My first Call to Arms, and after 60 attempts (Going by the number of dyes I have) and 2,982 Medallions of Battle, I... Give up. No Druid for me. Curses... CURSES!!!
In the previous CTA: Storming the Keep, I got Swashbuckler at my 15th run.
In this CTA, I got Moonshae Druid at my 89th run.
It's all about RNG. You will eventually get it.
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draconianshenMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 7Arc User
Hah! Yes! 63rd time lucky! I decided to have a quick run this morning before work, and made space for a handful of runs this evening, and on the second run of said evening, the little beauty dropped! Woohoo! ... Mind, I don't think he'll be worth the 16+ hours of JUST the CtA skirmish it took to get him, but even so, I am happy enough with him (Mainly because he's only my second green companion, after the one gained by taking ARC for a whirl).
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited March 2014
I really like the dye kit, so there's that. I got 1 druid after 20+ runs, but keep doing it for the heck of it. I am hoping to get 1 more druid before the event ends.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Didn't get one till I switched toons. Then 3rd try. After that tons of idiots that just run through the map leading the mobs to the rest of the group. Team work = nonexistent.
berylgreenMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 66
edited March 2014
Does the event vendor no longer stick around for a couple of days? This is the first chance I've had to try to redeem these thousands of Medallions, and nowhere to redeem them. *sigh*
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited March 2014
The event vendor typically sticks around until the next patch after the event ends, so you waited just a bit too long.
Wanna see behind the curtain? Guess what, they ripped off as much WoW as they could but can't support it at the same capacity. Perfect World sucks ***.
Please ripped off WoW, as a vanilla player from WoW I know they ripped off every game style and lore around and continue to do so, how do you thing they got so big by their amazing graphic engine or amazing pandas...NO by taking something from another game and throwing lots of development money at it to make it theirs.
An enormous amount of level 60 Gear I had to keep selling or mailing to myself when the Guild Vault and my three Greater Bags of Holding were full.
I was so amazed at the haul I had to write it down to tell the Guild.
Medallions of Battle = enough for 89 Epic Refinement Packs (including the Medallions I got from Orc Assault a few weeks ago).
Out of those Epic Refinement Packs, I got a ludicrous amount of stuff, including 35 Peridots and 20 of the blue refining stones, plus various other Enchants, Power Stones, 2 Greater Marks of Potency and many, many other Blue items and two other Purple, plus a shed load of Runestones of various ranks above 3. No Coalescent Wards, though...
Plus about 30,000 AD when the normal Skirmish events were on. The chests had 1000 AD as well!
One of the best treasure hauls ever, and WELL worth doing.
And as, for some of the runs, we had characters as low as level 5, a lot of fun as well.
Didn't get one till I switched toons. Then 3rd try. After that tons of idiots that just run through the map leading the mobs to the rest of the group. Team work = nonexistent.
Yes, there was a lot of that nonsense. I think they are a new kind of Troll. Level 60 PvPers running to all the nodes and leading EVERYTHING on the map back to the entrance to swamp the lower level players, then leaving the map.
Yes, there was a lot of that nonsense. I think they are a new kind of Troll. Level 60 PvPers running to all the nodes and leading EVERYTHING on the map back to the entrance to swamp the lower level players, then leaving the map.
~
Actually that was quite decent strategy many times with atleast another experienced player. I went straight to the left boss with my mage, as I could usually single the whole bunch before newbies had taken care of the initial horde at the gates and some rogue or GWF runned straight to right group, lead them and all the other bosses to the left side, where they were really easy to get rid of in a bunch, if there was atleast another half decent mage. Two mages could easily control the whole group and even without another mage it was doable without dying although a bit hard.
Once I ran into something really weird though, I was late comer when someone had quited and there was two boss groups worth of enemies in the walled temple area where they shouldn't be able to come. That was quite strange and hard fight because of the narrowness of the room, but great fun anyways.
I got in my 150-200 runs total of 6 druids (which is actually best controller companion this far I have seen), 12 rank 5 cruels over 70 refiner's caches and much other loot. I would say totally worth it and also quite fun CtA, especially as it was much faster than the regular skirmishes and thus you were able to run it much more in an hour than the regular ones for the event ADs. Best I saw was less than 4 minutes with experienced party. Darn there was though to try to keep your daily up for the encounters to speed them up by collecting everyone to one spot, but luckily there was another mage to help even it out...
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
Yes, it's fine if you go to the nodes, lure them to another *and take them all out*. But not if you lead them back to the entrance because you got overwhelmed. Several times we were fighting in the fire place as they broke through to the camp fire area, like with you. The GWF decided that to run like hell was the better part of valour after all.
I decided Stupid Warriors are a liability and if they play suicide I let them die (Cleric Anointed Champion 60) and certainly don't try to revive them if they are in multiple red cross-fire. Some of those PvP builds don't seem to work in PvE
I did some really quick runs with 3 or 4 other level 60s on the team. The quickest was always with two Wizards. I have a friend who uses his Wizard as a tank and very often does more damage than anyone else. But then, my low level Rogues often top the damage table but come 4th or bottom for the number of kills. How does that work?
I find Rogues and Wizards tend to play more as a team and can dodge. I like being behind a good Guardian and healing and buffing him while doing damage, but very often a bad Guardian doesn't seem to realise he can block and use potions, while the GWF sprints away on his own like it's a race, and runs away just out of range of my healing bursts just as I cast them.
Comments
In this CTA, I got Moonshae Druid at my 89th run.
It's all about RNG. You will eventually get it.
yea i too am confused about this, it says less than an hour left atm
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Gives you a head start for the next one.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Please ripped off WoW, as a vanilla player from WoW I know they ripped off every game style and lore around and continue to do so, how do you thing they got so big by their amazing graphic engine or amazing pandas...NO by taking something from another game and throwing lots of development money at it to make it theirs.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Not at all. I did 140 runs and I got:
140 Doomguide dye packs: sold for 225 AD per bundle in bundles of 20 = ~1500 AD
Moonshea Druids = 7
Cruel Enchants (Chest and drops)
Rank 5 = 015
Rank 4 = 053
Rank 3 = 081
Rank 2 = 203
Rank 1 = 450
Rank 4 Enchants (Chest? and Drops)
15 Radiant
11 Azure
10 Silvery
09 Dark
Rank 4 Rune Stones (drops)
09 Training
04 Arcane
05 Eldritch
05 Empowered
02 Profane
plus a boat load of lower level enchants
An enormous amount of level 60 Gear I had to keep selling or mailing to myself when the Guild Vault and my three Greater Bags of Holding were full.
I was so amazed at the haul I had to write it down to tell the Guild.
Medallions of Battle = enough for 89 Epic Refinement Packs (including the Medallions I got from Orc Assault a few weeks ago).
Out of those Epic Refinement Packs, I got a ludicrous amount of stuff, including 35 Peridots and 20 of the blue refining stones, plus various other Enchants, Power Stones, 2 Greater Marks of Potency and many, many other Blue items and two other Purple, plus a shed load of Runestones of various ranks above 3. No Coalescent Wards, though...
Plus about 30,000 AD when the normal Skirmish events were on. The chests had 1000 AD as well!
One of the best treasure hauls ever, and WELL worth doing.
And as, for some of the runs, we had characters as low as level 5, a lot of fun as well.
~
Yes, there was a lot of that nonsense. I think they are a new kind of Troll. Level 60 PvPers running to all the nodes and leading EVERYTHING on the map back to the entrance to swamp the lower level players, then leaving the map.
~
Actually that was quite decent strategy many times with atleast another experienced player. I went straight to the left boss with my mage, as I could usually single the whole bunch before newbies had taken care of the initial horde at the gates and some rogue or GWF runned straight to right group, lead them and all the other bosses to the left side, where they were really easy to get rid of in a bunch, if there was atleast another half decent mage. Two mages could easily control the whole group and even without another mage it was doable without dying although a bit hard.
Once I ran into something really weird though, I was late comer when someone had quited and there was two boss groups worth of enemies in the walled temple area where they shouldn't be able to come. That was quite strange and hard fight because of the narrowness of the room, but great fun anyways.
I got in my 150-200 runs total of 6 druids (which is actually best controller companion this far I have seen), 12 rank 5 cruels over 70 refiner's caches and much other loot. I would say totally worth it and also quite fun CtA, especially as it was much faster than the regular skirmishes and thus you were able to run it much more in an hour than the regular ones for the event ADs. Best I saw was less than 4 minutes with experienced party. Darn there was though to try to keep your daily up for the encounters to speed them up by collecting everyone to one spot, but luckily there was another mage to help even it out...
I decided Stupid Warriors are a liability and if they play suicide I let them die (Cleric Anointed Champion 60) and certainly don't try to revive them if they are in multiple red cross-fire. Some of those PvP builds don't seem to work in PvE
I did some really quick runs with 3 or 4 other level 60s on the team. The quickest was always with two Wizards. I have a friend who uses his Wizard as a tank and very often does more damage than anyone else. But then, my low level Rogues often top the damage table but come 4th or bottom for the number of kills. How does that work?
I find Rogues and Wizards tend to play more as a team and can dodge. I like being behind a good Guardian and healing and buffing him while doing damage, but very often a bad Guardian doesn't seem to realise he can block and use potions, while the GWF sprints away on his own like it's a race, and runs away just out of range of my healing bursts just as I cast them.
~