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Suggestion PvP Map Creation.

truckulatruckula Member Posts: 124 Arc User
edited June 2014 in The Foundry
In other areas of the forums, their is a loud cry of complaints. It is a roar claiming not enough content.
How is this even possible?
I have seen the works that come out of this section of the forums. Seriously, I hope some of you have been offered contract work by PWE.
So the question is why has this section of the forums not solved the other sections problem?
Sadly, because you are unable to fulfill this need. This begging of this content comes from the PvPers. They want new domination maps.

Can you make them?
Would you make them?
Have you made some already?
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Post edited by Unknown User on

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    almondumalmondum Member Posts: 313 Arc User
    edited June 2014
    Post this on General Discusion, few people come to Foundry Forums.

    I hope you can ask a Moderator to keep your pool a general discussion so it doesn't end up at this forums again.

    No offense, but people just don't usually come to this section of forums.
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    reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    Many of us would love to male pvp maps, I think it would make both pvp and the foundry much more enjoyable for me and I bet many others too.
    2e2qwj6.jpg
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    mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited June 2014
    This has been suggested since before launch. Imo it's not going to happen because it would fragment the pvp playerbase among too many maps, making matchmaking even more of a mess than the forum posts about pvp lead me to believe Iit is.
    I wasted five million AD promoting the Foundry.
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    eldartheldarth Member Posts: 4,494 Arc User
    edited June 2014
    The problem is map management and which map is chosen or used.

    Assuming you've got a hundred or so people playing PvP any given hour.

    Now give them a choice of 500 different foundry PvP maps.

    How do you narrow their choices enough that you can even get 5v5 on the same PvP map?
    Pick the "top rated" PvP map, and maybe a couple of random ones?
    So, the first week you've got 500 PvP maps, the week after that you've got 700 PvP maps, a month later you've got 1200 PvP maps.
    Couple of "random" maps a day could take 3-4 years to give them each a "random" slot in order to get rated. And by then you've got another 2000 or so PvP maps.

    Do you want Cryptic to hire dozens of "PvP map evaluators" to examine/test/verify each PvP map?
    Never going to happen...where's the profit?

    A whoooole lot of sticky logistics are presented by Foundry PvP maps.
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    reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    They could make a contest, and add the winner(s) to the regular maps, maybe each month adding 1-3 more maps and disabling the ones from previous months (so we don't end with 234234 maps after a while, even though I'd love that, personally.)
    2e2qwj6.jpg
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    truckulatruckula Member Posts: 124 Arc User
    edited June 2014
    almondum wrote: »
    Post this on General Discusion, few people come to Foundry Forums.

    I chose this section to post in, to keep it to those who actually take the foundries seriously. This topic does not need a ton of trolls in it. However, if the Mods believe it should be in another section, I am sure they will move it.
    This has been suggested since before launch. Imo it's not going to happen because it would fragment the pvp player base among too many maps, making matchmaking even more of a mess than the forum posts about pvp lead me to believe It is.

    As the map selection is a randomized event after a team is selected, the matchmaking does not really apply here. And choosing a map in foundry requires no queing or "matchmaking" as it would not be first X# in to start it.
    eldarth wrote: »
    The problem is map management and which map is chosen or used.

    Of course, that is the point of a discussion.
    eldarth wrote: »
    Now give them a choice of 500 different foundry PvP maps.
    How do you narrow their choices enough that you can even get 5v5 on the same PvP map?

    I am sure the top pvp guilds, would love to have this issue in front of them. Thousands of potential maps to explore, duel, guild duel, practice, teach newbies, and generally beat the tar out of each other without repercussions on the leader board or ELO system?

    But a practical answer is that you can do two things. First, in the PvP section of the foundry, show how many people are qued for a particular map, with the more being qued, the higher it is on the list. Also, reduce the required number of players to start, to six, four or even two.

    eldarth wrote: »
    Do you want Cryptic to hire dozens of "PvP map evaluators" to examine/test/verify each PvP map?

    Why would dozens be needed? Are dozens needed to verify each foundry quest? Even stipulating you need ten players in a map to start it, that does not mean that you need ten testers, one tester with nine dummy accounts activated, could very easily go though and test it, and I am sure there is at least one PvP tester on staff already, and with the huge PvP content in the last Mod, I am sure they have more than one that can and does test PvP content on staff already.
    eldarth wrote: »
    A whoooole lot of sticky logistics are presented by Foundry PvP maps.

    All of which can be overcome if the desire is there.
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    reilz1981reilz1981 Member Posts: 512 Arc User
    edited June 2014
    i think this could work randomized selection but change the chance of a map being selected by the rating so maps that players enjoy would be more frequent and make rating manditory so its an acurate representation
    Actual Join date: Dec 2007
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    valcontar73valcontar73 Member Posts: 337 Arc User
    edited June 2014
    I would love if we can do pvp maps, but...

    There will be encounters available for a PvP map? Yes or Not? If yes, how many?

    A start for this, can be that we were available to change some features of orginal PvP maps. Change sky, change wheather, (we can add thundering, snow, night, day, sounds, music, etc...)

    About adding objects on original maps, for every object you add on the map, another one (identical or similar) must be placed on the opposite side. Devs can add "safe zones" where you can not add objects, (like a stair that leads to respawn points :P) or a bit around the capture points.
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    zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited June 2014
    . . . I voted for (and fixed the typo in) "Just give me the tool set!" even though I'm not as enthusiastic about it as the option comes across as. ;)

    . . . Never-the-less, making the creation of PvP Maps available to the Foundry is something I have been suggesting for some time now. Such would most likely entice me to PvP more or at the very least, entice me to make some PvP maps.
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    crazymikeecrazymikee Member Posts: 694 Arc User
    edited June 2014
    Would be really good to see what kinds of maps people would make
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    mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited June 2014
    There are "pvp" maps people have made, in the hope they will be able to make and use maps for pvp purposes. You cant pvp on them of course, but you can look around.
    I wasted five million AD promoting the Foundry.
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    ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    Great Idea, even if the maps weren't used for whatever reason for Developers to see the ideas would be fantastic.

    Hell make a Foundry PVP que too!
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