The content we enjoy also becomes the content we play the most. Unfortunately this can quickly lead us to a desire for more of the same content or more of similar options.
What type of content do you most want to see more of?
Let us know in the poll and in your comments. The poll is intended to be the hard choice but feel free to specify which content you would like to see more of and why even if it is not listed in the poll.
Comments
Story-based chain-quests that can be solo'd or teamed, and have unique rewards.
In absence of that, I picked delves.
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That's my opinion of course and some people like pvp, but not me or my friends.
Castle never isn't even worth it anymore
Solo content would be my second pick, but as stated above not solo grind content. One thing I've been kicking around was the idea of a daily quest from Knox to do a level 60 version of one of the leveling lairs with the reward being something useful - NOT like what you get from Adamantine Gauntlets. Shards, blue marks, wards... would be nice. There are so many of those lairs available that it wouldn't get old quickly.
--some new lower level content to allow for varied leveling paths
--larger variety of daily quests, especially in the Mod 3 zones, so the campaign grind doesn't feel so..grindy
--challenging solo lairs. I'll probably never be one of those people who solo epic SP, but by this point I can almost run the DR lairs with my eyes closed. Don't make them a required daily, make them optional but add some interesting rewards for running them,
+18 this. Also i'd like to see more (much more) racial/class quests, and some optional quest paths for everyone.
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Something like GG PvP in the form of PvE would be awesome, 20 peeps to battle some epic boss or something like that.
id also like to add it needs a gs ranking
Funnily enough when I joined the game I had no intention of playing with others minus if friends wanted me to or joining a guild. But since I did it was the best decision I made. Unfortunately even though we're not as strong as we once were, some have moved on since there just isn't the content to keep us interested. CN was the only dungeon to do even after the last 2 expansions and I guess some just decided to move on.
Edit: I do have to agree with the above that there should at least be 1 new pvp map though.
You could even have the next Foundry Contest to be to design the new Dungeon? It's always good to include player suggestions.
Mind you I know you cannot please all the people all of the time, but you can please most of them with a large beverage.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Again.
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Personally, I like the Dread Ring's system of rotating lairs, and am a little disappointed that the new module has no equivalent.
a side note, NO MORE PVP <font color="orange">HAMSTER</font>
On purpose. The Foundry needs more tools. New content from The Foundry...well that's up to us.
1.) Solo Content
2.) Skirmishes
3.) Dungeon Delves
... and of course, more PvP options. In this order.
. . . Not just more delves at the highest tier like we got with Valindra's Tower, but more through out the progression of a character and more to choose from once you're 60 to get your T2+ gear. I'm starting to feel the repetitiveness of running the same delves again, over and over. So, I'd really like to see at least one more delve for each type of armor piece, basically allowing us to choose from a few delves to try and get that piece of set armor.
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And more pvp modes. Deathmatch, last man standing, etc. Possibly involving two teams of 10 players each.
That said, if we could get some actual decent rewards from regular skirmishes, I'd vote for that over solo content. I think skirmishes are great fun, but I'm not really interested in risking my life for a single bound ID scroll.
[SIGPIC][/SIGPIC]
Like a snow plow, but for people.
Large episodic content playable in short bites or as a full episode, if you have the time. They scaled to player level, like foundry missions. Buy they also scaled to group size. So you could do them solo, or as a full, or partial group, and get a quality adventure.
They where honestly some of the most unique content Cryptic had. Half the fun was the anticipation of each weeks episode, and finding out what happened next. Its a shame the entire concept kinda fell by the wayside.
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As stated by others, stealing the missions packs/seasons idea from the other Cryptic games is a great idea IMO.
If they spend too much time making nice solo quests sure they will please all the D&D fans for a week or two (the time you need to enjoy all the solo levelling content, actually), and then the MMO players who don't give a **** about lore will just start leaving the game.
This is IMO why no new additions to the foundry happened lately, no one plays it because they made rewards lousy to stop exploits and botting, and no one is attracted by stories only in a MMO, except a tiny minority of players. If they start turning the whole game into a big foundry then it will slowly die and no one will care about it.