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Best PvP Rogue = Human

godlysoulgodlysoul Member Posts: 12 Arc User
edited February 2014 in The Thieves' Den
First of all, I was never really sure why Halflings became popular in the first place because it is shown that the skill disciple of strength gives a raw 6% damage boost that other stealth builds cannot take due to it being a final feat in the tree along with 5/5 stealth duration. Either way, comparing the two:

Human:
+6% Damage
+3% Defense

Halfling:
+2 DEX (Could equate to slightly less than 2% damage with P.Vorpal, less using other enchants)
+3% Deflect (It has been shown with even 100% deflect severity, deflect is still not as strong mitigation as defense, but for the purposes of this, lets call it equivalent to ~2% defense)
+10% CC Resist

Now, unless that 10% CC resist is fantastic, I do not see the logic in rolling a Halfling instead of a Human. It could be argued that the +3% dmg resist from human may not provide any bonus if the opponent has more arm pen than your % resist. However, comparing Human to Halfling without this still shows Halfing with a +2% damage reduce and +2% damage increase compared to Human +6% damage bonus. So ultimately I suppose it would come down to either taking 10% CC resist or 2% damage. Personally, for me the 10% resist isn't noticeable, and if you are playing a stealth build, you are going to use damage increase much more than CC reduction.

Either way, with the addition of tenacity, it would seem very difficult for an opponent to make the +3% defense bonus not applicable.

Thoughts?
Post edited by godlysoul on

Comments

  • keltz0rkeltz0r Member Posts: 85
    edited February 2014
    It was always because of the 10% CC resist and the 3% defense is not 3% DR instead it just increases your defense stat by 3%
    No longer playing NW
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    Thanks. I always wondered. I can't believe I never realized that was a +3% Defense boost rather than DR boost too.
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited February 2014
    Don't neglect player skill.

    Math does not win all in this game
    Scoundrel Trickster Rogue
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  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    Hence, Keltz0r Half Orc with non hp spec, steamroller half orc + non hp spec... maybe there is a secret pattern here... O.O Either way I come from other games where its all about the numbers and games where maximizing stat potential is everything, so I tend to think about these things now and then. Ultimately it never really matters, especially in comparison to how long it would be before something like this even did factor in with getting all rank 10s, max artifacts, ect.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited February 2014
    Steamroller and Keltz0r are really skilled players though. HP increases a player's room for error and burst survival, but then again you can make up for the loss in HP by committing less errors. But of course CON + HP is always good to have as a fall back in case things go hairy.

    That's just the way I see it, though.
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    Steamroller and Keltz0r are really skilled players though. HP increases a player's room for error and burst survival, but then again you can make up for the loss in HP by committing less errors. But of course CON + HP is always good to have as a fall back in case things go hairy.

    That's just the way I see it, though.

    Nope, its settled. Half Orc and non-hp rolls are definitely secretly the best.

    I've figured it out. And they thought I wouldn't notice....
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited February 2014
    The secret has been revlealed
    :cool:
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  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited February 2014
    godlysoul wrote: »
    +3% Deflect (It has been shown with even 100% deflect severity, deflect is still not as strong mitigation as defense, but for the purposes of this, lets call it equivalent to ~2% defense)
    Why?
    I mean, TRs have (for some reason as a non-direct fighter class) 75% Deflection Severity. And getting free 3% Deflection Chance seems like a good bonus to me. IF you wanna build more defensive.
    If you wanna be more offensive with either 6% more overall damage or, synergizing well with something like a permastealth build, 9% more damage with at-wills, Human is the way to go.
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited February 2014
    Oh teh noes. My cover up efforts weren't enough. :( Don't make more half-orcs in the game!
  • kweassakweassa Member Posts: 2,390 Arc User
    edited February 2014
    Did I mention I also don't stock up on HP? :D Things are fine with 25k HP. Heh;


    Just saying.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    Why?
    I mean, TRs have (for some reason as a non-direct fighter class) 75% Deflection Severity. And getting free 3% Deflection Chance seems like a good bonus to me. IF you wanna build more defensive.
    If you wanna be more offensive with either 6% more overall damage or, synergizing well with something like a permastealth build, 9% more damage with at-wills, Human is the way to go.

    Lets say every attack deal to you 3k damage on average. Lets say for testing, you are hit by 100 attacks.

    Effect of adding +3% deflect at 100% deflect severity means you wil get hit for 97 of the attacks:
    (3000)*(97) = 291,000 overall damage taken

    Effect of adding +3% damage resistance means you will reduce each hit by .03 damage (or only take 97% of the damage):
    (100)*[(3000)*.97] = 291,000 overall damage taken

    Sorry, I guess I misspoke. Delfect only starts becoming as effective as damage resist if it were to reach 100% deflect severity. Then again, this is only in the circumstance that your damage resistance is not being mitigated though, as deflect cannot be mitigated.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited February 2014
    godlysoul1 wrote: »
    Lets say every attack deal to you 3k damage on average. Lets say for testing, you are hit by 100 attacks.

    Effect of adding +3% deflect at 100% deflect severity means you wil get hit for 97 of the attacks:
    (3000)*(97) = 291,000 overall damage taken

    Effect of adding +3% damage resistance means you will reduce each hit by .03 damage (or only take 97% of the damage):
    (100)*[(3000)*.97] = 291,000 overall damage taken

    Sorry, I guess I misspoke. Delfect only starts becoming as effective as damage resist if it were to reach 100% deflect severity. Then again, this is only in the circumstance that your damage resistance is not being mitigated though, as deflect cannot be mitigated.
    Ah, I see. Thanks for this clarifying example.
    But as you say in your last part - Defense can be pierced by Armor Penetration. Deflect can not.
    I think that stacking Defense on classes like CWs or TRs isn't worth it, because most PvPers have enough ArP to pierce through it, anyways. Except you stack it really high - which has to trade off with other stats (might be different with only Rank 9/10s).
    So purely from the defensive comparison of Human and Halfling, the Deflect Chance wins for me. But I guess that's just preference.
  • wentriswentris Member Posts: 542 Arc User
    edited February 2014
    godlysoul1 wrote: »
    Lets say every attack deal to you 3k damage on average. Lets say for testing, you are hit by 100 attacks.

    Effect of adding +3% deflect at 100% deflect severity means you wil get hit for 97 of the attacks:
    (3000)*(97) = 291,000 overall damage taken

    Effect of adding +3% damage resistance means you will reduce each hit by .03 damage (or only take 97% of the damage):
    (100)*[(3000)*.97] = 291,000 overall damage taken

    Sorry, I guess I misspoke. Delfect only starts becoming as effective as damage resist if it were to reach 100% deflect severity. Then again, this is only in the circumstance that your damage resistance is not being mitigated though, as deflect cannot be mitigated.


    How did you come up with 3% damage resistance? Its just 3% more defense. The higher defense the stronger diminishing formula kicks in. Let's say you have 2500 defense which gives you 19.8% DR. Increasing it by 3% results in 2575 defense which gives you 20.191% DR (lets say 20.2%). That means your DR increased from 19.8% to 20.2% = thats just 0.4% DR - and it will be smaller the more defense you have.

    However, the most important thing is:

    ANY PvP build will reduce ANY TR DR to very low values, unless you stack defense to the point its way beyond its effective. Any character that has built in resistance ignored (like CON for GWF) will always reduce your DR to 0 and most deadly TR counters have built in resistance ignored.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited February 2014
    wentris wrote: »
    How did you come up with 3% damage resistance? Its just 3% more defense. The higher defense the stronger diminishing formula kicks in. Let's say you have 2500 defense which gives you 19.8% DR. Increasing it by 3% results in 2575 defense which gives you 20.191% DR (lets say 20.2%). That means your DR increased from 19.8% to 20.2% = thats just 0.4% DR - and it will be smaller the more defense you have.
    Are you sure about that? I'm pretty sure my Human CW has the 3% added under "Damage Resistance" and is not calculated with "Defense" as you demonstrate.
  • wentriswentris Member Posts: 542 Arc User
    edited February 2014
    Are you sure about that? I'm pretty sure my Human CW has the 3% added under "Damage Resistance" and is not calculated with "Defense" as you demonstrate.

    Actually not, Im halfling and thats how I understand the +3% more defense stat judging by its name. I will check it when Im at home, since I dont have any human character yet
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited February 2014
    wentris wrote: »
    Actually not, Im halfling and thats how I understand the +3% more defense stat judging by its name. I will check it when Im at home, since I dont have any human character yet
    Purely from the tooltip speaking, you are right - it clearly says "increases your defense by 3%".
    But let's face it: the tooltips in Neverwinter aren't the most reliable / accurate ones...
  • godlysoul1godlysoul1 Member Posts: 293 Bounty Hunter
    edited February 2014
    wentris wrote: »
    How did you come up with 3% damage resistance? Its just 3% more defense. The higher defense the stronger diminishing formula kicks in. Let's say you have 2500 defense which gives you 19.8% DR. Increasing it by 3% results in 2575 defense which gives you 20.191% DR (lets say 20.2%). That means your DR increased from 19.8% to 20.2% = thats just 0.4% DR - and it will be smaller the more defense you have.

    However, the most important thing is:

    ANY PvP build will reduce ANY TR DR to very low values, unless you stack defense to the point its way beyond its effective. Any character that has built in resistance ignored (like CON for GWF) will always reduce your DR to 0 and most deadly TR counters have built in resistance ignored.

    This was clarified by Keltz0r in the second post. However, the example I was posting was merely for the fact of describing why damage resist is more powerful than deflect if unmitigated.

    I did re-check it last night though on a new character. It is +3% defense rather than DR.

    I am just always too lazy to update my posts, but if people are going to blindly follow an initial thread without reading the feedback, that's their choice lol.
  • edited February 2014
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2014
    morenthar wrote: »
    Does anyone else run a Wood Elf TR?

    Yes, but not in PvP very often.
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  • keltz0rkeltz0r Member Posts: 85
    edited February 2014
    The reason my TR is half-orc because its my first character and was meant for max pve dps :D, my gwf and cw that I rolled later on solely for pvp are both halflings with optimal con rolls. I thought several times about rerolling a halfling TR but since you had to get all the boons again I decided not to ^^
    No longer playing NW
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited February 2014
    Yea doing almost 2 months of Sharandar and Dread Ring AGAIN would suck.
    Scoundrel Trickster Rogue
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