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  • doggy009doggy009 Member Posts: 5 Arc User
    edited March 2014
    So, I was finally in a match after queue for 30min to end up in another 30min match..not so bad

    all that for 500 glory which was before update easily 1k glory
    Killy2
    SENT IV GWF - PVP
  • dr132dr132 Member, Neverwinter Beta Users Posts: 21 Arc User
    edited March 2014
    Let's be clear here, probably at least 70% of the community was VERY clear about not wanting or liking these upcoming changes. Nearly everyone really interested in them tried them out via the preview shard and laughed at them from the day of first attempt. Changes are fine, if they're one, tested, two not bugged. Somehow they failed in both of these regards. Tenacity is just a catch-all stat to try to make everyone feel better, everyone was fine.

    pretty much this exactly. i don't understand how they could possibly release this update after so many people gave them the same exact negative feedback throughout the entire testing period. they came up with a complex solution to a simple problem that failed to even fix said simple problem.

    easy pvp fix: rollback to yesterday, give us the queue system everyone's been asking for over and over and fix the broken class powers that have been around for far too long. everything else that may have needed balancing only required MINOR tweaking. if the defense stat wasn't as effective as it should have been then slightly increase it's effectiveness. if regen was too effective then slightly reduce it's curve so it soft caps earlier. maybe make power a more important offense stat for pvp so people need to stack it to get your base damage up so there aren't sentinel gwf's running around with 2xxx power killing squishies in one rotation. just some examples of minor tweaks that could have fixed the minor balance issues we had.
  • dersidiusdersidius Member Posts: 452 Arc User
    edited March 2014
    Yep, Hate to play the devils advocate, but if you go to the Official Tenacity Feedback thread...

    My cries about apocalypse are ALLLL over the place

    and I'm surprised to see even the average players already complaining

    Healing depression killed DC's

    TRUE Senti GWF's and TANK GF's are monsters

    GOOD cw's are running around with relatively 1 shot rotations with 38k HP to boot

    HR roots got fixed, when it was the only thing that made the class truly unique and impact a game

    and The most nerfed class in history - TR - Just got nerfed into yet another Hell hole that we have to climb ourselves out of again... just in time to be Spartan Kicked into the giant pit of death called "Stealth Rework"

    DERSIDIUS
    ABSLOLUTE 16px-Cross_within_circle_2.svg.png RANK SEVEN
  • xthebluespiritxxthebluespiritx Member Posts: 0 Arc User
    edited March 2014
    gah killed pvp what else is there to say? im starting to look into eso hopefully its good
  • vteasyvteasy Member Posts: 708 Arc User
    edited March 2014
    Once we get the Stealth rework, that's when you'll see us whini -- providing passionate feedback, I mean.

    Actually I have to disagree, when they decide to nerf stealth its going to be very quiet in the forums. If not before :)
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited March 2014
    Originally Posted by chudovishye View Post
    "Let's be clear here, probably at least 70% of the community was VERY clear about not wanting or liking these upcoming changes"

    70% of the community here..we r talking about 15-18 persons lol .Which is the 0.00000000001% of the 3milion sunscribers of NW.
    And what classes this community is comprised from?From 3 classes.60%GWf 30% TR and 10% CW.
    Basically you asking the devs to "fix" the game so that you and other twelve(yes 12) persons (that is the number that wrote in the forums against changes) to have "fun".

    And what makes some elitist guildies have fun?I am not talking about the forumers here but general.
    Fun is for them to follow the advanced strategy and gameplay of .."click,clickclick, unstopable,click click,click,run to the node,click click enemyu is dead yea!!" I am f...........g good!!! "

    What is the behaviour of these guildiues in a match??yea we all have seen them.Made premades roflstomp everyone and when strike a deal to trade caps cause it is already 5vs3 one of the five ,almost 100% a gwf,continues to attack the passive threee inside the node.
    That is why NW pvp was dying and you and your "community" want to return back to that.
    it is not coinsidence that queue was broken last night.Cause of the enormous influx of new players that wanted to play>contrary to yestrday that you were in a match immediatelly.Cause 100 people in the globe were playing NW pvp.At least in europe.I mean i know half PVPers nick names!!!!

    In general abnout the patch.I am very impressed fight is aLOT more dynamic ,people stay inside the node and fight there,no quitters.One shot one kill hits are gone and some two handed weapons babies cry.The evil devs took their toy of having "fun".

    Well done cryptic for the patch.Thousands of new players tried pvp last night and some of them will stay.You fixed things in a indirect way ....No need to say more whoever makes some assumptions and calculations sees that some of the major complaints in these forums have indirectly taken care with.Well done!!! :):):)
  • plaunkplaunk Member Posts: 6 Arc User
    edited March 2014
    williep30 wrote: »
    That I can't do anything but sympathize. I'm talking about the class that CAN perma cc/ stun getting hurt a little cry about it. Personally, have been annoyed, but dealt with tr's in the past.

    Nerf permastealth or dps, but not both I say.

    dude, you are either too lazy to do some math or just ignore and trolling here.. flourish/crescendo + takedown GWF is called by stunlock, and CW class name tells us its designed role is "control" but have you ever tried to stop a GWF/GF? they both have anti CC mechanisms.. plus, 10% control resist(after 10% control resist penatration of CW its 9%) 1sec stun becomes 0.91sec stun vs 10% damage resist with 10% crit resists, 175% critical severity becomes 147%, the loss is greater for some classes who has critical severity bonus feats..
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