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Patch Notes: NW.14.20140224a.11

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  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited March 2014
    two30 wrote: »
    Today's patch:

    Old patches:







    Are there any plans to prevent this kind of bug from happening again and again and again? This must be wasting a lot of time. Surely prevention would be more efficient.

    Have to say I agree with you there. The AH is as difficult to use on here as the Exchange is on STO. I'd had hoped for a more updated ui than this.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited March 2014
    I don't get why or how you can justify 2 hours for something as little as 6 fixes

    Wondering that myself. Are people on vacation or something because I've personally put in 5 bugs over the past two weeks. There's one right now that allows smaller creatures to somehow be missed when using the Divinity version of Daunting Light. It has a wider range but somehow these small critters just get missed 100% of the time when they are right below my feet, yet not on the list. weird.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited March 2014
    torvinem wrote: »
    Thanks - times still showed 15:00 UTC - so was big shock that Daylight savings hadn't been factored into EU times.

    Welcome to my nightmare.

    US changes times on their own schedule now and whoever bright idea that was needs to be...
    Yeah I have nothing nice to say about that horrible decision.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited March 2014
    Okay, make it accound-bound 'til being equipped at least. So I can make a good use of it instead of just transforming it into 8k RAD, because if I do this to a T2 GG equipment I'll just cry.
    (´・ ω ・`)
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    Why has the 'Free to transmute' text been removed from the Fools crown of Neverwinter? , cmpinpointerror told us it would be turned into a free transmute....... lame
    YourSecretsAreOurSecrets.gif
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited March 2014
    from patch notes :
    Tymora's Lucky Coin must be equipped to use and cannot be un-equipped while on cooldown .

    How about letting us unequip it post cooldown ?
    It stays in a cooldown mode long after it's cooldown time cycle finishes .
    DOESN'T let us remove it at all ........
  • rhoricrhoric Member Posts: 1 Arc User
    edited March 2014
    Check the topic in the general discussion forum. pin has posted saying the are working on a fix for the coin.
  • silgalian1silgalian1 Member Posts: 14 Arc User
    edited March 2014
    Their fix for the Fools Crown ...Take off the text that says free transfer from tooltip ...PATHETIC!!!
    You devs should be ashamed of yourselves its a disgrace!
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited March 2014
    dardove wrote: »
    Well, I don't think there is anything they could have done on a patch level to unbind bound equipment. CS might be able to replace the gear on an individual level, but you are asking too much for them to actually unbind people who were negatively effect on a server wide level with a patch.

    They did it in the first place, affect items from unbound to bound with a patch? why can't they reverse it with a patch?
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited March 2014
    Patches are becoming more troublesome then they are worth Sadly.

    Ooopsy here, oh well lets just change the text.
    Ooopsy there, oh well let's bind all these items.
    Ooopsy again, we bound more then we should have.
    Ooopsy, can't unbind all them let's just do a few.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited March 2014
    silgalian1 wrote: »
    Their fix for the Fools Crown ...Take off the text that says free transfer from tooltip ...PATHETIC!!!
    You devs should be ashamed of yourselves its a disgrace!



    Haha just logged in to verify that.

    I spent a 150k AD hording these speculating the text was the non-bugged part and the bug they would fix would be the 50k transmutation cost. Never even occurred to me that the thing they would fix is the text description. My bad... thing is I kind of don't believe the text was the "bug". Seems hard to believe that was the "purple prize" in the gift was an opportunity to spend 50k changing your look, and that was always the design.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited March 2014
    djarkaan wrote: »
    They did it in the first place, affect items from unbound to bound with a patch? why can't they reverse it with a patch?

    The problem is that the patch effectively turned two different kinds of PvP/GG items into one kind. Call them type A and type B. All items became type A when their stats were updated. Type B was effectively non-existent.

    They have reintroduced a functional type B.

    The problem lies in identifying which of the extant items that are currently type A should have been type B, and which have been properly type A all along.

    To "reverse it with a patch" would make all the items into type B.

    I am not happy on behalf of everyone affected by this, but I didn't expect there would be a great unbinding and I'm not at all surprised by the outcome.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • naicalusnaicalus Member Posts: 645 Arc User
    edited March 2014
    dardove wrote: »
    Well, I don't think there is anything they could have done on a patch level to unbind bound equipment. CS might be able to replace the gear on an individual level, but you are asking too much for them to actually unbind people who were negatively effect on a server wide level with a patch.

    CS won't. I submitted a ticket on the item I got bound and got only a form response of 'we can't unbind items'. I suppose I could have tried leaning on them harder, but yeah. CS isn't going to do anything.
    Largely inactive, playing Skyforge as Nai Calus.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2014
    Guardian Fighter: Guarded Assault: Resolved an issue that was allowing this power to trigger other damage reflect powers.

    Why?

    Wouldn't it be better to fix the class before you nerf it even more? At this point, Guardian Do-Nothing Fighter is about as pointless as a hood ornament and yet they do <font color="orange">HAMSTER</font> like this.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited March 2014
    pelgrax wrote: »
    from patch notes :
    Tymora's Lucky Coin must be equipped to use and cannot be un-equipped while on cooldown .

    How about letting us unequip it post cooldown ?
    It stays in a cooldown mode long after it's cooldown time cycle finishes .
    DOESN'T let us remove it at all ........

    yeah, gee, guess I'll have to change my keybindings lol...
    [SIGPIC][/SIGPIC]
  • iamannoyingdeviliamannoyingdevil Member Posts: 336 Arc User
    edited March 2014
    str8slayer wrote: »
    yeah, gee, guess I'll have to change my keybindings lol...

    Changing key bindings doesn't help , the coin is stuck slotted into one of the potion slots , all changing a keybind would do is mean that you get the cannot unequip message when you press a different button.
  • algie001algie001 Member Posts: 2 Arc User
    edited March 2014
    I want to know "how large is the fully updated and patched file size of the neverwinter folder??"
This discussion has been closed.