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Is it feasible to complete Malabog Castle in PUG?

sternerrsternerr Member Posts: 88 Arc User
edited May 2014 in PvE Discussion
First 2 bosses are trivial, but then turns out half of the party really only wanted 2/2 run, they unwillingly give fulminorax a try, then leave. Also this dungeon is not playtested for wipe situations at all, new players had to start in nowhere, their pathmarker often glitches etc

I don't get what's the role of this dungeon. Am I supposed to gear up from it, or I need T2 set first to complete it?
Why it only requires 9200 GS then?
Post edited by sternerr on

Comments

  • tickdofftickdoff Member Posts: 0 Arc User
    edited May 2014
    Is it possible: yes.

    Is it the usual outcome: probably not.

    The final fight requires more than just "tank and spank" and many people that you will find in a PUG have not yet learned the mechanics of the fight and may be either undergeared or even if they have a decent GS they may not have stacked their stats intelligently (meaning that they may have 2800+ deflect on a CW, or a total of 18k HP on their GWF and I have seen both)

    Have you tried joining the NW_Legit_Community channel? While it is not perfect, you will have a much better chance of finding an experienced group there. Not to mention that the chat in that channel is not spammed with gold sellers and the usual inane comments.
  • sternerrsternerr Member Posts: 88 Arc User
    edited May 2014
    Every question I ask ends up in me directed to legit channel. It's like TES modders to bethesda games. I guess its time for PWE to actually start paying wages to them :)

    Honestly I wish the developers would actually care about game's playability, not players themselves patching up a framework around game to make it tolerable.
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2014
    sternerr wrote: »
    Every question I ask ends up in me directed to legit channel. It's like TES modders to bethesda games. I guess its time for PWE to actually start paying wages to them :)

    Honestly I wish the developers would actually care about game's playability, not players themselves patching up a framework around game to make it tolerable.

    I can tell you honestly that even the legit channel doesn't run MC often; if at all. There was actually a conversation about it last night, with most people admitting that they had a key but had never actually used it.

    It appears that VT is incredibly popular, with MC being run only slightly more often than Dread Vault 0.o
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2014
    sternerr wrote: »
    Am I supposed to gear up from it, or I need T2 set first to complete it?

    I don't think the MC gear is considered optimal for most classes. People mostly just collect the set for looks, or because they collect things.

    A lot of my guildies really like MC and run it often. I kind of dislike it (and don't need anything out of it) and avoid those groups unless they really need me.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited May 2014
    It's perfectly possible. I have done it more often in Legit PUGs than guild groups.

    It's not a hard fight, but it requires certain basic minimums- don't stand in red, don't be miles from the group, get onto portals fast. If people can manage that, you're golden, once they have seen the fight once or twice.

    Don't queue for it. Form a group. That way you get to vet people to see if they can read/write English (or language of choice) and appear to able to respond coherently to you in a reasonable time frame. That's a great start, the rest is fixable, if they aren't terribly geared/specced (that bit comes as a lovely surprise, later).
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited May 2014
    I don't think the MC gear is considered optimal for most classes. People mostly just collect the set for looks, or because they collect things.

    A lot of my guildies really like MC and run it often. I kind of dislike it (and don't need anything out of it) and avoid those groups unless they really need me.


    Are you sure?, for me the Fomorian Main/Off Hand was the reason that a lot of ppl go to MC... In my case I think it's the optimal Main/Off Hand in the game for my Characters (I have HR & GF).
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited May 2014
    I don't think the MC gear is considered optimal for most classes. People mostly just collect the set for looks, or because they collect things.

    A lot of my guildies really like MC and run it often. I kind of dislike it (and don't need anything out of it) and avoid those groups unless they really need me.

    I don't know if you check this forum for responses to your own messages but any chance you or your guild mates that run MC a lot would friend me on @doriangreigh? I am in a guild that generally is only interested in CN runs due to profits and now they don't even let you keep the rings belts or amulets (usually it was anything selling for more than 80 - 100k got split but now its split everything and while I get it, I don't have all max toons I actually need some of that stuff and they are getting to where they just say do more runs and buy it? ugh) and would really like to run MC with my tank for the gear sets from that for him. Just about every other class really needs VT for the gear there although my CW is fine with HV and frankly will be moving to BI gear once I get a full set of it.
  • rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2014
    oicidraz wrote: »
    Are you sure?, for me the Fomorian Main/Off Hand was the reason that a lot of ppl go to MC... In my case I think it's the optimal Main/Off Hand in the game for my Characters (I have HR & GF).

    Fomorian are BiS for DC and CW, equally good as Fallen Dragon for TR and GF and worse than Fallen Dragon for HR and GWF.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    I like the MC boss fight, with Valindra and the Dragon.

    Unfortunately many others do not, or rather... they don't understand how much more staying on Valindra's random jump ins is, rather than the Dragon. For some reason they think the Dragon is the only thing in there...

    So PUGs do not respond fast enough to Valindra generally creating a wipe.

    You can try to explain it to them, and some get it but most dont, add in language barriers and it gets even worse.

    I've only done it once successfully with a PUG. Otherwise I do it with known people, but they tend not to want to do it because you get nothing from it.

    This would probably change if the gear there was comparable to the Dread Ring and Valindra's Tower area... but its just not. So... no one runs it but a few.

    I like it... but I don't know many people that will do it with me.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited May 2014
    oicidraz wrote: »
    Are you sure?, for me the Fomorian Main/Off Hand was the reason that a lot of ppl go to MC... In my case I think it's the optimal Main/Off Hand in the game for my Characters (I have HR & GF).

    The Fomorian weapons and off hand are the best for CW's also (I have yet to find out if black ice weapons will top them).

    However, most people still rarely run MC because it is so unrewarding. Crafting items are rarely dropped and winning the rolls for the ones you need for your specific item is almost a fool's errand (it's faster to farm other dungeons then buy the stuff you need off the AH rather than to try and gather it yourself). Throw in that the dungeon is long, has a relatively high wipe rate (compared to other dungeons), and that the bosses usually drop blue items and not epics and it makes almost no sense to farm it. So most people don't.

    But to the OP, yes it is very possible to finish it with pugs. I've done it several times. However, with undergeared or inexperienced pugs you're likely hosed. You can usually tell before you reach the first boss if the group has a decent chance of finishing the dungeon. If it's a struggle, people are going down, or it takes a while to finish off the mobs in the first area then you probably don't have a good enough group. If you're nuking those groups and breezing through the first area you'll probably be fine. You need a group that can dish out high damage pretty quickly. Otherwise, at the final boss you won't be able to knock out the portals before they spawn additional enemies and people will be dying from Valindra grabbing them. If you have at least three people who can dish out big time damage then the dungeon and final boss aren't really that hard.
    [SIGPIC][/SIGPIC]
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2014
    I don't know if you check this forum for responses to your own messages but any chance you or your guild mates that run MC a lot would friend me on @doriangreigh?

    I'll try to remember to do this.

    (Also, while I wouldn't usually recruit like this, link is in my sig if you feel like a change of pace.)
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sternerrsternerr Member Posts: 88 Arc User
    edited May 2014
    Well yeah, language problems are hilarious here. I had a 15k GS italian dude who was talking broken english during entire dungeon, and then when the group was standing before the final gate he just said "Ciao" and left, prompting leave spiral. And no matter how long I try to explain the strategy, someone will be beating dragon when valindra chokes a partymember to death.

    Guess I'll try to get black ice set and then try talking in some experienced players in PE for a full run.
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