Heh what's your name in-game, I'll have to keep an eye out.
Aelar Hawkwind. We were on the same team a couple of days ago then on opposing teams two matches in a row yesterday. One win one loss. BTW one of the few things I like about the leaderboard is the ability to look at past matches and see who you were teamed with and against.
It's too late I'm changing it all around. Rogues are annoying me too much not to hit them with plaguefire/careful attack.
Really I think I'll always be changing things- I run through a few bad pugs and end up thinking if I was specced different it would've gone better.
Yeah I tend to do the same thing. Costs me a fortune in respecs and gear. I'm reasonably happy with the base spec I have now but I might shake up a few things. Really need to settle down as changing specs all the time means I don't get really good at any one playstyle.
thanks for the feedback hamlet and twilight, what do you guys use for feats? i think deep combat is the way to go atm but i wonder what exact feats you guys are using. The only thing i take for granted is the 20% inc healing feat the rest all have their ups and downs.
also for you twilight im running the same encounters only im using boar hide instead of fox shift.
i see alot of HR using fox shift but what does it really do? the archer buff side is useless imo and the dashing side is alright, it grants CC/dmg immune for a little while and does some dmg.
if you put that against boar hide, in archer a decent buff that lasts 5 hits instead of 1 and the active is imo better. a gap closer with a prone.
Can you explain to me why using fox shift is better then a easy to land prone?
I've gone deep Archer - basically all points in the Archer tree apart from the mandatory 5 points in Nature for the healing boost. It's a little less defensively strong than deep Combat but I prefer the feats - many of them affect both ranged and melee which suits my hybrid fighting style. It means I'm not as tanky at close range or against multiple opponents but I'm still pretty hard to kill if I'm paying attention.
Boar's Rush is a great skill but Fox offers more burst and the dodge can be a life saver. I find I get more benefit from that than from Boar's Hide. Fox is also more useful against Rogues. Plus the speed drain/buff on multiple opponents can help you get out of sticky situations. It's really just personal preference though and I recommend trying out both to see which suits you best.
Pleased..? Yes, but it will take some getting used to, particularly the melee side of careful attack. Also felt I didn't need forest ghost, but had nothing to replace it that I thought was useful, it's a pity that ambush wasn't made a daily, its a bit of a waste as an encounter, perhaps I need to get used to it.
I would seriously take a look at Slasher's Mark. It's a gap closer, does decent damage, and basically gives you infinite dodges while you attack the target that you just marked. I swap it in for Disruptive Shot while doing IWD dailies to use against the tougher mobs there.
-10% crit on melee- this works on the best burst fox shift and also careful attack and aimed strike. The only offensive trait in my whole lineup besides the capstone! Pretty crazy for me since I'm used to archery spec but it seems to be working great. One could go for 15% more damage if you're allergic to crits. Probably evens out damage-wise.
Isnt 15% dmg allways is going to be better then 10% crit? even with a P.vorpal.
15% increase
Lets say a normal hit does 100 dmg.
Doing 100 hits will do 11500 dmg total
10% crit
Let say a normal hit does 100 dmg
90 hits for 100 dmg = 9000 dmg
10 hits for 225 dmg = 2250 dmg
total is 11250 dmg
Also the 15% dmg works with your additional crit chance while the 10% doesnt. so overal the 15% dmg will always put out more dmg.
Also you have Retreat technique, ive done some testing on it and having 5 points in it using 1 dash doesnt even grant you 1% ap. Its really garbage, having the extra stamina gain would defenatly be better.
niagh20, that's all well and good for maximizing damage; stacking lethal hunter over bleeding precision. However, if you use Cruel Recovery you're doing almost as much damage and also gaining 1% of your max HP everytime you crit for 12 secs, so in 100 hits 10% of 30k HP is given as temporary HP to mitigate. An HR 1 v 1 similar exp means better chance of surviving longer to get the kill.
I dont think using cruel recovery is worth it tho looking at the sheer fact you NEED lone wolf in pvp and pathfinder's action beats cruel imo
also i dont think the temp hp stacks does it? its not like if you crit 2 times in a row you will get 2% of you max hp, if it does stack then it would be worth using it 100%
Mmmm, I typically don't care much about regen. My experience is that you either get taken down in a couple of sec due to spike damage (and regen doesn't help) or you don't and then Lifesteal brings you back in shape much faster. But I play PVP without any tenacity, so I may be wrong in general.
Perhaps with Grand Warden set ? GL & HF in your many deaths.
I more or less have 10% lifesteal (9.9% actually) but so far I didn't invest too much time in PvP (and in PvE Lifesteal is much better that Regen as there I can easily pull 30k damage every other second). Domination PvP is horribly boring to me, but the new open-PvP of Icewind Dale is much more to my taste so I'm starting to dabble there. I'm working on a black ice set for PvP. Would you recommend the Corrupted or Purified version?
In PVP LS is better than Regen till your target can be hit. When you play vs TR your Regen become better. When you play vs end geared GWF than can kill you with one prone chain (98% without tenacity) your LS/Regen become useless, when you play vs GF which one will block most of your attacks your LS become useless, when you play vs other HR which one is on max defensive build your LS is useless because you can't do on him so much dmg as you want. So when you play agains CW you have maybe (!!!) chance if you success to catch him first and to down him fast and this is not sure at all and in this situation your Regen/LS doesn't matter. In the end you will be viable against DC but not enough long because he will get support which one will save him.
So yeah LS is needed it is good but Regen is better. The most important here is that you use Pathfinder path which one is based on stealth and during stealth you will regen but if you hit you will go out of stealth.
In the end you must change your thinking about your play style. About that that you prefer IWD PVP I can share one 'little' thing, you can buy new heal potion from vendors there which one is best for pvp and pve at moment but you can use it only in IWD of course. And again we talk for pvp against player that know how to play. VS other we know that we can play with green items and to kill them ...
thanks for the feedback hamlet and twilight, what do you guys use for feats? i think deep combat is the way to go atm but i wonder what exact feats you guys are using. The only thing i take for granted is the 20% inc healing feat the rest all have their ups and downs.
also for you twilight im running the same encounters only im using boar hide instead of fox shift.
i see alot of HR using fox shift but what does it really do? the archer buff side is useless imo and the dashing side is alright, it grants CC/dmg immune for a little while and does some dmg.
if you put that against boar hide, in archer a decent buff that lasts 5 hits instead of 1 and the active is imo better. a gap closer with a prone.
Can you explain to me why using fox shift is better then a easy to land prone?
Because you miss to understand why you need it.
So FC have one very big point and you must understand what the skill do it skip dmg but it do not skip effect. So this mean the follow if you use it in right time like moment before to cast Aimed Shot if someone hit you with just dmg skill (that is not prone as example) your Aimed shot will be not interrupted and you will cast it. And this is for your party too.
From other side FS do one of best dmg skills that HR have.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited May 2014
What is it about the Path Finder Paragon that makes HR's so bloody tanky and nigh impossible to kill? Two nights ago I came up against a HR with the name of Woadloc, who was specced into PF and we just couldn't kill him no matter how many of us focused him. Actually almost every one of the HR's running PF are hella tough at the moment. I can kite with great success as SW combat spec but I cannot resist the amount of damage that PF seems to offer.
I don't do dungeons too often but was wondering how PF performs in pve and epic dungeons specifically, which is the only reason I am holding off on respeccing.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Isnt 15% dmg allways is going to be better then 10% crit? even with a P.vorpal.
15% increase
Lets say a normal hit does 100 dmg.
Doing 100 hits will do 11500 dmg total
10% crit
Let say a normal hit does 100 dmg
90 hits for 100 dmg = 9000 dmg
10 hits for 225 dmg = 2250 dmg
total is 11250 dmg
Also the 15% dmg works with your additional crit chance while the 10% doesnt. so overal the 15% dmg will always put out more dmg.
Also you have Retreat technique, ive done some testing on it and having 5 points in it using 1 dash doesnt even grant you 1% ap. Its really garbage, having the extra stamina gain would defenatly be better.
That kind of calculation only works for PVE. In PVP, you're never going to get 100 hits on somebody. You might get 10. And they're infrequent and people can dodge so you want them to be as hard as possible when you get the chance. Plus dot abilities like careful attack- every hit crits if the first one does, and no hit will crit if it doesn't.
There seems to be an anti-crit movement on the boards though so like I said, you could swap it out if you wanted.
However in PVP I have contended and will always contend that crit is important.
As far as retreat technique, it does grant you 1% on each dodge as far as I can tell even though it only says "1 action point". And it works for fox shift. I don't take the 10% extra AP gain, so even though AP is easy to come by, it's a nice boost and like I said, I never run out. I've respecced a lot and i notice a drop in AP when I don't have it, so that's all I can say.
I suppose a potential extra dodge could come in handy if you're melee oriented in a 1v1, so the other feat for stamina regen is viable.
Here's what I've settled into with my PF build. This is all PVP focused input.
For my passives I'm using Lone wolf and Aspect of the Serpent. I haven't seen anyone say they were using Serpent and I'm wondering why. Pathfinders Action is a good option, but I don't really need anymore mobility or deflect. Serpent can yield a nice damage boost when you get used to managing the stacks. It's really not hard at all to get your stacks built up when get used to a rotation pattern. I find I'm always using melee abilities in sets of 3 or 4 and then switching to ranged and using 3 or 4 without even thinking about the Serpent stacks. If you actually practice building the stacks to 5 it becomes second nature pretty quick.
My feats are pretty much the old standard Archery build with 5 in nature healing bonus and 5 in Quarry. Quarry seems to stack the 5% damage bonus from Careful attack and an additional 5% from hunters teamwork. I haven't verified this 100%, but from testing on the dummies it seems to double stack. I will need to test this more to be sure.
Encounters are ME/MR, FS/FC, and TW,TS. I switch TW for Constricting during matches if I'm dealing with 2 CWs or HRs. I can't pvp without marauders. The mobility is too good and it's a wonderful tool for creating confusion on your position and closing gaps. With the 8 sec mount delay ME/MR is even more important to me now. FS has been nerfed, but also buffed in that you are now truly immune to targeting and cc while the animation is active. Having an ability that makes you immune for 2 sec and does ok damage is worth it. Boar's charge would be nice if I didn't get frozen in time after using it, but as was stated earlier having boars and FS doesn't work that well when you have two encounters that are buffs. The Oak skin buff is great for survival, but I'm not running super tank spec here. I'm killing and moving. TW is sooo good when used with careful attack and TS hits for good damage now.
At Wills are Aimed shot/strike and Careful attack/hunters teamwork. The key to making CA being sooo effective is Greater Plaguefire. CA+TW+Aimed strike+Plague fire is very deadly. This combo against GWFs and TRs is the most effective method I have found in dealing with these classes.
Dailies: Forest Ghost and Slashers mark.
Slashers mark has crit for 15k for me. It's also a wonderful gap closer and the added stamina regen while mark is active with Plaguefire is awesome. I can hit someone with this in a group on a node and stay almost immune to damage with shifting endlessly. Don't be afraid of that 100% AP use, with this build your AP fills quickly. I have been killed and while waiting for rez my AP continues to fill from careful attack ticks.
Gear wise I'm running with 2 pc corrupted Black Ice buffed to T3 level and 2pc Profound combat. I have full prof sets of Archer and combat and out of those two I would say combat wins with this build. The Black Ice gear has some nice stats though and I'm finding it to work very well. I'm thinking of trying the purified BI boots to stack more regen, but so far I'm not having any trouble staying alive even when under 3 or 4 opposing me. I'm using rings of greater repulsion and swap my belts and neck right now. I haven't settled on optimal neck and belt atm. My survival is heavily linked to mobility + defensive stats.
I'm loving this build. It is very versatile for almost any situation you face in domination.
Here's what I've settled into with my PF build. This is all PVP focused input.
For my passives I'm using Lone wolf and Aspect of the Serpent. I haven't seen anyone say they were using Serpent and I'm wondering why. Pathfinders Action is a good option, but I don't really need anymore mobility or deflect. Serpent can yield a nice damage boost when you get used to managing the stacks. It's really not hard at all to get your stacks built up when get used to a rotation pattern. I find I'm always using melee abilities in sets of 3 or 4 and then switching to ranged and using 3 or 4 without even thinking about the Serpent stacks. If you actually practice building the stacks to 5 it becomes second nature pretty quick.
My feats are pretty much the old standard Archery build with 5 in nature healing bonus and 5 in Quarry. Quarry seems to stack the 5% damage bonus from Careful attack and an additional 5% from hunters teamwork. I haven't verified this 100%, but from testing on the dummies it seems to double stack. I will need to test this more to be sure.
Encounters are ME/MR, FS/FC, and TW,TS. I switch TW for Constricting during matches if I'm dealing with 2 CWs or HRs. I can't pvp without marauders. The mobility is too good and it's a wonderful tool for creating confusion on your position and closing gaps. With the 8 sec mount delay ME/MR is even more important to me now. FS has been nerfed, but also buffed in that you are now truly immune to targeting and cc while the animation is active. Having an ability that makes you immune for 2 sec and does ok damage is worth it. Boar's charge would be nice if I didn't get frozen in time after using it, but as was stated earlier having boars and FS doesn't work that well when you have two encounters that are buffs. The Oak skin buff is great for survival, but I'm not running super tank spec here. I'm killing and moving. TW is sooo good when used with careful attack and TS hits for good damage now.
At Wills are Aimed shot/strike and Careful attack/hunters teamwork. The key to making CA being sooo effective is Greater Plaguefire. CA+TW+Aimed strike+Plague fire is very deadly. This combo against GWFs and TRs is the most effective method I have found in dealing with these classes.
Dailies: Forest Ghost and Slashers mark.
Slashers mark has crit for 15k for me. It's also a wonderful gap closer and the added stamina regen while mark is active with Plaguefire is awesome. I can hit someone with this in a group on a node and stay almost immune to damage with shifting endlessly. Don't be afraid of that 100% AP use, with this build your AP fills quickly. I have been killed and while waiting for rez my AP continues to fill from careful attack ticks.
Gear wise I'm running with 2 pc corrupted Black Ice buffed to T3 level and 2pc Profound combat. I have full prof sets of Archer and combat and out of those two I would say combat wins with this build. The Black Ice gear has some nice stats though and I'm finding it to work very well. I'm thinking of trying the purified BI boots to stack more regen, but so far I'm not having any trouble staying alive even when under 3 or 4 opposing me. I'm using rings of greater repulsion and swap my belts and neck right now. I haven't settled on optimal neck and belt atm. My survival is heavily linked to mobility + defensive stats.
I'm loving this build. It is very versatile for almost any situation you face in domination.
Some good info in there. I run Quarry as well and although I haven't quantified it I do feel like it adds a lot of extra damage. It's one of the reasons I'm reluctant to move to the Combat based tank build. I don't run Serpent as when I last did so I didn't really feel the benefit of the buff. Might be time to revisit, although Pathfinders Action is pretty solid if you use DS a lot.
I use Slashers Mark in IWD PvE instead of Disruptive Shot. In PvP I've been reluctant to give up the instant CC and reasonable damage from DS, especially as it's usable in either stance. I may have to give it a try.
I've kept CA and dropped MR for similar reasons - I can't bring myself to lose the best CC ability in the game IMO. Although there are some matches where I get little use from it (teams of GWFs/GFs/DCs) I find it super usefull against CWs, HRs, and TRs. I do miss the mobility from MR though. Maybe I'll change things up and see how it flies.
The most important here is that you use Pathfinder path which one is based on stealth and during stealth you will regen but if you hit you will go out of stealth.
So, basically I should stop posting about builds because I change mine every other day.
I'm not happy with combat spec despite it being FOTM. I just can't pull off the survivalist HR. So it's back to maximum cooldown spec for me (which means no healing trait from nature!).
Okay swapped out belt and neck, more deflect and defence, and now I'm severely unkillable, and able to facetank pretty much anyone. Using MR, boars prone, aimed strike and thornstrike combos backed with lantern and careful attack, on top of a thornward, and everyone is dying.
Very happy.
And my regen ticks are a spectacular 1.5k plus in between combat.
I dont think using cruel recovery is worth it tho looking at the sheer fact you NEED lone wolf in pvp and pathfinder's action beats cruel imo
also i dont think the temp hp stacks does it? its not like if you crit 2 times in a row you will get 2% of you max hp, if it does stack then it would be worth using it 100%
I experimented with Cruel Recovery last night and can confirm that the temporary HP do NOT stack. Additional crits just refresh them. So you basically have a 1% of max HP buffer up - sort of an additional layer of Barkshield I guess. Not useless if you crit often but not spectacular either.
So, basically I should stop posting about builds because I change mine every other day.
I'm not happy with combat spec despite it being FOTM. I just can't pull off the survivalist HR. So it's back to maximum cooldown spec for me (which means no healing trait from nature!).
I'm the same. Trying to stick with my current spec for a while despite the temptation to swap things around again.
I had the same feeling about the pure Combat build. Just doesn't feel right for my style of game play, regardless of how OP/FOTM it might be. I keep coming back to deep Archer plus healing from Nature.
Okay swapped out belt and neck, more deflect and defence, and now I'm severely unkillable, and able to facetank pretty much anyone. Using MR, boars prone, aimed strike and thornstrike combos backed with lantern and careful attack, on top of a thornward, and everyone is dying.
Very happy.
And my regen ticks are a spectacular 1.5k plus in between combat.
What dailies are you running? I played around with Slasher's Mark last night in place of Disruptive Shot and I have to say that I like it.
Okay swapped out belt and neck, more deflect and defence, and now I'm severely unkillable, and able to facetank pretty much anyone. Using MR, boars prone, aimed strike and thornstrike combos backed with lantern and careful attack, on top of a thornward, and everyone is dying.
Very happy.
And my regen ticks are a spectacular 1.5k plus in between combat.
lol you can see a little <font color="orange">HAMSTER</font> pop out of a gwf when you put him on his bum in the middle of a thornward and then aimed strike him. Like "wth you shouldnt be able to do that Im a gwf".
1. VS TR Regen is better than LS that's I mean.
2. Ambush ?
3. OK agree here.
4. You ask and I answer you and you do not like my answer ? Huh... The skill do this do you use it or not is your choice...
So, basically I should stop posting about builds because I change mine every other day.
I'm not happy with combat spec despite it being FOTM. I just can't pull off the survivalist HR. So it's back to maximum cooldown spec for me (which means no healing trait from nature!).
Yeah I drop dmg spec because same reason - there is not dps spec... it is sad but I can't find it and I as read no one can...
What dailies are you running? I played around with Slasher's Mark last night in place of Disruptive Shot and I have to say that I like it.
Still running disruptive and forest ghost in pvp, seismic and forest pve, but to be honest I very seldom use FG, cos I never have the AP, too much running around killing things. The daze stops gwfs coming imediately back at me after they get up.
And yes, it is fun proning the prone kings, I chased one gwf all round the map this morning, he was running like a headless chicken, and finally killed him just before the "your team wins" message. Guy was bleeding so much he was leaving a trail. Happy daze.
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited May 2014
I have held out on respeccing to PF so far and I think I'm going to be sticking with my Combat SW spec even if I don't use any of the powers. I play mostly pvp with combat but would like to do some heroic dungeons every now and then and I don't want to be even more useless as PF. I'm battling to deal with PF HRs but overall I am happy with the performance. One question though, I went with the standard Combat feats, but I want to pick up Nature's Blessing - what do you recommend I should axe? I'm leaning towards the Shift Action Point gain.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Still running disruptive and forest ghost in pvp, seismic and forest pve, but to be honest I very seldom use FG, cos I never have the AP, too much running around killing things. The daze stops gwfs coming imediately back at me after they get up.
I've been hanging on to FG for use with Aimed Shot, but truth be told I'm using that combo less and less. I do enough damage with the TW+CA+Aimed Strike+FS combo.
I've been hanging on to FG for aimed shot also, but finding I hardly ever use it too. I've been contemplating Forest meditation for those times when you need some health after a node standoff. It was buffed to allow cc immunity at rank 3. You could sit down in the middle of a contested node and just god heal. I may have to try this. My go to daily will remain Slashers mark. I thought about using disruptive instead of ghost, but man when I've got disruptive shot on my bar I tend to spam it wihtout thinking about it. That would mean I would never have the ap for Slashers. Lots to contemplate.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited May 2014
Everyone mentions FG in combination with Aimed Shot but surely the surprise factor of the stealth effect is worth its weight in gold alone. How many times haven't I caught an opponent unawares by sneaking up on them and dropping a Thorn Ward and opening up on them. Priceless if you ask me.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Everyone mentions FG in combination with Aimed Shot but surely the surprise factor of the stealth effect is worth its weight in gold alone. How many times haven't I caught an opponent unawares by sneaking up on them and dropping a Thorn Ward and opening up on them. Priceless if you ask me,
Fair point, and I do use it for that occasionally. The problem is the limited duration of the stealth and the generally good sight lines around nodes. You typically have to have a player who's distracted or inattentive, in which case you could probably sneak up on him without stealth.
Everyone mentions FG in combination with Aimed Shot but surely the surprise factor of the stealth effect is worth its weight in gold alone. How many times haven't I caught an opponent unawares by sneaking up on them and dropping a Thorn Ward and opening up on them. Priceless if you ask me.
Are you joke ? To sneak someone and to drop on him this Cryptic mistake named Thorn Ward ? Priceless ? O.o
No this must be joke ! No way to be anything other !
Yeah forest ghost is pretty versatile. Saved me today on the bridge in Hotenow when I was low and a rogue came around the corner. I just can't get into Slasher's Mark. Having to wait until 100% makes me not use disrupting shot as much as I would and it has a cast time and you're cc'able during the animation.
Full cooldown spec is working great- back up to page 8 after dropping lots of pages when I was combat spec and generally don't lose in a pug unless it's really bad.
I probably won't be able to ever beat a survivalist HR 1v1, but those situations don't come up that often and I can beat everyone else, and I think the extra dps/CC I get out of full cooldown reduction helps the team more.
In any case, it just works better for me and I think HR is versatile enough to have multiple viable builds.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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boardaccountMember, Neverwinter Beta UsersPosts: 1Arc User
Here's what I've settled into with my PF build. This is all PVP focused input.
Gear wise I'm running with 2 pc corrupted Black Ice buffed to T3 level and 2pc Profound combat. I have full prof sets of Archer and combat and out of those two I would say combat wins with this build. The Black Ice gear has some nice stats though and I'm finding it to work very well. I'm thinking of trying the purified BI boots to stack more regen, but so far I'm not having any trouble staying alive even when under 3 or 4 opposing me. I'm using rings of greater repulsion and swap my belts and neck right now. I haven't settled on optimal neck and belt atm. My survival is heavily linked to mobility + defensive stats.
I'm loving this build. It is very versatile for almost any situation you face in domination.
I follow this thread since it was created, play PF since Mod3 launch and can't decide if any BI gear (corrupted, purified) will be superior to profound and it's awesome 4/4 bonus for PvP. Maybe I really need to create a spreadsheet with the exact stats of all 3 sets; T3 was +40 pts on every stat compared to T2 BI version, right?
I follow this thread since it was created, play PF since Mod3 launch and can't decide if any BI gear (corrupted, purified) will be superior to profound and it's awesome 4/4 bonus for PvP. Maybe I really need to create a spreadsheet with the exact stats of all 3 sets; T3 was +40 pts on every stat compared to T2 BI version, right?
It is not superior at all. It is + 40 pts on the main stats and + 34 or 35 on a secondary stat and + 14 tenacity from the T2 BI. I'm using the corrupted head and boots. They gave me a bit of a damage boost over the profound combatants and they still have good defensive stats. The defense of combatants is better and the 4 pc bonus for the run speed is awesome (healing off deflect is cool too). I play very mobile with ME/MR and Slasher's mark so the run speed loss for me is ok. I like the BI gear for doing dailies in Icewind because of the BI damage resist. I would say for domination PVP the profound gear might be better, but I'm having fun with the BI gear.
Comments
Yeah I tend to do the same thing. Costs me a fortune in respecs and gear. I'm reasonably happy with the base spec I have now but I might shake up a few things. Really need to settle down as changing specs all the time means I don't get really good at any one playstyle.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Boar's Rush is a great skill but Fox offers more burst and the dodge can be a life saver. I find I get more benefit from that than from Boar's Hide. Fox is also more useful against Rogues. Plus the speed drain/buff on multiple opponents can help you get out of sticky situations. It's really just personal preference though and I recommend trying out both to see which suits you best.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Isnt 15% dmg allways is going to be better then 10% crit? even with a P.vorpal.
15% increase
Lets say a normal hit does 100 dmg.
Doing 100 hits will do 11500 dmg total
10% crit
Let say a normal hit does 100 dmg
90 hits for 100 dmg = 9000 dmg
10 hits for 225 dmg = 2250 dmg
total is 11250 dmg
Also the 15% dmg works with your additional crit chance while the 10% doesnt. so overal the 15% dmg will always put out more dmg.
Also you have Retreat technique, ive done some testing on it and having 5 points in it using 1 dash doesnt even grant you 1% ap. Its really garbage, having the extra stamina gain would defenatly be better.
also i dont think the temp hp stacks does it? its not like if you crit 2 times in a row you will get 2% of you max hp, if it does stack then it would be worth using it 100%
Perhaps with Grand Warden set ? GL & HF in your many deaths.
In PVP LS is better than Regen till your target can be hit. When you play vs TR your Regen become better. When you play vs end geared GWF than can kill you with one prone chain (98% without tenacity) your LS/Regen become useless, when you play vs GF which one will block most of your attacks your LS become useless, when you play vs other HR which one is on max defensive build your LS is useless because you can't do on him so much dmg as you want. So when you play agains CW you have maybe (!!!) chance if you success to catch him first and to down him fast and this is not sure at all and in this situation your Regen/LS doesn't matter. In the end you will be viable against DC but not enough long because he will get support which one will save him.
So yeah LS is needed it is good but Regen is better. The most important here is that you use Pathfinder path which one is based on stealth and during stealth you will regen but if you hit you will go out of stealth.
In the end you must change your thinking about your play style. About that that you prefer IWD PVP I can share one 'little' thing, you can buy new heal potion from vendors there which one is best for pvp and pve at moment but you can use it only in IWD of course. And again we talk for pvp against player that know how to play. VS other we know that we can play with green items and to kill them ...
No because this is 15% on one skill only and you can use it 1-2 times in your rotation. Till 10% crit severity is for all skills.
Because you miss to understand why you need it.
So FC have one very big point and you must understand what the skill do it skip dmg but it do not skip effect. So this mean the follow if you use it in right time like moment before to cast Aimed Shot if someone hit you with just dmg skill (that is not prone as example) your Aimed shot will be not interrupted and you will cast it. And this is for your party too.
From other side FS do one of best dmg skills that HR have.
I don't do dungeons too often but was wondering how PF performs in pve and epic dungeons specifically, which is the only reason I am holding off on respeccing.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
That kind of calculation only works for PVE. In PVP, you're never going to get 100 hits on somebody. You might get 10. And they're infrequent and people can dodge so you want them to be as hard as possible when you get the chance. Plus dot abilities like careful attack- every hit crits if the first one does, and no hit will crit if it doesn't.
There seems to be an anti-crit movement on the boards though so like I said, you could swap it out if you wanted.
However in PVP I have contended and will always contend that crit is important.
As far as retreat technique, it does grant you 1% on each dodge as far as I can tell even though it only says "1 action point". And it works for fox shift. I don't take the 10% extra AP gain, so even though AP is easy to come by, it's a nice boost and like I said, I never run out. I've respecced a lot and i notice a drop in AP when I don't have it, so that's all I can say.
I suppose a potential extra dodge could come in handy if you're melee oriented in a 1v1, so the other feat for stamina regen is viable.
For my passives I'm using Lone wolf and Aspect of the Serpent. I haven't seen anyone say they were using Serpent and I'm wondering why. Pathfinders Action is a good option, but I don't really need anymore mobility or deflect. Serpent can yield a nice damage boost when you get used to managing the stacks. It's really not hard at all to get your stacks built up when get used to a rotation pattern. I find I'm always using melee abilities in sets of 3 or 4 and then switching to ranged and using 3 or 4 without even thinking about the Serpent stacks. If you actually practice building the stacks to 5 it becomes second nature pretty quick.
My feats are pretty much the old standard Archery build with 5 in nature healing bonus and 5 in Quarry. Quarry seems to stack the 5% damage bonus from Careful attack and an additional 5% from hunters teamwork. I haven't verified this 100%, but from testing on the dummies it seems to double stack. I will need to test this more to be sure.
Encounters are ME/MR, FS/FC, and TW,TS. I switch TW for Constricting during matches if I'm dealing with 2 CWs or HRs. I can't pvp without marauders. The mobility is too good and it's a wonderful tool for creating confusion on your position and closing gaps. With the 8 sec mount delay ME/MR is even more important to me now. FS has been nerfed, but also buffed in that you are now truly immune to targeting and cc while the animation is active. Having an ability that makes you immune for 2 sec and does ok damage is worth it. Boar's charge would be nice if I didn't get frozen in time after using it, but as was stated earlier having boars and FS doesn't work that well when you have two encounters that are buffs. The Oak skin buff is great for survival, but I'm not running super tank spec here. I'm killing and moving. TW is sooo good when used with careful attack and TS hits for good damage now.
At Wills are Aimed shot/strike and Careful attack/hunters teamwork. The key to making CA being sooo effective is Greater Plaguefire. CA+TW+Aimed strike+Plague fire is very deadly. This combo against GWFs and TRs is the most effective method I have found in dealing with these classes.
Dailies: Forest Ghost and Slashers mark.
Slashers mark has crit for 15k for me. It's also a wonderful gap closer and the added stamina regen while mark is active with Plaguefire is awesome. I can hit someone with this in a group on a node and stay almost immune to damage with shifting endlessly. Don't be afraid of that 100% AP use, with this build your AP fills quickly. I have been killed and while waiting for rez my AP continues to fill from careful attack ticks.
Gear wise I'm running with 2 pc corrupted Black Ice buffed to T3 level and 2pc Profound combat. I have full prof sets of Archer and combat and out of those two I would say combat wins with this build. The Black Ice gear has some nice stats though and I'm finding it to work very well. I'm thinking of trying the purified BI boots to stack more regen, but so far I'm not having any trouble staying alive even when under 3 or 4 opposing me. I'm using rings of greater repulsion and swap my belts and neck right now. I haven't settled on optimal neck and belt atm. My survival is heavily linked to mobility + defensive stats.
I'm loving this build. It is very versatile for almost any situation you face in domination.
I use Slashers Mark in IWD PvE instead of Disruptive Shot. In PvP I've been reluctant to give up the instant CC and reasonable damage from DS, especially as it's usable in either stance. I may have to give it a try.
I've kept CA and dropped MR for similar reasons - I can't bring myself to lose the best CC ability in the game IMO. Although there are some matches where I get little use from it (teams of GWFs/GFs/DCs) I find it super usefull against CWs, HRs, and TRs. I do miss the mobility from MR though. Maybe I'll change things up and see how it flies.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
What?
Wait what?
We are talking about combat feats, it gives 15% increase on ALL hits and its 10% crit chance, not severity
Im pretty sure you are the one who "miss to understand"
Carry on killing us all with your green gears and epic skills
I'm not happy with combat spec despite it being FOTM. I just can't pull off the survivalist HR. So it's back to maximum cooldown spec for me (which means no healing trait from nature!).
Very happy.
And my regen ticks are a spectacular 1.5k plus in between combat.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I had the same feeling about the pure Combat build. Just doesn't feel right for my style of game play, regardless of how OP/FOTM it might be. I keep coming back to deep Archer plus healing from Nature.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
lol you can see a little <font color="orange">HAMSTER</font> pop out of a gwf when you put him on his bum in the middle of a thornward and then aimed strike him. Like "wth you shouldnt be able to do that Im a gwf".
Jugger Conq GF
....
1. VS TR Regen is better than LS that's I mean.
2. Ambush ?
3. OK agree here.
4. You ask and I answer you and you do not like my answer ? Huh... The skill do this do you use it or not is your choice...
Yeah I drop dmg spec because same reason - there is not dps spec... it is sad but I can't find it and I as read no one can...
Still running disruptive and forest ghost in pvp, seismic and forest pve, but to be honest I very seldom use FG, cos I never have the AP, too much running around killing things. The daze stops gwfs coming imediately back at me after they get up.
And yes, it is fun proning the prone kings, I chased one gwf all round the map this morning, he was running like a headless chicken, and finally killed him just before the "your team wins" message. Guy was bleeding so much he was leaving a trail. Happy daze.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Are you joke ? To sneak someone and to drop on him this Cryptic mistake named Thorn Ward ? Priceless ? O.o
No this must be joke ! No way to be anything other !
Full cooldown spec is working great- back up to page 8 after dropping lots of pages when I was combat spec and generally don't lose in a pug unless it's really bad.
I probably won't be able to ever beat a survivalist HR 1v1, but those situations don't come up that often and I can beat everyone else, and I think the extra dps/CC I get out of full cooldown reduction helps the team more.
In any case, it just works better for me and I think HR is versatile enough to have multiple viable builds.
I follow this thread since it was created, play PF since Mod3 launch and can't decide if any BI gear (corrupted, purified) will be superior to profound and it's awesome 4/4 bonus for PvP. Maybe I really need to create a spreadsheet with the exact stats of all 3 sets; T3 was +40 pts on every stat compared to T2 BI version, right?
It is not superior at all. It is + 40 pts on the main stats and + 34 or 35 on a secondary stat and + 14 tenacity from the T2 BI. I'm using the corrupted head and boots. They gave me a bit of a damage boost over the profound combatants and they still have good defensive stats. The defense of combatants is better and the 4 pc bonus for the run speed is awesome (healing off deflect is cool too). I play very mobile with ME/MR and Slasher's mark so the run speed loss for me is ok. I like the BI gear for doing dailies in Icewind because of the BI damage resist. I would say for domination PVP the profound gear might be better, but I'm having fun with the BI gear.