So what does Recovery do for companions. No matter how much they have, it does not decrease the cooldown of thier attacks. I know thier attacks are low cooldown so that maybe a contributor. Even with a companion that has a 9 or 10 second cooldown ability doesnt seem affected.
Companions do not have daily powers to even use.
Recharge speed doesnt seem to affect anything they do.
So that makes the entire stat of Recovery useless. Which I would be fine with.
But why is there a dedicated Runestone that gives Recovery when the entire stat has no benefit to the companion whatsoever?
Both benefits of recovery do not seem to affect a companion at all. And the deflection it gives for defensive slot is the only thing making the runestone worth anything at all. This basically makes this single type of runestone 1/3 as effective as any other runestone in the game. And thats only counting companions that even have defensive slots. Any that have all offensive slots wont get anything out of it at all.
Anyone have any documentation of Recovery actually doing something for a companion?
If not, I am really surprised these have been going for as long as they have.
Post edited by reagenlionel1 on
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
Augment companions (like cat, stone, chicken), transfer those numbers to the character.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2014
Check with the white cleric companion - her heal has a cooldown of 30 seconds, so a reduction of that should be easier to track.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
Check with the white cleric companion - her heal has a cooldown of 30 seconds, so a reduction of that should be easier to track.
You know I've tried that. and it doesnt do absolutely jack. Not at all. not one bit.
Reduction is zero. After giving her almost 300 recover on nothing but equipment for the icon and neck (minus runestones and enchants, since those do not seem to reflect in regular companion stats and the defense slots in runestones mean she'll just get deflect) and it didnt do nothing at all.
I've tested that before, when you put your mouse over the powers of your companion their CD doesn't decrease, doesn't matter if you put 100 recovery or 500, but I don't know, maybe it works but the CD they show are bugged, Idk...
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psychaos999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I've tested that before, when you put your mouse over the powers of your companion their CD doesn't decrease, doesn't matter if you put 100 recovery or 500, but I don't know, maybe it works but the CD they show are bugged, Idk...
Actually almost none of companions power has the right cooldown. It's always much more than stated on the tooltip.
Someone has tested and found that Companion's states strongly soft cap at 500. I had tried giving my Lillend 500 Recovery, and then the cooldown of her Audio Drain reduces about 1 second.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2014
For whatever reason, people stacking recovery on cleric companions report seeing little difference in cooldowns.
People stacking recovery on a dire wolf companion report that it will use its interrupting knockback and prone attacks far more often.
Companion skill tooltips are static graphics, unlike the dynamic ones for player skills, so you can't go off those at all and have to actually parse damage and time their ability uses.
grimslawMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 43
edited June 2014
I believe the cleric per uses healing word. If that's the case its a charges type of spell. Have three charges with a static cool down between refreshes. This type isn't affect by recovery through the game.
Do not bother with recovery. I've tried 800+ recovery on a pheora a long time ago, and it made no difference.
If you like to play with a companion out, keeping it alive is more important. That's the reason only my DC plays with the War Dog (Defender) companion, because it's the only class capable of keeping companions alive throughout fights even in IWD.
Even then, my War Dog is focused on vital stats that are spec to 400-500, only PWR, CRIT, DEF, REGEN, and then HP. REGEN and LS is more or less mutually exclusive on companions, here REGEN is simply the better choice for my War Dog.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
Do not bother with recovery. I've tried 800+ recovery on a pheora a long time ago, and it made no difference.
If you like to play with a companion out, keeping it alive is more important. That's the reason only my DC plays with the War Dog (Defender) companion, because it's the only class capable of keeping companions alive throughout fights even in IWD.
Even then, my War Dog is focused on vital stats that are spec to 400-500, only PWR, CRIT, DEF, REGEN, and then HP. REGEN and LS is more or less mutually exclusive on companions, here REGEN is simply the better choice for my War Dog.
The discussion isnt about bothering with recovery or not. The discussion is about if recovery even has any affect on companions to begin with.
And I've did some tests, and it does seem like recovery has some effect on companions, its not just as obvious. And as someone mentioned above the powers tooltips are static, they do not change unlike player powers.
Moonshea druid with about 250 recovery - Uses his fire balls 3 times then the thunderstorm (cooldown 8 secs)
Moonshea druid with 0 recovery - uses his fire balls 4 times and then the thunderstorm (cooldown 8secs but actually slightly less)
Swashbuckler with 117 recovery - uses slashing attacks 3 times then the charge half a second after
Swash buckler with 0 recovery - uses 4 slashes and then the charge immediately afterwards/or charges and slashes immediately afterwards.
Going to continue to test this on other characters, with different companions.
The discussion isnt about bothering with recovery or not.
I beg to differ, the stats one can put on a companion are very limited. After your testing, you will ultimately have to decide if you would rather stat recovery over something else, ie. getting an extra hit in before the companion falls or getting multiple extra hits with the companion staying alive. Recovery is more suited for leveling with a companion as opposed to playing end game with a companion, if the intention of testing stats on companions is to actually play using one.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
Thats one own decision to do that if they choose. This discussion is not based on that. but basing on what recovery actually does since its effects arent as transparent.
After the results are confirmed through various testing, then someone can assess on thier own if they would want to or not. But thats not what the discussion is about. What you're talking about is what someone will do with the results of testing or not.
I've not once made an intention of mentioning I was going to use recovery on a companion or not. I never planned to in the first place. As mentioned before through all the previous posts, its to see exactly what effects recovery actually has on companions, if at all and to what degree.
Onto the topic of more testing
Also in addition I've tested the Shaman pet's heal doesnt seem to be affected by recovery from what I can tell. Probably for the same reason the Cleric companion doesnt.
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So they do have point.
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You know I've tried that. and it doesnt do absolutely jack. Not at all. not one bit.
Reduction is zero. After giving her almost 300 recover on nothing but equipment for the icon and neck (minus runestones and enchants, since those do not seem to reflect in regular companion stats and the defense slots in runestones mean she'll just get deflect) and it didnt do nothing at all.
Actually almost none of companions power has the right cooldown. It's always much more than stated on the tooltip.
People stacking recovery on a dire wolf companion report that it will use its interrupting knockback and prone attacks far more often.
Companion skill tooltips are static graphics, unlike the dynamic ones for player skills, so you can't go off those at all and have to actually parse damage and time their ability uses.
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If you like to play with a companion out, keeping it alive is more important. That's the reason only my DC plays with the War Dog (Defender) companion, because it's the only class capable of keeping companions alive throughout fights even in IWD.
Even then, my War Dog is focused on vital stats that are spec to 400-500, only PWR, CRIT, DEF, REGEN, and then HP. REGEN and LS is more or less mutually exclusive on companions, here REGEN is simply the better choice for my War Dog.
The discussion isnt about bothering with recovery or not. The discussion is about if recovery even has any affect on companions to begin with.
And I've did some tests, and it does seem like recovery has some effect on companions, its not just as obvious. And as someone mentioned above the powers tooltips are static, they do not change unlike player powers.
Moonshea druid with about 250 recovery - Uses his fire balls 3 times then the thunderstorm (cooldown 8 secs)
Moonshea druid with 0 recovery - uses his fire balls 4 times and then the thunderstorm (cooldown 8secs but actually slightly less)
Swashbuckler with 117 recovery - uses slashing attacks 3 times then the charge half a second after
Swash buckler with 0 recovery - uses 4 slashes and then the charge immediately afterwards/or charges and slashes immediately afterwards.
Going to continue to test this on other characters, with different companions.
After the results are confirmed through various testing, then someone can assess on thier own if they would want to or not. But thats not what the discussion is about. What you're talking about is what someone will do with the results of testing or not.
I've not once made an intention of mentioning I was going to use recovery on a companion or not. I never planned to in the first place. As mentioned before through all the previous posts, its to see exactly what effects recovery actually has on companions, if at all and to what degree.
Onto the topic of more testing
Also in addition I've tested the Shaman pet's heal doesnt seem to be affected by recovery from what I can tell. Probably for the same reason the Cleric companion doesnt.