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Suggestion: On Gnomes and professions

trent242trent242 Member, Neverwinter Beta Users Posts: 8 Arc User
edited May 2014 in PvE Discussion
Hi all

My first post... hooray.

Anyways. About 2 weeks ago I hit level 60 with my first character. Though I am still very much enjoying the game, I have found that there is one heck of a big amount of green/uncommon level 60 items dropping. I initially picked these up, identified them before selling them to the vendors. Then I stopped identifying them before selling them, and now I don't bother picking them up at all. I've even seen some players refer to them as 'vendor trash'. I don't buy Scrolls of Identification anymore, as even the drop rate for blue/rare items is quite high, and at least you can find buyers in the auction market for these. But they sell for much less than the cost of a scroll of identification, so I rely on Scrolls that I pick up to identify these items.

I have the following suggestion:
In some (near) future update, bring in a troupe of gnomish inventors to set up a workshop for Professions in Protector's Enclave. These gnomes have brough with them a massive machine, which is fueled by deposits of uncommon and rare items. Players come and toss their collected green/blue items into the machine. Once enough items have been deposited into the machine's 'fuel tank' (say 5 000 items), the machine is activated. This activation grants a massive boost for, again lets say 20 minutes, to profession crafting.

This boost can include :
  • quality increase
  • quantity increase
  • speed boost
  • access to craft items which are not possible to craft without the boost

For each deposit you make, you receive a 'Receipt' (ie 1 Receipt for every Uncommon Item you deposit, 3 Receipts for each Rare Item deposited). These Receipts can then be used to purchase crafting recipes from one of the gnomes. Once you learn a recipe you have purchased, you can only craft that recipe during the professions boost gained when the machine is activated.

The quantity of deposits required to activate will obviously be very important. You don't want the machine to activate too easily and too frequently. Players need to work to activate it, put in an effort to actually pick up these items and deposit them into the machine. This will be achieved if the boost is worthwhile, of course.

Other thoughts on this:
  • This might improve the Auction House prices of the usual level 60 blue items, which are currently selling for between 95 and 105 AD
  • This would be a nice way to bring gnomes into Neverwinter, which opens up the possibility for some new daily quests
  • This will create a little bit of depth and individuality for Neverwinter's crafting/professions (which in my opinion is quite lacklustre at the moment)
Post edited by trent242 on

Comments

  • edited April 2014
    This content has been removed.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited April 2014
    Great idea. Needs some tweaking, but, great idea.

    One additional caveat. Limit the additional Recipes you can learn, so that you are forced to make a choice, like you do with Boons, Feats, Skills and Artifacts (In the original Artifact quest) for instance, and have some that you can never get.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited April 2014
    trent242 wrote: »
    • This would be a nice way to bring gnomes into Neverwinter...

    And BARDS!!!

    Your idea rocks.

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  • tickdofftickdoff Member Posts: 0 Arc User
    edited April 2014
    I hate Gnomes with an intense passion that shall never fade. Other than that I like your idea. NO GNOMES. EVER.
  • grissilgrissil Member Posts: 11 Arc User
    edited April 2014
    In efforts to offer a fair and balanced opinion, gnomes are and always be allowed at my games. Gnomes have been in dungeons and dragons for a long time. I know they don't have the bodies for humans to swoon over and make babies with, but hey, gnomes kick butt. I really miss them in this game.

    Also, dwarfs need more respect and are an awesome race as well.

    I will now leave you to go back to your other elf race ideas, the space elf, the aquatic elf, the city elf, the country elf, the moon elf, the sun elf, the dark elf, the wood elf, the gully elf, the half elf, the elf elf, the 1/4 elf, the 1/16th elf, the 3/4th elf, the elemental elf, the feydark elf, the etherial elf, the astral elf....
  • edited April 2014
    This content has been removed.
  • grissilgrissil Member Posts: 11 Arc User
    edited April 2014
    Races are popular by how many you can lust after or dress as sexy versions for cosplay. Not that I am necessarily against this. I'm just sick of the elf love fest. gnomes, the deep gnomes in particular, are as powerful a force as the dark elves, plus they are not tricked by mind flayers!
  • broborabrobora Member, Neverwinter Beta Users Posts: 196 Bounty Hunter
    edited April 2014
    bad-for-your-elf.

    It's a good suggestion, in all instances...

    Recipes for vendor trash would keep people active in zones in that rare occassion when someone wants to run the skirmish or the lowbie version of an instance just to see.

    The reason the scrolls sell at all is Major Injury Kits, and Potions of Greater Healing. Once you 'commit' to endgame you'll not lower yourself to "farming blues and gold" same as someone capitalising on this ethos doesn't "run endgame just for 1% chance". There is Synergy, and it's good within the community.

    The Inventors would also flesh out the professions further, but with Cryptic having observed the trends and ruling that "ace stuff be BoP" you can guarantee that any tradeable blueprint crafts would be less than BoP-items in power, and anything better than BiS-drops would be BoP.

    A downside to the machine item limit and blueprint issuance means that all the blues would be gone upto 400AD in value, some instance runners would fall over here as they can't farm the gold or AD fast enough to continue logging in and running 3 dungeons in DD per day.

    1200AD per gold is a price too high - the AD refine limit is 24k, meaning you could only "AH-farm" 20g per day on refine limit, at 100AD per blue @ 60 it's 'juuuust right'. If an instance runner grinds out 3x T2 in a DD session they might only get 18k Rough.

    If you get "dat guy" that loves wiping the party, costing a Major Injury Kit and the 3 pots before you die each time the cost to play in terms of time invested rises disproportionately.
  • trent242trent242 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2014
    I have to say, in the past few days it seems the frequency of blue drops have decreased. Their prices in the Auction House has also increased a bit...
  • pratetor9999pratetor9999 Member Posts: 0 Arc User
    edited May 2014
    I would love to see a professions path where you can make scrolls of identify or maybe the control wizard can have one of their powers do that?? Same goes for the injury kits. I am at the point where I spend more AD on those then I make from doing the events/missions and since I am already at level cap 60?? what else is there besides the daily grind!!!
  • trent242trent242 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited May 2014
    I beg the devs to give consideration to this suggestions. The blue and green stuff dropping at level 60 is pointless. Give us something to do with them.
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