Rumors of a "big foundry push" coming after Module 4.
Time to let the developers know what we'd like to see.
Based on 40 years experience as a software developer, I can be fairly certain how difficult certain programming requests are going to be to develop. So, here's my list of requests that have been gathered since beta that I think a junior programmer could probably tackle.
You can vote for as many as you like.
Summaries (please visit actual page for more detail)
Shifting a portion of normal loot drops to Final Chest
Take a small percentage of "encounter" loot drops and move into final chest
Foundry Doubloons - experience/rewards for non-combat objectives
Could be awarded on Objective Complete and used to calculate non-combat XP for stories with few encounters
Non exploitable author placed Skill Nodes
Allows placement of "possible" skill node locations to be populated randomly during map loading
Component Complete on one-time Sound Effects
Allows Display When/Disappear When to occur when a single-shot/non-looping sound effect finishes
[Note: Could also be used as a Timer workaround saving encounter budget]
Component Complete on one-time Animation Effects
Allows Display When/Disappear When to occur when a non-looping special visual effect finishes
[Note: Could also be used as a Timer workaround saving encounter budget]
Request: Individual actor encounters for each elite/solo
Provide more flexibility by providing individual encounters for all Elite and Solo creatures
Request Behavior: Spawn AT Encounter Complete
Allows placing contacts/effects/dead bodies/etc at the location where an individual mob encounter completes.
Expose "leash" radius in encounter UI
Allow editing existing "leash" distance that a mob will follow before losing aggro, and returning to it's pre-aggro loc.
Comments
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Shifting a portion of normal loot drops to Final Chest
Request: Individual actor encounters for each elite/solo
Encounter Matrix | Advanced Foundry Topics
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'A wayward child' is currently taken down for upgrades
Yeah, ^This. Hands-down.
I am still of the strongest belief that the most significant and important fix for the Foundry as it stands right now is better rewards to help entice more casual players into playing the quests. Bring on the other goodies, sure, but not without updated rewards.
I also voted for author-placed skill nodes, and individual actor encounters.
Some others, like the "component completes on... " if I understood better what kinds of effects they'd be used on, I might give my voice to as well.
For animation effects - perhaps "flareup", "Crystal Explosion", "Summoning Circle", etc.
For sound effects - perhaps "Chime 1 (3/6/9/12)", "Wolf Howl", "(Monster) Taunt", etc.
Used exactly like you can now with Encounter Complete, Interactables, Point Reached, etc.
For a quick example...
Display When Point Reached: Sound Effect-Wolf Howl
Or...
Display When ... : Chime 3
Encounter Matrix | Advanced Foundry Topics
Timer is probably the #1 request that everyone has been requesting and begging for since beta.
I'm pretty sure Devs know about the desire for Timers -- even if it "seems" they just "discovered" that request and "thought it was a good idea" or something similar within the last few months.
So, I tried to get a good sampling of things I thought would take really minimal effort and minimal UI changes and tried to get a little publicity for some other suggestions.
Timers, Randoms, (better rewards) all way, way, way up there already.
...and if Timers aren't part of the "post Module 4" Foundry "development push" then somebody is going to get a flaming paper bag filled with unicorn manure on the company lawn.
Encounter Matrix | Advanced Foundry Topics