preview if they will go with this on mod 4, gwf is a dead class for pvp. and stop talkin trash like you want balance..
there is no way a GWF will hit a high end geard player with 16k ibs at least on preview, or even if it hits it's a chance 1/10000
@macjae, if you didn't go on preview to test things ofc you dont know what it's about.
still playn the ignorant game?
skill / struggling? when did a HR need to struggle to fight for example?
or a GF now on preview needs to struggle?
everyone make a GWF and please pvp with it on preview and post a video of what "skill you talk about" .
you people talk like this nerf everythin on gwf add sprint play with skill even if you are underpowerd in matter you hit with wet noodle, but after that you say "darn it , that sprint has CC immunity needs to be nerfed" and so on ..
btw: not my mentality brought this game at this point, but yours... that you think that balancing is a matter of skill geez.. when i already said what makes that skill .
Yes gf still has to use much skill...when fighting a hr they are still stronger in 1v1 so to win we need to time perfectly and max out dps while trying to perfectly block there dot and bull attack.
Powerful tr are still a problem and we need to still use much skill to beat them, keeping on the move to dodge DF and find them in stealth, quickly prone them ect
Now cw are very strong so it takes a lot of skill to beat them and making a mistake fighting a cw can mean death lol
We still need skill for all classes so not sure what you are thinking, you seem to not have an idea about the game and just enjoyed smashing buttons with your OP class, well times have changed.
Yes gf still has to use much skill...when fighting a hr they are still stronger in 1v1 so to win we need to time perfectly and max out dps while trying to perfectly block there dot and bull attack.
Powerful tr are still a problem and we need to still use much skill to beat them, keeping on the move to dodge DF and find them in stealth, quickly prone them ect
Now cw are very strong so it takes a lot of skill to beat them and making a mistake fighting a cw can mean death lol
We still need skill for all classes so not sure what you are thinking, you seem to not have an idea about the game and just enjoyed smashing buttons with your OP class, well times have changed.
is this the new excuse from all you angry tards from mod 3 that couldn't beat a gwf in pvp?
"they ahve the win button roar, we cannot handle them"
well i do think your opinions are full of tardness.
once again i repeat ITEMS , ENCHANTS , FEATS and Encounter rotations makes the skill in pvp. but if you dont have from nothing to chose ofc there lacks skill...
some TR atm against hr/cw and some GF are like companions to them...
and GWF is transformed into a mount with all that sprint. but still you are ignorant as you are glad of your GF buffs that are gettin and you feel assured that GWF is out of ur way.
Thank the Cryptic Gods for that!!! Now we will see the true Skilled players rise to the top, and the ones that won because of Mechanics drop off fast. Gf looks like it may need a little toning down still, HR also may need to be toned, GWF may need a dps boost on 1-2 encounters, or possibly a Prone with a long CD. But hopefully all classes are viable and the PvP becomes truly competitive and fun!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Thank the Cryptic Gods for that!!! Now we will see the true Skilled players rise to the top, and the ones that won because of Mechanics drop off fast. Gf looks like it may need a little toning down still, HR also may need to be toned, GWF may need a dps boost on 1-2 encounters, or possibly a Prone with a long CD. But hopefully all classes are viable and the PvP becomes truly competitive and fun!
couldnt agree more
as for gwf prone i think its only fair that takedown should be put back to the way it was, get its dmg back and make it a prone, its only fair since gf have bull charge still and gwf need at least 1 prone.
you 2 are proves that you dont know what you talking about..
0
epclipseingmoonMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
Now now I can see why the GWF's players are not happy with these changes after all a great weapon fighter has to be super op and not need tactics unlike all the non great weapon fighters. They just don't seem that great anymore please buff them and forget all game balance and allow them to be the pvp gods like they once were.
Sarcasm intended btw, All classes will have to adapt not just the gwfs btw.
Thank the Cryptic Gods for that!!! Now we will see the true Skilled players rise to the top, and the ones that won because of Mechanics drop off fast. Gf looks like it may need a little toning down still, HR also may need to be toned, GWF may need a dps boost on 1-2 encounters, or possibly a Prone with a long CD. But hopefully all classes are viable and the PvP becomes truly competitive and fun!
Well, don't come crying 5 days later the mod4 "Omfg DPS GF so tanky so high damages with no cooldowns and high dashes !!!"
Thank the Cryptic Gods for that!!! Now we will see the true Skilled players rise to the top, and the ones that won because of Mechanics drop off fast. Gf looks like it may need a little toning down still, HR also may need to be toned, GWF may need a dps boost on 1-2 encounters, or possibly a Prone with a long CD. But hopefully all classes are viable and the PvP becomes truly competitive and fun!
Well, don't come crying 5 days later the mod4 "Omfg GF so tanky so high damages with no cooldowns, lots of controls and high dashes !"
and instant dailies, not to forget the +4 con belt that will buff up the GF .. but let them talk all they want..
lol. funny how all gwf want a gf nerf when we still don't compare to you guys currently in mod 3 so please stop making excuses just to get us twice as weak as you again. its more balanced now and with a few changes we will be equal, the only problem is gwf don't want that, you all want us to be another easy kill so you don't have to use your brain during combat.
lol. funny how all gwf want a gf nerf when we still don't compare to you guys currently in mod 3 so please stop making excuses just to get us twice as weak as you again. its more balanced now and with a few changes we will be equal, the only problem is gwf don't want that, you all want us to be another easy kill so you don't have to use your brain during combat.
tard is not about GF nerf, is about our class being to nerfed as other classed got buffs ..
GF were the only class buffed, the other classes were kind nerfed too!
Yeah but gf needed it....but i agree i have noticed gf having very high dmg but as i posted on feedback soem gf have way higher dmg than there stats should give even with full dps path and feats they should not have that much because on preview im 19k gs and have maxed dps path and cant deal as much as some 17k gf with weaker enchants than me.
Also i dont think hr was nerfed much, they are still kings of 1v1 but now they can die by multiple players like all other classes.
LOL i got hit with a 16k IBS with 40% dr, astral shield and hallowed ground from full health, now i come here and i see this gwf's complaining that the cannot chain prone-one rotation kill you, seriously guys LEARN SOME SKILL and you'll be fine or at least stop complaining on this useless post, go on the feedback thread and leave your opinion there
First of all, dear sir, nobody wrote that GWFs want "prone-one-rotation" kill people. TBH, on preview i saw GFs doing that, not GWFs.
What i'm saying is that some adjustements are needed. GWFs got a huge chunk of damage taken away and now seem to hit for less than GFs, on top of being less tanky and survivable (which is ok, if we can actually deal more damage than a tank with shield).
As i explained before, in my tests to beat a GF i got to hit him a lot more, while they were able to deal more damage than me with less hits.
Today i could see a GWF beating a equally geared GF. Needed 2.8k ArP, 2.6k regen, 37% deflect, boosted stats (26 CON, 22 dex, 20 str) and lots of elixirs. Sure thing it proved that GWFs can still fight. He later lost to another GWF. That GWF said GWFs in module 4 are no match for other classes.
Now i am a bit confused and for sure there's a lot of situational stuff to take into account.
But one thing that seems to be general consensus is that mod4 GWFs are a bit overnerfed and have a bit too low DPS vompared to other classes.
Your 16k was on live or preview?
Since this has turned into a GF vs GWF thread, I'll throw in my 2 AD.
GF encounters need a target before they can activate. Take "bull charge" vs "takedown," or even better: "anvil of doom" vs "IBS." This enables a guardian to successfully land a hit even at the strangest angles. In addition, if the enemy is out of range then no encounter will be activated, saving a 6-12 second cooldown (which means a lot in PvP).
So what does this mean? It means that all GF's have to do now is hold up their insanely long shield before spamming E, Q, and R.
Since this has turned into a GF vs GWF thread, I'll throw in my 2 AD.
GF encounters need a target before they can activate. Take "bull charge" vs "takedown," or even better: "anvil of doom" vs "IBS." This enables a guardian to successfully land a hit even at the strangest angles. In addition, if the enemy is out of range then no encounter will be activated, saving a 6-12 second cooldown (which means a lot in PvP).
So what does this mean? It means that all GF's have to do now is hold up their insanely long shield before spamming E, Q, and R.
I think most players see only a part of the picture. Gfs are not the only ones with auto-landing powers. Most classes have powers that 'aim' and shoot. Takedown and ibs are not like that. They are hard to land. Almost no gwf power si aim and shoot. Play successfully gwf in high-end pvp where players know how to play and dodge indeed requires footwork and timing. Dodging a direct takedown or ibs si extremely easy. That's why gwf have to go for ranged stuns first. Else, with only takedown, ibs and flourish, They would be kited forever and land zero hits.
Also, while takedown prone and ibs can be a huge hit, it's the only DPS a gwf deals in pvp in mod4. He hits once with ibs, while other classes have full rotations.
We'll see how things'll turn out.
I think most players see only a part of the picture. Gfs are not the only ones with auto-landing powers. Most classes have powers that 'aim' and shoot. Takedown and ibs are not like that. They are hard to land. Almost no gwf power si aim and shoot. Play successfully gwf in high-end pvp where players know how to play and dodge indeed requires footwork and timing. Dodging a direct takedown or ibs si extremely easy.
Also, while takedown prone and ibs can be a huge hit, it's the only DPS a gwf deals in pvp in mod4. He hits once with ibs, while other classes have full rotations.
We'll see how things'll turn out.
Exactly. That is what I was saying. Comparing "bull charge" to "takedown," and "anvil" to "IBS" again, all these points are true.
1. GF encounters hit harder.
2. GF encounters have quicker animations, making them harder to dodge.
3. GF encounters how quicker cooldowns.
I think most players see only a part of the picture. Gfs are not the only ones with auto-landing powers. Most classes have powers that 'aim' and shoot. Takedown and ibs are not like that. They are hard to land. Almost no gwf power si aim and shoot. Play successfully gwf in high-end pvp where players know how to play and dodge indeed requires footwork and timing. Dodging a direct takedown or ibs si extremely easy. That's why gwf have to go for ranged stuns first. Else, with only takedown, ibs and flourish, They would be kited forever and land zero hits.
Also, while takedown prone and ibs can be a huge hit, it's the only DPS a gwf deals in pvp in mod4. He hits once with ibs, while other classes have full rotations.
We'll see how things'll turn out.
Hard to land ? takedown cant really miss lol, if your close enough you press the button and even if the enemy runs away it still hits them.....the same for restoring strike. Even if takedown does somehow miss then its on a 3 second cooldown anyway...
Comments
this game depends on items/encahnts/ feats and encounters rotation , not how you move on the map, at least not with the GWF ... so you sayin you need some skill no? if i do right now a hr for pvp i can dominate from day 1, maybe i am born with that skill of what you talkin .. geez, you really don't think seriously... being hitwith 16k ibs havin 40% DR , seriously? what if i told you that you miss deflect in your build? not to say havin tenacity and still 16k ibs, stop you there liaaaar!!!
@ripp dont come here with the definition of STUN that won't prove anythin with the game being broken.. when a GF is stunned by takedown, the animation of IBS takes longer than the stun, so landing a IBS is impossible. that the point. and talk about the stun from GWF, not real stuns from CW/hr .
This is why gwf complain about the changes, because they have the mentality that you don't need skill, gg effectenstein. also, for a dc is easy to have 40% dr with 32 AC and you should know that you still have 10% resistance even without tenacity and finally missing deflect in my build doesn't change that it was a 16k but if you really want i can tell you i once got hit for 20k ibs on my tr (but it was Opvp)
You my friend are wrong! That is exactly why the GWF is being toned down... Because they weren't based on skill, they would pain train into any situation and smash , bash, and crash and win! The game is about strategy, and tactics.... Thats why we have buffs, debuffs, immunities, prones, stuns, and defensives.
You say you want GFs to not use shift when stunned, I showed you we already cannot? I respectfully say, maybe you need to learn more about other classes and the game and you'll fare better? You should have known this basic information...
You need to think some if you want to compete, this is the same reason Dungeons have become so easy... Just bring CW / GWFs and DPS everything down, no worries just kill everything in seconds and move to next zone! I bet they change Dungeouns some to make people think again also.
This is not Rock em Sock em robots dude?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
On preview im 19k gf and i had a 1v1 with a 19k gwf and he maxed out his movement like crazy with rank 10s in slots and when fighting him he ran behind me and usually i can just turn faster but he did it so fast there was nothing i can do and in the end he won, also when i was trying to get my rotation on him he would keep his distance from me as much as he could.
Most gwf just charge and waste all encounters on my shield. GWF can still win now it is just harder than smashing buttons.
[SIGPIC][/SIGPIC]
Bro you just proves all gf point....gwf players rely too much on dealing 20k dmg and having 90% dr that they cant be good without it lol.
you guys in mod 3 can just run towards about 5 players, smash your buttons and kill them all, no skill needed, your cc immune so all cw are pointess and with the insane dr you get all weak dps classes are pointless and then you have crazy dmg so ou can just kill any class in almost 1 rotation if proned.
In mod4 you will need to actually use some skill now and yes this game involves much of it.
[SIGPIC][/SIGPIC]
skill / struggling? when did a HR need to struggle to fight for example?
or a GF now on preview needs to struggle?
everyone make a GWF and please pvp with it on preview and post a video of what "skill you talk about" .
you people talk like this nerf everythin on gwf add sprint play with skill even if you are underpowerd in matter you hit with wet noodle, but after that you say "darn it , that sprint has CC immunity needs to be nerfed" and so on ..
btw: not my mentality brought this game at this point, but yours... that you think that balancing is a matter of skill geez.. when i already said what makes that skill .
either way, on LIVE everythin will be setled when there will be alot less GWF in pvp, and then i have proven my point. with what it is now on preview if they will go with this on mod 4, gwf is a dead class for pvp. and stop talkin trash like you want balance..
there is no way a GWF will hit a high end geard player with 16k ibs at least on preview, or even if it hits it's a chance 1/10000
@macjae, if you didn't go on preview to test things ofc you dont know what it's about.
Yes gf still has to use much skill...when fighting a hr they are still stronger in 1v1 so to win we need to time perfectly and max out dps while trying to perfectly block there dot and bull attack.
Powerful tr are still a problem and we need to still use much skill to beat them, keeping on the move to dodge DF and find them in stealth, quickly prone them ect
Now cw are very strong so it takes a lot of skill to beat them and making a mistake fighting a cw can mean death lol
We still need skill for all classes so not sure what you are thinking, you seem to not have an idea about the game and just enjoyed smashing buttons with your OP class, well times have changed.
[SIGPIC][/SIGPIC]
is this the new excuse from all you angry tards from mod 3 that couldn't beat a gwf in pvp?
"they ahve the win button roar, we cannot handle them"
well i do think your opinions are full of tardness.
once again i repeat ITEMS , ENCHANTS , FEATS and Encounter rotations makes the skill in pvp. but if you dont have from nothing to chose ofc there lacks skill...
some TR atm against hr/cw and some GF are like companions to them...
and GWF is transformed into a mount with all that sprint. but still you are ignorant as you are glad of your GF buffs that are gettin and you feel assured that GWF is out of ur way.
Thank the Cryptic Gods for that!!! Now we will see the true Skilled players rise to the top, and the ones that won because of Mechanics drop off fast. Gf looks like it may need a little toning down still, HR also may need to be toned, GWF may need a dps boost on 1-2 encounters, or possibly a Prone with a long CD. But hopefully all classes are viable and the PvP becomes truly competitive and fun!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
How can you even play at all with such horrible lags >.<
couldnt agree more
as for gwf prone i think its only fair that takedown should be put back to the way it was, get its dmg back and make it a prone, its only fair since gf have bull charge still and gwf need at least 1 prone.
[SIGPIC][/SIGPIC]
A prone is much better than a stun, it makes deflect also not work and can line up more options for higher dmg.
[SIGPIC][/SIGPIC]
Sarcasm intended btw, All classes will have to adapt not just the gwfs btw.
Princess Amber - DC
Shieldmaiden Amber - GF
Valkyrie Amber - GWF
Huntress Amber - HR
Well, don't come crying 5 days later the mod4 "Omfg DPS GF so tanky so high damages with no cooldowns and high dashes !!!"
Well, don't come crying 5 days later the mod4 "Omfg GF so tanky so high damages with no cooldowns, lots of controls and high dashes !"
and instant dailies, not to forget the +4 con belt that will buff up the GF .. but let them talk all they want..
lol. funny how all gwf want a gf nerf when we still don't compare to you guys currently in mod 3 so please stop making excuses just to get us twice as weak as you again. its more balanced now and with a few changes we will be equal, the only problem is gwf don't want that, you all want us to be another easy kill so you don't have to use your brain during combat.
[SIGPIC][/SIGPIC]
I have posted my thoughts on GF having possibly to much damage potential, and asked for Crush to investigate it.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
GF were the only class buffed, the other classes were kind nerfed too!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Yeah but gf needed it....but i agree i have noticed gf having very high dmg but as i posted on feedback soem gf have way higher dmg than there stats should give even with full dps path and feats they should not have that much because on preview im 19k gs and have maxed dps path and cant deal as much as some 17k gf with weaker enchants than me.
Also i dont think hr was nerfed much, they are still kings of 1v1 but now they can die by multiple players like all other classes.
[SIGPIC][/SIGPIC]
First of all, dear sir, nobody wrote that GWFs want "prone-one-rotation" kill people. TBH, on preview i saw GFs doing that, not GWFs.
What i'm saying is that some adjustements are needed. GWFs got a huge chunk of damage taken away and now seem to hit for less than GFs, on top of being less tanky and survivable (which is ok, if we can actually deal more damage than a tank with shield).
As i explained before, in my tests to beat a GF i got to hit him a lot more, while they were able to deal more damage than me with less hits.
Today i could see a GWF beating a equally geared GF. Needed 2.8k ArP, 2.6k regen, 37% deflect, boosted stats (26 CON, 22 dex, 20 str) and lots of elixirs. Sure thing it proved that GWFs can still fight. He later lost to another GWF. That GWF said GWFs in module 4 are no match for other classes.
Now i am a bit confused and for sure there's a lot of situational stuff to take into account.
But one thing that seems to be general consensus is that mod4 GWFs are a bit overnerfed and have a bit too low DPS vompared to other classes.
Your 16k was on live or preview?
GF encounters need a target before they can activate. Take "bull charge" vs "takedown," or even better: "anvil of doom" vs "IBS." This enables a guardian to successfully land a hit even at the strangest angles. In addition, if the enemy is out of range then no encounter will be activated, saving a 6-12 second cooldown (which means a lot in PvP).
So what does this mean? It means that all GF's have to do now is hold up their insanely long shield before spamming E, Q, and R.
I think most players see only a part of the picture. Gfs are not the only ones with auto-landing powers. Most classes have powers that 'aim' and shoot. Takedown and ibs are not like that. They are hard to land. Almost no gwf power si aim and shoot. Play successfully gwf in high-end pvp where players know how to play and dodge indeed requires footwork and timing. Dodging a direct takedown or ibs si extremely easy. That's why gwf have to go for ranged stuns first. Else, with only takedown, ibs and flourish, They would be kited forever and land zero hits.
Also, while takedown prone and ibs can be a huge hit, it's the only DPS a gwf deals in pvp in mod4. He hits once with ibs, while other classes have full rotations.
We'll see how things'll turn out.
Exactly. That is what I was saying. Comparing "bull charge" to "takedown," and "anvil" to "IBS" again, all these points are true.
1. GF encounters hit harder.
2. GF encounters have quicker animations, making them harder to dodge.
3. GF encounters how quicker cooldowns.
And that is just the encounters...
Hard to land ? takedown cant really miss lol, if your close enough you press the button and even if the enemy runs away it still hits them.....the same for restoring strike. Even if takedown does somehow miss then its on a 3 second cooldown anyway...
[SIGPIC][/SIGPIC]