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Pathfinders are just a little bit ridiculous.

slaaneshihorrorslaaneshihorror Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 88
edited July 2014 in PvE Discussion
https://www.youtube.com/watch?v=7jUVjGUtTIM
When a class can live through all of this without attacking, I don't think buffing it in mod4 is exactly the route to go.
Greycloaks Bank Manager - Malanael Corventus.
Post edited by slaaneshihorror on
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    Yeah that's a vid from when the mod 4 class changes first went up on preview , I don't think it will be like that when it is finally released on live , there have already been some changes with yesterdays patch.

    Oh also cool name btw but you know Khorne is the only true way don't you xD
    YourSecretsAreOurSecrets.gif
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    that video is using a broken feat from the preview server, that was already fixed, if I recall corectly.
    SO don't wory about that.
    2e2qwj6.jpg
  • slaaneshihorrorslaaneshihorror Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 88
    edited July 2014
    I would be inclined to agree with both of you, however if you actually PvP with them, it's not entirely different from that.
    It takes two to three 17k+ GWFs to take down one Pathfinder simply because of it's ability to regen from near death to full in seconds.
    Not the mention, if it's actually fighting, it has the ability to CC, deflect tank, DPS, escape from multiple people at once.
    It's a PvP class that can do literally everything.
    Greycloaks Bank Manager - Malanael Corventus.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    Keep checking the preview server notes and topic on the HR, and post in there. you'll find you're not the only one worried about that.
    http://nw-forum.perfectworld.com/showthread.php?692721-Official-Feedback-Thread-Hunter-Ranger-Changes
    2e2qwj6.jpg
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited July 2014
    If you have done some pvp on the preview forum and think they are truly overpowered then you need to go to the HR changes feedback thread and explain why and what needs changing , there is still a few patches due before any of this hits live.
    YourSecretsAreOurSecrets.gif
  • rayrdan1rayrdan1 Member Posts: 12 Arc User
    edited July 2014
    I would be inclined to agree with both of you, however if you actually PvP with them, it's not entirely different from that.
    It takes two to three 17k+ GWFs to take down one Pathfinder simply because of it's ability to regen from near death to full in seconds.
    Not the mention, if it's actually fighting, it has the ability to CC, deflect tank, DPS, escape from multiple people at once.
    It's a PvP class that can do literally everything.
    pathfinder here pathfinder there...because stormwarden are different in what ? same dailies same encounters same healing
  • reshomiiiireshomiiii Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25
    edited July 2014
    rayrdan1 wrote: »
    pathfinder here pathfinder there...because stormwarden are different in what ? same dailies same encounters same healing

    Not even close. Stormwardens are squishy as hell compared to pathfinders.
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited July 2014
    rayrdan1 wrote: »
    pathfinder here pathfinder there...because stormwarden are different in what ? same dailies same encounters same healing

    got 2 hrs an I can contend the node forever with my PF
    whilst my SW cannot but I can spam my enc NP
    StrawberryCheesecake TR
    BlackberryCheesecake CW
    [SIGPIC][/SIGPIC]
    CheeseCake House :o
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited July 2014
    reshomiiii wrote: »
    Not even close. Stormwardens are squishy as hell compared to pathfinders.

    That's just your imagination, because all high-end players play a PF now, while only the out of the loop people are left playing SW. So basically each SW you meet is a bad PvP player.

    The class overall is OP, but it's not more OP than a perma or a GWF. It's just that each class has different strengths, abilities and weaknesses.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited July 2014
    They put a cap limit on the healing.

    Those CWs weren't trying to kill him, they were just testing out perma-stun. Spamming a low damage, fast attack (ray of frost) is the worst thing you can do against a class that heals on deflects (gives them lots of deflect chances for low damage intake).

    Pretty much a BS video, but I guess it served it's purpose since they put a cap on the healing trait.

    CWs are going to have a much easier time with HRs come mod4 because constricting arrow won't stun.

    Btw, I agree HRs are great in PVP, especially 1v1. But you never see a video of anyone actually playing competently against them when people post these complaining videos.

    P.S. Pathfinder has nothing to do with the healing either in live or on preview.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    I don't think that nerf of deflect pvp hr set will make much of the difference. If at all lol

    Fighting a HR PF on a node was, is and will be like a smashing a pillow against the wall.
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited July 2014
    That's just your imagination, because all high-end players play a PF now, while only the out of the loop people are left playing SW. So basically each SW you meet is a bad PvP player.

    The class overall is OP, but it's not more OP than a perma or a GWF. It's just that each class has different strengths, abilities and weaknesses.

    again with this garbage.. PvE pathfinders are one the easiest prey in game for a FOTM full archery specs

    They are a easy build to play for the uber build-in features (nob friend), but have zero flexibilty and very low ranged dmg.

    Its true that all p2w PvP high end HRs go for PvE pathfinders.. good for cryptic wallet and for other HR builds :)

    When I see a half-elfing pathfinder (direct from the LOL guide) I smile with all 32 teeth (also for one the ugly and comic stuff in game... but they have the advantage that is hard to know if the are proned or on the feets with they cubic form).
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited July 2014
    syn100 wrote: »
    again with this garbage.. PvE pathfinders are one the easiest prey in game for a FOTM full archery specs

    They are a easy build to play for the uber build-in features (nob friend), but have zero flexibilty and very low ranged dmg.

    Its true that all p2w PvP high end HRs go for PvE pathfinders.. good for cryptic wallet and for other HR builds :)

    When I see a half-elfing pathfinder (direct from the LOL guide) I smile with all 32 teeth (also for one the ugly and comic stuff in game... but they have the advantage that is hard to know if the are proned or on the feets with they cubic form).

    Haha! Ur one of the worst HRs i have seen ingame…
    Ur little p2w arguments polluting these forums and are irrelevant.
    Ur a bad HR player giving bad advices all the time.
    Good thing: everybody knows about u already.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2014
    Don't know if it was a pathfinder, but yesterday in a match i met a HR who could tank my whole team of 15k+ players. He just stopped, sit on the node and could heal back to full HP. On top of the base tankyness and dodging ability.

    Perma TRs are still able to troll points forever in pug matches thanks to the fact that they can get off the point, disengage whenever they want and get back on the point.

    On the other hand, GWFs are a lot less able to troll multiple enemies, you just need to debuff and prone-cc them when they are out of unstoppable. In all the pug matches i fight, what i see is, right now, HR>Perma TR>GWF when it comes to troll the home base. HRs and TRs right now have the same trolling ability as pre-tenacity sentinels. Expecially said self-healing HR monsters.

    Would like to read how things are in high-end premades.
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited July 2014
    Haha! Ur one of the worst HRs i have seen ingame…
    Ur little p2w arguments polluting these forums and are irrelevant.
    Ur a bad HR player giving bad advices all the time.
    Good thing: everybody knows about u already.

    is a waste of time... those kinds of post are personal attacks and are pruned fast, but...

    there is a italian saying: "la lingua batte dove il dente duole", a rough traslate is "the tongue beats where the tooth aches"... are u a P2W PvE pathfinder? :)

    PS: and if u see me in game and u are a 16-17K PvE pathfinder is almost impossible that i dont have ur scalp with my 14K SW.
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • pandora1xpandora1x Member Posts: 725 Arc User
    edited July 2014
    syn100 wrote: »
    again with this garbage.. PvE pathfinders are one the easiest prey in game for a FOTM full archery specs

    They are a easy build to play for the uber build-in features (nob friend), but have zero flexibilty and very low ranged dmg.

    Its true that all p2w PvP high end HRs go for PvE pathfinders.. good for cryptic wallet and for other HR builds :)

    When I see a half-elfing pathfinder (direct from the LOL guide) I smile with all 32 teeth (also for one the ugly and comic stuff in game... but they have the advantage that is hard to know if the are proned or on the feets with they cubic form).
    syn100 wrote: »
    is a waste of time... those kinds of post are personal attacks and are pruned fast, but...

    there is a italian saying: "la lingua batte dove il dente duole", a rough traslate is "the tongue beats where the tooth aches"... are u a P2W PvE pathfinder? :)

    PS: and if u see me in game and u are a 16-17K PvE pathfinder is almost impossible that i dont have ur scalp with my 14K SW.

    lol here we go. Worst HR EU with the most losses on the leaderboard talking big again. It never gets old lmaooooooooo
  • syn100syn100 Member Posts: 137 Bounty Hunter
    edited July 2014
    ermh.. if Im the #1 as losses, Im the world worst HR.. why u downgrade my performances calling me only the worst HR EU?

    (uff... In before of lock and move in the depths as usual... but the duo Stan Laurel & Oliver Hardy is so excited :/... dam rule 1.02)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited July 2014
    Well TR is nowhere near broken or strong. I see best PvP TRs using Bait and Switch and completly give up on going for kills in 1v1s.
    They just hide and thats all what they can do. Its not strong and if you can't find them you failed yourself. GWFs are not true tanks anymore that time is long gone. Yes they may have highest reliable burst dmg in PvP, however with the changes comming up they are nothing more than what a TR is supposed to be - Single Target DPS. CW is more of a support class, but he is devasting if he uses Ray of Enfeeblement if for example a GWF is arround even the tankiest DCs and HRs get 2-3 shotted.
    HR
    Broken, GWF is not the strongest PvP class. In a 1v1 he "could" clear fastest. But if you can play HR well. You win 1v1s. You can hold crazy long in 1v2s and 1v3s. They have less dodgable and consistent DPS along with dodges, immunity, healing and stealth (argueable). The natural armorpenetration from sets as well as STR. The free deflect and the bonus on deflecting and their overall utility makes them the biggest imbalance in PvP.
    Roar... guys if you get proned by Surge your disabled the same way like Roar does. Roar just lasts 2 sec and has 1/2 of the cd.
    Its a great skill. But it will be fixed and then ppl will use surge and well the same things will happen.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2014
    blackyluke wrote: »
    Well TR is nowhere near broken or strong. I see best PvP TRs using Bait and Switch and completly give up on going for kills in 1v1s.
    They just hide and thats all what they can do. Its not strong and if you can't find them you failed yourself..

    Not really. If we talk about fighting on a point, it's has you say. But semi- permas can be a though fight with the ITC-Dodge-stealth rotation and usually gear/enchants. Talking about holding nodes, instead,it's a different matter. Expecially against pugs, they can troll base points a lot. In rivenscar, a perma can get off point and recover, and good luck finding a perma who's not on a node. You move away...he's back on your point. You stay there, he throws daggers from outside the point. You catch him and damage him, he can still roll away, hide somewhere in the large area around the point and wait for you to move away. Against pugs it can make a difference, when you see 2/3 of your pug mates wasting time at your base while you fight 4v2 in the middle. A gwf can still be trolled cause tge tr usually is able to disengage if losing and recover while throwing daggers from outside the node in rivenscar. As node-contesters to troll the enemy base it's right now HR>TR>GWF
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited July 2014
    At least HRs will get buffed in module 4............oh wait you are saying HRs are overpowered already?

    Then that means.....uh oh
  • pando83pando83 Member Posts: 2,564 Arc User
    edited July 2014
    Just came back to the game and experiencing module 3...all i can say is that the more HRs i meet, the stronger they are, and they really are like a mix of a DPS TR and a pre-tenacity tank DC.

    Permas are the usual pain in the *** trolling bases, but HRs are really on a whole different level :)

    They tank a lot, they can dish out some damage and they can sit quietly in the middle of the enemy team healing themselves back to full HP. Funny thing it's a lot easier to target and kill a GWF or a GF than taking down these guys XD. Any strategy to 1v1 them?

    Are they really getting buffed? O.o
  • query523query523 Member Posts: 1,515 Arc User
    edited July 2014
    Three things:
    Item 1: the deflect/ heal mechanic is not PF the set is available to both and the new Mod4 feat is available on both.
    Item 2: The CWs in the video are being extremely foolish. On successful delflect the Hr heals a % of his total max HP so the heal is in no way dependant on the size of the hit taken only his deflect % and his max HP. So constantly spamming RoF with it's low dammage is keeping that HR alive. If you watch closely you will see his HP spike down when one guy ice-knifes him then the other morons heal him back up with RoF.
    Item 3: For a variety of reasons after it's release HRs were shunned in PVE. The outcome of this situation is that many re-specced for PVP and only do PVP. I don't feel bad when I lose to one of these guys for the same reason I do not feel bad about losing to a competitive chess player. When someone is that focussed on a single aspect they are going to be better than you.
  • shadowbunsliceshadowbunslice Member Posts: 175 Bounty Hunter
    edited July 2014
    pando83 wrote: »
    Not really. If we talk about fighting on a point, it's has you say. But semi- permas can be a though fight with the ITC-Dodge-stealth rotation and usually gear/enchants. Talking about holding nodes, instead,it's a different matter. Expecially against pugs, they can troll base points a lot. In rivenscar, a perma can get off point and recover, and good luck finding a perma who's not on a node. You move away...he's back on your point. You stay there, he throws daggers from outside the point. You catch him and damage him, he can still roll away, hide somewhere in the large area around the point and wait for you to move away. Against pugs it can make a difference, when you see 2/3 of your pug mates wasting time at your base while you fight 4v2 in the middle. A gwf can still be trolled cause tge tr usually is able to disengage if losing and recover while throwing daggers from outside the node in rivenscar. As node-contesters to troll the enemy base it's right now HR>TR>GWF

    Agree 100% but would like to point out - GWF much better in a brawl especially in a 2v2 or 5v5 situation. Multiple GWFs can roll over anyone in seconds. With the current state of TRs these days the best we can hope for is to blindside someone with a flurry and then daily. The rest of the time we stalk and kill - slowly. The current state of the game makes TRs good in node contesting and winning 1v1. However actually participating in teamplay or protecting your teammates as a TR is alot harder than with a GWF. Really though, as little as I like being forced down the permastealth route, who should be best at sneaking behind enemy lines and threatening the enemy base, the beserker or the rogue/assassin........... nuff said. Oh and HR is completely broken
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited July 2014
    pando83 wrote: »
    Just came back to the game and experiencing module 3...all i can say is that the more HRs i meet, the stronger they are, and they really are like a mix of a DPS TR and a pre-tenacity tank DC.

    Permas are the usual pain in the *** trolling bases, but HRs are really on a whole different level :)

    They tank a lot, they can dish out some damage and they can sit quietly in the middle of the enemy team healing themselves back to full HP. Funny thing it's a lot easier to target and kill a GWF or a GF than taking down these guys XD. Any strategy to 1v1 them?

    Are they really getting buffed? O.o

    We'll see if the devs take this hint now.

    Otherwise, be prepared for tons of HR complaint threads and a whole debacle before the devs deciding they should be nerfed in PVP for module 5
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited July 2014
    Oh dont worrie you dont have to wait until module 5 so far they manage to;
    Nerf/correct the armor heal proc so that it has a 2 sec timer dont proc on dots etc cutting the healing effect with aboutish 75%
    Romoved 10 % defection feat from meele (nerfing the proc rate of armor further)
    Removed the 3 stun effect from constricted arrow and replaced it with a 1 sec snare in pvp(you dont even notice it)
    Reduced the overall dam in meele path and added a healing proc that am sure when done wont make any differance(already nerfed twice)
    Removed the pathfinder feats and the 20% extra on heals from it (nerfing healing even further) and replaced it with a trapper path that have no anti cc 2-3 secs snare, pittyful dam and no cc escape.

    All in all I wouldent be so conserned with HRs in future as not many going to play them, instead you will find the gwf class and cw class get some more players ...............
  • gomok72gomok72 Member Posts: 616 Arc User
    edited July 2014
    In my opinion if they were healing that well in PP and PvE they need a nerf, they are strikers not hybrid healers just like the nerf for CW was needed, since they are controllers not strikers. It has always bothered me that this game as a DnD would follow the paths of WOW and SWTOR (fail *** games in my opinion) with their classes.

    All these changes are a step in the right direction and true to DnD.

    As a Control Wizard player, I have always wanted more Control" over my targets in PvP so my team could do their jobs and burn them down as dps classes, not saying I would not want dps, but I prefer "CONTROLLING" my target to the point that they feel like I am a waste of time. If every class is a STRIKER/HEALER what is the point in having class descriptions or limitations?
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited July 2014
    gomok72 wrote: »
    In my opinion if they were healing that well in PP and PvE they need a nerf, they are strikers not hybrid healers just like the nerf for CW was needed, since they are controllers not strikers. It has always bothered me that this game as a DnD would follow the paths of WOW and SWTOR (fail *** games in my opinion) with their classes.

    All these changes are a step in the right direction and true to DnD.

    As a Control Wizard player, I have always wanted more Control" over my targets in PvP so my team could do their jobs and burn them down as dps classes, not saying I would not want dps, but I prefer "CONTROLLING" my target to the point that they feel like I am a waste of time. If every class is a STRIKER/HEALER what is the point in having class descriptions or limitations?
    Healing has been part of the Ranger skill set since 2nd Edition D&D at least.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited July 2014
    Don't worry, healing will be abysmal without the Nature's Blessing feat. Yay for nerfs.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    Don't worry, healing will by abysmal without the Nature's Blessing feat. Yay for nerfs.

    Except that Wilds Medicine is even stronger than the current Profound Armor set.

    And that the Archery tree has insane damage buffs.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited July 2014
    Except that Wilds Medicine is even stronger than the current Profound Armor set.

    And that the Archery tree has insane damage buffs.

    You brought up archery's damage as if archers could reach Wilds Medicine. Nature's Blessing is amazing because any hunter can reach it, and it is useful in both PvE and PvP. Why buff Oak Skin and then take away the only feat that made that buff noticeable? I don't even like this game sometimes...
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