test content
What is the Arc Client?
Install Arc

Cleric in Module 4

2»

Comments

  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    morsitans wrote: »
    Course GF hitpoints are going to skyrocket too (or they were when I last checked), so regen will be really, really good for GFs in mod4.

    That is true. My GF now sits at ~37k on Preview with his Knight Captain set along with just short of 10k regen, so there is amazing potential there. I have also itemised to boost offense and have loaded Life Steal, so I am not at the maximum potential when it comes to HP, so full-on regen tanks will be better placed. I run Silveries (Deflection) and Cruels (HP + Life Steal) over Radiants.

    GFs that go the Protector, perma-Knight's Valor route will likely enjoy a DC around. The mobs in the new dungeon can one-shot me if they catch two or more teammates in their AOE. Dump AShield on GF and let him tank damage, could be interesting to test.

    I'd actually like to test that with an AC. Put Exaltation on me, drop AShield and let me activate Knight's Valor along with Iron Warrior and see how much damage I can actually absorb.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • lyaiselyaise Member Posts: 491 Arc User
    edited August 2014
    The OP classes are receiving nerfs/changes and Cryptic is trying to fix stats that previously didn't work properly with DC powers.
    DC might end up being good without needing to change more than a tooltip.

    Well, one way of raising a class with broken feats could be to nerf other classes to a level where it is needed - however - it is nowhere near the right way to progress.

    This is like having a flat tyre on your car, then puncturing all the other tyres so the first one doesn't look so bad.

    The Cleric class should be wanted because it's skills have been made really useful - not because other classes have been punctured.
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • chihuabchihuab Member Posts: 71
    edited August 2014
    plavia wrote: »
    i don't think there is big difference DO and AC
    encounters, class feature and daily are almost the same
    at the end 99% of the time i don't use AC specific encounters


    we have serious problem with the feats

    when i was weak, it was common to take any feat that the word "heal" was involved
    and it was ok, ppl were weak, no artifacts, and even some were cheap about potions
    now... its hard to chose which is the worst feat if you wana level a path

    desperate renewal
    restoration mastery
    rage of tempus
    ancient warding
    warding shield
    righteous flame
    ...

    all our last path feats are so weak, that many don't even pick them

    our encounters are not bad, and with divinity its a real boost
    but a refreshment for our daily is needed (especially the ones that suppose to do damage)
    If you're not using exaltation in PVP as an AC DC then you're doing it wrong.
  • inthere23inthere23 Member Posts: 191 Arc User
    edited August 2014
    GF is going to be a group superstar, and with all the extra threat they're getting he's going to need DC, unless he wants to spend a ton on potions.

    AC feated BOB is something I haven't heard mentioned yet, is anyone using it? I have 8500 power and giving my groups 2k+ power plus stats combining it with linked spirit every fight.
    Venril Sathir- CW
    Venril- SW
    Lurch- GF
    Mini Ven- DC
  • plaviaplavia Member Posts: 540 Arc User
    edited August 2014
    chihuab wrote: »
    If you're not using exaltation in PVP as an AC DC then you're doing it wrong.

    I do use exaltation in pvp
    but I got the impression its PVE thread

    as for pvp, we are the worst class so what ever come in module 4 cant be that bad :)
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    inthere23 wrote: »
    GF is going to be a group superstar, and with all the extra threat they're getting he's going to need DC, unless he wants to spend a ton on potions.

    AC feated BOB is something I haven't heard mentioned yet, is anyone using it? I have 8500 power and giving my groups 2k+ power plus stats combining it with linked spirit every fight.

    Wait.. what? BoB impacts LS? Its not a healing encounter, Im confused. I dropped linked spirit, because the only way to make it work was divine FF, which I wasnt using all the time, so basically totally wasted feat atm.

    (no one uses divine SB and A shield wasn't proccing it, which basically made it worthless, after they fixed the tab proc on it anyways)
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited August 2014
    He means they stack.

    Bastion is still the best power for proccing LS afaik. With all the things that can proc from it, including that big fat +10% mitigation (+21% total with feated Foresight) from the Righteous feat line, it's a power worth considering for Faithful/Righteous types.

    Every since the CD was ninja-buffed back in mod 2 or something it's really now more of a buffing power with a decent heal (massive if it crits and procs Repurpose Soul) instead of just a healing power.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    tyrtallow wrote: »
    He means they stack.

    Bastion is still the best power for proccing LS afaik. With all the things that can proc from it, including that big fat +10% mitigation from the Righteous feat line, it's a power worth considering for Faithful/Righteous types.
    Every since the CD was ninja-buffed back in mod 2 or something it's really now more of a buffing power with a decent heal (massive if it crits and procs Repurpose Soul) instead of just a healing power.

    Im AC.. I have no 10% mitagation via Faithful.

    I would rather use FF then BoH.

    Im not arguing the usefulness of Linked Spirit, Im arguing that its still not fixed, a new Mod is being released and effectively hard to use in normal rotations. There just isnt many DCs that use BoH.

    Im hoping for some more fleshing out of the DC soon so these things can be fixed.
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited August 2014
    What SUCKS about bastion of health beside the (still) long cd is the cap/limit of people. Wont be as useful if any of our pt members bring combat companion... which most of the time steal the heal needed most by our pt member.. It selects any 5 without regard to health loss.

    Suppose there are 7 people in an area (5 pt members, 2 companions)... 1 in the area has 50% HP, the rest have 100% HP... When we cast it it's so unpredictable that sometimes the Bastion heals the 5 people with 100% HP, leaving the one with 50% hp unhealed. So, i'd stay away from using BoH as either healing / buffing power as long as there are more than 5 combatants active.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited August 2014
    Im not arguing the usefulness of Linked Spirit, Im arguing that its still not fixed, a new Mod is being released and effectively hard to use in normal rotations. There just isnt many DCs that use BoH.
    Not fixed how? Astral Shield's version not working might be a bug or it might be not. All DC-types use AS so if they ever decide to allow AS to proc LS they are essentially killing off the defensive DC archetype.

    Linked Spirit is hard to use effectively for some builds simply because it was designed to be that way. If even DCs who play aggressively can easily proc Linked Spirit then what would be the point of playing more defensive DC-types? Linked Spirit balances things out by giving DCs who prefer to use healing or non-attacking powers the opportunity to contribute to the party offensively, at least indirectly. That's why it's in the Faithful tree.

    With healing not being as useful nowadays it can even be argued that LS should be made even more exclusive, along with BoH/LS getting a significant buff.
    Suppose there are 7 people in an area (5 pt members, 2 companions)... 1 in the area has 50% HP, the rest have 100% HP... When we cast it it's so unpredictable that sometimes the Bastion heals the 5 people with 100% HP, leaving the one with 50% hp unhealed. So, i'd stay away from using BoH as either healing / buffing power as long as there are more than 5 combatants active.
    As I said, nowadays it's more practical to treat Bastion as a buffing power that heals. With high enough power and crit/Repurpose Soul even Soothing Light can potentially out-heal Bastion, but Bastion can proc a lot more effects because just about everything treats it as an actual heal.
    As for the rule of 5 argument that applies to just about all our other powers so I see no reason why Bastion should be singled out. At least you can actually aim BoH.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • inthere23inthere23 Member Posts: 191 Arc User
    edited August 2014
    I use divine Forgemasters Flame to proc linked spirit. My rotation is Blessing of battle, Divine Glow, divine forgemasters flame, divine astral shield, then astral seal as much as I can before I repeat. Dailies are Anointed Army for emergencies because of the better defense and immunity to control and Hallowed Ground for non emergencies

    Divine BOH is insta cast so that isn't a problem, it's just that forgemasters flame is more comfortable for me to cast.
    Venril Sathir- CW
    Venril- SW
    Lurch- GF
    Mini Ven- DC
  • inthere23inthere23 Member Posts: 191 Arc User
    edited August 2014
    Used divine sunburst today on a remorhaz heroic and got my power up to 23,922. Targets are unlimited and I had it up for soloing. Too bad it's not really usable in groups unless you use it prior to fights.

    About 14k+ power + about 6k+crits+8k recovery went to everyone from linked spirit I'm guessing.

    There's one big change I would like to see for the class.........................................hot keyed healing. I've had it in every MMO I've played from Everquest to WOW. It would go a long way towards making healing less of a HAMSTER shoot that it is currently.
    Venril Sathir- CW
    Venril- SW
    Lurch- GF
    Mini Ven- DC
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited August 2014
    You can bind a target I believe, never bothered, I dont think they are going to change that, its instrumental, the only real wonky skills are exultation and healing word, everything else is area based so it doesnt matter.

    YES LS not procing for AShield is a bug, ALL healing encounters were supposed to proc it.

    I think you are in a very small minority that uses BoH or even has points in it =P..
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited August 2014
    As I said, nowadays it's more practical to treat Bastion as a buffing power that heals. With high enough power and crit/Repurpose Soul even Soothing Light can potentially out-heal Bastion, but Bastion can proc a lot more effects because just about everything treats it as an actual heal.

    I dont know..

    with BoH only affecting for 5 healings only, it is entirely possible that the linked spirit feat also buff 5 members.. Let's face it, if the buff hits our companion instead of pt member that we aim for... Isnt that just a little bit ridiculous? Bastion of Health usefulness is very limited I'm not surprised very few people use it..

    Beside it filling divinity with divine fortune (which we still get too if we use other offensive encounter without even slotting such class feat), and proc Linked Spirit , I dont see other good/significant effects that we can get from using BoH that arent overshadowed by other skills at our disposal (such as Astral Seal)... And to be frank, most effect procced from actual healing arent that good to begin with.. Restoration Mastery & Invigorated Healing? Makes me laugh
    As for the rule of 5 argument that applies to just about all our other powers so I see no reason why Bastion should be singled out. At least you can actually aim BoH.
    I also dont know about that...
    I reckon some skills actually has a cap of more than 5.. (Astral Shield? and for dailies Anointed Army / Hallowed Ground) (GF Enforced Threat, also for CW Icy Terrain, Sudden Storm, and dont get me started on their dailies).. So, I believe some exceptions can be made when necessary esp since it is ridiculously underpowered compared to our other skills.. barely useful, the amount of heal is not high enough to be considered burst.. while it is not a sustaining heal like Divine Forgemaster's Flame, which prove to be much more useful (and heals for much more in total too)... to add that with cap limit esp with this companion issue @ dungeon is just too much .. Moreover, it promotes that the augment companion is the BiS even more from Bastion of Health's perspective alone.

    I can tolerate such cap limitation if Bastion of Health also apply regeneration beside the 'burst' like Healing Word does, even if a shorter one (around 4 sec - 8 sec, instead of the 10 sec that HW has), so that this skill will have a little more value and worth to slot it. Or, another idea is to have it stay on the ground for sometime (4-10 sec) and activate ONCE for each person stepping on it.. to avoid this skill missing so much (non-divine).

    it doesnt have any charges and has more cooldown time than HW, so i think such ideas are deserving and reasonable.
  • plaviaplavia Member Posts: 540 Arc User
    edited August 2014
    plavia wrote: »
    I do use exaltation in pvp
    but I got the impression its PVE thread

    as for pvp, we are the worst class so what ever come in module 4 cant be that bad :)

    as usual I was wrong, PVP got worse
    seems like every time they nerf a class, DC end up feeling it
    the amount of CC increased and module 5 is so far way...
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited August 2014
    plavia wrote: »
    as usual I was wrong, PVP got worse
    seems like every time they nerf a class, DC end up feeling it
    the amount of CC increased and module 5 is so far way...

    I don't do pvp, but I was wondering, how well would having max cleanse work ?
  • teahupoo16teahupoo16 Member Posts: 3 Arc User
    edited August 2014
    PVP Now is ridiculous for DC...

    No have fun!
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited August 2014
    Actually Tyrtallow, clerics are severely weak compared to even a nature HR. I spoke at length in a recent thread about all of the areas that the DC needs help in when compared to the options of both the Nature HR and the newest Life Steal SW. The fact of the matter is this. When these dps classes do their support they out heal the DC add to that the fact that their spells are designed to do damage WHILE healing and the face that they have a large number of AOE options and you've gotta serious problem for how the DC is designed.

    The DC has needed an overhaul for some time now. There's also the problem of the aggro situation which I've never experienced in either the HR or SW no matter my spec or build that Clerics are terrible at.

    The fact remains that not only are the spells behind, but the devs have been on this crusade to punish the DC simply because it can heal. Every MMO out there has done that when they've created a healer at launch. It's history repeating itself, let's hope they get it right this time. In every lore from which the DC style persona has emerged, Clerics have always been one of the most powerful classes right up there with the most legendary of wizards.

    In 3.5 ruleset there was a book called the Tome of Magic. In it were descriptions of spells that could be cast collectively by multiple members of the same class. There were those for Wizards and those for Clerics. These spells were fate altering spells often having a long cooldown.

    I would love to see a spell system like that in this game eventually but until then they definitely need to change a few things. The nerf to cleansing was not a good idea at all. Unfortunately, tyrtallow, and those who agree with him, the DC is not in a good place and most of it is due to a campaign to make things more difficult simply because this class can heal. Once they stop trying to balance around that in mind, we'll see the class improve immensely and if the SW and the changes to nature build in the HR are any indication of what's coming I'll remain hopeful.

    I think they either need to make healing occur in the background during casting of attack/buff/debuff spells or they need to make it happen via intelligent casting where certain spells go after the lowest hitpoint person by default especially due to the targeting issues this game has.

    Once that's done all they'll have to do is remove the tendency for them to want us to spend more money on AD in order to upgrade the quality of a pet/mount we already bought with real money and begin a campaign to add as many new classes as possible over the next year or so and add dual spec capability, and this game will be back on track.
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited August 2014
    There is no more nature HR as of now.. :|
    But im quite astounded how a nature HR can outheal DC? IF you mean nature HR can outheal HIMSELF alone with his Lifesteal + his encounters, that's quite believable. but if you meant the capability to outheal DC in healing others.. that's quite bizzare. Thru Oak skin & Stag heart ? really ?

    But if we're talking about the capability of Lifesteal outhealing DC's healing.. Not only (if that) nature HR can do that.. capable CWs and even GWFs mostly did so
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited August 2014
    There's probably a very good reason why no one has bothered to reply to your thread, the1tigglet. Some of your points are valid- certain animations do need to be faster/more fluid (especially given mod4 changes) and some feats need to be fine-tuned - but they are tainted by the opinions of someone who obviously doesn't even understand the basic mechanics of the DC class. It is obvious from your other thread that you don't even understand how Searing Light, perhaps our strongest AoE power, works.

    You keep going on and on about healing which is ridiculous because the Neverwinter DC's specialty is mitigation, not healing. If all your DC does is heal then you are playing a neutered version of the class. Even good DCs who slot mostly heal encounters pride themselves for both their healing and buffing abilities (LS, Warding Shield, Foresight).
    You keep going on and on about how DCs lack AoEs, which is ridiculous. The AoE burst damage potential of the DC (eg. Chains/SL/DL combo) is perhaps second only to the CW's. The main reason we cannot be strikers, besides the fact that our strongest powers are AoE support-type, is because our ability to provide sustained damage is perhaps the worst in the game atm (perhaps as it should be).
    Finally, your point about the class not being a dynamic support class is just plain wrong. The reason why many of us play a DC in the first place is because it is one of the very few "healer" classes that is able to assist its allies while having more freedom to do pretty much whatever else it wants.

    The keyword here is mitigation. In an ideal party that's pretty much all that is needed. Note that the powers most experienced players believe are the best DC powers, like Hallowed Ground, Divine Armor, Astral Shield, are NOT our best healing powers. All of them grant massive mitigation, however. All of them are cast-and-forget persistent effects.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Sign In or Register to comment.