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Play with the Devs Q&A Thread

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  • broborabrobora Member, Neverwinter Beta Users Posts: 196 Bounty Hunter
    edited April 2014
    The Heroic Encounters and Heroic Dominations in the new Area are a delectable addition to the NW fayre.

    1.
    You're knocking these expansions out quick and fast with detailed and effective content. If you had the time would you have added another area?

    2.
    If Module 3 becomes a raging success in terms of player integration at the Encounters/Dominations are you likely to run with the idea of Guild Vs Guild Instanced Maps for guild battles, or timed guild vs guild maps for Glory?

    Over 9000.
    Module 3 has some serious changes to the landscape taking place in terms of new-style maps and also to some degree the storyline, are you able to keep up with yourselves while developing?
  • joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
    edited April 2014
    You see the double/triple-kill achievement?

    Only the control-wizards can be able to pull that off regularly (Maybe a GWF with FrontLine Surge and a TR with WhirlWind of blades and HR with split shot if they're lucky).

    So this brings me to this question: What are the factors for a double/triple kill to count? Are they supposed to be executed at the same time? Or one after another in a short span?
    Beta player

    One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited April 2014
    I haven't seen the new maps, but I've heard that they're much more open and less linear than before, I like how that sounds. Are there more plans to include more exploration feats, and random easter eggs around?
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    You see the double/triple-kill achievement?

    Only the control-wizards can be able to pull that off regularly (Maybe a GWF with FrontLine Surge and a TR with WhirlWind of blades and HR with split shot if they're lucky).

    So this brings me to this question: What are the factors for a double/triple kill to count? Are they supposed to be executed at the same time? Or one after another in a short span?

    Every class an AOE abilities.

    Every. Class.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • stah01stah01 Member Posts: 540 Arc User
    edited April 2014
    1. When will we see the Paladin and Blackguard classes released. They should be relased together.
    2. Can you remove the giant grass effect from Ambush from enemy players in PVP
    3. Can I get my splitshot and storm step back to the way they were until you totally revamp HR's.
    4. As much fun as Mod 3 will be.. will we ever see the release of more domination maps?
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  • warpetwarpet Member Posts: 1,969 Arc User
    edited April 2014
    1.when do u plan to improve or balance some 4 part set bonuses every class have only 1 set per class which everyone use on this class
    2.any plans to make skirmishes be more rewarding atm 1 k ad per skirmish is way to low
    3.is there any desert zone planed atm we have all kinds of enviromants in game but we still lack proper desert
    4.do u have any plans do allow us to dye mounts?
    5.when will new itemization come game needs it it since cb
    6. when will we see end of stacking cw in pve teams (it would be nice to see 1 of each class in team not only 3x cw atm and after mod 3 will be 4xcw teams)
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    What the Heck is Remorhaz (sp?) bile for? Legendary Black ice shaping profession crafting item that has no recipe to go with it. Scratch this question solved.

    Where do the basic Black ice arms drop? Those are holding a number of us up. They do not seem to drop anymore.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    This is more a general question regarding *all* NW content, but is all previous content basically going to be left as-is, or are there any plans to update it to be more in line with how new content is added/created, (such as improving Feywild progression to be more in line with Dread Ring, etc)?
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  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    Can you please to explain how the black ice empowered gear decays as a lot of people have a negative feeling about the whole black ice process from mining to refining to crafting, to empower and how the decay process works?

    Thanks a dedicated preview player.
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited April 2014
    How does the Ghost companion power Ghostly Possession process in PVP on other players? Are they immobilized and die? Do they lose control and an AI script kicks in and they die or just die?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    Other than the addition of new PvP achievements directly tied the new PvP campaign, the achievements list continues to remain pretty barebone. Any chance of achievements getting some love in the future?
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    Oh why oh why...did the Beholder heroic Encounter drop the T1 PvP Brutal Huntar Bow for both HRs there today? Is the wrong bow in its loot table? :cool:
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2014
    Will Module 3 be purely an Icewind Dale expansion, or can we look forward to some new material elsewhere? (for example, maybe raiding redcap homes? http://nw-forum.perfectworld.com/showthread.php?630011-Suggestion-Rhix-Daily-Crafting-Quests&p=7495291&viewfull=1#post7495291)

    Or maybe some new quests? I spy with my little eye some redcaps in need of liberation from Malabog's clutches (ties in with the post linked above)

    33w83s9.jpg
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • ghosthitwallghosthitwall Member Posts: 8 Arc User
    edited April 2014
    Will there be any plan regarding the following
    1) Reward in PvP except for killing numers, so for GF, DC classes such as healing certain amount of Hit point, taking damage, or occupy on base times and standing on base longer etc...,
    2) Make MoF, WF, actually being able to compete with their cousin paragon?
    3) Mounts tab?
    4) hot key to switch chat channel?
    guess that all it concerns me the most
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    Please explain how the reward system works for heroic encounters for classes...damage vs healing vs buffs vs first to engage etc? I know y'all can't explain it totally but it would help some people

    Please explain how the PvP Heroic Encounter rewards are calculated...is it based on contract faction team results or points? Also explain how you can win one part of the PvP Heroic Encounter but still end up losing the encounters? We did it today. :D

    A general Mod 3 explanation.....the new graphics/video/advanced in the options might need some explaining as well as letting people know they need to write down their current settings before it mod 3 is live. Not everyone is going to be prepared for the changes there and with their current settings going to default after it goes live. Some people need certain settings for their system to run the game playable. Hope this one makes sense.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    djarkaan wrote: »
    How does the Ghost companion power Ghostly Possession process in PVP on other players? Are they immobilized and die? Do they lose control and an AI script kicks in and they die or just die?

    Well given that in the PvE side they can only possess minor Minions.... by extention they should be able to possess other people's pets and turn them on them. Lol which given how hilarious this pet is in PvE it would be twice as hilarious to see that in PvP.


    That said.... to the Devs.

    I've been playing the IWD content and its so good I've been in borderline obsession with it. I truly hope it continues to give the elevated level of challenge to the higher geared players. This has been some excellent PvE content that I really had to work hard to beat. Outside DDs this has been one of the more challenging sides to the game, and I've been loving it.

    I would hope it will stay this way and not get nerfed down a notch. In fact if anything I would like to see the Dwarven Vale adjusted upwards as its actually a lower challenge level than the Icewind Pass area.

    This is technically a longer grind than the earlier Sharandar and Dread Ring zones, but its also a lot more fun and intensive. Can we expect to see the Sharandar and Dread Ring zones add more quests and content as well? This area could be a lot more long term fun if it weren't so limited in Daily content. And for the record I do actually love the look and feel of the Sharandar zones but the quest material gets stale fast when there's only 2-3 quests per NPC. It really needs to be about 10 per NPC to keep it from getting stale quickly.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    Remember guys this Q&A is targeted for Questions about Module 3.

    Questions about content that has not been stated to be introduced or changed in Module 3 are far less likely to be addressed. I won't say that they will refuse to answer general questions but the focus of the Q&A is Module 3 so the priority will be to answer Module 3 Questions.

    So make the most of this Q&A by checking out Module 3 on the Preview Shard and basing your questions on the changes that will be coming to the game with Module 3. :)
  • nurmoodnurmood Member Posts: 342 Arc User
    edited April 2014
    Will there be any plan regarding the following
    1) Reward in PvP except for killing numers, so for GF, DC classes such as healing certain amount of Hit point, taking damage, or occupy on base times and standing on base longer etc...,

    Second that!?
  • akromatikakromatik Member Posts: 1
    edited April 2014
    I'm seeing some great questions, guys! Keep it up!

    Also, don't forget to tune in at 3PM PDT to see some of these read (and answered) LIVE on the air! I'll be there too, so don't miss out! :D

    For more details:
    http://community.arcgames.com/en/news/neverwinter/detail/3043113-event_-play-with-the-neverwinter-devs
  • kingjon555kingjon555 Member Posts: 46
    edited April 2014
    Any plan to allow weapon dyeing? A lot of people would like this and it would be a great thing to package in alongside Mod 3
  • myvain7myvain7 Member, Neverwinter Beta Users Posts: 77
    edited April 2014
    akromatik wrote: »
    I'm seeing some great questions, guys! Keep it up!

    Also, don't forget to tune in at 3PM PDT to see some of these read (and answered) LIVE on the air! I'll be there too, so don't miss out! :D

    For more details:
    http://community.arcgames.com/en/news/neverwinter/detail/3043113-event_-play-with-the-neverwinter-devs

    Dear Community Manager,
    Can we have a transcript of the questions and answers after the event ? Please. :)
    Chaotic neutral - so i can do whatever the hell i want
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    myvain7 wrote: »
    Dear Community Manager,
    Can we have a transcript of the questions and answers after the event ? Please. :)

    They always post the video once the stream is done so it can be rewatched afterwords.
  • akromatikakromatik Member Posts: 1
    edited April 2014
    dardove wrote: »
    They always post the video once the stream is done so it can be rewatched afterwords.

    10 points to the well-dressed mimic in the front row!

    Our video will be archived on our twitch.tv page, so you can watch it (or re-watch it) whenever you like. :)
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited April 2014
    myvain7 wrote: »
    Dear Community Manager,
    Can we have a transcript of the questions and answers after the event ? Please. :)
    dardove wrote: »
    They always post the video once the stream is done so it can be rewatched afterwords.
    akromatik wrote: »
    10 points to the well-dressed mimic in the front row!

    Our video will be archived on our twitch.tv page, so you can watch it (or re-watch it) whenever you like. :)
    Dear Community Manager,
    if I may quote:
    "A transcript is a written record of spoken language."
    source: http://en.wikipedia.org/wiki/Transcript_%28law%29
    Imaginary Friends are the best friends you can have!
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited April 2014
    There's something from the Preview Patch Notes that concerns me:
    panderus wrote: »
    [*]Doubled the score gained from taking damage and healing for Heroic Encounters for participation rankings.

    A. Will players be competing against each other in the Heroic Encounter participation rankings?
    B. If the answer to A is Yes, then are your dark hearts nourished by drama and grief?
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    djarkaan wrote: »
    How does the Ghost companion power Ghostly Possession process in PVP on other players? Are they immobilized and die? Do they lose control and an AI script kicks in and they die or just die?

    Players are generally considered elite difficulty and the ghost can only posses minions, so players can never be targeted by Ghostly Possession sadly.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • myvain7myvain7 Member, Neverwinter Beta Users Posts: 77
    edited April 2014
    Dear Community Manager,
    if I may quote:
    "A transcript is a written record of spoken language."
    source: http://en.wikipedia.org/wiki/Transcript_%28law%29

    It's easier to understand a written text for those who don't understand (spoken) english very well :o.
    Thank you anyway
    Chaotic neutral - so i can do whatever the hell i want
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Q 1- Do you have to be top scorer in the Heroic encounters to have a chance to get the black ice bracer drops and other epic gear or are epic gear rewards in Heroic encounters purely randomized and possible for anybody to win whether they top the chart or are at the bottom?

    Q 2- Also the drop rate of Black ice gear seems to be extremely low at the moment plus before it was possible to get black ice gear drops for other classes so for example my CW won GWF bracers ,is this how it is staying or are the black ice gear and other epic gear drops at HE's going to be class based and drop rate increased?
    YourSecretsAreOurSecrets.gif
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    Question - We know that we will be getting an account bank (huzzah!) but it has not been conformed whether we will be able to purchase expansion slots.
    -Will we be able to buy addition Account Bank Slots?

    -If we are going to be able to purchase additional Account Bank Slots has the price been finalized?

    Although not a Module 3 Question, per se - Module 3 will actually force me to deal with the overflow bag. Two main reasons I don't keep my overflow bag maintained is due to the irritating UI interactions and because my normal bags are so hard to manage.
    -Is the Quality of Life in regards to Overflow Interactions something the developers are willing to look into (I.E. easier way to remove items from overflow)?

    -As a Hero of the North I have all of my bag slots full but two of my bags are tiny which makes life...a bit frustrating. Could we get some upgrade costs to existing bags so the smaller bags, particularly the one which comes from Hero of the North, don't have to be thrown away in favor of Greater Bag of Holding?

    It just feels wrong to have to discard 14 slots I already own and pay for 28 more slots rather than being allowed to just buy 14 more.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    Question - We know that we will be getting an account bank (huzzah!) but it has not been conformed whether we will be able to purchase expansion slots.
    -Will we be able to buy addition Account Bank Slots?

    -If we are going to be able to purchase additional Account Bank Slots has the price been finalized?

    Although not a Module 3 Question, per se - Module 3 will actually force me to deal with the overflow bag. Two main reasons I don't keep my overflow bag maintained is due to the irritating UI interactions and because my normal bags are so hard to manage.
    -Is the Quality of Life in regards to Overflow Interactions something the developers are willing to look into (I.E. easier way to remove items from overflow)?

    -As a Hero of the North I have all of my bag slots full but two of my bags are tiny which makes life...a bit frustrating. Could we get some upgrade costs to existing bags so the smaller bags, particularly the one which comes from Hero of the North, don't have to be thrown away in favor of Greater Bag of Holding?

    It just feels wrong to have to discard 14 slots I already own and pay for 28 more slots rather than being allowed to just buy 14 more.

    It would also be cool if, for instance, they just did away with the whole "bags" concept, and simply offered a way to add more character storage, like how we can buy bank slots. Alternatively, they can keep bags, since those can be sold or traded to other players, but some form of direct storage expansion is something they should consider.
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