Guy, the HRs kill 95% of the times with aimed shot, not with split shot... HR dont have good enconter/daily burst damage, but I in one rotation of aimed shot, binding Arrow, costrict Arrow and distruction shot give over 30-35K damage if aimed shot crits... is istagib in 2 seconds for alot of guys... no split shot involved
Im the 2° HR as number of kills, the first HR have more deaths that kills (Im in the first page becouse Im a nerd and play alot, not much skills involved).
I have about 2:1 kills/deaths ratio, but the gaming now is boring as hell
Im now only a kill streak machine... see the guy with the low health.. aimed shot (guy killed), rise and repeat... boring for me and unfair for the playmate that have lowered the healt of the victim.
As I wrote above split shot give to team with 3/4 ranged classes (HR/CW) the possibily to win a match againt premades/pugs of 2 GF, 2 GWF... is frustant and unfair finish a match with 10-15 kills and 0 deaths and lose the match.
2 HR + thorn ward = giggle giggle against melee. In fact, the best combo team is probably 2 HR 2 CW 1 DC for ultimate giggle fest.
I know not everyone is super good or has good ping (I sure as hell don't, I'm usually at about 300ms at the best), but a team of HR's/CW's that are good at their dodges and stack debuffs will pretty much wipe the floor with anything, particularly classes that rely upon melee (and even then the GF is basically just a sitting duck since he has almost no mobility).
There are a lot of whingers on this forum, but as far as I'm concerned most of them are just ignorant of how all the classes work. Good players are over powered. Period. Good tactics are over powered. Period. It's certainly not the class because I've fought characters of all of them and some of them are laughably easy while others are impossible for me to beat. It's not the gear, I'm just not as good as they are.
2 HR + thorn ward = giggle giggle against melee. In fact, the best combo team is probably 2 HR 2 CW 1 DC for ultimate giggle fest.
I know not everyone is super good or has good ping (I sure as hell don't, I'm usually at about 300ms at the best), but a team of HR's/CW's that are good at their dodges and stack debuffs will pretty much wipe the floor with anything, particularly classes that rely upon melee (and even then the GF is basically just a sitting duck since he has almost no mobility).
There are a lot of whingers on this forum, but as far as I'm concerned most of them are just ignorant of how all the classes work. Good players are over powered. Period. Good tactics are over powered. Period. It's certainly not the class because I've fought characters of all of them and some of them are laughably easy while others are impossible for me to beat. It's not the gear, I'm just not as good as they are.
For me the easiest prey (and first target) in game are PVE HRs with thorn ward and/or split the sky... 1 vs 1 kill 10/10 times that HRs... the damage of binding arrows (and the heals of oakskin in too good)
The n.1 rule for HRs is: kill fisrt the enemy HRs for you and your team, remember that
Im a power player... usually are in the first places in all PvP games...and I think that Im a smart guy... if I ask for the return of old split shot is not for more kills, but for a better and funny balance game PVP mechanis for all classes in game
HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
He is making the argument that undoing the splitshot nerf would rebalance the game. Given that this is "the leaderboard thread" and as such is not only very general but also includes many opinions about game balance- I think him making his point is totaly justified. I dont entirely agree with it, but it has its place in this discussion imo.
There is something I did not understand. Let me explain so you can answer me, cause it fails my logic.
Let's begin with a sound statement:
"Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"
Ok. Good. I'm in.
Now, every one here that is against strange premades and foul tactics to earn a good K/D ratio + good page, should be a "decent pvpr", right?
But if so, why the same "decent pvprs" are so much angry at the leaderboard if ""Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"" ?
I do not understand the fuss. You all agree with the above statement yet many peeps basically do the opposite (as in NOT ignoring pretty useless numbers)?
There is something I did not understand. Let me explain so you can answer me, cause it fails my logic.
Let's begin with a sound statement:
"Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"
Ok. Good. I'm in.
Now, every one here that is against strange premades and foul tactics to earn a good K/D ratio + good page, should be a "decent pvpr", right?
But if so, why the same "decent pvprs" are so much angry at the leaderboard if ""Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"" ?
I do not understand the fuss. You all agree with the above statement yet many peeps basically do the opposite (as in NOT ignoring pretty useless numbers)?
Call me baffled.
There's a difference between the leaderboard data being objectively-useless for actual ranking purposes, and the fact that we ARE ranked on it. Many people want to be good, want to be #1 (or at least top-ten!), and the leaderboard makes that kind of info visible.
It might be useless, but those numbers ARE still shiny in the eyes of far, far too many...and if they can manipulate the system 'just a little bit' to get into top 100, then top 50, then top 25..!
Giving people a rating system means people will use it, will look to it. They can't (effectively) HELP it; they WILL look, it WILL affect their perception of their happiness/place/awesomeness. Giving us a leader board and then us NOT using it is like putting a Big Red Button on the warp core and hanging a sign there that says "Do Not Push This Button Under Any Circumstances."
*boop!*
*ASPLODES!*
-liz
0
pvpvolleyMember, Neverwinter Knight of the Feywild UsersPosts: 10Arc User
There is something I did not understand. Let me explain so you can answer me, cause it fails my logic.
Let's begin with a sound statement:
"Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"
Ok. Good. I'm in.
Now, every one here that is against strange premades and foul tactics to earn a good K/D ratio + good page, should be a "decent pvpr", right?
But if so, why the same "decent pvprs" are so much angry at the leaderboard if ""Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"" ?
I do not understand the fuss. You all agree with the above statement yet many peeps basically do the opposite (as in NOT ignoring pretty useless numbers)?
Call me baffled.
Two reason:
1) What lizsirako said: The leader board is there and it being gamed is annoying because ppl refer to it as proof of this or that.
2) More importantly to me is Leader Board gaming has upped premade vs pug bullying. Jumping into domination without my guildies now has a very high chance of being a pure waste of time with no fun to be had. With my guildies the same result only we will win. I liked pugging before because it was fun. Now it isn't. The leader board and gaming it via queue abuse and premade roflstomping has ruined PvP Domination.
2) More importantly to me is Leader Board gaming has upped premade vs pug bullying. Jumping into domination without my guildies now has a very high chance of being a pure waste of time with no fun to be had. With my guildies the same result only we will win. I liked pugging before because it was fun. Now it isn't. The leader board and gaming it via queue abuse and premade roflstomping has ruined PvP Domination.
[sarcasm]
That can't be true, because those defending matchmaking insist that you rarely meet pugs in a premade and vice versa. You must be lying. LYING!
[/sarcasm]
1) What lizsirako said: The leader board is there and it being gamed is annoying because ppl refer to it as proof of this or that.
2) More importantly to me is Leader Board gaming has upped premade vs pug bullying. Jumping into domination without my guildies now has a very high chance of being a pure waste of time with no fun to be had. With my guildies the same result only we will win. I liked pugging before because it was fun. Now it isn't. The leader board and gaming it via queue abuse and premade roflstomping has ruined PvP Domination.
If you are geared it shouldn't matter. I know lots of people on first few pages of the board that mostly que solo or a times as 2 man premade. Also, when you get completely wiped by a premade, you don't lose much ranking if any as a pug in my experience. Definitely not as much as you would gain from winning more balanced matches that are more often the case. In solo que I am not often put up against people running premades. Even if I am, some of the time it is able to give me a good enough team that we still win anyway. I also know people that run premades most of the time that are on those first few pages, but the premades are definitely not the cause for everyone who gets higher on the board based on the lots of individuals not running them that are on first pages.
Imagine two players of same skill, class and gear. One is exclusively premading with BiS teammates, the other only pugging. After 50, 100, 1000, 1000000 matches, would they find themselves next to each other on the leaderboard? Exactly. That's one of the reasons why it is HAMSTER.
I don't say players up there don't belong, they might be there within an accurate system as well. Thing is: No one knows.
Imagine two players of same skill, class and gear. One is exclusively premading with BiS teammates, the other only pugging. After 50, 100, 1000, 1000000 matches, would they find themselves next to each other on the leaderboard? Exactly. That's one of the reasons why it is HAMSTER.
I don't say players up there don't belong, they might be there within an accurate system as well. Thing is: No one knows.
This
Another thing to consider is some guilds sending in 2 premades to farm each other for the pvp accomplishments (rezzing, executing etc) this is going to have an adverse affect on the board, also, wheres the recognition for DCs on this board?
Another thing to consider is some guilds sending in 2 premades to farm each other for the pvp accomplishments (rezzing, executing etc).
I don't think domination is the place that this is going to happen. And it can't really happen in GG.
I completed all of the achievements for Domination today, and I didn't pvp the first couple of days. It was all done legitimately, so I don't really think we need be concerned about people cheesing achievements that are so easy to get. Or at least doable. I realize some of them will be rather hard for DCs, though luckily most of them can be completed with assists and not just kills.
Open world PVP, namely the IWD PVP achievements are prone to guild to guild farming. They would be very difficult to get 'legitimately' because you cannot force people to do openworld PVP. And as it stands already, when we do roll with a decent group and kill people, they are furious about being PK'd. Even though no one forced them to be pvp flagged.
Many of the GG achievements are going to be very difficult to get without trying to get 10-15 or even 20 people organized and into a single GG game (doable, I did it today). Killing 1,000 NPCs is rough. Really rough. As far as I know, the only ones available are the giants and point 2 and 4, which both must be held by the other team for them to spawn. And it is less than 10 at either node. We organized to let the other team have these points so that we could get some NPC kills. The top guy I think got maybe 50-60 kills max. Of 1,000. That would take 20 fully organized GG matches.
In your explanation of a ladder system you said that a player moves up the ladder when he wins against a higher ranked player. I was wondering how that will work in a team match with different players of different ranks. How will the participants be moved up and down the ladder?
Imagine two players of same skill, class and gear. One is exclusively premading with BiS teammates, the other only pugging. After 50, 100, 1000, 1000000 matches, would they find themselves next to each other on the leaderboard?
Maybe. It depends on if it's true that premades are put up against premades if available by the queuing system. If so, then the premade guy might face tougher competition even if his teammates are stronger.
Maybe. It depends on if it's true that premades are put up against premades if available by the queuing system. If so, then the premade guy might face tougher competition even if his teammates are stronger.
Very possible. A weak team can very well boost artificailly the ranking of a decent player. This is commonly seen in Chess team events, where a bad team with one good player (say Faroe Islands with one former SSSR player) will lose match after match and get paired with weaker and weaker teams.
In NW pvp, the good player in a weak team will lose most matches but will get a higher kills/deaths ratio.
ToD = ..........
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
He was being a bit hyperbolic. The double and triple kills don't work right now in domination.
I'm about >this< close to completing the other 8 tasks on that tree, and you have no idea what pugging my way to 100 victories is going to do to my mental health.
On the upside, I think I'll have those nifty pvp rings tonight. Nifty.
Very possible. A weak team can very well boost artificailly the ranking of a decent player. This is commonly seen in Chess team events, where a bad team with one good player (say Faroe Islands with one former SSSR player) will lose match after match and get paired with weaker and weaker teams.
In NW pvp, the good player in a weak team will lose most matches but will get a higher kills/deaths ratio.
Not even necessarily true. I'm fairly decent and I've had a couple of games where I've managed a 0 total score because I literally could not do anything - my teammates all evaporated like bloody clouds of red mist the minute they left the campfire, which left me fighting a losing battle every time with 5 other players.
I think this really underlines one of the major issues with fairness in PvP matches - good players can't really carry bad players, or more to the point, a highly geared out member cannot carry a team of low geared people. I've played probably hundreds of games of domination over the last couple of months and I can say unequivocally that when people talk about tactics and teamwork being the key to victory, they are mostly full of horse manure. There is a point, and it's not that great, where gear disparity is the thing that decides a match.
I'm pretty sure Cryptic could data mine this point and make some changes to the matching system to compensate for it, but they don't seem interested in doing so, nor in restricting premades to only go against premades, or any of the other sensible suggestions that players have made over the last few months. I can't fathom why, but I think it's in their own best interests to sort this out.
Thing is: What is a premade?
is a premade
* 5 good PvP players using voice to coordinate, where a steategy has been thought out who does what
or
* players that formed a 5 player party before entering PvP domination
Both are premades, but only the first suggestion most of the times meant as "premade".
But for an algorithm, bot are premades.
Maybe. It depends on if it's true that premades are put up against premades if available by the queuing system. If so, then the premade guy might face tougher competition even if his teammates are stronger.
It doesn't really matter when all of us have rank 10s and at least 3 GWFs in the party plus a perma, and on chat. That's about 15 other players in the whole game that can give us a challenge, but that not means they will win.
So it all ends up on boring farming.
Also we still get pugs like 90% of the times, and if there's another tough premade playing, we know about it, and also know how to avoid being matched with them.
Did I mention it's also possible that we will never lose a single match?
It doesn't really matter when all of us have rank 10s and at least 3 GWFs in the party plus a perma, and on chat. That's about 15 other players in the whole game that can give us a challenge, but that not means they will win.
So it all ends up on boring farming.
Also we still get pugs like 90% of the times, and if there's another tough premade playing, we know about it, and also know how to avoid being matched with them.
Did I mention it's also possible that we will never lose a single match?
This is the leaderboard today. Fully exploitable.
I really wish the Devs or whatever powers that be read this kind of whistleblowing, for lack of a better word. Neverwinter was always really easily exploitable. All phases of it, maybe pvp the least before mod3. Now domination is being exploited with the same ease as castle never and we all know that absolutely nothing is going to be done about it. It will kill the game like nothing else can. This is all really well known by everyone, a horrible joke. One reason why people don't care to do well in pvp is because many really believe that it is all a sham and the best players are the best because they exploited the system. And there really is no counter to this. The devs can't be like, "oh pew pew everyone knows thats not true"...they cannot do that when the exploits are so obvious and well known by everyone. Why this is so much worse than pve glitches is because pvp is the most direct form of competition between players as possible in a game. And when that competition is so obviously rigged from the start it makes the whole thing less legit, makes players take it less seriously and really really kills the reputation of the game as anything in which serious competition can take place.
PanzerJäger HR Hybrid Jugger Conq GF
....
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I really wish the Devs or whatever powers that be read this kind of whistleblowing, for lack of a better word. Neverwinter was always really easily exploitable. All phases of it, maybe pvp the least before mod3. Now domination is being exploited with the same ease as castle never and we all know that absolutely nothing is going to be done about it. It will kill the game like nothing else can.
It's not exactly hard to avoid other tough premades.
1) Hear that another premade is going around wreaking people.
2) Search for people in opposing premade on player list who are visible.
3) Don't click queue until it says they're in an instance of PvP.
It's not exactly hard to avoid other tough premades.
1) Hear that another premade is going around wreaking people.
2) Search for people in opposing premade on player list who are visible.
3) Don't click queue until it says they're in an instance of PvP.
No way man. In guild premades I look forward to seeing the best guilds, even if they are better players and have better gear, even if I know we will probably lose, I want those matches. Everyone wants a shot at the top dogs. I still believe that some of the very best pvpers in this game are the best because they simply are great at pvp and have taken the time and resources to build their characters into pvp machines. Minus any exploits. I go into a match with that attitude. But the exploits, at the very least the perception of the exploits, are a virus in this pvp community, especially amongst the nubby scrubs who are always looking for someone to project their own failure on anyways. I want to fight the best. If I lose I will message you and ask what you did, what your gear and rotation is, what your build is. Learn by doing. I will always assume that things are legit until they so obviously just are not. I see neverwinter really going in the not-legit direction. It pisses me off because I love this game and am loyal. I argue the good reasons to play the game in multi-game guilds I am a member of. People are like, "oh not that game, its exploit city". I believe in this **** until it is no longer reasonable to do so. The longer the exploits are allowed and even stupid ignorant pvp play is encouraged, the more that belief fades and **** like dayz looks more and more appealing.
Ok so the next step is pushing my guild to do the exploits to stay competitive. Sorry but at a certain point, moral exceptionalism based in current times competitiveness has its limits. Like slavery in the days of old. "We had to do it to keep up with our competitors". That is some weak sauce **** and I wont be a part of it.
this discussion needs to be objective and constructive and pvp drama free. no naming of guilds or individuals in this thread.
if you have an exploit to report, please do so within the guidelines of the forum rules. let's not also forget that it is at PWE's sole discretion as to what they will define as an exploit and what actions they may take pertaining to such.
and let's stay on topic. this thread is to constructively discuss the leaderboards. if you don't like them, explain why and how they could be better. if you don't agree with someone, agree to disagree and move on. do not attack each other and each others opinions.
thanks.
do not reply to this moderation note. instead, send us a PM if you'd like to discuss it.
Comments
2 HR + thorn ward = giggle giggle against melee. In fact, the best combo team is probably 2 HR 2 CW 1 DC for ultimate giggle fest.
I know not everyone is super good or has good ping (I sure as hell don't, I'm usually at about 300ms at the best), but a team of HR's/CW's that are good at their dodges and stack debuffs will pretty much wipe the floor with anything, particularly classes that rely upon melee (and even then the GF is basically just a sitting duck since he has almost no mobility).
There are a lot of whingers on this forum, but as far as I'm concerned most of them are just ignorant of how all the classes work. Good players are over powered. Period. Good tactics are over powered. Period. It's certainly not the class because I've fought characters of all of them and some of them are laughably easy while others are impossible for me to beat. It's not the gear, I'm just not as good as they are.
For me the easiest prey (and first target) in game are PVE HRs with thorn ward and/or split the sky... 1 vs 1 kill 10/10 times that HRs... the damage of binding arrows (and the heals of oakskin in too good)
The n.1 rule for HRs is: kill fisrt the enemy HRs for you and your team, remember that
Im a power player... usually are in the first places in all PvP games...and I think that Im a smart guy... if I ask for the return of old split shot is not for more kills, but for a better and funny balance game PVP mechanis for all classes in game
Jugger Conq GF
....
Let's begin with a sound statement:
"Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"
Ok. Good. I'm in.
Now, every one here that is against strange premades and foul tactics to earn a good K/D ratio + good page, should be a "decent pvpr", right?
But if so, why the same "decent pvprs" are so much angry at the leaderboard if ""Any decent pvpr will realise that the leaderboard does not accurately reflect what goes on in dominian and will ignore it"" ?
I do not understand the fuss. You all agree with the above statement yet many peeps basically do the opposite (as in NOT ignoring pretty useless numbers)?
Call me baffled.
There's a difference between the leaderboard data being objectively-useless for actual ranking purposes, and the fact that we ARE ranked on it. Many people want to be good, want to be #1 (or at least top-ten!), and the leaderboard makes that kind of info visible.
It might be useless, but those numbers ARE still shiny in the eyes of far, far too many...and if they can manipulate the system 'just a little bit' to get into top 100, then top 50, then top 25..!
Giving people a rating system means people will use it, will look to it. They can't (effectively) HELP it; they WILL look, it WILL affect their perception of their happiness/place/awesomeness. Giving us a leader board and then us NOT using it is like putting a Big Red Button on the warp core and hanging a sign there that says "Do Not Push This Button Under Any Circumstances."
*boop!*
*ASPLODES!*
-liz
Two reason:
1) What lizsirako said: The leader board is there and it being gamed is annoying because ppl refer to it as proof of this or that.
2) More importantly to me is Leader Board gaming has upped premade vs pug bullying. Jumping into domination without my guildies now has a very high chance of being a pure waste of time with no fun to be had. With my guildies the same result only we will win. I liked pugging before because it was fun. Now it isn't. The leader board and gaming it via queue abuse and premade roflstomping has ruined PvP Domination.
[sarcasm]
That can't be true, because those defending matchmaking insist that you rarely meet pugs in a premade and vice versa. You must be lying. LYING!
[/sarcasm]
If you are geared it shouldn't matter. I know lots of people on first few pages of the board that mostly que solo or a times as 2 man premade. Also, when you get completely wiped by a premade, you don't lose much ranking if any as a pug in my experience. Definitely not as much as you would gain from winning more balanced matches that are more often the case. In solo que I am not often put up against people running premades. Even if I am, some of the time it is able to give me a good enough team that we still win anyway. I also know people that run premades most of the time that are on those first few pages, but the premades are definitely not the cause for everyone who gets higher on the board based on the lots of individuals not running them that are on first pages.
Imagine two players of same skill, class and gear. One is exclusively premading with BiS teammates, the other only pugging. After 50, 100, 1000, 1000000 matches, would they find themselves next to each other on the leaderboard? Exactly. That's one of the reasons why it is HAMSTER.
I don't say players up there don't belong, they might be there within an accurate system as well. Thing is: No one knows.
This
Another thing to consider is some guilds sending in 2 premades to farm each other for the pvp accomplishments (rezzing, executing etc) this is going to have an adverse affect on the board, also, wheres the recognition for DCs on this board?
Essence of Aggression
I don't think domination is the place that this is going to happen. And it can't really happen in GG.
I completed all of the achievements for Domination today, and I didn't pvp the first couple of days. It was all done legitimately, so I don't really think we need be concerned about people cheesing achievements that are so easy to get. Or at least doable. I realize some of them will be rather hard for DCs, though luckily most of them can be completed with assists and not just kills.
Open world PVP, namely the IWD PVP achievements are prone to guild to guild farming. They would be very difficult to get 'legitimately' because you cannot force people to do openworld PVP. And as it stands already, when we do roll with a decent group and kill people, they are furious about being PK'd. Even though no one forced them to be pvp flagged.
Many of the GG achievements are going to be very difficult to get without trying to get 10-15 or even 20 people organized and into a single GG game (doable, I did it today). Killing 1,000 NPCs is rough. Really rough. As far as I know, the only ones available are the giants and point 2 and 4, which both must be held by the other team for them to spawn. And it is less than 10 at either node. We organized to let the other team have these points so that we could get some NPC kills. The top guy I think got maybe 50-60 kills max. Of 1,000. That would take 20 fully organized GG matches.
In your explanation of a ladder system you said that a player moves up the ladder when he wins against a higher ranked player. I was wondering how that will work in a team match with different players of different ranks. How will the participants be moved up and down the ladder?
Maybe. It depends on if it's true that premades are put up against premades if available by the queuing system. If so, then the premade guy might face tougher competition even if his teammates are stronger.
Very possible. A weak team can very well boost artificailly the ranking of a decent player. This is commonly seen in Chess team events, where a bad team with one good player (say Faroe Islands with one former SSSR player) will lose match after match and get paired with weaker and weaker teams.
In NW pvp, the good player in a weak team will lose most matches but will get a higher kills/deaths ratio.
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
The three kills? The bug was fixed?
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
He was being a bit hyperbolic. The double and triple kills don't work right now in domination.
I'm about >this< close to completing the other 8 tasks on that tree, and you have no idea what pugging my way to 100 victories is going to do to my mental health.
On the upside, I think I'll have those nifty pvp rings tonight. Nifty.
Not even necessarily true. I'm fairly decent and I've had a couple of games where I've managed a 0 total score because I literally could not do anything - my teammates all evaporated like bloody clouds of red mist the minute they left the campfire, which left me fighting a losing battle every time with 5 other players.
I think this really underlines one of the major issues with fairness in PvP matches - good players can't really carry bad players, or more to the point, a highly geared out member cannot carry a team of low geared people. I've played probably hundreds of games of domination over the last couple of months and I can say unequivocally that when people talk about tactics and teamwork being the key to victory, they are mostly full of horse manure. There is a point, and it's not that great, where gear disparity is the thing that decides a match.
I'm pretty sure Cryptic could data mine this point and make some changes to the matching system to compensate for it, but they don't seem interested in doing so, nor in restricting premades to only go against premades, or any of the other sensible suggestions that players have made over the last few months. I can't fathom why, but I think it's in their own best interests to sort this out.
is a premade
* 5 good PvP players using voice to coordinate, where a steategy has been thought out who does what
or
* players that formed a 5 player party before entering PvP domination
Both are premades, but only the first suggestion most of the times meant as "premade".
But for an algorithm, bot are premades.
It doesn't really matter when all of us have rank 10s and at least 3 GWFs in the party plus a perma, and on chat. That's about 15 other players in the whole game that can give us a challenge, but that not means they will win.
So it all ends up on boring farming.
Also we still get pugs like 90% of the times, and if there's another tough premade playing, we know about it, and also know how to avoid being matched with them.
Did I mention it's also possible that we will never lose a single match?
This is the leaderboard today. Fully exploitable.
I really wish the Devs or whatever powers that be read this kind of whistleblowing, for lack of a better word. Neverwinter was always really easily exploitable. All phases of it, maybe pvp the least before mod3. Now domination is being exploited with the same ease as castle never and we all know that absolutely nothing is going to be done about it. It will kill the game like nothing else can. This is all really well known by everyone, a horrible joke. One reason why people don't care to do well in pvp is because many really believe that it is all a sham and the best players are the best because they exploited the system. And there really is no counter to this. The devs can't be like, "oh pew pew everyone knows thats not true"...they cannot do that when the exploits are so obvious and well known by everyone. Why this is so much worse than pve glitches is because pvp is the most direct form of competition between players as possible in a game. And when that competition is so obviously rigged from the start it makes the whole thing less legit, makes players take it less seriously and really really kills the reputation of the game as anything in which serious competition can take place.
Jugger Conq GF
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It's not exactly hard to avoid other tough premades.
1) Hear that another premade is going around wreaking people.
2) Search for people in opposing premade on player list who are visible.
3) Don't click queue until it says they're in an instance of PvP.
No way man. In guild premades I look forward to seeing the best guilds, even if they are better players and have better gear, even if I know we will probably lose, I want those matches. Everyone wants a shot at the top dogs. I still believe that some of the very best pvpers in this game are the best because they simply are great at pvp and have taken the time and resources to build their characters into pvp machines. Minus any exploits. I go into a match with that attitude. But the exploits, at the very least the perception of the exploits, are a virus in this pvp community, especially amongst the nubby scrubs who are always looking for someone to project their own failure on anyways. I want to fight the best. If I lose I will message you and ask what you did, what your gear and rotation is, what your build is. Learn by doing. I will always assume that things are legit until they so obviously just are not. I see neverwinter really going in the not-legit direction. It pisses me off because I love this game and am loyal. I argue the good reasons to play the game in multi-game guilds I am a member of. People are like, "oh not that game, its exploit city". I believe in this **** until it is no longer reasonable to do so. The longer the exploits are allowed and even stupid ignorant pvp play is encouraged, the more that belief fades and **** like dayz looks more and more appealing.
Ok so the next step is pushing my guild to do the exploits to stay competitive. Sorry but at a certain point, moral exceptionalism based in current times competitiveness has its limits. Like slavery in the days of old. "We had to do it to keep up with our competitors". That is some weak sauce **** and I wont be a part of it.
Jugger Conq GF
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this discussion needs to be objective and constructive and pvp drama free. no naming of guilds or individuals in this thread.
if you have an exploit to report, please do so within the guidelines of the forum rules. let's not also forget that it is at PWE's sole discretion as to what they will define as an exploit and what actions they may take pertaining to such.
and let's stay on topic. this thread is to constructively discuss the leaderboards. if you don't like them, explain why and how they could be better. if you don't agree with someone, agree to disagree and move on. do not attack each other and each others opinions.
thanks.
do not reply to this moderation note. instead, send us a PM if you'd like to discuss it.