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PVP List of "Most OP" Rankings + HR Pros/Cons

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  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited May 2014
    velynna wrote: »
    To be fair, there is no tenacity in PvE. I'm not entirely sure why we're arguing over who has more CC; regardless, HRs have good CC and far more survivability than CWs. The best HRs can kill the best GWFs and TRs in 1v1s, although at that point the discussion no longer reflects what may be true for most PvPers.

    And I think that's this guy's problem with HRs. In PvP, theyre more versatile, and quite strong in the right hands. But I was addressing his "HRs have more control than CWs" statement. As was stated earlier, CWs have almost 4x times the control powers that HRs do. And they have better damage(power to power comparison) at that. Constricting Arrow may be a good disruptive control power, but it does no damage other than its initial hit(which I consider lackluster). Its meant to be followed up with other powers. Entangling Force(DoT, control), Chill Strike(brief freeze, okay damage), Icy Rays(freeze, good damage in mastery slot), Shard(great damage, prone(possibly 2 if played right)). See the comparison?
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited May 2014
    venom0619 wrote: »
    "Everyone" is incorrect, and besides that, people are disagreeing on specific points, but not everything. Feel free to make some statements, I'm sure someone will disagree with you on. The only difference is, I can't respond fully to everyone's misunderstanding.

    I already stated before HR's use range immunity, and auto target. I don't know why people keep talking about PvE. 16 controls on 5 slots is still only 5 max. The controls are brief due to tenacity.

    I only appear ignorant because I made a statement that you are unwilling to understand or even listen to... Sorry, you only seem to want to attack me, and not have an actual discussion however (by calling ignorance and the "put up or shut up" attitude), so I will be giving up with these responses towards you. Let's just part ways now.

    It's the exact same with the HR except the HR has a total of 6 slots and can only use 3 CC at a time because no melee or Ranged CC ability has a CC counterpart. Making it only possible to run 3 CC encounters at once. The CW can still run more CC than the HR at all given times and very much do so.

    I don't understand why all of a sudden you see HRs are God. You would think that if HRs were really as OP as you say they are than there would be much more threads of them than there are Sent-GWF and Perma-TR threads which are atleast 5x as more abundant than HR qq threads.

    You might, just you alone as an individual, may not fully understand on how to counter HRs as well as most people. I for one have no problems with HRs at all and hardly ever see one with more kills than GWFs and TRs alike.
    Arc, proud officer of Novus Ordo
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    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    Sadly entangling force is 2nd longest CC compared to icy rays (which is still short compared to prone). Although Shard is good for prone, I have never seen a CW land one well - because you either dodge move, or just simply prone/daze to make it disappear (since it takes time to cast/push), even with it on tab, you're at best getting the drop on 1-2 unsuspecting people. I have only seen shard useful against already CCed targets.
  • velynnavelynna Member Posts: 336 Arc User
    edited May 2014
    arcmoon99 wrote: »

    I don't understand why all of a sudden you see HRs are God. You would think that if HRs were really as OP as you say they are than there would be much more threads of them than there are Sent-GWF and Perma-TR threads which are atleast 5x as more abundant than HR qq threads.

    I think this mainly has to do with the fact that HRs are harder to play well than GWFs and perma-TRs. From my experience, it requires more skill to be a deadly HR than a deadly GWF or TR, so people don't QQ about them as much, because they aren't encountered as frequently. But like I've said, if you take the very best players, you'll find that HRs will actually beat GWFs and TRs in a 1v1 more often. However, to get to that level of play and gear isn't easy and doesn't reflect what most people can do with their HRs.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    You have to consider when you're talking about the best players in the game, their skill level will usually not be equivalent. In other words one player will usually be more skilled than the other.

    The thing with 1v1's in this game is it only matters in domination games when fighting over a node.

    Between HR and GWF it will matter who currently controls the node. This will usually take place at GWF's home point, meaning he can more easily get a node cap and have an advantage. Usually, if the GWF has control of the node, he will kill the HR, but it can take a long time, especially if HR isn't actually trying to kill the GWF but simply avoid. If the GWF is backcapping HR's home point and doesn't have control of the node, then the HR will have the advantage except in the case the HR is pure +HP/regen/deflect gear.

    Between GWF and TR it will also matter who currently controls the node but to a lesser extent. Generally this will also be a GWF's home point and the TR can focus on surviving instead of killing. 1v1 in this situation, if the TR isn't trying to kill the GWF, the TR can survive indefinitely. With enough +hp/regen a GWF by himself has no recourse to take a TR off a node unless the TR makes some mistakes and the GWF has more offense oriented gear.
    Now, in the reverse case where the GWF is capping the TR's home point. If they are built with enough +hp/regen/def/deflect they can survive for a very long time in a 1v1 situation. If the TR has no offensive jewelry/belt then a GWF can survive indefinatly if tanky enough.

    Between TR and HR, again it depends on who already controls the node but to a lesser extent than HR vs GWF. In the case that the HR isn't using thorn ward, the TR can contest the node indefinitely. This is important to note because if the HR is at TR's home point and the enemy team occasionally brings in a GWF or a CW as a temporary replacement, the HR will be gimped on encounters.
  • velynnavelynna Member Posts: 336 Arc User
    edited May 2014
    venom0619 wrote: »
    Sadly entangling force is 2nd longest CC compared to icy rays (which is still short compared to prone). Although Shard is good for prone, I have never seen a CW land one well - because you either dodge move, or just simply prone/daze to make it disappear (since it takes time to cast/push), even with it on tab, you're at best getting the drop on 1-2 unsuspecting people. I have only seen shard useful against already CCed targets.

    You aren't playing versus/with very good CWs, then. Obviously, shard is mainly only good on CCed targets. That's why good CWs with combo their shard with icy rays/entangling so that it cannot be dodged or moved out of. Granted, it's not an easy task, but plenty of good CWs in higher level PvP manage pretty well.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    bucklittle wrote: »
    You have to consider when you're talking about the best players in the game, their skill level will usually not be equivalent. In other words one player will usually be more skilled than the other.

    The thing with 1v1's in this game is it only matters in domination games when fighting over a node.

    Between HR and GWF it will matter who currently controls the node. This will usually take place at GWF's home point, meaning he can more easily get a node cap and have an advantage. Usually, if the GWF has control of the node, he will kill the HR, but it can take a long time, especially if HR isn't actually trying to kill the GWF but simply avoid. If the GWF is backcapping HR's home point and doesn't have control of the node, then the HR will have the advantage except in the case the HR is pure +HP/regen/deflect gear.

    Between GWF and TR it will also matter who currently controls the node but to a lesser extent. Generally this will also be a GWF's home point and the TR can focus on surviving instead of killing. 1v1 in this situation, if the TR isn't trying to kill the GWF, the TR can survive indefinitely. With enough +hp/regen a GWF by himself has no recourse to take a TR off a node unless the TR makes some mistakes and the GWF has more offense oriented gear.
    Now, in the reverse case where the GWF is capping the TR's home point. If they are built with enough +hp/regen/def/deflect they can survive for a very long time in a 1v1 situation. If the TR has no offensive jewelry/belt then a GWF can survive indefinatly if tanky enough.

    Between TR and HR, again it depends on who already controls the node but to a lesser extent than HR vs GWF. In the case that the HR isn't using thorn ward, the TR can contest the node indefinitely. This is important to note because if the HR is at TR's home point and the enemy team occasionally brings in a GWF or a CW as a temporary replacement, the HR will be gimped on encounters.

    I use GWF/TR/HR in this post because they are generally considered the better PvP classes and aside from also CW, I have the most experience with them.
    Generally speaking though,

    -the TR is the best node capper/contester for home and enemy base points,

    -HR is best 'all around' because they can do decent at capping home and enemy base and they are also useful in middle and good off node,

    -GWF is good at defending home and enemy base points and is very good in middle except when he has no ranged backup.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    As a CW that uses Shield on Mastery in PvP i wouldn't go too far in my assumptions on what's OP or not, mister OP...
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    This is mostly just a bunch of bullcrap.

    Based on the bias I'm guessing you're a GWF that got owned by some HRs recently, so much so you decided to make a rage post with a chart.

    Btw, main con of HR is no CC immunity whatsoever. Dodges are great and all but 1 undodgable icy root from out of nowhere and an HR is done for. That's my favorite thing to do when I play CW- just hunt out HRs and root them. Then either follow up with entangling>shard or watch my team pile on them.

    And to say that they have more CC than a CW just goes to show you have not played both classes. HR has about as much CC as a TR.
    As a CW that uses Shield on Mastery in PvP i wouldn't go too far in my assumptions on what's OP or not, mister OP...

    How do you know he uses shield on mastery? If so then LOL.

    I had a team today with two CWs, one with shield and one with shield in mastery. I thought to myself, "Oh great, dumb and dumber."
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • velynnavelynna Member Posts: 336 Arc User
    edited May 2014
    HR has about as much CC as a TR.

    I'd say that's wildly inaccurate. Good TRs have pretty much no CC. The constricting and daze give an HR some reasonably significant CC.
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    @hamlet
    1) I play all 6 classes. I think HR/TR/GWF are all OP, however I decided to try and rank them. No one here has denied the top 3 or bottom 3 rankings.
    2) CC immunity = dodge, sorry. Besides, the HR has *high mobility*.
    3) You provide no information other than opinion. Nobody will agree that an HR is equivalent to TR on CC.
    4) I never said CW destroys more than GWF, hell I ranked GWF higher than CW, so where does this assumption come from?

    Considering your 1st sentence starts off with just a negative statement, your 1st and 4th points are based on incorrect assumptions. Please take time to read before doing a reply.
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    I use shield ONLY in GG, where I throw people into spikes. I definitely DO NOT take GG seriously, but apparently we found out the 1 guy who does, sorry for pushing you into the spikes.

    People who think a 20v20 is evenly matched, and takes it serious needs their head checked. Most agree 5v5s are imbalanced (poor matchmaking). GG is first come first serve, no balancing.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    venom0619 wrote: »
    I use shield ONLY in GG, where I throw people into spikes. I definitely DO NOT take GG seriously, but apparently we found out the 1 guy who does, sorry for pushing you into the spikes.

    People who think a 20v20 is evenly matched, and takes it serious needs their head checked. Most agree 5v5s are imbalanced (poor matchmaking). GG is first come first serve, no balancing.

    Trolling is fine by me :) Taking back what I said.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    venom0619 wrote: »
    @hamlet
    1) I play all 6 classes. I think HR/TR/GWF are all OP, however I decided to try and rank them. No one here has denied the top 3 or bottom 3 rankings.
    2) CC immunity = dodge, sorry. Besides, the HR has *high mobility*.
    3) You provide no information other than opinion. Nobody will agree that an HR is equivalent to TR on CC.
    4) I never said CW destroys more than GWF, hell I ranked GWF higher than CW, so where does this assumption come from?

    Considering your 1st sentence starts off with just a negative statement, your 1st and 4th points are based on incorrect assumptions. Please take time to read before doing a reply.

    1. Many people have disagreed that HR is by far and away the top most OP class in the game, Godmode, and the game should be called "Hunter Ranger Online".
    2. You can't dodge Icy Root. Icy Root has no effect on a GWF in unstoppable or a TR in ITC, so no, dodge isn't equal to CC immunity. Not to mention you can use CC-immunity moves after being CC'ed. You can't dodge out of CC.
    3. Dazing strike, slow from deft strike, Daze from smoke bomb, pushback from impact shot, and they have a prone on a whisperknife daily. That's comparable to the 3 mini-dazes with constricting shot, the daze from disrupting shot, and the boar charge prone.
    CWs have many more CC abilities and are likely to use them all.
    4. In the "destroys" vs. "fair fight" chart, you list CW destroying 2 classes and the GWF only destroying 1.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    @hamlet
    "Please take time to read before doing a reply."
    1) Top 3.. bottom 3... I don't know what else to say if you don't understand at this point.
    2) High mobility means in between the CC or near end of fight, you just drag everyone away and/or survive.
    3) someone already pointed out, good TRs have no CC:
    dazing is useless (easy to dodge),
    deft strike is weak and has a poor duration,
    smoke bomb "come stay in this cloud please" isn't going to work on anyone
    impact shot is an interrupt (breaking your stealth)
    Whisperknife daily vs shocking execution? 50% of your health or stay still for 3-4 seconds... tough choice
    4) How often do you see GFs/DCs? And before you respond, keep in mind Cryptic released the statistic that they are among the LEAST created/played class. DCs at 11%, GF at 13%.

    Most matches you see GWFs/TRs/HRs. Few DCs/GFs.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    venom0619 wrote: »
    @hamlet
    "Please take time to read before doing a reply."
    1) Top 3.. bottom 3... I don't know what else to say if you don't understand at this point.
    2) High mobility means in between the CC or near end of fight, you just drag everyone away and/or survive.
    3) someone already pointed out, good TRs have no CC:
    dazing is useless (easy to dodge),
    deft strike is weak and has a poor duration,
    smoke bomb "come stay in this cloud please" isn't going to work on anyone
    impact shot is an interrupt (breaking your stealth)
    Whisperknife daily vs shocking execution? 50% of your health or stay still for 3-4 seconds... tough choice
    4) How often do you see GFs/DCs? And before you respond, keep in mind Cryptic released the statistic that they are among the LEAST created/played class. DCs at 11%, GF at 13%.

    Most matches you see GWFs/TRs/HRs. Few DCs/GFs.

    1. Your thread is not about a top three and a bottom three. It's very severely biased saying that HR is way more OP than all other classes. Maybe you should read your own thread...
    2. It means diddly-squat against Icy Root. And you can't dodge out of CC once it happens. Dodge =/ CC-immunity.
    3. Nonetheless, the number of abilities available are comparable, whereas a CW has 2-3 times more. Also, whisperknife TRs don't have access to Shocking Execution so there is no choice to be made there.

    An HR is likely to use exactly 2 CC'ing moves- constricting arrow and the daily disruptive shot. TWO. A CW is likely to use 6.
    6 is greater than 2, btw.

    4. I see lots of GFs in PVP. DCs I see less. Regardless, I'm not sure how that addresses the fact that you listed CW destroying more classes than a GWF.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • velynnavelynna Member Posts: 336 Arc User
    edited May 2014
    3. Dazing strike, slow from deft strike, Daze from smoke bomb, pushback from impact shot, and they have a prone on a whisperknife daily. That's comparable to the 3 mini-dazes with constricting shot, the daze from disrupting shot, and the boar charge prone.

    Most of those skills aren't ones even half-decent TRs use in PvP. Otherwise, we can start bringing up other HR skills like roots that aren't particularly viable. The only CC you've mentioned that is used semi-regularly in PvP by TRs is maybe smoke bomb, and none (maybe 1?) of the top TRs use that. But pretty much all HRs use constricting and daze. The typical, good TR has Shadow Strike, PoB, and ITC on their bar. (Really, the prone on the whisperknife daily? Are you serious? It's not at ALL comparable when you're comparing skills HRs use all the time to skills TRs rarely use. Hell, might as well argue that DCs have as much CC as the HR. And let's not forget that many HRs can also design their rotation so that they pretty much always have constricting up.)
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    Sorry, this will be my last reply @hamlet, since you don't seem to be understanding.
    1) Thread is rankings, top 1 doesn't mean I think the other 5 aren't OP.
    2) When you throw a CC at someone who dodges... it says "IMMUNE", therefor Dodge = CC immunity... Icy Rays is an exception, however you follow that up with? Poor CC. I hate how people are counting the number of CC abilities and not the actual effect. That's great, "16" abilities to choose from, but only so many are VIABLE, or do you seriously think steal time/maelstrom/sing/repel/icy terrain...etc. is useful in pvp?
    3) First you compare TR/HR, then CW/HR. CW counter point is above this.
    TRs dont choose whisperknife.
    4) You say CWs should be destroying in PVP with my logic... I say there are no scissors for the rock to smash, only paper and other rocks.

    BTW, I know you ONLY have a GWF, you were on my friends list for the past 3 months (we used to run PK greeds), although you rarely log in. Just not sure how or why you are trying to argue about other classes when you have never played them. Feels like you just came here to disagree with anything.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    This thread in a nutshell- CW upset that constricting arrow is especially effective against CWs. CW doesn't realize icy root is especially effective against HRs (balance).
    venom0619 wrote: »
    BTW, I know you ONLY have a GWF, you were on my friends list for the past 3 months, although you rarely log in. Just not sure how or why you are trying to argue about other classes when you have never played them. Feels like you just came here to disagree with anything.

    I rarely play my GWF, maybe that's why you see me "rarely log in". I mostly play my CW and HR. I also have a TR but got sick of contesting a node all game and my team being unable to do anything with the other 2.

    I PVP every day and way more often than would be considered healthy.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited May 2014
    Just ignore the OP he clearly has no idea what he's talking about lol
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    @arcmoon99
    Please stop trolling, your "guide" that takes 90% of its content from the wiki/game tooltips, doesn't exactly show you know anything. Telling me in game that you know this game better than me because you played a year longer (yet your best enchant is a normal vorpal, and your "main" character "pvp HR" is only 1.3k power) Yet you came out strong calling me ignorant?
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited May 2014
    venom0619 wrote: »
    @arcmoon99
    Please stop trolling, your "guide" that takes 90% of its content from the wiki/game tooltips, doesn't exactly show you know anything. Telling me in game that you know this game better than me because you played a year longer (yet your best enchant is a normal vorpal, and your "main" character "pvp HR" is only 1.3k power) Yet you came out strong calling me ignorant?

    You are very ignorant, and this post you just made is very off-topic to your thread. I suspect a thread derailing like this will cause the mods to take this thread down.

    On top of that I wasn't even talking about my own skill at all in this thread.

    1. Power is an absoloutly terrible stat to stack in PvP in comparison to ArP, Crit, and Recovery. Which I have plenty of the 3 on that character anyways. 2.5k+ on each stat.

    2. My guide has nothing to do with this thread and it's only to help new players out who want a jump start in this game (I apologize for trying to help new members in the community)

    3. I have much more than a normal vorpal

    4. You have yet to see my characters perform in this game

    5. You had the nerves to come on to the game and just trash talk because you're crying over your terrible forum post

    6. You're constant butt hurt is not helping your case

    7. The HR is not my main

    8. HRs are still not the strongest class in PvP

    Edit:

    9. You don't even know how to use the quote mechanics, you're treating this forum like as if it were Twitter
    Arc, proud officer of Novus Ordo
    bannernwf_zps00ed5b05.jpg
    New to the game? Check out my build guide to give you an idea on how to set up your characters!
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    I don't know why OP is saying HR has more CC than a CW. In PvP they will be usually using 2. In the case they are using boar charge they are either giving up a lot of damage or swapping out marauder's rush/charge or swapping out constricting arrow, all benefits when fighting a CW.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    HRs are OP and 'God mode'? My experiences on my HR for the last two nights suggest rather strongly otherwise.

    HR takes a LOT of skill to play well. More often you will come across player like myself who can be effective but are nowhere near exploiting the full potential of the class.

    Compare with GWF where anyone with a heartbeat can dominate most other classes of equivalent GS.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • bielka72bielka72 Member, NW M9 Playtest Posts: 45 Arc User
    edited May 2014
    CW CONS
    Tenacity now means no Control for your "Control" Wizard
    Half a second cast timers

    CWs will rarely rank 1st in PVP Score/Kills
    Compared to an HR who has more control/equivalent damage/more defense/more abilities, this class just seems like an ugly step child now.

    That's because there are too many rubbish CWS around, with no idea how to play or which equipment to use. In pug matches I get double figures in kills nearly every game, and I come first every third game. I have seen other CWS do this as well. Of course it depends who is on your team, like a good GWF.
    Its really not that hard
  • elgorrelgorr Member, Neverwinter Beta Users Posts: 32
    edited May 2014
    OP stated TR vs GF and GWF vs CW are fair fight.
    This clearly shows OP has low experience and no clue about NW PvP.
  • bielka72bielka72 Member, NW M9 Playtest Posts: 45 Arc User
    edited May 2014
    Following is a 1v1 comparison. Obviously 5v5 team mechanics alter this balance. But this is my attempt to show how unbalanced the "triangle" is.
    The 1v1 comparison was made on the assumption of the only available PVP maps. Domination being the only one, meaning survival. If you can survive vs a class for more than a minute, then that's points contested: aka fair fight, but it must be done in a set area/node (keep this in mind for the rogue comparison)
    l7cqx1q.png
    Its fine that some classes counter others...(that's the whole point of "Classes" in the first place) but when rock paper scissors is being played, and spock wins every time...[/QUOTE]



    First off, a CW destroys guardian fighter??? Have you ever fought a GS as a CW. I have. And they are a load. Yes they are killable but its not an easy fight..as you say. And HRS don't destroy CWS. I like HRs, almost as much as CWS in Pvp, because they are easier to kill. You really should rethink this chart.
    TRS do not destroy CWS -
    If anything CWS have the greatest problems with GS, GWFS and to an extent TRS.

    And GS's if played, actually are pretty hard.

    GWF vs TR is a fair fight????? DC VS TR a fair fight??
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    It's funny 'cause I agree on most statements, except GF - he's not that bad, and DC - he has no fair fights in any case.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited May 2014
    mehguy138 wrote: »
    DC - he has no fair fights in any case.

    This is the only statement i found which is 100% correct in any case.
  • venom0619venom0619 Member, Neverwinter Beta Users Posts: 22 Arc User
    edited May 2014
    I based the DC fair fight only on survivability. A good DC can stand on a node for well over a minute in those situations. Of course they wont be able to kill anyone and more than likely die if the fight lasts til one man standing, but since domination is the only mode in pvp, that is what I based my definition on.
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