Permas are the direct consequence of all the damage nerfs TRs have gotten in NW. It's basically the only viable and competitive option for those who want to PVP. (There are other somewhat viable builds, but require you to have top end equipment for it to work mostly.)
Permas are the direct consequence of all the damage nerfs TRs have gotten in NW. It's basically the only viable and competitive option for those who want to PVP. (There are other somewhat viable builds, but require you to have top end equipment for it to work mostly.)
Exactly that. If there was a strong alternative, I can guarantee you, there would be fewer permas. The TRs I know don't find it particularly fun to run around on a point in stealth and would much prefer a more exciting play style, as long as it doesn't involve them getting destroyed the moment they leave stealth.
Well, I care more about the fun of it than how good can I be, I'm a non perma mostly all ranged whisperknife build, and it's very fun. Sure, I never top the charts, but I have way more fun then when I was a perma.
So there ARE other options, it depends on what each person values more.
Better get used to it because in Mod 4, the only two classes that can even come close to killing a perma-TR are getting significant nerfs. Perma-TRs are going to dominate the population and the battlefield in a big way.
There are a number of perma alternatives that are perfectly "viable" depending on how you look at the word. To many TRs, "viable" means that they are able to kill any class in a 1v1 and can contest a node for minutes on end even while fighting multiple enemies. For other classes, that type of power would be considered a hell of a lot more than "viable"...Non perma is perfectly viable, its just that perma is better and most TRs don't want to play a build anything short of optimal (and I don't blame them, why shouldn't they?)
Most TRs have been spoiled by perma and think that "its just our best option because Cryptic took away all of our one-shot abilities" when in reality, its an OP option and these TR want to be OP...other classes would kill to have a build as "viable" as non-perma can be. Players like this want more than viability though, they want dominance, if it were about viability there would be more people playing non-perma.
Take away perma-stealth and TRs would still be doing as well if not better than most classes...
Edit : For clarity, I suppose people have varying opinions on what perma actually is. To me, perma is using BnS, SS, and ItC to stay immune/invisible permanently.
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I am tired of all the neat little slang, but oh well. In all seriousness, yes im tired of perma, semi perma or remotely perma TR. If you attack from stealth you cant just not face consequences. Either run without stealth or stand and fight.
I am tired of all the neat little slang, but oh well. In all seriousness, yes im tired of perma, semi perma or remotely perma TR. If you attack from stealth you cant just not face consequences. Either run without stealth or stand and fight.
This is the problem with players. They don't seem to understand that without stealth, a TR will die incredibly fast. Their defences are so low that they need the stealth. That's why they use it. You can't suggest the removal of stealth without suggesting some other significant changes to their class that allow them to "stand and fight." Hell, I could kill a TR without stealth on my BiS DC.
This is the problem with players. They don't seem to understand that without stealth, a TR will die incredibly fast. Their defences are so low that they need the stealth. That's why they use it. You can't suggest the removal of stealth without suggesting some other significant changes to their class that allow them to "stand and fight." Hell, I could kill a TR without stealth on my BiS DC.
Yes i can suggest it. And yes i know why they use it. And, with all things being equal why should an armor less rogue be able to stand and fight a full plate knight?
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Yes i can suggest it. And yes i know why they use it. And, with all things being equal why should an armor less rogue be able to stand and fight a full plate knight?
Why would they want to do such a stupid thing? Fighting fair is for suckers, especially in the D&D universe.
Yes i can suggest it. And yes i know why they use it. And, with all things being equal why should an armor less rogue be able to stand and fight a full plate knight?
It's ludicrous to give one class leather armor and another class plated armour if the class with leather armor doesn't have anything to compensate for its lack of defences. I'd say that's pretty obviously unfair/imbalanced. I don't care if stealth is completely removed from TRs, but I'm not stupid enough to recognize that if this were to happen, some serious form of compensation would have to occur, otherwise you've entirely destroyed the class. That's... just... so... obvious...
I'm not particularly a fan of TRs, but I am a fan of class balance. Hence, I am not opposed to suggestions that might change stealth or anything else, but they need to be accompanied by a strategy to maintain a TR's viability.
There are a number of perma alternatives that are perfectly "viable" depending on how you look at the word.
You mean like how there are "perfectly viable" GWF build alternatives in mod2~mod3 (depending on how you look at the word), but for some reason they all go only Iron Vanguard, because to many GWFs "viable" means that they are able to kill any class in a 1v1 and can contest a node for minutes on end even while fighting multiple enemies...?
For other classes, that type of power would be considered a hell of a lot more than "viable"...Non perma is perfectly viable, its just that perma is better and most TRs don't want to play a build anything short of optimal (and I don't blame them, why shouldn't they?)
Most TRs have been spoiled by perma and think that "its just our best option because Cryptic took away all of our one-shot abilities" when in reality, its an OP option and these TR want to be OP...other classes would kill to have a build as "viable" as non-perma can be. Players like this want more than viability though, they want dominance, if it were about viability there would be more people playing non-perma.
Just like how GWFs are a hell of a lot more than "viable", and hence, glass-cannon GWFs should be perfectly viable.. but its just that Iron Vanguard builds are better and most GWFs don't want to play anything else, right?
So most GWFs are spoiled by playing invincibility builds, and think that "its just our best option because Cryptic gave us all of the game's best goodies to us, so there's no reason not to use it"... when in reality, its an OP build and these GWFs want to be OP.. other classes would kill to have a build as "viable" as a GWF can be. Players like this want more than viability though, they want dominance, if it were about viability there would be more people playing Swordmasters in mod2.
Take away the bullchi* gap closers and chain proning, and GWFs would still be doing as well, if not better than most classes.
...
...it's frustrating to look in the mirror, ain't it? :rolleyes: I mean, if these lines of complaints were coming from a DC or a CW I'd understand... but a GWF apologist's diss on permas... imagine that.
(ps) Changes are coming to TRs as well. It's just that developers say they didn't have enough time to fix DCs and TRs.. so don't fret too much. TR days are limited. There are probably going to be just as much 'shocking' changes to TRs to make enough players QQ like there's no tommorrow, so just wait it out a bit.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
First of all any TR that uses shadow strike gets called a perma. It is dumb but most pugs have no idea how classes outside of theirs work.
Currently in pvp if a TR is out of stealth he is as good as dead. Every class has mitigation and stealth is ours. Now that said, I don't think being in stealth for 5 minutes was ever the plan for the class. Just as other builds started doing worse and worse, TR moved to be more defensive. Until they change the fundamentals of stealth/TR class, perma aren't going anywhere. And really they shouldn't have to. You are the most value to your team by holding a node. The best way to do that as a TR is using stealth to your advantage.
The OP says he is chasing a ghost. There are many ways of killing the ghost, learn them
Better get used to it because in Mod 4, the only two classes that can even come close to killing a perma-TR are getting significant nerfs. Perma-TRs are going to dominate the population and the battlefield in a big way.
The three best classes for killing Permas are HR, another Perma, and a correctly built CW. HR is getting a significant buff, and CW is getting buffed Oppressor tree wwhich will be extremely effective against Perma TR if used right.
I'm a gf and i dont really have a problem fighting perma rogues, if they know how to fight well sure they can be very strong but so can any character and there is many many ways to beat a perma rogue like most permas throw there daggers at you first so i see where they are coming from and i frontline surge the area then hearing the knockdown noise i run towards them and once you get close enough you can see them then i use my bull charge then follow up with lunging strike.
Perma rogues are good if they keep a long distance from you but its easy to chase one down and knock them out of stealth or get in a good frontline surge if you can see where they are plus many of them break stealth and go impossible to catch and try duelist flurry then i just back off so they miss and wait for it to run out and then kill them.
Sick and tired about all the whining regarding perma's, want to know the best way to counter a perma? Don't fight 3v1 vs him because you will loose games...
They are also not the strongest build in pvp at the moment. I imagine the person who started this post is a glass cannon build cw
And anybody saying about other viable builds... have you even played a TR, most likely not since anything other than perma vs a top end gwf will have you dead in less than 10seconds.
"Are you tired or chasing ghosts that you can't hit ?"
Why would you chase a ghost, you should be standing on the cap..... puglife
Take away perma-stealth and TRs would still be doing as well if not better than most classes...
Yeah...sure they would. I ran stabby stabby executioner since beta, but got so tired of not being able to do anything (I don't have perfects and rank 10's with 3 legendary artifacts), so I eventually moved to a perma type build just to compete in PVP.
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0
jessiefloraMember, NW M9 PlaytestPosts: 21Arc User
It's ludicrous to give one class leather armor and another class plated armour if the class with leather armor doesn't have anything to compensate for its lack of defences. I'd say that's pretty obviously unfair/imbalanced. I don't care if stealth is completely removed from TRs, but I'm not stupid enough to recognize that if this were to happen, some serious form of compensation would have to occur, otherwise you've entirely destroyed the class. That's... just... so... obvious...
I'm not particularly a fan of TRs, but I am a fan of class balance. Hence, I am not opposed to suggestions that might change stealth or anything else, but they need to be accompanied by a strategy to maintain a TR's viability.
Thank you.
TR's play perma/semi perma because there is no other viable choice. You looked at Shocking-Slap-on-the-Wrist lately? You looked at any TR powers lately? Encounters are used to support stealth, Dalies are situational at best, we have one decent At-Will that is reliable when landed and many of TR powers suffer from inferior animation ( sic 'Dazzling-bore-your-oppent-to-death' because they can certainly out manouver this Daily; even in dungeons it is a hi-risk strategy - assuming you can pull it off). Balance would be nice. Name a reliable Daily for 1v1 damage. Yes Lurkers can be useful but even that is highly situational - don't expect to see much of your surroundings for example. Even Bloodbath was nerfed in the last patch. No-one is particularly fond of TRs but least you are balanced enough to consider the TR pariah class.
Why do CW's get four encounter slots anyway? TR's only get three and two of those you need need to maintain stealth; one left over "damage" lol.
As a PVE executioner TR I am tired of being called a "perma" and tired of hearing "nerf op permas" in pug chats because I actually fought with a bit of sense (I say "a bit" as I am mostly foolish in general) instead of trying to facetank/stand in the red/stay completely stationary while fighting. So I managed to do more damage than the DC and GF with a bit of effort -- I don't think that qualifies as OP.
Most perma are killable, some take longer than others. The real problem is how well it works when fighting people below your gear level/ skill level. You can still kill them with just flurry and daggers alone. I would say nerf flurry dmg then everyone is happy. Or better yet delete permastealth and give more cc/tankyness to TR.
I, for one, am very tired of the prefix "perma." Everywhere I go it's perma-stealth, perma-frost, perma, perma, perma. That perma prefix needs to be perma-nently removed from the English language. Otherwise I'm going to get a permanent perm and perma-call the perma-police from a permanent phone from Perma-ville.
I, for one, am very tired of the prefix "perma." Everywhere I go it's perma-stealth, perma-frost, perma, perma, perma. That perma prefix needs to be perma-nently removed from the English language. Otherwise I'm going to get a permanent perm and perma-call the perma-police from a permanent phone from Perma-ville.
Perma.
i dont like it either but what other word could be used ? infi-stealth ? lol we will just have to put up with it ^^
But its true, it is permanent stealth so its the right word its just because it gets used a lot is why people find it annoying but im glad it isn't a more annoying word is all.
You mean like how there are "perfectly viable" GWF build alternatives in mod2~mod3 (depending on how you look at the word), but for some reason they all go only Iron Vanguard, because to many GWFs "viable" means that they are able to kill any class in a 1v1 and can contest a node for minutes on end even while fighting multiple enemies...?
Yes! Exactly what I mean!
Why you take everything so personally dude? :rollseyes: Why do you think everyone one here is in a class war? Where did I say that this same logic doesnt also apply to other classes? I didnt.
My point is that while TRs (and yea GWFs or HRs who pull the same **** about their own OP abilities) always cop out with "oh we need perma to be viable" they use that word viable to really mean dominant. Being able to beat any class 1v1, being able to contest a node vs multiple enemies for an entire match, that is dominating ... NOT being viable. What wizard can do that same thing? What GF? What Cleric!? LOL . Don't tell me TR needs perma in order to be viable. Without perma TR will struggle in PvP no more than CW/GF/DC already struggle. Thats all I am saying.
Now relax and stop making personal enemies on a forum based off of what class people play...
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Enforce rainbow parties in PvP ---- 10v10 PvP ----
We are not tired of permas . We are just tired of troll kids that lack the skill to kill any of the other classes and they resent to forums so they can have their way by ruining the game of others ...
Comments
Exactly that. If there was a strong alternative, I can guarantee you, there would be fewer permas. The TRs I know don't find it particularly fun to run around on a point in stealth and would much prefer a more exciting play style, as long as it doesn't involve them getting destroyed the moment they leave stealth.
So there ARE other options, it depends on what each person values more.
There are a number of perma alternatives that are perfectly "viable" depending on how you look at the word. To many TRs, "viable" means that they are able to kill any class in a 1v1 and can contest a node for minutes on end even while fighting multiple enemies. For other classes, that type of power would be considered a hell of a lot more than "viable"...Non perma is perfectly viable, its just that perma is better and most TRs don't want to play a build anything short of optimal (and I don't blame them, why shouldn't they?)
Most TRs have been spoiled by perma and think that "its just our best option because Cryptic took away all of our one-shot abilities" when in reality, its an OP option and these TR want to be OP...other classes would kill to have a build as "viable" as non-perma can be. Players like this want more than viability though, they want dominance, if it were about viability there would be more people playing non-perma.
Take away perma-stealth and TRs would still be doing as well if not better than most classes...
Edit : For clarity, I suppose people have varying opinions on what perma actually is. To me, perma is using BnS, SS, and ItC to stay immune/invisible permanently.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
But until then.... you'll keep being "haunted by ghosts".
lol........ okay
This is the problem with players. They don't seem to understand that without stealth, a TR will die incredibly fast. Their defences are so low that they need the stealth. That's why they use it. You can't suggest the removal of stealth without suggesting some other significant changes to their class that allow them to "stand and fight." Hell, I could kill a TR without stealth on my BiS DC.
Yes i can suggest it. And yes i know why they use it. And, with all things being equal why should an armor less rogue be able to stand and fight a full plate knight?
Why would they want to do such a stupid thing? Fighting fair is for suckers, especially in the D&D universe.
It's ludicrous to give one class leather armor and another class plated armour if the class with leather armor doesn't have anything to compensate for its lack of defences. I'd say that's pretty obviously unfair/imbalanced. I don't care if stealth is completely removed from TRs, but I'm not stupid enough to recognize that if this were to happen, some serious form of compensation would have to occur, otherwise you've entirely destroyed the class. That's... just... so... obvious...
I'm not particularly a fan of TRs, but I am a fan of class balance. Hence, I am not opposed to suggestions that might change stealth or anything else, but they need to be accompanied by a strategy to maintain a TR's viability.
You mean like how there are "perfectly viable" GWF build alternatives in mod2~mod3 (depending on how you look at the word), but for some reason they all go only Iron Vanguard, because to many GWFs "viable" means that they are able to kill any class in a 1v1 and can contest a node for minutes on end even while fighting multiple enemies...?
Just like how GWFs are a hell of a lot more than "viable", and hence, glass-cannon GWFs should be perfectly viable.. but its just that Iron Vanguard builds are better and most GWFs don't want to play anything else, right?
So most GWFs are spoiled by playing invincibility builds, and think that "its just our best option because Cryptic gave us all of the game's best goodies to us, so there's no reason not to use it"... when in reality, its an OP build and these GWFs want to be OP.. other classes would kill to have a build as "viable" as a GWF can be. Players like this want more than viability though, they want dominance, if it were about viability there would be more people playing Swordmasters in mod2.
Take away the bullchi* gap closers and chain proning, and GWFs would still be doing as well, if not better than most classes.
...
...it's frustrating to look in the mirror, ain't it? :rolleyes: I mean, if these lines of complaints were coming from a DC or a CW I'd understand... but a GWF apologist's diss on permas... imagine that.
(ps) Changes are coming to TRs as well. It's just that developers say they didn't have enough time to fix DCs and TRs.. so don't fret too much. TR days are limited. There are probably going to be just as much 'shocking' changes to TRs to make enough players QQ like there's no tommorrow, so just wait it out a bit.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Currently in pvp if a TR is out of stealth he is as good as dead. Every class has mitigation and stealth is ours. Now that said, I don't think being in stealth for 5 minutes was ever the plan for the class. Just as other builds started doing worse and worse, TR moved to be more defensive. Until they change the fundamentals of stealth/TR class, perma aren't going anywhere. And really they shouldn't have to. You are the most value to your team by holding a node. The best way to do that as a TR is using stealth to your advantage.
The OP says he is chasing a ghost. There are many ways of killing the ghost, learn them
Name one that isn't, at the very least, semi-Perma. Or Rustlord's reflect build that requires BiS gear and boons.
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Perma rogues are good if they keep a long distance from you but its easy to chase one down and knock them out of stealth or get in a good frontline surge if you can see where they are plus many of them break stealth and go impossible to catch and try duelist flurry then i just back off so they miss and wait for it to run out and then kill them.
[SIGPIC][/SIGPIC]
They are also not the strongest build in pvp at the moment. I imagine the person who started this post is a glass cannon build cw
And anybody saying about other viable builds... have you even played a TR, most likely not since anything other than perma vs a top end gwf will have you dead in less than 10seconds.
"Are you tired or chasing ghosts that you can't hit ?"
Why would you chase a ghost, you should be standing on the cap..... puglife
Yeah...sure they would. I ran stabby stabby executioner since beta, but got so tired of not being able to do anything (I don't have perfects and rank 10's with 3 legendary artifacts), so I eventually moved to a perma type build just to compete in PVP.
- JailBreak (in development)
Thank you.
TR's play perma/semi perma because there is no other viable choice. You looked at Shocking-Slap-on-the-Wrist lately? You looked at any TR powers lately? Encounters are used to support stealth, Dalies are situational at best, we have one decent At-Will that is reliable when landed and many of TR powers suffer from inferior animation ( sic 'Dazzling-bore-your-oppent-to-death' because they can certainly out manouver this Daily; even in dungeons it is a hi-risk strategy - assuming you can pull it off). Balance would be nice. Name a reliable Daily for 1v1 damage. Yes Lurkers can be useful but even that is highly situational - don't expect to see much of your surroundings for example. Even Bloodbath was nerfed in the last patch. No-one is particularly fond of TRs but least you are balanced enough to consider the TR pariah class.
Why do CW's get four encounter slots anyway? TR's only get three and two of those you need need to maintain stealth; one left over "damage" lol.
Perma.
i dont like it either but what other word could be used ? infi-stealth ? lol we will just have to put up with it ^^
[SIGPIC][/SIGPIC]
That was somewhat tongue-in-cheek.
But its true, it is permanent stealth so its the right word its just because it gets used a lot is why people find it annoying but im glad it isn't a more annoying word is all.
[SIGPIC][/SIGPIC]
Yes! Exactly what I mean!
Why you take everything so personally dude? :rollseyes: Why do you think everyone one here is in a class war? Where did I say that this same logic doesnt also apply to other classes? I didnt.
My point is that while TRs (and yea GWFs or HRs who pull the same **** about their own OP abilities) always cop out with "oh we need perma to be viable" they use that word viable to really mean dominant. Being able to beat any class 1v1, being able to contest a node vs multiple enemies for an entire match, that is dominating ... NOT being viable. What wizard can do that same thing? What GF? What Cleric!? LOL . Don't tell me TR needs perma in order to be viable. Without perma TR will struggle in PvP no more than CW/GF/DC already struggle. Thats all I am saying.
Now relax and stop making personal enemies on a forum based off of what class people play...
Enforce rainbow parties in PvP ---- 10v10 PvP ----