Yes these new factions need to be controlled by the guild leader and the new factions should not have a contract that drops every 24 hours, this is not only a headache but a pain in the HAMSTER, I do not want to see my guildies on the battlefield in Red, so please correct your major pain, and give the guild leaders control of which faction they are instead of member by member, as I said this causes problems:mad::mad::mad:
it's understandable that you want to stand with your guild on all battlefields and if you are teaming up and grouping for icewind dale's daily quests and/or for pvp or whatever, then you can all make sure to join the same faction. you could even have your guild leaders decide that your guild is strictly one faction, however the mechanics are still going to dictate that each individual character has to choose a side to do IWD daily quests. if the mechanics prevent you from joining the side you want to choose... not sure what to tell you. i am almost certain that the reason this mechanic was set this way was because of the issues seen in gauntlegrym with the guild-chosen factions there. or perhaps they wanted to implement a different method than what already exists in gauntlegrym.
honestly i'd rather it be the way it is now because it will try to keep the factions more balanced.
Genus Draco Fad and the Muster@Jintortle
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Also, the elephant in the room - Setting IWD faction at guild level would be stupid beyond belief, because it would require guild membership to even do the module. Guilds are IMO a huge pain in the ***(I have my own private one-person guild made with the assistance of people from the Legit channel I use solely for GG access) and either dead or full of drama. No thanks. Bad enough it's required for GG.
Largely inactive, playing Skyforge as Nai Calus.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2014
. . . You can switch faction at any time by talking to the faction leader and breaking the contract then going and signing up with the other faction to join your guildies on the same faction. Making it guild-based is not something I would want as that would put restrictions on enjoying the content how I want to enjoy it.
. . . The 24 hours is just how long your contract lasts on its own. As I said, you can break it and sign one with the other side at any time. I like being able to choose which faction I want to serve that day and then having the option to change my mind, at any time, is great.
. . . You can switch faction at any time by talking to the faction leader and breaking the contract then going and signing up with the other faction to join your guildies on the same faction. Making it guild-based is not something I would want as that would put restrictions on enjoying the content how I want to enjoy it.
. . . The 24 hours is just how long your contract lasts on its own. As I said, you can break it and sign one with the other side at any time. I like being able to choose which faction I want to serve that day and then having the option to change my mind, at any time, is great.
You can't swap if the teams full though. I'm not sure that's a necessary restriction though considering I was like the only one against 12 others anyway. Though I disagree with it being guild set.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
You can't swap if the teams full though. I'm not sure that's a necessary restriction though considering I was like the only one against 12 others anyway. Though I disagree with it being guild set.
Just wait a few minutes until someone leaves. I only had to wait 2 minutes to join when one was full.
you can change factions at a click of a button - you can even get the other factions dailies and still change factions.
No problem - if your Guildies decide to be on another faction to you maybe they are sending a message!
Genus Draco Fad and the Muster@Jintortle
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
As someone have already pointed out, making the faction choice guild controled, would force people to be in a guild just to enter the new content. I have seen many guildless people in Icewind Dale. I have also seen 15 people (3 full patrties) from one guild rule IWD pvp. You can just have your guild master tell what faction your guild prefers. It dont need to be a bound choice. So as I see it, this flexible faction choice works for all.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Except when a faction fills up during peak times.....
There is no continuity. Guild-integration is ignored.
You have guilds FFS Cryptic. Are you guys hellbent on making this game a purely 5-party game?
Guild integration? Uhm, how about the guild decides and lets everyone know what faction to choose? If it's full, just wait a few moments. Goodness sakes. Sounds more like a Guild Activity/Communication issue to me, which you really should work out in your own guild.
Guild integration? Uhm, how about the guild decides and lets everyone know what faction to choose? If it's full, just wait a few moments. Goodness sakes. Sounds more like a Guild Activity/Communication issue to me, which you really should work out in your own guild.
I would prefer it to be required and integrated into the system. We do use communication and what you just described is how we are left to do, but why make this decision of putting an extra hurdle into whole guilds being in the same faction/instance?
What if an epic encounter has a few minutes left and one of the guildies cannot join the party and thus join the instance (this is another gripe, but that's a whole different topic that needs another thread) because his contract expired?
There are ways around it, but why even put the hurdles in the first place? I was hoping module 3 to be the first step in which Cryptic slowly moves the game towards more than 5-man parties. I understand guild raids are a far distant dream for this game, but at least put some effort into getting there.
Yes these new factions need to be controlled by the guild leader and the new factions should not have a contract that drops every 24 hours, this is not only a headache but a pain in the HAMSTER, I do not want to see my guildies on the battlefield in Red, so please correct your major pain, and give the guild leaders control of which faction they are instead of member by member, as I said this causes problems:mad::mad::mad:
Looks like you have major coordination/communication difficulties in your guild. Setting a "guild policy" towards IwD is as easy as setting up a MotD saying "We're joining the Arcane Brotherhood/Ten Towns today/this week/forever, please act accordingly".
Besides, you can make and break contracts on-the-fly, so if you see most of your guildmates on a different team, just switch your own contract.
How could anyone want the ID factions to be guild-based after seeing what that did for GG? It's perfect the way it is, guilds can let their members know what faction they should be and you only have to wait a couple minutes to get in to your faction if it's full.
And it allows for some in-guild pvp'ing in the open pvp area. >:)
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
Comments
honestly i'd rather it be the way it is now because it will try to keep the factions more balanced.
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
We've done this... because it's fun.
So, really, I like it the way it is. Great and flexible system.
. . . The 24 hours is just how long your contract lasts on its own. As I said, you can break it and sign one with the other side at any time. I like being able to choose which faction I want to serve that day and then having the option to change my mind, at any time, is great.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You can't swap if the teams full though. I'm not sure that's a necessary restriction though considering I was like the only one against 12 others anyway. Though I disagree with it being guild set.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
No problem - if your Guildies decide to be on another faction to you maybe they are sending a message!
ID: NW-DD5FLOBTJ Cult of the Dragon Foundry Contest - Please participate and vote for your favourite - 26/6/2014 contest rating begins.
Sir Camps A Lot. Mr SlingShot Boom. XX Phantasmagorical. Jinn Dragonfeast.
SlingShot Boom Jr. Jocan Traders. Little Lord Forgatty, Dwarf Mean and introducing Necro Torquemada (The Warlock)
Except when a faction fills up during peak times.....
There is no continuity. Guild-integration is ignored.
You have guilds FFS Cryptic. Are you guys hellbent on making this game a purely 5-party game?
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I would prefer it to be required and integrated into the system. We do use communication and what you just described is how we are left to do, but why make this decision of putting an extra hurdle into whole guilds being in the same faction/instance?
What if an epic encounter has a few minutes left and one of the guildies cannot join the party and thus join the instance (this is another gripe, but that's a whole different topic that needs another thread) because his contract expired?
There are ways around it, but why even put the hurdles in the first place? I was hoping module 3 to be the first step in which Cryptic slowly moves the game towards more than 5-man parties. I understand guild raids are a far distant dream for this game, but at least put some effort into getting there.
I would suggest a good old fashion decimation.
Line em up and gut the tenth man.
Although, if you draw and quarter a single man, someone who will scream and beg preferably, than you may get by with just that.
Just joking of course but seriously, I don't see this as an issue.
If you feel the need to have control then just have control.
Other guilds may feel differently and want their ranks to have a choice.
I have half my toons in TT and half in AB, myself, and want to remain that way till I don't anymore.
Looks like you have major coordination/communication difficulties in your guild. Setting a "guild policy" towards IwD is as easy as setting up a MotD saying "We're joining the Arcane Brotherhood/Ten Towns today/this week/forever, please act accordingly".
Besides, you can make and break contracts on-the-fly, so if you see most of your guildmates on a different team, just switch your own contract.
And it allows for some in-guild pvp'ing in the open pvp area. >:)
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)