GWFs seem MUCH tougher now than yesterday, I am doing much less damage than I was. I would be fine with the reduced damage, but it seems that it takes FAR FAR longer to kill anything than it used to. I was under the impression that the PvP changes were to make fights more equal, not to give a massive buff to the class that was already the top PvPer.
GWFs seem MUCH tougher now than yesterday, I am doing much less damage than I was. I would be fine with the reduced damage, but it seems that it takes FAR FAR longer to kill anything than it used to. I was under the impression that the PvP changes were to make fights more equal, not to give a massive buff to the class that was already the top PvPer.
Working as intended, chief. Despite overwhelmingly negative feedback from the preview testing. Go figure.
It gives all classes equal survivability. However, the broken builds are the ones like perma rogues and tank GWFs which are made highly possible by incredible hp/regen stacking. The effects of healing depression outweigh the benefits of tenacity, even if your damage is less. Rather than hit a wall where you cant deal more damage than these classes heal, everyone dies slower, but much these classes in a much more consistent manner without a regen wall around 50% hp.
It gives all classes equal survivability.
Overall the changes help balancing.
lol
I'm sad because I think you;re serious. Oh well.
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howitzer001Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 65Arc User
edited March 2014
It's impossible to play a "rogue" class now. You can't go in, kill something quickly, and sneak back out to safety. You're forced to play a rogue-tank and other classes that were strong yesterday are even stronger today. This patch literally killed PVP in this game (not that it was really great before).
Overall the gameplay feels slower now and feels like just a bunch of scrubs hacking away at each other for 30mins they destroyed pvp in the name of "balance" and the ones who were most devoted to pvp are taking the biggest hit..
PVP was enjoyable before they added this <font color="orange">HAMSTER</font>
Im sure they will fix the queue time but having alot longer matches is also bad and added to that LONG match in the end you get very little glory in which you need to get new gears....
so anyone happy about this update?
Killy2
SENT IV GWF - PVP
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howitzer001Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 65Arc User
edited March 2014
Why the hell would they increase the time it takes to win a match IN-ADDITION-TO lowering the glory gained? Who the heck wants to pvp now?....not me that's for sure. The opportunity cost is way too high now.
Unless you misunderstood, I am very serious that it will give every class a same percentage of crit hit suppression, damage resit from tenacity, ect. I understand how it could be misinterpreted though. The point was arguing that all classes do gain benefits from tenacity, not just the tanks.
Overall, for the reasons I did mention, it does help with balancing.
Even CWs get an extremely large buff with this. I am absolutely amazed at how well some CWs were playing in my matches earlier today. If I had to take a guess, I would say the next changes are going to involve tweaking CW because this update made them too strong. It is very imbalanced now and I am a bit disappointed that now CW has arguably become the best pvp class in addition to being the best pve class. I guess it is something we have to live with now though.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Unless you misunderstood, I am very serious that it will give every class a same percentage of crit hit suppression, damage resit from tenacity, ect.
Overall, for the reasons I did mention, it does help with balancing.
Even CWs get an extremely large buff with this. I am absolutely amazed at how well some CWs were playing in my matches earlier today. If I had to take a guess, I would say the next changes are going to involve tweaking CW because this update made them too strong. It is very imbalanced now and I am a bit disappointed that now CW has arguably become the best pvp class in addition to being the best pve class. I guess it is something we have to live with now though.
I'm sorry but I think you might be trolling or playing in r4s or something against r10 PvP specced veteran CWs.
I'm sorry but I think you might be trolling or playing in r4s or something against r10 PvP specced veteran CWs.
No, I am talking fully geared, gameplay here, r7's+ stealth based build. They take me and everyone else out too easily and they do not even need to be geared all the way. I even had to stop and ask this one CW how he was doing it because he was only using normal vorpal and rank 5s, but still beating everyone 1v1 including all of the other stealth based rogues on our team who were also rank 7's+ and perfect enchants. Even the fully geared GWF went down without a problem 1v1. CWs seriously need some looking at now. This is something that seems to be occurring with all of them
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
No, I am talking fully geared, gameplay here, r7's+ stealth based build. They take me and everyone else out too easily and they do not even need to be geared all the way. I even had to stop and ask this one CW how he was doing it because he was only using normal vorpal and rank 5s, but still beating everyone 1v1 including all of the other stealth based rogues on our team who were also rank 7's+ and perfect enchants. Even the fully geared GWF went down without a problem 1v1. CWs seriously need some looking at now. This is something that seems to be occurring with all of them
PVP was enjoyable before they added this <font color="orange">HAMSTER</font>
It was enjoyable for you when you were killing people while keeping them proned 100% of the time, it wasn't enjoyable for the person at the other end who wasn't able to cast a single spell before dying cause all he's getting is "can't do that while proned"
And this goes for other such combos, the game had no counter-play, which is essential is you want to call it PVP.
The pvp changes are great. I'm playing a buffing cleric, the team struggles until i help them, and when it occurs, even tanks and gwfs die extremely fast. All you need to do is finding the right spells. I'm not going to do all the hard work for you, but there are ways to make people die quicker.
No more one shot kills of doom and no more permastuns. Overall I feel pvp is a lot healthier than it uses to be. Of course, the classes who got hit by the nerf bat are going to complain (mostly GWFs and to some extent TRs), but you can't please everyone.
Even my CW is better now. I just picked a couple of new spells I din't use before the patch, it was a great time.
It gives all classes equal survivability. However, the broken builds are the ones like perma rogues and tank GWFs which are made highly possible by incredible hp/regen stacking. The effects of healing depression outweigh the benefits of tenacity, even if your damage is less. Rather than hit a wall where you cant deal more damage than these classes heal, everyone dies slower, but much these classes in a much more consistent manner without a regen wall around 50% hp.
Overall the changes help balancing.
balance? help? equal survivability to all classes? individually we should take these for each classes, do you think rogue's survivability broken? or need being tanky? with their primary stat DEX for both crit/deflect? after broke DC role in PVP mainly who cares DC takes less dmg than before? 10% control resist to GWF means anything? and 10% control resist to HR/TR/DC/CW vs 10% damage resist to CW is the balance you mention above?(simple math 1sec stun becomes 0.90sec now and 1700crit becomes 1250crit now)
after all, still you(and Developers) seem forgot about STAT ROLLS, its main rule of D&D, you could roll and stack for defensive bonuses instead of flat dmg and crit.. wake up and hotfix this <font color="orange">HAMSTER</font> ASAP before its too late..
also simple theorycrafting of a guy who rolled and stacked for defensive stats plus new bonuses + tenacity.. lol balance??
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
How about giving detailed information about this, so we can be enlightened of the reasons such a thing is possible.
Thaum fire wizard, used fanning the flame for dots and debuffs, conduit of ice, entrangling force, and the meatball on mastery. Oppressive force is also currently bugged and ignores all control immunities (in pve or pvp), so, enjoy while it lasts. So basically you debuff people like mobs and then they get their asses whopped by aoes. If you aren't fire you should be able to use ray instead of fanning the flame but didn't test that one. If you're oppressor, more aoe spells like shield instead of CoI shouldn't hurt but this is something I haven't tested on live, i've been playing thaum for a month now and don't plan to respec. I remember chill strike being awesome for an oppressor. Not sure about what it's worth now.
Thaum fire wizard, used fanning the flame for dots and debuffs, conduit of ice, entrangling force, and the meatball on mastery. Oppressive force is also currently bugged and ignores all control immunities (in pve or pvp), so, enjoy while it lasts. So basically you debuff people like mobs and then they get their asses whopped by aoes. If you aren't fire you should be able to use ray instead of fanning the flame but didn't test that one. If you're oppressor, more aoe spells like shield instead of CoI shouldn't hurt but this is something I haven't tested on live, i've been playing thaum for a month now and don't plan to respec. I remember chill strike being awesome for an oppressor. Not sure about what it's worth now.
CW, GF, HR and GWF greatly takes benefits from this patch, enough to break balance and mechanics, no doubt..
balance? help? equal survivability to all classes? individually we should take these for each classes, do you think rogue's survivability broken? or need being tanky? with their primary stat DEX for both crit/deflect? after broke DC role in PVP mainly who cares DC takes less dmg than before? 10% control resist to GWF means anything? and 10% control resist to HR/TR/DC/CW vs 10% damage resist to CW is the balance you mention above?(simple math 1sec stun becomes 0.90sec now and 1700crit becomes 1250crit now)
after all, still you(and Developers) seem forgot about STAT ROLLS, its main rule of D&D, you could roll and stack for defensive bonuses instead of flat dmg and crit.. wake up and hotfix this <font color="orange">HAMSTER</font> ASAP before its too late..
also simple theorycrafting of a guy who rolled and stacked for defensive stats plus new bonuses + tenacity.. lol balance??
Stacking defensive stats has always been good in pvp. Why do you have an issue that it is still good? This makes others naturally tankier so they wont feel the need or wont need to stack defensive stats to be effective as was and is common for the best pvp builds.
Also, I can understand the misinterpretation of the "equal survivability statement". All it was intended to say was that every class is benefiting from getting extra defensive capabilities due to tenacity by similar % values rather than only making tank characters tankier.
I'm not going to get into detail with this anymore though because it is clear people are simply set to oppose anything that comes up in favor of the changes regardless and I do not desire to be involved in such arguments.
I'm not going to get into detail with this anymore though because it is clear people are simply set to oppose anything that comes up in favor of the changes regardless and I do not desire to be involved in such arguments.
Let's be clear here, probably at least 70% of the community was VERY clear about not wanting or liking these upcoming changes. Nearly everyone really interested in them tried them out via the preview shard and laughed at them from the day of first attempt. Changes are fine, if they're one, tested, two not bugged. Somehow they failed in both of these regards. Tenacity is just a catch-all stat to try to make everyone feel better, everyone was fine. What they needed was the following, at least:
1. 1v1 PvP match system.
2. Free-for-all matches.
3. At least ONE new frikken arena after a frikken year.
4. Gear that we can start purchasing at least two weeks BEFORE the release of new "balances."
5. Or a higher glory cap in preparation.
6. Premade match system.
7. Free respec.
It was enjoyable for you when you were killing people while keeping them proned 100% of the time, it wasn't enjoyable for the person at the other end who wasn't able to cast a single spell before dying cause all he's getting is "can't do that while proned"
And this goes for other such combos, the game had no counter-play, which is essential is you want to call it PVP.
^that x10. Not happy with the changes either, but cc abilities get nerfed in pvp, and the cw's/tr's get to whining. Sorry you can't perma stun or perma cc anymore O.Q
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
^that x10. Not happy with the changes either, but cc abilities get nerfed in pvp, and the cw's/tr's get to whining. Sorry you can't perma stun or perma cc anymore O.Q
TR's dont' permastun or perma-CC, though. Out of all 6 classes, we have the most horrible CC FYI. Once we get the Stealth rework, that's when you'll see us whini -- providing passionate feedback, I mean.
Until then, RIP Impact Shot DPS. It's still effective for chain shots, but **** it hits as hard as a wet tissue paper.
TR's dont' permastun or perma-CC, though. Out of all 6 classes, we have the most horrible CC FYI. Once we get the Stealth rework, that's when you'll see us whini -- providing passionate feedback, I mean.
Until then, RIP Impact Shot DPS. It's still effective for chain shots, but **** it hits as hard as a wet tissue paper.
That I can't do anything but sympathize. I'm talking about the class that CAN perma cc/ stun getting hurt a little cry about it. Personally, have been annoyed, but dealt with tr's in the past.
Nerf permastealth or dps, but not both I say.
I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
Comments
SENT IV GWF - PVP
I totally agree. Anyone with a guardian fighter spec'd out for defense is going to be "cap king"
Ladyhawk - HR
Nighthawk the Pink TR
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Overall the changes help balancing.
SENT IV GWF - PVP
lol
I'm sad because I think you;re serious. Oh well.
www.fusion-guild.org
Sir Howitzer - GF | Howitzer - HR
Im sure they will fix the queue time but having alot longer matches is also bad and added to that LONG match in the end you get very little glory in which you need to get new gears....
so anyone happy about this update?
SENT IV GWF - PVP
www.fusion-guild.org
Sir Howitzer - GF | Howitzer - HR
Unless you misunderstood, I am very serious that it will give every class a same percentage of crit hit suppression, damage resit from tenacity, ect. I understand how it could be misinterpreted though. The point was arguing that all classes do gain benefits from tenacity, not just the tanks.
Overall, for the reasons I did mention, it does help with balancing.
Even CWs get an extremely large buff with this. I am absolutely amazed at how well some CWs were playing in my matches earlier today. If I had to take a guess, I would say the next changes are going to involve tweaking CW because this update made them too strong. It is very imbalanced now and I am a bit disappointed that now CW has arguably become the best pvp class in addition to being the best pve class. I guess it is something we have to live with now though.
I'm sorry but I think you might be trolling or playing in r4s or something against r10 PvP specced veteran CWs.
No, I am talking fully geared, gameplay here, r7's+ stealth based build. They take me and everyone else out too easily and they do not even need to be geared all the way. I even had to stop and ask this one CW how he was doing it because he was only using normal vorpal and rank 5s, but still beating everyone 1v1 including all of the other stealth based rogues on our team who were also rank 7's+ and perfect enchants. Even the fully geared GWF went down without a problem 1v1. CWs seriously need some looking at now. This is something that seems to be occurring with all of them
I dunno what to say any more...
It was enjoyable for you when you were killing people while keeping them proned 100% of the time, it wasn't enjoyable for the person at the other end who wasn't able to cast a single spell before dying cause all he's getting is "can't do that while proned"
And this goes for other such combos, the game had no counter-play, which is essential is you want to call it PVP.
No more one shot kills of doom and no more permastuns. Overall I feel pvp is a lot healthier than it uses to be. Of course, the classes who got hit by the nerf bat are going to complain (mostly GWFs and to some extent TRs), but you can't please everyone.
Even my CW is better now. I just picked a couple of new spells I din't use before the patch, it was a great time.
balance? help? equal survivability to all classes? individually we should take these for each classes, do you think rogue's survivability broken? or need being tanky? with their primary stat DEX for both crit/deflect? after broke DC role in PVP mainly who cares DC takes less dmg than before? 10% control resist to GWF means anything? and 10% control resist to HR/TR/DC/CW vs 10% damage resist to CW is the balance you mention above?(simple math 1sec stun becomes 0.90sec now and 1700crit becomes 1250crit now)
after all, still you(and Developers) seem forgot about STAT ROLLS, its main rule of D&D, you could roll and stack for defensive bonuses instead of flat dmg and crit.. wake up and hotfix this <font color="orange">HAMSTER</font> ASAP before its too late..
also simple theorycrafting of a guy who rolled and stacked for defensive stats plus new bonuses + tenacity.. lol balance??
How about giving detailed information about this, so we can be enlightened of the reasons such a thing is possible.
Answer in one word : Pugs.
Thaum fire wizard, used fanning the flame for dots and debuffs, conduit of ice, entrangling force, and the meatball on mastery. Oppressive force is also currently bugged and ignores all control immunities (in pve or pvp), so, enjoy while it lasts. So basically you debuff people like mobs and then they get their asses whopped by aoes. If you aren't fire you should be able to use ray instead of fanning the flame but didn't test that one. If you're oppressor, more aoe spells like shield instead of CoI shouldn't hurt but this is something I haven't tested on live, i've been playing thaum for a month now and don't plan to respec. I remember chill strike being awesome for an oppressor. Not sure about what it's worth now.
CW, GF, HR and GWF greatly takes benefits from this patch, enough to break balance and mechanics, no doubt..
Stacking defensive stats has always been good in pvp. Why do you have an issue that it is still good? This makes others naturally tankier so they wont feel the need or wont need to stack defensive stats to be effective as was and is common for the best pvp builds.
Also, I can understand the misinterpretation of the "equal survivability statement". All it was intended to say was that every class is benefiting from getting extra defensive capabilities due to tenacity by similar % values rather than only making tank characters tankier.
I'm not going to get into detail with this anymore though because it is clear people are simply set to oppose anything that comes up in favor of the changes regardless and I do not desire to be involved in such arguments.
Let's be clear here, probably at least 70% of the community was VERY clear about not wanting or liking these upcoming changes. Nearly everyone really interested in them tried them out via the preview shard and laughed at them from the day of first attempt. Changes are fine, if they're one, tested, two not bugged. Somehow they failed in both of these regards. Tenacity is just a catch-all stat to try to make everyone feel better, everyone was fine. What they needed was the following, at least:
1. 1v1 PvP match system.
2. Free-for-all matches.
3. At least ONE new frikken arena after a frikken year.
4. Gear that we can start purchasing at least two weeks BEFORE the release of new "balances."
5. Or a higher glory cap in preparation.
6. Premade match system.
7. Free respec.
Brother, you are an IV Sent. This patch was made for you guys. DC's have it hard already with HD.
^that x10. Not happy with the changes either, but cc abilities get nerfed in pvp, and the cw's/tr's get to whining. Sorry you can't perma stun or perma cc anymore O.Q
TR's dont' permastun or perma-CC, though. Out of all 6 classes, we have the most horrible CC FYI. Once we get the Stealth rework, that's when you'll see us whini -- providing passionate feedback, I mean.
Until then, RIP Impact Shot DPS. It's still effective for chain shots, but **** it hits as hard as a wet tissue paper.
That I can't do anything but sympathize. I'm talking about the class that CAN perma cc/ stun getting hurt a little cry about it. Personally, have been annoyed, but dealt with tr's in the past.
Nerf permastealth or dps, but not both I say.