I've been investing a little further into my gwf and since I've gotten to the point where I feel really confortable tanking whatever most of the dungeons have to offer, I started feeling like, most of the time, Soulforged is a waste of an enchantment slot.
Therefore, I strated looking for other options.
Thunderhead always seemed like a good offensive alternative since it has a chance to deal damage and stun the mobs being tanked. Wich would result in more damage and additional control.
So I went ahead and bought myself a Lesser Thunderhead just to test it out. The tooltip states that the damage is
character level based so I guessed that it would be similar to what a perfect would provide. If it didn't deal the same ammount of damage, at least it would give me and idea on the magnitude of it.
To my astonishment, I found out that it deals a whooping ~150 damage when it procs has you can see on the image log O.O
After seeing this, I can only state that, I would like to see this (and probably most of the remaining armor enchants) looked into and probably buffed. Has they are, they can't really compete has an option against Soulforged.
What do you guys think about this and what can you say about most of the other Armor Enchants?
Comments
Also, I agreed that some enchantments like fireburst, thunderhead and frostburn should be buffed as their effects are so useless and the damage is hardly noticable.
WTB Class Reroll please
I support this totally! It seems to me all the enchants are sorta Tank Unfriendly!
Overpowered 60 CW ~ Thaumaturge 14.5k
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~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Needless to say I dropped it faster than a bad habit.
Amazing!
In PVP, the target's HP's are somewhere between 22K and 40K in PVE the target's HP goes much higher.
400 damage points and a small stun on a 40% chance to proc on recieving a Crit (wich is also chance based) and only once a minute can hardly be considered has "damage" or "usefull" xD
Use Briartwine Perfect Reflect 4% of damage back at attacker.
In a race aganst mutant CWs any dmg is helpfull.
But if y want to catch up belive me y have zero chance eq graded cw can outperform y by 6-700 % dmg.
MY wife 15k"5k power" CW lesser sf lesser p.fire can outperform my 19k "11k power"full pve"dmg based" Destro 6 purple DPS companions + p.enchants in the dps score. I can deal lets say 20-30 k FL on 5 mobs . His cw deal 30-35k shard on more then 5 mobs.
Just because you are bad doesn't mean that every GWF is bad, this class is more about mechanics not just hit the mobs a couple of times like it used to be when we had bug deep gash, if you want to deal tons of dps and outdps a cw you have work hard for it, not an easy task but still possible.
On the other hand, I don't know how someone can even be bad as GWF with how simple it is to play.
The difference in performance come mostly from feat distribution, and here you can be right that a lot of GWF are running suboptimal builds for what they want to do. Although you have to keep in mind a lot of GWF go a more hybrid build, so as to be somewhat more effective in PvP, rather than a full PvE, and the difference in damage potential is huge between them.
Now, back on topic, this isn't the only enchant that's almost useless we have around. They really should do something about rebalancing enchants, nevermind classes.
SF is cool if y make a lot mistakes or y are lagging like hell .
BS is nice for pvp and pve too but not for GF .
Briartwine is cool for all melee both pvp and pve y can deal dmg multiple dmg 20k or more /sec if y are surrounded by many adds .
I believe you have missed the point of the thread.
I have absolutely no problem with my dps, didn't come here asking for help with it, and honestly I couldn't care less if someone or some class deals more damage than me on a dungeon run for as long as I feel like I'm able to do my job.
I created this thread because as you can see in my original post the Thunderhead (and some of the other armor enchantments) is severely underperforming.
I want to be able to have options, Soulforged is a defensive option wich I belive I don't need most of the time.
Thunderhead would provide an hybrid option since it would provide damage and control, and it would complement my personal build (a balance between offense and defense) better than a purely offensive option like Briartwine.
However, as it is, it remains completely obsolete.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
There is basicly only 1 option in everything. Nearly only 1 good weapon enchant, only 1 best armor enchant.....
Only one best armor set or less worse......only 1 PVP game type....Always the same fight type....adds..boss..adds...boss...
I'm glad that the game is young...for now they can use it as an argument that they had no time to implement everything.
I hope we get a better armor enchant customisation and diversity.
So, after reading that someone was speculating that with Mod 4 and tiamat, they will begin to diversify resistance (like most d&d ) so you will have fire resist, Frost resist, ect....one of the things thak makes tiamat so formidable is getting strong resistance to all 5 heads is almost impossible, so if she cannot burn you, she shocks you, or freezes you, or corrodes you ect...
So say after mod 4 an enchant like thunderhead provides a level of electric immunity/resist (like a base resistance and the 60 second trigger provides 6 second of immunity) and they will suddenly be very viable. The same is true if they move to critters having various type based resist, your flame enchant goes a long way vs frost creature (well, often with resistance comes vulnerability... all of this seems missing from this implementation of D&D)...
on the on hand, I would like to see something like this, but on the other hand the added complexity hurts my brain (thinks back to nwn series or DDO)
People spend how much in real money or in AD to get these things ranked up and only a few of them armor and weapon wise are really worth going past lesser (in fact i'd say just buy a lesser than even upgrade them). I'm starting to think these enchants really are for cosmetics than functionality (super expensive for that concept) with the exception of the few notable SF and Vorpal enchants.
Most people I think are better off spending on upgrading regular enchants getting them up to 10 than ranking up armor/weapon ones.
More proprietary BS that ruins this game. I haven't gotten a change to test lesser/greater/perfect, but with normals at least, I've noticed it isn't mentioned on the official websites, forums, or any wikis.
The problem they made was not making thunderhead a proprietary tooltip like many of the boons and items. That way they could tell us 2% is intended and we wouldn't even know their system was broken.
proprietary means of or relating to ownership.
if a tooltip provides a general description such as "a chance at..." something, i'm sure they have their reasons for providing limited information. if a tooltip is wrong, then all you can do is report it as a bug. whether the thunderhead enchantment is intended to be 10% or 2% remains to be confirmed by the devs. if it hasn't been addressed, it's not necessarily a proprietary issue. it may just be that they haven't gotten around to correcting it.
all companies have proprietary materials that are protected by law. internal proprietary content includes trade secrets, software code, patents, SOPs, recipes, etc. this information is protected because the normative usage of products or services provided by these companies do not require the knowledge of it and the release of this information could cause these companies irreparable damage (and not in the way you are thinking).
but in the realm of gaming, trying to figure out those things that you're not being told up front is called theory crafting. theory crafters come to terms with the fact that propriety exists to protect the property of the gaming company and they work around it as best as they can.
Briartwine = 20K or more /Sec?, what?... I used lesser (2% vs the perfect which reflect 4%) and I felt that it was trash, it didn't reflect the raw damage that was going to you, it was the damage dealt to you, so if someone attack you by 2000, but let's guess that with Damage Resistance and Deflect you receive 500, then the 2% (or 4%) was calculated from the 500, not the 2000, so you would be reflecting 20, yea, 20!!! (with P.Briarwtine), if you get a hit of 10.000 HP you would be reflecting 400!!!.
Briartwine should reflect 5% of the raw damage (at least), also, in my opinion all armor enchant should be reworked a lot to be usefull.