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Extra "At Will" Task Button

jintortlejintortle Member Posts: 655 Arc User
edited February 2014 in General Discussion (PC)
I wish they had a 3rd "At Will" task Button.

For a HR it is a shame and also for a Cleric that they only have the 2.

The play dynamics would improve heaps.

An extra Encounter Button would not hurt either.

CW's are really overpowered in end Dug eons - I think this is because of the limiting aspect of the Command Bar and might address some problems with people feeling left out or overlooked if there was some more Dynamics for them to use.

Cheers,
Genus Draco Fad and the Muster@Jintortle
ID: NW-DD5FLOBTJ
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Post edited by jintortle on

Comments

  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited February 2014
    Seconded.

    Adding one more At-Will power slot would not cause imbalance because you can only use one At-Will power at a time anyway.
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited February 2014
    HR and DC already have 4 at-wills easily accessible from the UI at any time. As does the GF.
    Imaginary Friends are the best friends you can have!
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited February 2014
    Pwe's CEO has publicly announced Neverwinter is coming to consoles, so it could only work if the gamepad has enough buttons.
    I wasted five million AD promoting the Foundry.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2014
    . . . I think 3 hotbar buttons is plenty. One of reasons I love Neverwinter's combat is because of the minimal amount of buttons I need to worry about, which add to the strategy and diversity in playstyle and combat choice.
  • tektrotektro Member Posts: 0 Arc User
    edited February 2014
    i agree. plus it'd give a meaning and a reason to be for this mouse's 3rd clicker.
    edit*i wish to god this game never goes console* ... that'll be the end of me
  • samacastersamacaster Member Posts: 7 Arc User
    edited February 2014
    I like the simplistic nature. Having played other games, I quickly grew tired of having a zillion bars and boxes to cycle through just to attack something. You spent more time looking at the bars and boxes than you did the action.

    The TAB slot is an extra encounter, for all classes. It just seems more powerful on the CW because of the added effect to an encounter. Same with a GWF who pops unstoppable. On the other classes its more subtle, but just as effective.
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