test content
What is the Arc Client?
Install Arc

Suggestion: implement Utility Powers

2»

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    I used to play that one, too. I did use Invisibility when I'm soloing epic quests, and that was fun. But in groups, players didn't or seldom use Invisibility. Imo, there is nothing wrong with using that spell since in pnp using it is okay, too.

    Anyway, in this game I'm okay that Invisibility not be introduced because of content. Though it is a pity to see a wonderful Wizard power not be introduced.
    It's not just invis though. If you open up the full range of utility powers or even a decent selection, we will find a way to use them to do 5 min t2 runs if we can figure it out a way, and we will figure out a way. If you played that game you remember the juggernaut build. It's spell casting was all utility and self healing allowing it to tank anything in the game, have medium sustained dps, highest burst dps, medium ranged sustained dps when nessecary, which allowed it to solo epic raids with ease. The more and more I think about it the more and more this seems a bad idea as it's only going to break the entire game.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    charononus wrote: »
    It's not just invis though. If you open up the full range of utility powers or even a decent selection, we will find a way to use them to do 5 min t2 runs if we can figure it out a way, and we will figure out a way. If you played that game you remember the juggernaut build. It's spell casting was all utility and self healing allowing it to tank anything in the game, have medium sustained dps, highest burst dps, medium ranged sustained dps when nessecary, which allowed it to solo epic raids with ease. The more and more I think about it the more and more this seems a bad idea as it's only going to break the entire game.
    Would it really cause serious issues? Maybe it would be fine if only some of them are implemented, like those mentioned in the first page.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    Would it really cause serious issues? Maybe it would be fine if only some of them are implemented, like those mentioned in the first page.

    I could break the game with them if they implement them 100%
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    charononus wrote: »
    I could break the game with them if they implement them 100%
    That's why I only listed some of them. There doesn't seem to be any game-breaking issues in pnp, which provides 100% amount of Utility Powers. If implemented well in this game, there wouldn't be such an issue, either.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    That's why I only listed some of them. There doesn't seem to be any game-breaking issues in pnp, which provides 100% amount of Utility Powers. If implemented well in this game, there wouldn't be such an issue, either.

    There's a human as a dm for pnp. It also tends to be a group of friends with pop and food, or beer and food (depending on age) around a table. That makes a huge difference. You seem to think about this game like it's pnp for the most part still. Not like it's an mmo. Now I don't like exploits, but if you give me a spell to use, I'm going to find all the unintended synergies (there is a big difference between the two) I can with it to be able to beat the content as fast as possible.
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited July 2014
    Illusionist Wizard is a Wizard "build" (in this game that becomes individual "class") just like Control Wizard is. It is still Controller.

    Dungeonering, Thievery, Arcana, Religion, Nature, Diplomacy, Intimidate, Acrobatics, ...... etc, are Skills. Martial, Divine‎, Arcane, Primal, ...... etc,‎ are Power Sources. Leader, Controller, Defender, and Striker are Roles. Bard is Arcane Leader. Druid is Primal Controller. Paladin is Divine Defender.

    True, but neverwinter is grouping up classes in that way. The D&D class groups are different than how they are in NW.
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
Sign In or Register to comment.