lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited April 2014
Another reason to make legendary artifacts Bind on Account so we can at least use them as refining points, you just made us waste a lot of millions in AD. I used it a lot helping my low geared guildies in dungeons t2, now what? Guys use a potion, it's better than this useless artifact. Thanks a lot.
Anyway, as usually, once they have done a change, they just won't go back, no matter how much we argue about this, emblem is going to stay nerfed.
I was reading the patch notes to the test shard and noticed the crushing nerf to the emblem of seldarine, i was hoping you guys realize that the reason for why it is so good right now is because every rogue is running bilethorn which doesnt have an internal cooldown on each hit, so that means on a duelist flurry, not only will it proc upon each hit of the duelist flurry, it has a bleed effect afterwards where it will proc for each hit, and the speed of the duelist flurry for 2x after the flurry is done. the hits are small roughly 100dmg for lesser- 250 dmg for perfect ( and is effected by power) the emblem currently is the ONLY thing that counteracts this effect.
The emblem is the only thing that counteracts the bilethorn rogue right now, they just sit in stealth and bleed you to death with duelist flurrys that follow you when you try to walk away, and path of blades which has a crazy radius and when they have full AP ( which since now most good trs are running ap gain builds ) will shocking execution you and guarantee that you die, ( and currently shocking execution is broken as shown in video )
yes i understand that this guy was completely debuffed with 2x ray of enfeeble high viziers and knights challenge, but any daily that guarentees a 15k-36k hit on all classes is broken. A control wizard debuffing a great weapon fighter to the maximum wont even hit a 10k crit ice knife. but i digress from the subject of the massive nerf of the emblem of seldarine, the emblem wasnt broken, it wasnt OP, it was fair and could cost players up to 10 million AD to buy and upgrade to make it useful. just to counteract the OP tr builds that bleed you to 20-40% and shocking you to death.
so please, reconsider the nerf, make the emblem unstackable yes, but do not add the internal cooldown, in fact you should be adding the internal cooldown to bilethorn, because that is truly what is currently broken. thank you for your time and i would really, really appreciate a response including your thoughts on the subject
also being unable to close the scoreboard at the end is a terrible idea, people play after the match to practice versus other classes and for 1v1's now people will be unable to do this
Lastly, the problem isnt the artifact, its that new and non geared pvp'ers go against ET, EoA, CS and think its the emblem that killed them lol. Maybe we should look at that elo system again.. its working well.
Yeah... no. The artifact was OP in pvp and a must have if you want to be top.
lol @whiners. Emblem nerf is pretty dumb. First and foremost, if you dont get hit it does nothing. Second if you go against a GWF, their hits are so hard that it does nothing. You are better off using waters or skull. So if they cast it dont hit them, find another tactic.
It's not going to fix pvp.. you will still get your asses handed to you. The fact of the matter is a fight with a geared vs ungeared or non experienced player, they are going to lose with or without the emblem
It wont really affect any of the top pvp players but it does make the artifact useless which is a shame because its fairly rare. But don't kid yourselves in thinking you are gonna win a ton of matches now that the uber emblem is nerfed.
Lastly, the problem isnt the artifact, its that new and non geared pvp'ers go against ET, EoA, CS and think its the emblem that killed them lol. Maybe we should look at that elo system again.. its working well.
Emblem pretty much gave GWF and TRs immunity for several seconds if you don't hit them and you pretty much heal them if you do attack so the fact that it took cryptic this long to nerf it is pretty dumb.
If you dont get hit it does nothing. Second if you go against a GWF, their hits are so hard that it does nothing. You are better off using waters or skull. So if they cast it dont hit them, find another tactic.
Yeah, a typical "Do not hit me, but I can hit you" argument. Do you really think emblem users are all dumbos just stand there and do /emote dance to everyone? I do not think so.
It's not going to fix pvp.. you will still get your asses handed to you. The fact of the matter is a fight with a geared vs ungeared or non experienced player, they are going to lose with or without the emblem
Do you think that any casual 6k-7k gs could put their hands on an emblem artifact which is around 6 millions AD? Nope, those who have emblem are usually uberly rich and run around with top notch gears and enchantments.
I am glad that this will not be another fiasco like tenebous which it took them 6 months to end it.
Do you think that any casual 6k-7k gs could put their hands on an emblem artifact which is around 6 millions AD? Nope, those who have emblem are usually uberly rich and run around with top notch gears and enchantments.
.
Why do I want to pvp against a another player with that GS. And why does an item have to be nerfed because you or someone else cant afford it. Quite silly. Save up and get one, but instead lets nerf it because I cant have it. Cool story bro.
Why do I want to pvp against a another player with that GS. And why does an item have to be nerfed because you or someone else cant afford it. Quite silly. Save up and get one, but instead lets nerf it because I cant have it. Cool story bro.
Yeah but the Emblem hasn't been nerfed ,it wasn't working as intended ,it was never supposed to stack multiple times with itself , all they have done is fix the thing so that it now works as the description says it should.
Yeah but the Emblem hasn't been nerfed ,it wasn't working as intended ,it was never supposed to stack multiple times with itself , all they have done is fix the thing so that it now works as the description says it should.
To be fair for people with emblems, that isn't in the description on live; its added into the preview server. Now, its been asked for months to give it an internal cooldown on the forums, for sure. As for the nerf itself, good. I'm just surprised there isn't an uproar about it yet on the forums (probably keeping the info from spreading yet so people can sell any spare emblems that have fast before it spreads).
And why does an item have to be nerfed because you or someone else cant afford it. Quite silly. Save up and get one, but instead lets nerf it because I cant have it. Cool story bro.
You answered your own question. If you need the same item in order to compete properly especially when that item isn't easy to acquire, it needs to be nerfed as it's obviously not balanced. Artifacts should be a choice.
so please, reconsider the nerf, make the emblem unstackable yes, but do not add the internal cooldown, in fact you should be adding the internal cooldown to bilethorn, because that is truly what is currently broken. thank you for your time and i would really, really appreciate a response including your thoughts on the subject
I have a legendary emblem on 3 of my toons, and I'll say that they are cheesy and dumb. Pretty tired fighting certain guilds where each of the players has an emblem.
More skills, less reliance on broken items that are out of the reach of 99% of the players.
I think removing the stacking would be enough of a nerf without making it useless. But, this is just a test relm, maybe if its tested and turns out these changes nerfed it to hard they will adjust it again. Try out the changes before jumping to conclusions guys.
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mutjinninjaMember, NW M9 PlaytestPosts: 93Arc User
edited April 2014
Destroyer's Purpose tool tip still lists the damage increase as a 1% damage increase rather than 2%. Is it just the tool tip or has the skill not been updated yet?
Destroyer's Purpose tool tip still lists the damage increase as a 1% damage increase rather than 2%. Is it just the tool tip or has the skill not been updated yet?
The developer said the skill has been updated but he updated the text in the wrong place.
Bug: Destroyer's Purpose Tooltip Destroyer’s Purpose tooltip still states 1% per stack and lasts 20 seconds, instead of 2% per stack and lasts 25 seconds.
when gauntlets for Black Ice Shaping will be for sale.
The gauntlets are coming in the black ice professions pack , they will not drop from existing profession packs so I'm guessing the day it patches to live we will be able to get hold of some when the black ice profession pack goes on sale in the store.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
The gauntlets are coming in the black ice professions pack , they will not drop from existing profession packs so I'm guessing the day it patches to live we will be able to get hold of some when the black ice profession pack goes on sale in the store.
Ok. I was wondering about the basic white ones that are usually for sale at vendors. Are we not going to get that for Black Ice Shaping?
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Ok. I was wondering about the basic white ones that are usually for sale at vendors. Are we not going to get that for Black Ice Shaping?
No... in one of the official black ice threads someone asked about the missing white gauntlets and the developer said that they are only providing players with one free gauntlet each so anybody who doesn't spend cash on the game or spend hours farming enough AD to trade for zen to buy the new profession pack or buy gauntlets from the AH will be stuck with one shaping gauntlet and therefore will be at a massive disadvantage crafting ,empowering and keeping gear empowered with just one white gauntlet .
No... in one of the official black ice threads someone asked about the missing white gauntlets and the developer said that they are only providing players with one free gauntlet each so anybody who doesn't spend cash on the game or spend hours farming enough AD to trade for zen to buy the new profession pack or buy gauntlets from the AH will be stuck with one shaping gauntlet and therefore will be at a massive disadvantage crafting ,empowering and keeping gear empowered with just one white gauntlet .
Thanks for the info. I hope it will at least be reasonably priced. Would kind of suck having to have to rely on booster odds and prices for not so good items.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
No... in one of the official black ice threads someone asked about the missing white gauntlets and the developer said that they are only providing players with one free gauntlet each so anybody who doesn't spend cash on the game or spend hours farming enough AD to trade for zen to buy the new profession pack or buy gauntlets from the AH will be stuck with one shaping gauntlet and therefore will be at a massive disadvantage crafting ,empowering and keeping gear empowered with just one white gauntlet .
Oh, ok. I missed that post I guess. I was wondering why people stopped asking about it.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
The final PvP scoreboard can no longer be closed after a match is finished and get players stuck in the map
What the ****?? Why the **** are you doing this? Does fixing this benefit PWE somehow? Because it sure as hell dosent benefit the players.
Now we have to stop in the middle of a match to do some 1v1s? And please dont count the "open world" pvp with the companions and everything. Its not the same, even if you try to convice yourselves that.
I can think of many more HAMSTER-er news but most of them have nothing to do with a MMO.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited April 2014
Jarlaxle will now offer the artifact quest to players who have more than one level 60. You will need to copy over 2 additional characters (can be same character) to the Preview shard to do this due to tech limitations, this will not affect live when it goes there.
I tried this,
I have two of the same character in there... but Jaraxle still does not give the quest.
I get the standard one character response.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
No... in one of the official black ice threads someone asked about the missing white gauntlets and the developer said that they are only providing players with one free gauntlet each so anybody who doesn't spend cash on the game or spend hours farming enough AD to trade for zen to buy the new profession pack or buy gauntlets from the AH will be stuck with one shaping gauntlet and therefore will be at a massive disadvantage crafting ,empowering and keeping gear empowered with just one white gauntlet .
Quick question. Basically everything you do at level 60 earns you AD. How are you NOT going to eventually get enough AD to purchase extra gauntlets? I mean, if you're doing something that isn't earning you AD, then chances are you won't even need the Black Ice gear, right?
Quick question. Basically everything you do at level 60 earns you AD. How are you NOT going to eventually get enough AD to purchase extra gauntlets? I mean, if you're doing something that isn't earning you AD, then chances are you won't even need the Black Ice gear, right?
where did i say that someone couldn't eventually earn more gauntlets if they want them ?
Quick question. Basically everything you do at level 60 earns you AD. How are you NOT going to eventually get enough AD to purchase extra gauntlets? I mean, if you're doing something that isn't earning you AD, then chances are you won't even need the Black Ice gear, right?
That's an odd thing to say. With that logic you can apply it to anything ingame and we don't even know how much it will cost us and if that cost will justify the benefits.
Comments
Anyway, as usually, once they have done a change, they just won't go back, no matter how much we argue about this, emblem is going to stay nerfed.
The emblem is the only thing that counteracts the bilethorn rogue right now, they just sit in stealth and bleed you to death with duelist flurrys that follow you when you try to walk away, and path of blades which has a crazy radius and when they have full AP ( which since now most good trs are running ap gain builds ) will shocking execution you and guarantee that you die, ( and currently shocking execution is broken as shown in video )
https://www.youtube.com/watch?v=PW1k8OXBbHQ
yes i understand that this guy was completely debuffed with 2x ray of enfeeble high viziers and knights challenge, but any daily that guarentees a 15k-36k hit on all classes is broken. A control wizard debuffing a great weapon fighter to the maximum wont even hit a 10k crit ice knife. but i digress from the subject of the massive nerf of the emblem of seldarine, the emblem wasnt broken, it wasnt OP, it was fair and could cost players up to 10 million AD to buy and upgrade to make it useful. just to counteract the OP tr builds that bleed you to 20-40% and shocking you to death.
so please, reconsider the nerf, make the emblem unstackable yes, but do not add the internal cooldown, in fact you should be adding the internal cooldown to bilethorn, because that is truly what is currently broken. thank you for your time and i would really, really appreciate a response including your thoughts on the subject
Emblem pretty much gave GWF and TRs immunity for several seconds if you don't hit them and you pretty much heal them if you do attack so the fact that it took cryptic this long to nerf it is pretty dumb.
Yeah, a typical "Do not hit me, but I can hit you" argument. Do you really think emblem users are all dumbos just stand there and do /emote dance to everyone? I do not think so.
Do you think that any casual 6k-7k gs could put their hands on an emblem artifact which is around 6 millions AD? Nope, those who have emblem are usually uberly rich and run around with top notch gears and enchantments.
I am glad that this will not be another fiasco like tenebous which it took them 6 months to end it.
Why do I want to pvp against a another player with that GS. And why does an item have to be nerfed because you or someone else cant afford it. Quite silly. Save up and get one, but instead lets nerf it because I cant have it. Cool story bro.
Yeah but the Emblem hasn't been nerfed ,it wasn't working as intended ,it was never supposed to stack multiple times with itself , all they have done is fix the thing so that it now works as the description says it should.
To be fair for people with emblems, that isn't in the description on live; its added into the preview server. Now, its been asked for months to give it an internal cooldown on the forums, for sure. As for the nerf itself, good. I'm just surprised there isn't an uproar about it yet on the forums (probably keeping the info from spreading yet so people can sell any spare emblems that have fast before it spreads).
I have a legendary emblem on 3 of my toons, and I'll say that they are cheesy and dumb. Pretty tired fighting certain guilds where each of the players has an emblem.
More skills, less reliance on broken items that are out of the reach of 99% of the players.
Nerf it to the point where is useful, but not OP.
The developer said the skill has been updated but he updated the text in the wrong place.
http://nw-forum.perfectworld.com/showthread.php?635191-Official-Feedback-Thread-Great-Weapon-Fighter-Changes&p=7719531&viewfull=1#post7719531
The gauntlets are coming in the black ice professions pack , they will not drop from existing profession packs so I'm guessing the day it patches to live we will be able to get hold of some when the black ice profession pack goes on sale in the store.
Ok. I was wondering about the basic white ones that are usually for sale at vendors. Are we not going to get that for Black Ice Shaping?
No... in one of the official black ice threads someone asked about the missing white gauntlets and the developer said that they are only providing players with one free gauntlet each so anybody who doesn't spend cash on the game or spend hours farming enough AD to trade for zen to buy the new profession pack or buy gauntlets from the AH will be stuck with one shaping gauntlet and therefore will be at a massive disadvantage crafting ,empowering and keeping gear empowered with just one white gauntlet .
Oh, ok. I missed that post I guess. I was wondering why people stopped asking about it.
What the ****?? Why the **** are you doing this? Does fixing this benefit PWE somehow? Because it sure as hell dosent benefit the players.
Now we have to stop in the middle of a match to do some 1v1s? And please dont count the "open world" pvp with the companions and everything. Its not the same, even if you try to convice yourselves that.
THIS IS THE GAYEST NEWS EVER
"HAMSTER" is not a synonym for "bad"
This is the most light hearted and carefree news ever? I ask because I fail to see how news can be of a sexual orientation .
I tried this,
I have two of the same character in there... but Jaraxle still does not give the quest.
I get the standard one character response.
Quick question. Basically everything you do at level 60 earns you AD. How are you NOT going to eventually get enough AD to purchase extra gauntlets? I mean, if you're doing something that isn't earning you AD, then chances are you won't even need the Black Ice gear, right?
where did i say that someone couldn't eventually earn more gauntlets if they want them ?