Each profession have his own couple of kits that can be crafted:
- Mailsmithing: Power, Recovery.
- Platesmithing: Defense, HP.
- Leatherworking: Critical, Deflection.
- Tailoring: Life Steal, Armor Penetration.
You need your profession at lv 20, there's only 1 tier and so far I haven't seen a rare recipe. Each kit offers 50 stat points for a single piece: head, armor, arms and feets, doesn't stack so you can reinforce your piece only with one kit for a total of 200 stat points.
Looks like a good addition but offers a very small gain. What do you think?
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+100 each, total +400 stat points, now that's very nice.
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Now I only wait for some craftable bags, fashion items, weapon/armor transmutes, companions (from leadership mostly) and perhaps coal wards (the last one could be neat for 5-10 preservation wards + 10k-100k AD)
Yes, you can overwrite them but the old one will be destroyed.
like i reinforce piece of gear so it gains additional stats points?
It's very simple, let's say I crafted a +50 recovery "reinforcing kit", click on it and then click in the gear and that's all, the piece will look like this:
thank you.
Do the hp Reinforcment kits follow the x4 multiple bonus or it's only 25/50/100 hp?
I was able to place kits in the AH (in their own category under "Consumables) after I crafted them.
Edited to add the various kits:
Mailcrafting: Power and Recovery
Tailoring: Armor Pen and Lifesteal
Leatherworking: Crit and Deflection
Platesmithing: Defense and Hitpoints
do i need to start leveling professions?
i hope these things are bound.. will they be bound to account, character or what?
As I posted just above, the kits are BoE, and to be found in the AH under Consumables.
So, no, you don't need to level professions to get them. And why would you hope they were bound? Shouldn't everyone have the chance to get the stat increase, just like everyone can slot enchantments?
And to answer axhind77,there is no reason for tiers -- each of the 3 planned kits will give you fixed amount of stats: 25/50/100 (or 100/200/400 in the case of hitpoints) -- so no need for mithral tools.
However, the tasks take 24 hours, so upgraded workers will speed the task.
There are currently no plans for tiered results requiring Epic tools to make an Armor Reinforcement Kit. The most we have thought about is to give a rebate on the AD cost for higher tier results.
Hit Points kits follow the standard x4 multiplier so the best Hit Points kit will give 400 hp instead of the +100 stat.
seems right! now we just need to make the trickster rogue actually a dps and we are set for mod 4 ^^
I highly suggest making these BOP.
Right now, everyone has thousands of those ingredients. What will happen is, these enchants will flood the auction house at 17-19k a piece which is negligible to the 15k raw cost.
There will be no reason to level up your profession since you can just buy it on the auction house without overpaying much...if at all.
Again, I ask why is this a problem?
Leveling your profession to 20 is just a matter of time if you restrict yourself to gathering tasks, but some people don't enjoy crafting. So why do you want to require people to have level 20 armor-crafting to get what is essentially an extra enchantment?
Frankly, I enjoy crafting, and I will enjoy selling kits to people who don't. :P
i agree with rashylewizz!
what's the meaning of adding new contents/gears if one can just open the AH, waste the AD gained in few days and gear up with the new enchants? basically a new feature of the module completed in 30 minutes from the start of the module itself.
i dont have nothing maxed but weaponsmithing, this at least will give player alternatives to leadership while stopping some for times the inflaction of the same AD due to leadership abuser.
I'm not discouraging you from leveling tailoring or platesmithing or whatever yourself - in fact, you should be doing it right now!
But looking at this from a crafter's point of view, here is a task that can earn us some AD, without requiring mithral tools. Sounds good to me. The length of the task has to put a floor on the selling price, I would think. And it will be steady income -- you can't remove the kit like you can enchantments, so people will need new kits every time they change gear. (Although I don't recommend using the kits pre-60, unless the lowest tier kits are very cheap to make).