I don't even have a boon 5 yet and I'm already looking at turning in 6 days of prayer to speed it up. Feels like only one quest in each area becomes important after the first couple weeks.
Personally think they should rework currencies. Make them all account bound. And make a max cap you can get per day per account. Say 4 characters worth(one upgrade).
This would also help reducing the flow of AD that comes in from people with 10+ alts farming AD with leadership/prayer. (Also if this was done they could increase the chance of a coal ward as it can't so easily be farmed).
Far as what can they do differently?
Make one quest when you come in. This quest has a progression of say 1000 contribution points. You get these points by going to areas and doing things. The map will show green, yellow and red areas for what needs the most help. You get more points for going to places that need more help. These areas could have things like things you destroy, kill, disable, whatever they can think of.
Mobs of different areas will drop and reward different zone currencies.
Every so often. Or after a set total contribution from the zone wide players an epic boss shows up that the whole zone can attempt to kill. This boss will be very tough. Rewards will be strong, and any who have not finished their quest will have it finished automaticly(but will not count toward the next boss). Bosses can be linked to an area. They can spawn if an area stays red too long(making it very hard to clear it down).
Basically, you zone in. Push M. See where you are needed. Then go play the game. Imagine walking into the Dread Ring. Getting your quest to go forth. You see the Quarry is getting overrun. And you head there till it's green. By then you either are done or you move to the next area. Maybe look for a boss. Maybe there's an item you want to farm out. Instead of doing to the red area, you pick the green/yellow one. Quest will take longer, but you will get exactly what you want out of it.
Maybe you zone in and see there's a boss at the Quarry instead. It's full red. You put a group together and head to find it. Once found you look for more people in the zone to join in.
Campaign will grow for each area. But will not be highly restricted. Most of the restrictions will come from farming the right areas. And maybe the daily quest turn in(so you don't just farm an area forever till you have max everything day 1).
Game is Dungeons and Dragons, right? Its not Dailies and Dailies
totaly agree
0
arcticblitzMember, NW M9 PlaytestPosts: 126Arc User
edited June 2014
I agree with the to many dailies grinding. I also don't think things like boons should be time gated, If i want to spend 48hr's in a weekend grinding to to finish the content I should be able to. Like wise if I want to spend AD to negate the the time-lock then I should be given the option to do so (Another great AD sink). I'm actually not looking forward to starting a new class toon in mod 4 purely because of all the dailies to get the boon's and content open again.
Blitzy : PVE only Barbarian
Martin ConDion PVE only Ranger Guild Founder: -HunterS-
i`m already never gonna do a daily again on a new char or any different then the one i like to play.
no mather what they make for class.
i`m already excited about going to a new game when it`s released.
or pay for alpha if i realy get bored.
but now i`m basicly done with this game i`m even washing my windows, which didn`t happen for maybe 7 years or longer.
so it`s all good.
If you don't want to do dailies, don't do them. You could still access all areas by now if you only did the dailies once every week for each character.
There is no need at all to be able to enter the, e.g. Dwarven Valley, on day 21 after release with every single toon you have. That's what I mean.
Select your "main" toon and play with it. If you don't like repetitive tasks in games, don't do them.
If you don't have the time for each of your toons, don't do dailies for all every single day of the week, especially if you consider it boring to do them.
I also can see not a single constructive thinking/solution in your post except "lets be rid of dailies".
My constructive comment was for you to select your "main" toon and do the dailies with it. Choose 1 toon to play and do the "chores". And I tried to point out that, if there were more classes, you would be unable to do all the "chores", as you call them, anyway. The "I want it all with every toon, and I want it now" attitude does not work in the long run.
As for boasting, I did not intend to boast, just wanted to say that I also have a few toons and try to play them in an equally manner.
I was "later" than my guild mates in my first skirmish@Kessel, but I got there on most toons in the end. It just took a bit longer than it took the "I only play 1 toon" players.
You are not forced to do anything in this game. You are free to play it in the way you like. If you don't want to run dailies all day, then just don't do it. You can still run 20x SP or 30x ToS. No chore at all!
I am already doing what you said in here, mate. I have main, and I'm not doing on all my chars at the same time all dailies. New players have this "after 60th level" stuff hard on them.
Comments
Just make them more impactful.
I don't even have a boon 5 yet and I'm already looking at turning in 6 days of prayer to speed it up. Feels like only one quest in each area becomes important after the first couple weeks.
Personally think they should rework currencies. Make them all account bound. And make a max cap you can get per day per account. Say 4 characters worth(one upgrade).
This would also help reducing the flow of AD that comes in from people with 10+ alts farming AD with leadership/prayer. (Also if this was done they could increase the chance of a coal ward as it can't so easily be farmed).
Far as what can they do differently?
Make one quest when you come in. This quest has a progression of say 1000 contribution points. You get these points by going to areas and doing things. The map will show green, yellow and red areas for what needs the most help. You get more points for going to places that need more help. These areas could have things like things you destroy, kill, disable, whatever they can think of.
Mobs of different areas will drop and reward different zone currencies.
Every so often. Or after a set total contribution from the zone wide players an epic boss shows up that the whole zone can attempt to kill. This boss will be very tough. Rewards will be strong, and any who have not finished their quest will have it finished automaticly(but will not count toward the next boss). Bosses can be linked to an area. They can spawn if an area stays red too long(making it very hard to clear it down).
Basically, you zone in. Push M. See where you are needed. Then go play the game. Imagine walking into the Dread Ring. Getting your quest to go forth. You see the Quarry is getting overrun. And you head there till it's green. By then you either are done or you move to the next area. Maybe look for a boss. Maybe there's an item you want to farm out. Instead of doing to the red area, you pick the green/yellow one. Quest will take longer, but you will get exactly what you want out of it.
Maybe you zone in and see there's a boss at the Quarry instead. It's full red. You put a group together and head to find it. Once found you look for more people in the zone to join in.
Campaign will grow for each area. But will not be highly restricted. Most of the restrictions will come from farming the right areas. And maybe the daily quest turn in(so you don't just farm an area forever till you have max everything day 1).
totaly agree
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
no mather what they make for class.
i`m already excited about going to a new game when it`s released.
or pay for alpha if i realy get bored.
but now i`m basicly done with this game i`m even washing my windows, which didn`t happen for maybe 7 years or longer.
so it`s all good.
I am already doing what you said in here, mate. I have main, and I'm not doing on all my chars at the same time all dailies. New players have this "after 60th level" stuff hard on them.