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Are you tired of the word "perma" ?

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  • speedflash1911speedflash1911 Member Posts: 2 Arc User
    edited June 2014
    dude perma cant be nerfed , ppl spend alot of ad to make it and they cant just nerf it like that .... now stop crying , u can kill a perma ! >>> buy a lesser bile and u can get em out of stealth then kill em its just easy ....
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    kolevra wrote: »
    Yes! Exactly what I mean!

    Why you take everything so personally dude? :rollseyes: Why do you think everyone one here is in a class war? Where did I say that this same logic doesnt also apply to other classes? I didnt.

    My point is that while TRs (and yea GWFs or HRs who pull the same **** about their own OP abilities) always cop out with "oh we need perma to be viable" they use that word viable to really mean dominant. Being able to beat any class 1v1, being able to contest a node vs multiple enemies for an entire match, that is dominating ... NOT being viable. What wizard can do that same thing? What GF? What Cleric!? LOL . Don't tell me TR needs perma in order to be viable. Without perma TR will struggle in PvP no more than CW/GF/DC already struggle. Thats all I am saying.

    Now relax and stop making personal enemies on a forum based off of what class people play...

    whats exactly combat tr?
    all trs today are stealth based use ss,itc and can be called semi perma.
    most have feated stealth all have profound gear (30%more stealth)
    exeption is full tank tr(rustlord)



    pure combat tr with no stealth feats and 2 or even 3 offencive encounters is impossible to play against any top spec.
    pve cw is 2,3 times better as any pure combat and so is gf
    top tank gf(ice gear) even perma cant kill in less then few min
  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    pindaop wrote: »
    ...

    Perma to me is itc,ss,and BnS. Anything else call it what you want to call it I can respect players who run it and I can see no reason why devs would want to nerf it. But perma is silly and OP and needs to get changed, especially now that they seem to be dropping the nerf hammer instead of the buff hammer. I don't care what else they have to change to balance it, in my opinion its nothing more than reworking BnS, but whatever, give them some more damage or whatever. The way devs seem to handle things, dont be surprised if Stealth gets some drastic and unneccsary change (id rather not see that). But, Perma has to go, its had to go since it was first used. And theres nothing about non-perma or semi-perma or combat or wahtever you wanna call it that isn't "viable" when you take a hard look at exactly what builds are viable for all six classes.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited June 2014
    kolevra wrote: »
    Perma to me is itc,ss,and BnS. Anything else call it what you want to call it I can respect players who run it and I can see no reason why devs would want to nerf it. But perma is silly and OP and needs to get changed, especially now that they seem to be dropping the nerf hammer instead of the buff hammer. I don't care what else they have to change to balance it, in my opinion its nothing more than reworking BnS, but whatever, give them some more damage or whatever. The way devs seem to handle things, dont be surprised if Stealth gets some drastic and unneccsary change (id rather not see that). But, Perma has to go, its had to go since it was first used. And theres nothing about non-perma or semi-perma or combat or wahtever you wanna call it that isn't "viable" when you take a hard look at exactly what builds are viable for all six classes.

    I have one executioner TR with only two feat points into stealth extension and he doesnt use the stealth extending armor. I play him because he is sort of fun (in a challenging way) but he really sucks terribly as far as being effective. At 15.5k gs he can easily die doing dailies in IWD/DV and spends a lot of time running and stalling to use a pot. There is barely time to use shadow after a flurry and if he is hit or moves or the target moves he will appear before he can apply it. If he is in stealth and has it perfectly timed and does a flurry and has bait and switched 'queued' up and gets hit or has any bit of latency he will appear before it is cast.

    Even though I want to see a change to bait and switch, I think the bigger problem is the stealth extending armor as my lower GS TR (not a perma either but has the armor and 5 feats in stealth) can easily handle IWD/DV and manages far greater DPS along with the ease and higher survivability. Basically the pure combat executioner does less DPS than the stealthier executioner because their isn't really anything available to the combat TR to make up for the damage bonus of the stealth armor -- especially when losing CA and having to spend the time trying to just survive.

    I haven't tried the reflect build tanky TR and even though that may be viable that is not how I would ever wish to play a TR and I would not enjoy it.
  • pindaoppindaop Member Posts: 117 Arc User
    edited June 2014
    kolevra wrote: »
    Perma to me is itc,ss,and BnS. Anything else call it what you want to call it I can respect players who run it and I can see no reason why devs would want to nerf it. But perma is silly and OP and needs to get changed, especially now that they seem to be dropping the nerf hammer instead of the buff hammer. I don't care what else they have to change to balance it, in my opinion its nothing more than reworking BnS, but whatever, give them some more damage or whatever. The way devs seem to handle things, dont be surprised if Stealth gets some drastic and unneccsary change (id rather not see that). But, Perma has to go, its had to go since it was first used. And theres nothing about non-perma or semi-perma or combat or wahtever you wanna call it that isn't "viable" when you take a hard look at exactly what builds are viable for all six classes.


    right now against gwf and hr full perma with bait is a must. nothing close to op or trolling. perma has no advantage what so ever.
  • harrivengerharrivenger Member Posts: 86 Arc User
    edited June 2014
    morenthar wrote: »
    I'm pvping at the top-end for the most part and let me tell you the top pvpers know how to deal with a Perma TR. Not a single one cries about it.

    I am a semi-perm TR (I depended only on SS and my profound gears for my stealth, as I am suck in managing my stealth rotation :p) who do PvP a lots and I totally agreed with Morenthar statements. Caused I have seem it myself how a veteran PvPers (Mostly GWF and HR) are able to destory a Perma TR with ease.
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • harrivengerharrivenger Member Posts: 86 Arc User
    edited June 2014
    crixus8000 wrote: »
    Perma rogues are good if they keep a long distance from you but its easy to chase one down and knock them out of stealth or get in a good frontline surge if you can see where they are plus many of them break stealth and go impossible to catch and try duelist flurry then i just back off so they miss and wait for it to run out and then kill them.

    Well said and good advice to other non-TR main players. :)
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • harrivengerharrivenger Member Posts: 86 Arc User
    edited June 2014
    tcarnce wrote: »
    i don`t like anything that runs all the time :D

    Lol, does that included those GWF who think they are the PvP God but started to "run away" when their HP is low? :rolleyes:
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    pindaop wrote: »
    right now against gwf and hr full perma with bait is a must. nothing close to op or trolling. perma has no advantage what so ever.

    right now sure but things are changing big time in mod 4 and perma needs to change along with all of that or it will indeed become overpowered. I would rather get ahead of this and discuss reasonable changes like BnS refill because if they wait they will probably end up doing something silly like a full stealth rework.
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • kolevrakolevra Member Posts: 345 Arc User
    edited June 2014
    Lol, does that included those GWF who think they are the PvP God but started to "run away" when their HP is low? :rolleyes:

    I wonder...If the Neverwinter gods have been watching PvP through their crystal ball, what class would they say have run away with low health the most? :cool:
    --- Ranked matches need to be solo-queue only
    Enforce rainbow parties in PvP ---- 10v10 PvP ----
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    kolevra wrote: »
    I wonder...If the Neverwinter gods have been watching PvP through their crystal ball, what class would they say have run away with low health the most? :cool:

    Let's try and compare that with defense/damage reduction/time spent at CC immunity/average HP etc.. to HP lost/running like a girl ratio, and then answer the question, shall we?
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited June 2014
    kweassa wrote: »
    Let's try and compare that with defense/damage reduction/time spent at CC immunity/average HP etc.. to HP lost/running like a girl ratio, and then answer the question, shall we?

    Hey, EVERY class runs away guys. Ive seen GWFs running out of steam, TRs re-stealthing to run to pot, HRs running marauder's escape.

    Personally, id rather stand and fight, but I don't care about k/d ratios in domination...
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
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