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Cannot leave Witch Fen after killing Magra?!

fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
edited May 2014 in PvE Discussion
Hello,

after completing the Witch Fen quest and having killed Magra Curse-Eye will it not allow me to leave the dungeon through the exit next to the chest.

It seems that I have to accept the reward from the chest before it lets me leave. However, I want to use the key for the chest for another dungeon in Sharandar. So even after opening the chest and declining the reward will it not unlock the exit via the boat. I had to go all the way back to the entrance in order to leave.

Further, on exiting through the entrance did it give me an error message, saying I had failed the quest. However, the quest giver allowed me to complete and it seems just fine.

Here is a picture for you:
i6EQwl6.jpg

You can see the rings radiating from the chest but there are no sparkles at the boat.
Stay frosty.
Post edited by fgreyspear on

Comments

  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    Now I went into the dungeon for which I originally wanted to use the key for, the Gnarlroot Caves. As it turns out does it have the same bug.

    After opening the chest and declining the content will it not let me exit the cave through the exit next to the chest. Only after opening the chest and accepting the offer will it also let me leave.

    This seems all round HAMSTER. If players are given a choice to accept or to decline the reward should this not affect the exit.
    PCGxfXM.jpg

    Again, no exit unless I accept the content of the chest as my reward. Declining the reward will not make the exit available.
    Stay frosty.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    All quests have a final step: you *MUST* accept the final reward or the quest will fail. That is the Law of the Universe and it cannot and will not be broken. Therefore, even if you open the chest but do not accept the prize within you are epic fail.

    Okay, seriously though: you really MUST accept the final prize as that is the last step of all quests. A quest is a failure if you do not accept the prize. So just accept it. if you don't want it then sell it to a vendor or something. In any case you have to a crept the prize. If you do not accept the prize and the NPC still counts the quest as completed then *that* is the bug.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    All quests have a final step: you *MUST* accept the final reward or the quest will fail. That is the Law of the Universe and it cannot and will not be broken. Therefore, even if you open the chest but do not accept the prize within you are epic fail.

    Okay, seriously though: you really MUST accept the final prize as that is the last step of all quests. A quest is a failure if you do not accept the prize. So just accept it. if you don't want it then sell it to a vendor or something. In any case you have to a crept the prize. If you do not accept the prize and the NPC still counts the quest as completed then *that* is the bug.
    Nonsense. You assume too much. When doing these dungeons and you do not have a key will you get the exit.

    If one offers the choice to decline an offer then it should not hold one captive until it is accepted (that is the same as blackmail) or force one to walk all the way back. The task is to kill the boss, and it is not having to accept an offering.
    Stay frosty.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    fgreyspear wrote: »
    Nonsense. You assume too much. When doing these dungeons and you do not have a key will you get the exit.

    If one offers the choice to decline an offer then it should not hold one captive until it is accepted (that is the same as blackmail) or force one to walk all the way back. The task is to kill the boss, and it is not having to accept an offering.

    Then I apologize. I was speaking generally. I rarely ever bother with drama-laden group play. :)

    In either case, the way the OP is describing the issue, what I've described is the most logical answer based on how the system is generally designed and works. The point being: if the chest opens, then you must take the reward to advance to the next goal, which is to exit. If the chest does NOT open, then that part of the goal-chain (linear quest requirements) is skipped and the next goal is placed immediately: Exit.

    When a chest reward is offered, even though there's a "choice" you only have ONE in order to advance the quest. Go ahead - try it. Then tell me it's "nonsense". I'll, be sure to pass the word onto the Devs who designed and created the system. Short answer: if you are offered a reward: you *must* take it or the quest will not advance to the next step; the next step being "Exit".

    This is how the Cryptic Studios system works. I've been playing it for almost six years and it still works the same way in *all* their games, Neverwinter included.

    And by the way you make my point for me: no key = chest does not open. No reward offered, right? = immediate exit. OP had a key. I gave my answer based on the OP description. If it's wrong, then give the right answer. So far, my answer is the only one proffered.

    -shrugs-
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2014
    . . . This isn't a bug, moving it to game play as feedback desire for a change. All Sharanadar lairs are like this, if you have a key, you have to loot the chest. Otherwise, someone else in your party must initiate the exit for you. It's been this way since Sharandar went into testing.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    Then I apologize. I was speaking generally. I rarely ever bother with drama-laden group play. :)

    In either case, the way the OP is describing the issue, what I've described is the most logical answer based on how the system is generally designed and works. The point being: if the chest opens, then you must take the reward to advance to the next goal, which is to exit. If the chest does NOT open, then that part of the goal-chain (linear quest requirements) is skipped and the next goal is placed immediately: Exit.

    When a chest reward is offered, even though there's a "choice" you only have ONE in order to advance the quest. Go ahead - try it. Then tell me it's "nonsense". I'll, be sure to pass the word onto the Devs who designed and created the system. Short answer: if you are offered a reward: you *must* take it or the quest will not advance to the next step; the next step being "Exit".

    This is how the Cryptic Studios system works. I've been playing it for almost six years and it still works the same way in *all* their games, Neverwinter included.

    And by the way you make my point for me: no key = chest does not open. No reward offered, right? = immediate exit. OP had a key. I gave my answer based on the OP description. If it's wrong, then give the right answer. So far, my answer is the only one proffered.

    -shrugs-

    It is simply an unfriendly design and I consider unfriendliness a bug. One does not offer people choices only to then force them to accept a particular one. It treats players as if they were all dumb and stupid and did not deserve any better. I am starting to hate this game.

    Besides, the key costs 5000 AD and is said to be usable for all three dungeons. So now I cannot carry it in my inventory when I want to do a dungeon without the chest and not wanting to walk all the way back.

    The quest was completed. The task said to kill Magra Curse-Eye. Yet, after walking all the way back did it report the quest as a failure, while the quest giver did not.
    Stay frosty.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited May 2014
    ...you are complaining about the exit not being available because you don't want to open the chest/take the loot which is the reason for the mini-dungeon in the first place.

    honestly, it sounds like you're arguing for the sake of arguing. consider it closed.
This discussion has been closed.