Which of the two would be more useful to be summoned for a protection GF? Assuming the green one is also upgraded to blue.
Post edited by mustikkas on
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited March 2014
In a lot of cases, a Stone of Might is a better choice than a Stone of Allure because of the combination of all offensive rune slots, 2 rings, and a belt (especially since HP stats now transfer, giving much more flexibility in belt choices).
Stone of Radiance has the same rune and equipment slots as Might but a stat stick active bonus rather than stamina/guard. I'd say it isn't as good as Might, but it's not bad either.
Allure also isn't bad, but an icon slot is somewhat limited in terms of what combination of stats you can effectively wring out of it, and a defense rune slot strikes me as fairly redundant on a GF. Yes, you can slot it with Eldritch to get a smattering of a bunch of different stats, but an offense slot offers better customization options.
Others may disagree. The big appeal of Allure is generally that it's the cheapest augment option to start with, and requires no upgrading in addition to your initial cost.
Allure.
Pro: Has defensive slot in which you can slot a Eldritch Runestone to boost the stat bonus from Companion. Slow isn't a bad active stat.
Con: Icon Slot (DC Icon) can be tough to fill with a good item.
Radiance.
Pros: Easy to fill the item slots with top knotch items (2 Rings, and a Belt). And all runestone slots are offensive. Good Active Stats.
Con: No Defensive slot for Eldritch Runestone means no stat boosting.
Note: I have both. At present I'm experimenting with making one for tanking and one for more dps...
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited March 2014
Allure.
Pro: Has defensive slot in which you can slot a Eldritch Runestone to boost the stat bonus from Companion. Slow isn't a bad active stat.
Con: Icon Slot (DC Icon) can be tough to fill with a good item.
Radiance.
Pros: Easy to fill the item slots with top knotch items (2 Rings, and a Belt). And all runestone slots are offensive. Good Active Stats.
Con: No Defensive slot for Eldritch Runestone means no stat boosting.
Note: I have both. At present I'm experimenting with making one for tanking and one for more dps...
Allure's active bonus doesn't work at all. Radiance active bonus gives stats (lifesteal and deflect). Lifesteal is ok but easy to hit softcap, deflect is whatever. But as an active bonus it's still 10000x better than NOTHING AT ALL which is what Allure does.
Eldritch allows you to gain slightly more total stats, but it's scattered across all stats and not as good as focusing on a single stat. Best case it's a wash.
Allure gives more power crit recovery stats, radiance gives power, crit, recovery, regen, but less of each. both cost 500k (allure to buy, radiance to upgrade to be worth using).
If you are just choosing now, and have the option to use either, the only reason to choose allure over radiance is if you want to use the Defense runestone for actual defense stat (ie not eldritch). If you've already got an allure stone (as most people do) then it's hard to justify switching over.
and regen about 100 at level 20 i believe. you are talking of the actual active bonus im talking about the base level up summon bonus which are both added.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I thought you already got 100% the stats from the stone. Does the eldritch give you more than 100%? How does this work?
eldritch gives % of stats. ie r10, instead of giving +300 to a stat, gives 10% of the total other stats you have. so if your stone has 1000 power, 500 crit, 1000 recovery, 500 armor pen, 127 regen for it's total stats, the eldritch adds 100 power, 50 crit, 100 recovery, 50 armor pen, ~13 regen.
Pro: skip the whole beg for DCs not to need icon part.
Con: Icon can be better than ancient rings.
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checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
edited March 2014
Mathematically, the Epic Stone of Allure, Epic Stone of Might, and Epic Stone of Radiance all have the same stats. How is this so?
The Allure can slot the defensive lvl 10 Eldritch for the 10% boost of all of the stats in the stone. At first, this seems greater than the mere 300 stats of any other level 10 runestone. However, the Epic Stone of Might and Epic Stone of Radiance have 4 stat categories instead of 3. When you add them together, the Epic Stone of Allure (Power, Crit, Recovery) equals about 576ish (192 per category). The Epic Stone of Might and Epic Stone or Radiance equal about 620ish (155 per category). Also, the Allure requires the Icon, which has lower stats overall (Ancient Priest's Royal Icon) than a top ring (Dread Ring). Do the math. These two differences with exactly equal lvl enchants make the stones equal in statistics.
So, the difference comes down to whether you want more stats in 3 categories instead of 4, how much you want to pay to upgrade to Epic, and what kind of companion bonus you want.
The Epic Icosahedron Stone's EXP bonus was worthless before Mod 3 (with EXP counting for something yet not explained). Plus, the Icosahedron has the defense slot AND one can slot 2 rings and a Neck...or the Hrimnir set for the HP and Movement bonus...also to be buffed...a first. And no upgrade cost. But, getting it from foundry publishing...who knows...
Because of the regen, Radiance was my choice, then Might (for the GM regen... Stamina = Guard meter regeneration), then Allure.
Comments
Stone of Radiance has the same rune and equipment slots as Might but a stat stick active bonus rather than stamina/guard. I'd say it isn't as good as Might, but it's not bad either.
Allure also isn't bad, but an icon slot is somewhat limited in terms of what combination of stats you can effectively wring out of it, and a defense rune slot strikes me as fairly redundant on a GF. Yes, you can slot it with Eldritch to get a smattering of a bunch of different stats, but an offense slot offers better customization options.
Others may disagree. The big appeal of Allure is generally that it's the cheapest augment option to start with, and requires no upgrading in addition to your initial cost.
Neverwinter Census 2017
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Is this new?
Since Module 2 was released?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Pro: Has defensive slot in which you can slot a Eldritch Runestone to boost the stat bonus from Companion. Slow isn't a bad active stat.
Con: Icon Slot (DC Icon) can be tough to fill with a good item.
Radiance.
Pros: Easy to fill the item slots with top knotch items (2 Rings, and a Belt). And all runestone slots are offensive. Good Active Stats.
Con: No Defensive slot for Eldritch Runestone means no stat boosting.
Note: I have both. At present I'm experimenting with making one for tanking and one for more dps...
Life steal and deflection.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Eldritch allows you to gain slightly more total stats, but it's scattered across all stats and not as good as focusing on a single stat. Best case it's a wash.
Allure gives more power crit recovery stats, radiance gives power, crit, recovery, regen, but less of each. both cost 500k (allure to buy, radiance to upgrade to be worth using).
If you are just choosing now, and have the option to use either, the only reason to choose allure over radiance is if you want to use the Defense runestone for actual defense stat (ie not eldritch). If you've already got an allure stone (as most people do) then it's hard to justify switching over.
I thought you already got 100% the stats from the stone. Does the eldritch give you more than 100%? How does this work?
and regen about 100 at level 20 i believe. you are talking of the actual active bonus im talking about the base level up summon bonus which are both added.
eldritch gives % of stats. ie r10, instead of giving +300 to a stat, gives 10% of the total other stats you have. so if your stone has 1000 power, 500 crit, 1000 recovery, 500 armor pen, 127 regen for it's total stats, the eldritch adds 100 power, 50 crit, 100 recovery, 50 armor pen, ~13 regen.
Con: Icon can be better than ancient rings.
The Allure can slot the defensive lvl 10 Eldritch for the 10% boost of all of the stats in the stone. At first, this seems greater than the mere 300 stats of any other level 10 runestone. However, the Epic Stone of Might and Epic Stone of Radiance have 4 stat categories instead of 3. When you add them together, the Epic Stone of Allure (Power, Crit, Recovery) equals about 576ish (192 per category). The Epic Stone of Might and Epic Stone or Radiance equal about 620ish (155 per category). Also, the Allure requires the Icon, which has lower stats overall (Ancient Priest's Royal Icon) than a top ring (Dread Ring). Do the math. These two differences with exactly equal lvl enchants make the stones equal in statistics.
So, the difference comes down to whether you want more stats in 3 categories instead of 4, how much you want to pay to upgrade to Epic, and what kind of companion bonus you want.
The Epic Icosahedron Stone's EXP bonus was worthless before Mod 3 (with EXP counting for something yet not explained). Plus, the Icosahedron has the defense slot AND one can slot 2 rings and a Neck...or the Hrimnir set for the HP and Movement bonus...also to be buffed...a first. And no upgrade cost. But, getting it from foundry publishing...who knows...
Because of the regen, Radiance was my choice, then Might (for the GM regen... Stamina = Guard meter regeneration), then Allure.
Oh well. good luck.
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