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Tyranny of Dragons Preview Patch Notes NW.25.20140715a.3

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  • tornnomartornnomar Member, NW M9 Playtest Posts: 399 Arc User
    edited July 2014
    March of the Halflings

    We'll have to see if Morgan Freeman is available to narrate this. Soon to be at an Imax near you!

    For the TR: Wicked Reminder? Really? Maybe its because I was able to take out entire groups of Mobs with that one skill and had AP for days because of it. But to hold true to form, what would a new module or patch be without something happening to the TR. I just don't get it. Unless there are plans in the works for the class........One can hope.
    [img][/img]NORresized.png
    Branch Lead
  • dawidinsandawidinsan Member Posts: 39 Arc User
    edited July 2014
    halfing race is useful for tanks only so stop crying
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited July 2014
    Is no one else chuckling at the fact that the new "Emperor" clothes are invisible? :cool:

    The Emperor's New Clothes

    When I'm seriously considering deleting the game, they see it as a good and creative joke.

    ok, I'll wait, I'll wait.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited July 2014
    please fix the elven battle
    and make the sigils refinable , either make them refinable at a certain level, or make them give less refinement points as they do on preview shard...
  • mutjinninjamutjinninja Member, NW M9 Playtest Posts: 93 Arc User
    edited July 2014
    panderus wrote: »
    Classes and Balance
    • Control Wizard
      • Assailing Force: This feat can now trigger on any outgoing damage (instead of only on Encounter powers).
      • Assailing Force: This feat is now properly unresistable.
      • Assailing Force: This feat now benefits from your damage bonuses. It is classified as Arcane damage for purposes of calculating bonuses.
      • Assailing Force: This feat now deals 15% of a target's HP or 800% of your weapon damage, whichever is less (up from 10% and 500% respectively).
      • Elemental Empowerment: Warped Magics and Creeping Frost now benefit from your damage bonuses. They are classified as Arcane and Cold damage respectively for the purposes of calculating bonuses.
      • Elemental Empowerment: Warped Magics and Creeping Frost now tick every 2 seconds (down from every 3 seconds) and last 12 seconds (down from 18 seconds).

    Very good work on Assailing Force, but what happened to elemental empowerment? Didn't Crush say the damage was being increased to 100% weapon damage for Warped Magics and 170% weapon damage for Creeping Frost? Why did that not make it in this patch if the assailing force fixes did?
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited July 2014
    Assailing Force: This feat now deals 15% of a target's HP or 800% of your weapon damage, whichever is less (up from 10% and 500% respectively). i think this should be 80% not 800%
  • harnelharnel Member Posts: 0 Arc User
    edited July 2014
    Do you have any idea how much HP your enemies can have? We're looking at boss monsters; 800% for most classes is only about 4000, but bosses have multiple millions of HP.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited July 2014
    Does Assailing force have a cool down? 4000 un-resistible on a short cool down would be pretty nice in pvp
    "we all love this game and want it to thrive"
  • ganjahero91ganjahero91 Member Posts: 32 Arc User
    edited July 2014
    When is it ok to do 800% damage off of anything in pvp? Please tell me im still trying to figure that out
    Dark Chocolate HR
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited July 2014
    When is it ok to do 800% damage off of anything in pvp? Please tell me im still trying to figure that out


    This boost is meant for pve. Assailing force did 2% damage which is very low compared to the pre-nerf 15% mitigation and a capstone feat.

    In pvp well maybe not 3 cws will be on the first 5 pages of leaderboard but ...well 6 or 9...?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    When is it ok to do 800% damage off of anything in pvp? Please tell me im still trying to figure that out

    And this is why having a separate effect for pvp and pve in a similar way to GW1 could probably be a lot easier to balance , it's a capstone feat ,it needs to be powerful and the pve portion of the game cannot be balanced around what is good for 1v1 pvp .
    YourSecretsAreOurSecrets.gif
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited July 2014
    Assailing Force: This feat now deals 15% of a target's HP or 800% of your weapon damage, whichever is less (up from 10% and 500% respectively). i think this should be 80% not 800%

    80% of a T2 weapon damage is like 600dmg. 800% is still less than 6000 (5500 or so on average).
  • ganjahero91ganjahero91 Member Posts: 32 Arc User
    edited July 2014
    iambecks1 wrote: »
    And this is why having a separate effect for pvp and pve in a similar way to GW1 could probably be a lot easier to balance , it's a capstone feat ,it needs to be powerful and the pve portion of the game cannot be balanced around what is good for 1v1 pvp .

    A simple solution would to convert the feat into an aoe instead of single target. It still would be imbalanced in pvp though, just not as much. But a feat that procs off anything and ignore dr cant have been the original intention. Basically a cw doesnt even have to attack in some situations for the feat to proc.
    Dark Chocolate HR
  • thirdquestionthirdquestion Member, Neverwinter Beta Users Posts: 96
    edited July 2014
    harnel wrote: »
    Do you have any idea how much HP your enemies can have? We're looking at boss monsters; 800% for most classes is only about 4000, but bosses have multiple millions of HP.

    no brain no pain...
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited July 2014
    Glad some of you got what you wanted.

    Why on Earth does anyone want invisible pants and shirt with no stats?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    aulduron wrote: »
    Why on Earth does anyone want invisible pants and shirt with no stats?

    It is a transmute item to make epic pants and shirt not visible , there are some really nice armor sets but a lot of players don't like the pants and shirt showing underneath , it is something players have been asking for since at least open beta .
    YourSecretsAreOurSecrets.gif
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    @ Panderus

    Hi there I wanted to ask a question in relation to whats coming up in Module 4

    IS there any plans/Requests to allow a Tree Design for the classes for neverwinter, to allow you to change feets when ever so you can keep a DPS set and Tanking, DPS/Control, DPS/Healing or possible to reduce Cost to allow changes to be made more often,

    Possible Some kind of Zen Item maybe ? (just thought of this as new race token)

    Race Token is 300 Zen so maybe 1500 Zen for a 180 day Unlimited Respecs on Feets**

    ** wouldnt need on powers as most people have 8-12 points from leveling Post 60
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    *Duel spec request?*

    I wishes/////
    YourSecretsAreOurSecrets.gif
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited July 2014
    @ Panderus

    Hi there I wanted to ask a question in relation to whats coming up in Module 4

    IS there any plans/Requests to allow a Tree Design for the classes for neverwinter, to allow you to change feets when ever so you can keep a DPS set and Tanking, DPS/Control, DPS/Healing or possible to reduce Cost to allow changes to be made more often,

    Possible Some kind of Zen Item maybe ? (just thought of this as new race token)

    Race Token is 300 Zen so maybe 1500 Zen for a 180 day Unlimited Respecs on Feets**

    ** wouldnt need on powers as most people have 8-12 points from leveling Post 60

    I think you mean some sort of dual spec feature where you can switch between two (or more) feat and power loadouts, correct? This is something we would like to do, but have not yet had the bandwidth to address. Star Trek has some of these features we can get a little bit of a head start on.

    I know I would love to be able to quickly and easily switch between PvE and PvP specs.

    Again, we would totally love to do it when we find a good time to implement this feature.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    panderus wrote: »
    *snip*


    Hi Panderus , I'm sorry this is totally off topic but please can you look at these two threads I will link you by any chance (sorry they are rather negative) , the gist is the extremely bad drop rate for companions in the CTA events . For instance this time I ran the event around 70 to 80 times and didn't get a companions and the previous two CTA's I ran both over 100 times and didn't get a companion and this is widespread and it is just ruining the CTA events for a large portion of players .

    Please could you consider adding a Bound version of the companion for future CTA's to the CTA vendor that we can buy for medallions , it would give us something to aim for if RNG isn't playing nice , events should leave players feeling happy , at the moment CTA's just leave us frustrated , annoyed and let down.

    http://nw-forum.perfectworld.com/showthread.php?712631-Gate-Crashers-pet-drop-chance

    http://nw-forum.perfectworld.com/showthread.php?706461-Event-Preview-Call-to-Arms-Gate-Crashers/page5
    YourSecretsAreOurSecrets.gif
  • feedthefirefeedthefire Member Posts: 49
    edited July 2014
    panderus wrote: »
    I think you mean some sort of dual spec feature where you can switch between two (or more) feat and power loadouts, correct? This is something we would like to do, but have not yet had the bandwidth to address. Star Trek has some of these features we can get a little bit of a head start on.

    I know I would love to be able to quickly and easily switch between PvE and PvP specs.

    Again, we would totally love to do it when we find a good time to implement this feature.

    More importantly we should at least be able to switch between two or more power profiles, switching entire specs would be neat sure but as it stands right now, having to drag five powers from the character sheet to the hotbar every time we transcend between pvp / pve / boss fights etc, is a major annoyance. Especially since you usually forget to switch out one of the powers and then find out at the least convenient moment.

    And the power tree format doesn't make it any easier either. Having to scroll like five heights down the tree makes no sense when I'm done speccing my powers, for the sole purpose of slotting them we should be able to display them in a lot more convenient and accessible fashion (in other words, all in one place).
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited July 2014
    Server Down?
  • ennteaenntea Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    One other thing that needs to be tweaked a bit is the IWD HE rewards... I solo'd prospector's attack with 6 mins left, and only got a blue crafting mat and 180 black ice... couple BI enchants rank4-5 from the mobs... I thought the idea was that being #1 in the local event scoreboard so to speak would yield better rewards than you can get by showing up and killing maybe one giant while the zerg runs around in circles.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited July 2014
    I saw the maintenance coming and now I just got back... did anything change?
    (´・ ω ・`)
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    iambecks1 wrote: »
    I wishes/////

    Yeah I know about this but stil quite costly :)

    Panderus hit it on the nose dual spec switching is essentially what i was asking for :)
  • gimpocalypsegimpocalypse Member Posts: 86 Arc User
    edited July 2014
    panderus wrote: »
    Classes and Balance

    Items and Economy
    • Dye Packs and Dye Bottles now all stack to 100.
    • Professions: Warlock versions of equipment are now available to be crafted for Leatherworking and Artificing.
    • There is a new Race Change Token available in the Zen Market and at the Character Selection Screen. Polymorph yourself to change Race, Ability Score choices, Appearance and Character Name. This is currently free on the Preview server for testing purposes.


    [/LIST]

    * Dyes stacking to 100 will be a nice thing... now if Concoctions, Onyx and Sigils and other bounty items stacked to 999 it would be nice.

    * Well now it looks like I'll never see Mithril Leatherworking tools with Warlock being added to the mix :(

    * Ouch... 300 zen to just to re-roll initial abilities

    ... ability re-roll should be in the Respec Token, as it would seem as powers/feats/boons get nerfed...I mean reworked... one may more inclined to re-roll abilities rather change their race or appearance.
    Been looking forward to upgrading my Perfect Sarcasm font, but due to recent changes it seems I will need to grind the Nine Hells for my Pure Sarcasm font... ironic isn't it?
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    panderus wrote: »
    I think you mean some sort of dual spec feature where you can switch between two (or more) feat and power loadouts, correct? This is something we would like to do, but have not yet had the bandwidth to address. Star Trek has some of these features we can get a little bit of a head start on.

    I know I would love to be able to quickly and easily switch between PvE and PvP specs.

    Again, we would totally love to do it when we find a good time to implement this feature.

    Yes this is what i had in mind :)

    thanks for the info
  • yyrkoonstyphoonyyrkoonstyphoon Member, NW M9 Playtest Posts: 231 Arc User
    edited July 2014
    I like the invisible pants shirt, but the cost... I need a dragon egg (going for about 75k yesterday) and 25k ad and the base pants shirts... is this any pant or shirt? Chances are if you want this on your purple sloted, then you need 1-3 dragon eggs (that 60% chance feels much less but maybe it averages out ) or can i take a base shirt as my item to make the invisible transmute? Then it is not as outrageous... and these are probably bop ....

    I hope i am wrong, but if you need the purple shirt and the dragon egg - you are looking at almost 300k to do this.

    Edit : D' oh - required ornate pants shirt... still time to buy them dragon eggs...
  • glorygemmglorygemm Member Posts: 20 Arc User
    edited July 2014
    Does Plague Fire Enchantment now do a multiple stack?

    I've noticed that 2 or 3 different Plague Fire or also 2 similar Plague Fire stack up to 6 times (for 2) and 9 times (for 3).
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited July 2014
    @panderus, when will the perfect elven Battle be fixed?
This discussion has been closed.