So i just looked at the notes for the latest preview patch that i assume is getting patched today on the main server. Im trying not to be cynical but module 2 has been out for over a month now and there are still several ridiculous bugs and no mention of fixing. I just find it frustrating how much is broken that should have been fixed by now, no matter what way you want to look at it.
Still can't believe the GROUP FINDER is still not being fixed. Its one of the key features of the game and it has been broken since the release of module 2. Joining groups that are incomplete or have finished their dungeon.
Neither is there any mention of a fix for some of the broken Ranger powers such as Stormstep reducing cooldowns far. far more than it should or the fact the the final Dread Ring boon, rampaging madness needs fixing as it gives stacks for everything, not just 1 per second as it should, giving the buff nearly all the time.
Oh and no mentions of a fix for the numerous bug reports for glitching temple of the spider final boss, which has been there for a while. Its standard practice for ToS groups to now glitch the final boss.
Great we get the rest of the module 2 white companions though, really useful compared to all these bug fixes that are required. Who needs bug fixes when you can spend 2 million AD upgrading some new companions?
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
Post edited by caldannach on
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited January 2014
Patch notes (almost) never document fixes for dungeon glitches.
They only sometimes document fixes for powers.
As for the group finding, while that will probably be noted when it does get patched, I imagine finding a way to fix it without reverting to not being able to replace party members mid-dungeon isn't actually that easy, which is why it's broken now.
Well they should document all power fixes really, thats a failing on their part if thats true. As for the LFG bug, i understand it might not be the simplest one to fix, however it has been over 6 weeks since module 2 released......and no even acknowledgement there is a problem with it.
" Experience is a hard mistress, she gives the tests first, and the lessons after... "
Bugs are rarely acknowledged. A while back there were a couple of posts from a Dev about bugs they knew about were going to fix but that nothing since then.
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They only sometimes document fixes for powers.
As for the group finding, while that will probably be noted when it does get patched, I imagine finding a way to fix it without reverting to not being able to replace party members mid-dungeon isn't actually that easy, which is why it's broken now.
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