This daily apparently bypasses tenacity, because else I can not explain why I got hit by almost 19k spike damage with aproximately 950 tenacity (full grim gear and weapons), while this daily has a lower base damage as dailies from other classes.
Edit: I also never managed to dodge it as well.
Edit2: I understand that it bypasses defenses, but IMO it shouldnt bypass tenacity. The entire concept was to get rid of the huge spike damages in PvP.
Cheers.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I think we should stop trying to get the poor tr's hit even more with the nerf bat really. I mean I play a hr, and don't get me wrong, I hate tr's, the buggers irritate the hell outta me, I'd rather fight any other class one on one, but even so, they've been bashed a lot recently. We all love our big guns, imagine if yours got nerfed, how'd you feel..?
I think we should stop trying to get the poor tr's hit even more with the nerf bat really. I mean I play a hr, and don't get me wrong, I hate tr's, the buggers irritate the hell outta me, I'd rather fight any other class one on one, but even so, they've been bashed a lot recently. We all love our big guns, imagine if yours got nerfed, how'd you feel..?
Yeah and some TRs purely hate other classes because of that as it affects both PvP and PvE.
I don't know how much hp you lost before you got hit by SE, but 19k is pretty low so I'm not so sure it ignores tenacity.
as for your other points:
1. You can dodge it if you're far away from the TR. If you're closeby: don't bother. that's why it's an excecution. Slaughter. Massacre. Also known as death.
2. 19k SE isn't a huge spike. Trust me, Ive done more, and received even more than that. I think it's affected, but by tenacity only.
some quick math: 19k dmg with say 15% tenacity means that SE was meant to do about 2800 more dmg. 21k SE was quite normal before tenacity. So I think it's working as intended. I can't look at your gear and that of the opposing TR, but it sounds like it's working fine.
Thanks for the link, I didnt recognize that others observed that as well.
I think that it ignores tenacity completely. No other class can pull out a daily with this high spike damage (ice knife doesnt get close to it), which can not even be dodged (= i win button).
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I understand that it bypasses defenses, but IMO it shouldnt bypass tenacity. The entire concept was to get rid of the huge spike damages in PvP.
Cheers.
Okay. But then again it will not change much. Shocking Execution hits harder the more HP you lose. Below 50% HP, Shocking Execution gets a 300% damage boost, which can be made better if it were affected by damage boost from debuffs, skills like First Strike, feats such as Overrun Critical and it scoring a Critical Hit with 75% increased Critical Severity via P. Vorp + Brutal Backstab.
But go ahead. If it really calls for a nerf then not much we can do can we.
I haven't seen 21k+ since the new patch. As for a 60k+ SE in PvP?? No offense to you or that GWF mate, but I'll believe that when I see it on video. Before the patch the biggest one I've seen was 34kish. If I see a 60k+ SE I'm changing my TR back to MI. But it sounds a bit too... much to be true.
Not sure 60K is possible, but right now not only does SE seem to ignore tenacity but it's scaling with Power might be bugged too. So I can easily imagine some players are getting one-shot.
I haven't seen 21k+ since the new patch. As for a 60k+ SE in PvP?? No offense to you or that GWF mate, but I'll believe that when I see it on video. Before the patch the biggest one I've seen was 34kish. If I see a 60k+ SE I'm changing my TR back to MI. But it sounds a bit too... much to be true.
All I did was link that thread and report what others have been experiencing xD , I agree 60k sounded a bit ott to me too , highest I've been hit for is just short of 26k and I'm a squishy CW .
Not sure 60K is possible, but right now not only does SE seem to ignore tenacity but it's scaling with Power might be bugged too. So I can easily imagine some players are getting one-shot.
Well, if you take a look at the link to the bug report, you can see someone put up a screenshot of a 214,836 SE crit.
I think SE actually ignores all defense. Before, it scales with how much HP the target left. Now, it deals full dmg regardless of target's HP. MY HR has 2k defense, 870 tenacity, and 25% dmg mitigation from aspect of lone wolf and yet I got 1 shot (27k dmg) from full health when I 1v1 a TR.
We couldve gotten a way higher hit than the one in the video if we timed everything better and i also forgot to spec into first strike and we didnt use even close to all the available buffs/debuffs. Even though this video is no proof shocking is a bit OP right now and it shouldnt ignore tenacity, and for sure shouldnt be buffed by it (like it is now).
I say, nerf shocking a bit and buff impact shot back to where it was so we can use that instead of the skilless encounter path of the blade that we are forced to using right now because it is by far a better option than impact shot.
I bought blues with high power for this and used radiants in offense slots and ended up having about 8,5k power + all the other buffs/debuffs.
Obviously this was 100% set up and could never happen in a real PvP situation but nobody can say they dont like to see high crits . Even without all of these and without the perfect vorpal i had on now, you can still kill a 35k max hp target from 60% hp with shocking in a 1v1 which shouldnt be possible imo.
No longer playing NW
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
as for your other points:
1. You can dodge it if you're far away from the TR. If you're closeby: don't bother. that's why it's an excecution. Slaughter. Massacre. Also known as death.
never was able to dodge it in all situations. And i think I did enough matches to be very sure that you cant. Either you can dodge an ability or you cant, this doesnt have anything to do with range. And the fact that you can not dodge it makes it an 'i win button'.
2. 19k SE isn't a huge spike. Trust me, Ive done more, and received even more than that. I think it's affected, but by tenacity only.
some quick math: 19k dmg with say 15% tenacity means that SE was meant to do about 2800 more dmg. 21k SE was quite normal before tenacity. So I think it's working as intended. I can't look at your gear and that of the opposing TR, but it sounds like it's working fine.
This doesnt look fine at all if there is no significant difference between PvE numbers and PvP numbers. The point is to get rid of such spike damage in PvP. Dailies of other classes are gimped as well. If they would do comparable damage as in PvE (even including the 20% reduction by tenacity), then we would ourselfs be one-shotting with dailies.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
Oh god, that looks even more hilarious from your PoV than it did from mine. That massive crit number.
RIP Neverwinter 26/06/2014
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I haven't seen 21k+ since the new patch. As for a 60k+ SE in PvP?? No offense to you or that GWF mate, but I'll believe that when I see it on video. Before the patch the biggest one I've seen was 34kish. If I see a 60k+ SE I'm changing my TR back to MI. But it sounds a bit too... much to be true.
It is on video, on twitch. Multiple 40-50K hits on GWF. Basically all high end TRs now run with this cheese lol
If it crits, nothing will save you...
BTW, you can kill people with SE crits from almost full HP. You should try it if you're a TR, it's lulzy.
Just for the record and comparison, an Ice Knife crit does 6-10K damage these days...
Still doesn't benefit from armour pen ((( Sweeet. It's main use is to prone someone and stick 3 stacks of chill on them cos the damage is a joke.
This damage is just fine for PvP situations. Although Ice Knife does not ignore def, it is a good example how PvE and PvP numbers differ.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
This damage is just fine for PvP situations. Although Ice Knife does not ignore def, it is a good example how PvE and PvP numbers differ.
I do more damage usually with a shard (slam+plosion)... and this is a daily Our supposedly most damaging one.
But the topic is about SE :P
0
willsommersMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 103
edited March 2014
The entire concept was to get rid of the huge spike damages in PvP.
I thought the entire thought process was to remove TR from game?
Personally, I think CWs should have their control nerfed in PVP. Avoiding some of tenacity is OP. Make striker class damage ignore part of tenacity across the spectrum.
I have personally been hit for 40K+ by SE a few times, and I am considered to be a pretty tanky GWF, 16,5K GS and 20,5% tenacity .
It doesn't really matter what your GS is since SE ignores defenses, so whatever you stack doesn't matter. That's what makes SE unique. Otherwise Lashing blade would hit harder where it's more important.
Anyway, I'm a TR, and I'm sure that SE is still affected by health, and I'm pretty sure that it's been reduced by tenacity. On full health for me (11k GS) hits for ~6k and crits for ~11k, and at half health, ~10k and ~18k respectively. Before tenacity, I was probably averaging 22k-24k crits, while now I'm averaging 16k-18k crits. I've always aimed to hit them at as close to half health as possible, and my GS is higher now. Before tenacity, my max was 31k, and after, 24k.
Due to the differences in how much SE damages, just giving a simple number isn't enough. SE requires context because using SE on someone with 1 HP left is very very different than using it on someone at full health. Most people here talking about one shots are probably basing their numbers after the TR goes through a full stealth rotation, so they are probably getting those 20k+ hits at half health, not full. Just because SE does more than your entire health when you're at 50% health doesn't mean it can one shot you.
Anyway, today, I was hit for an 18k ice spike (yes he used ray of enfeeblement on me), but with 18.5% tenacity reduction, that doesn't make SE look as overpowered as you guys are pointing out. You guys are just noticing it more because people are looking for a new source of damage after the IS nerf, so people are experimenting replacing a class ability with tactics.
By the way, whoever made that video, can you list the exact situation it was done in? What are you stacking to force SE to hit that hard?
" Below 50% HP, Shocking Execution gets a 300% damage boost, which can be made better if it were affected by damage boost from debuffs, skills like First Strike, feats such as Overrun Critical and it scoring a Critical Hit with 75% increased Critical Severity via P. Vorp + Brutal Backstab.
But go ahead. If it really calls for a nerf then not much we can do can we."
I'm really sorry, but 50% is NOT a reasonable execute range, ever, in any MMO PvP anywhere in history, especially against GWF/GF who generally will wait till 50% or less to play defensively anyway. 30 or 25% is more reasonable.
Stop comparing SE to Ice knifer perhaps? Because didn't you all tell us that we are supposed one target dps class and stuffz? Drives me crazy how you're complaining about everything in PvP and then I find myself not being able to get in a party for PvE unless with the friends which is just...wrong?
Really.
Oh and I bet 95% of those complaining about SE are GWFs that can't stand it as it's sometimes the only power that can shut down their godlike immortal sentinels.
I thought the entire thought process was to remove TR from game?
Personally, I think CWs should have their control nerfed in PVP. Avoiding some of tenacity is OP. Make striker class damage ignore part of tenacity across the spectrum.
CW control was nerfed- hard. CWs were probably hit hardest by the patch because their damage was affected like everybody's, but also their control was hit hard which they depend upon to survive.
That bit about CWs being able to ignore some of tenacity, it's some kind of joke.
As for this thread- yeah I mean it's not enough for rogues to be able to kill people from 100-0 1v1 while being totally untargetable, they also should be able to one shot people at will. Oh and let's make that ability undodgable- just for fun.
So funny how perma's defend the spec by saying they give up so much damage and have to whittle down people- meanwhile they have access to the most damaging burst ability in pvp, which you can't even dodge.
If by some miracle as a CW you're able to guess well and the TR makes some mistakes and you're actually able to damage him, then just when you think you might kill him he just kills you with this skill.
It's icing on the cake of BS that is TR in pvp in this game.
And TR's should just stop defending all the HAMSTER wrong with the class. They should instead themselves demand to have a respectful class that's good for both pvp and pve. Defending this HAMSTER has gotten themselves pigeonholed into 1 viable and totally honorless spec and ruined their viability in PVE.
And TR's should just stop defending all the HAMSTER wrong with the class. They should instead themselves demand to have a respectful class that's good for both pvp and pve. Defending this HAMSTER has gotten themselves pigeonholed into 1 viable and totally honorless spec and ruined their viability in PVE.
TRs' viability in PvE was ruined way before the permaITC spec became popular. All the people QQing about TRs having too much damage in PvE and being able to oneshot in PvP was what killed the class. Granted, LA was op at the time, but all the nerfs that hit TRs at the time was a bit too much for PvE. And don't you think that TRs have been nerfed enough? They've been nerfed with every major patch - from SE, to LA and DF, and now with impact shot.
At any rate, from these numbers, SE seems to be bugged at the moment. I think, in regards to tenacity affecting it, it may be a little difficult to implement as I believe tenacity would apply after your DR is calculated, as it's multiplicative (correct me if I'm wrong). Since SE ignores all DR, the tenacity multiplier would also = 0% as the target is calculated to have no DR and therefore nothing to multiply it by.
Stop comparing SE to Ice knifer perhaps? Because didn't you all tell us that we are supposed one target dps class and stuffz? Drives me crazy how you're complaining about everything in PvP and then I find myself not being able to get in a party for PvE unless with the friends which is just...wrong?
Really.
Oh and I bet 95% of those complaining about SE are GWFs that can't stand it as it's sometimes the only power that can shut down their godlike immortal sentinels.
No , all kinds of players are complaining about Shocking being something really op in PvP currently even me whos a TR himself and i was also taking part in that 217K shocking video (https://www.youtube.com/watch?v=Vp_E-8vYlk8) playing as the GF, its just stupid how a pug TR using a vorpal cause he hit lvl 60 two hours ago and equipped a vorpal enchant cause he thinks its good for TR's due to the high crit chanse and people like that come up to me on the node and crit me for 20-35K with shocking when im 40-70% HP.
That is what im talking about and SE cannot be dodged as easy as Ice Knife can be.
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited March 2014
SE however sometimes hits for A LOT from almost full HP (80-90% HP). Talking about 20-30K crits. Also sometimes it just hits for 8K or so. I have no idea what is causing these big fluctuations in damage. Also, I am talking about pure 1vs1 situations, with heavy debuffs/buffs.
So I'm not sure it's just that it ignores Tenacity. Pre-Tenacity patch, I laughed at TRs trying SE on me while I was at near full HP, now I know it might kill me outright.
These things being said, I find the repeated nerfing of TRs extremely unfair to the class and as dumb as it gets. And I'm saying this as a CW. So many things nerfed to the point where they are unusable, but even more important is that the nerf affected PvE by a lot as well.
People that are happy these days that TRs got so many repeated nerfs should think a bit: which class will be next? What if it's yours? Would you like it?
Now, of course Lashings for 60K and chaining IS for perma-rubberband-stun and 10-20K crit damage was not cool, so something needed to be done. But TR needed that damage for PvE, now it's mostly gone.
Also forcing everybody on these recovery/PoB/SE builds is just pretty bad. I know quite a few TRs that would want to play something else, usually based on less stealth and more burst, but yeah. Not that possible.
It's a shame when bad overall class design leads to these chains of nerfs that kill classes and make people reroll as something else. Devs should pay more attention and communicate more with the PvP community if they are to balance classes properly.
Comments
Yeah and some TRs purely hate other classes because of that as it affects both PvP and PvE.
*rolls her eyes*
WTB Class Reroll please
meldan3n who runs a BiS GWF specced for pvp with 45k hp said he got hit for 61k and saw a friend get hit for 67k ,others have reported 20k - 30k hits so either it is just totally ignoring Tenacity or else it is severely broken in some other way.
http://nw-forum.perfectworld.com/showthread.php?627341-You-broke-Shocking-Execution&p=7501921&viewfull=1#post7501921
I think that it ignores tenacity completely. No other class can pull out a daily with this high spike damage (ice knife doesnt get close to it), which can not even be dodged (= i win button).
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Okay. But then again it will not change much. Shocking Execution hits harder the more HP you lose. Below 50% HP, Shocking Execution gets a 300% damage boost, which can be made better if it were affected by damage boost from debuffs, skills like First Strike, feats such as Overrun Critical and it scoring a Critical Hit with 75% increased Critical Severity via P. Vorp + Brutal Backstab.
But go ahead. If it really calls for a nerf then not much we can do can we.
Not sure 60K is possible, but right now not only does SE seem to ignore tenacity but it's scaling with Power might be bugged too. So I can easily imagine some players are getting one-shot.
All I did was link that thread and report what others have been experiencing xD , I agree 60k sounded a bit ott to me too , highest I've been hit for is just short of 26k and I'm a squishy CW .
Well, if you take a look at the link to the bug report, you can see someone put up a screenshot of a 214,836 SE crit.
https://www.youtube.com/watch?v=Vp_E-8vYlk8
We couldve gotten a way higher hit than the one in the video if we timed everything better and i also forgot to spec into first strike and we didnt use even close to all the available buffs/debuffs. Even though this video is no proof shocking is a bit OP right now and it shouldnt ignore tenacity, and for sure shouldnt be buffed by it (like it is now).
I say, nerf shocking a bit and buff impact shot back to where it was so we can use that instead of the skilless encounter path of the blade that we are forced to using right now because it is by far a better option than impact shot.
I bought blues with high power for this and used radiants in offense slots and ended up having about 8,5k power + all the other buffs/debuffs.
Obviously this was 100% set up and could never happen in a real PvP situation but nobody can say they dont like to see high crits . Even without all of these and without the perfect vorpal i had on now, you can still kill a 35k max hp target from 60% hp with shocking in a 1v1 which shouldnt be possible imo.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
It is on video, on twitch. Multiple 40-50K hits on GWF. Basically all high end TRs now run with this cheese lol
If it crits, nothing will save you...
BTW, you can kill people with SE crits from almost full HP. You should try it if you're a TR, it's lulzy.
Just for the record and comparison, an Ice Knife crit does 6-10K damage these days...
Still doesn't benefit from armour pen ((( Sweeet. It's main use is to prone someone and stick 3 stacks of chill on them cos the damage is a joke.
This damage is just fine for PvP situations. Although Ice Knife does not ignore def, it is a good example how PvE and PvP numbers differ.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I do more damage usually with a shard (slam+plosion)... and this is a daily Our supposedly most damaging one.
But the topic is about SE :P
I thought the entire thought process was to remove TR from game?
Personally, I think CWs should have their control nerfed in PVP. Avoiding some of tenacity is OP. Make striker class damage ignore part of tenacity across the spectrum.
It doesn't really matter what your GS is since SE ignores defenses, so whatever you stack doesn't matter. That's what makes SE unique. Otherwise Lashing blade would hit harder where it's more important.
Anyway, I'm a TR, and I'm sure that SE is still affected by health, and I'm pretty sure that it's been reduced by tenacity. On full health for me (11k GS) hits for ~6k and crits for ~11k, and at half health, ~10k and ~18k respectively. Before tenacity, I was probably averaging 22k-24k crits, while now I'm averaging 16k-18k crits. I've always aimed to hit them at as close to half health as possible, and my GS is higher now. Before tenacity, my max was 31k, and after, 24k.
Due to the differences in how much SE damages, just giving a simple number isn't enough. SE requires context because using SE on someone with 1 HP left is very very different than using it on someone at full health. Most people here talking about one shots are probably basing their numbers after the TR goes through a full stealth rotation, so they are probably getting those 20k+ hits at half health, not full. Just because SE does more than your entire health when you're at 50% health doesn't mean it can one shot you.
Anyway, today, I was hit for an 18k ice spike (yes he used ray of enfeeblement on me), but with 18.5% tenacity reduction, that doesn't make SE look as overpowered as you guys are pointing out. You guys are just noticing it more because people are looking for a new source of damage after the IS nerf, so people are experimenting replacing a class ability with tactics.
By the way, whoever made that video, can you list the exact situation it was done in? What are you stacking to force SE to hit that hard?
But go ahead. If it really calls for a nerf then not much we can do can we."
I'm really sorry, but 50% is NOT a reasonable execute range, ever, in any MMO PvP anywhere in history, especially against GWF/GF who generally will wait till 50% or less to play defensively anyway. 30 or 25% is more reasonable.
Really.
Oh and I bet 95% of those complaining about SE are GWFs that can't stand it as it's sometimes the only power that can shut down their godlike immortal sentinels.
WTB Class Reroll please
CW control was nerfed- hard. CWs were probably hit hardest by the patch because their damage was affected like everybody's, but also their control was hit hard which they depend upon to survive.
That bit about CWs being able to ignore some of tenacity, it's some kind of joke.
As for this thread- yeah I mean it's not enough for rogues to be able to kill people from 100-0 1v1 while being totally untargetable, they also should be able to one shot people at will. Oh and let's make that ability undodgable- just for fun.
So funny how perma's defend the spec by saying they give up so much damage and have to whittle down people- meanwhile they have access to the most damaging burst ability in pvp, which you can't even dodge.
If by some miracle as a CW you're able to guess well and the TR makes some mistakes and you're actually able to damage him, then just when you think you might kill him he just kills you with this skill.
It's icing on the cake of BS that is TR in pvp in this game.
And TR's should just stop defending all the HAMSTER wrong with the class. They should instead themselves demand to have a respectful class that's good for both pvp and pve. Defending this HAMSTER has gotten themselves pigeonholed into 1 viable and totally honorless spec and ruined their viability in PVE.
TRs' viability in PvE was ruined way before the permaITC spec became popular. All the people QQing about TRs having too much damage in PvE and being able to oneshot in PvP was what killed the class. Granted, LA was op at the time, but all the nerfs that hit TRs at the time was a bit too much for PvE. And don't you think that TRs have been nerfed enough? They've been nerfed with every major patch - from SE, to LA and DF, and now with impact shot.
At any rate, from these numbers, SE seems to be bugged at the moment. I think, in regards to tenacity affecting it, it may be a little difficult to implement as I believe tenacity would apply after your DR is calculated, as it's multiplicative (correct me if I'm wrong). Since SE ignores all DR, the tenacity multiplier would also = 0% as the target is calculated to have no DR and therefore nothing to multiply it by.
No , all kinds of players are complaining about Shocking being something really op in PvP currently even me whos a TR himself and i was also taking part in that 217K shocking video (https://www.youtube.com/watch?v=Vp_E-8vYlk8) playing as the GF, its just stupid how a pug TR using a vorpal cause he hit lvl 60 two hours ago and equipped a vorpal enchant cause he thinks its good for TR's due to the high crit chanse and people like that come up to me on the node and crit me for 20-35K with shocking when im 40-70% HP.
That is what im talking about and SE cannot be dodged as easy as Ice Knife can be.
Nuff' said.
So I'm not sure it's just that it ignores Tenacity. Pre-Tenacity patch, I laughed at TRs trying SE on me while I was at near full HP, now I know it might kill me outright.
These things being said, I find the repeated nerfing of TRs extremely unfair to the class and as dumb as it gets. And I'm saying this as a CW. So many things nerfed to the point where they are unusable, but even more important is that the nerf affected PvE by a lot as well.
People that are happy these days that TRs got so many repeated nerfs should think a bit: which class will be next? What if it's yours? Would you like it?
Now, of course Lashings for 60K and chaining IS for perma-rubberband-stun and 10-20K crit damage was not cool, so something needed to be done. But TR needed that damage for PvE, now it's mostly gone.
Also forcing everybody on these recovery/PoB/SE builds is just pretty bad. I know quite a few TRs that would want to play something else, usually based on less stealth and more burst, but yeah. Not that possible.
It's a shame when bad overall class design leads to these chains of nerfs that kill classes and make people reroll as something else. Devs should pay more attention and communicate more with the PvP community if they are to balance classes properly.