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[Community] Sharandar Instances; Skill Nodes & Chests

mconosrepmconosrep Member Posts: 0 Arc User
edited January 2014 in The Moonstone Mask (PC)
Inspired by the Dread Ring instance skill nodes and chests thread here:

http://nw-forum.perfectworld.com/showthread.php?557211-Dread-Ring-instance-skill-nodes-chest

I thought it would be nice to list skill nodes or chests in Sharandar, although the only non-obvious one I am aware of is in the Tower of Celadaine. Contributions will of course be acknowledged. :)






Arcane Resevoir


Religion
Nature
Dungeoneering
on opposite side of the square courtyard after you kill the first Cyclops Storm Shaman.
Thievery behind column in room where you kill the Cyclops Hewer.
Chest in room where you kill the Cyclops Shaman and Hewer.
Arcana in the corner of the room where you find the chest. (Credit: imsmithy)







Gnarlroot Caves


Arcana
Chest


Both are in the right-hand side passage just before the Redcap Witherer who blocks your way with magical roots.


Dungeoneering
Religion


In right-hand side passage after you meet three Redcap Witherers but before the second campfire.


Nature (2)
Thievery


In right-hand side passage after you meet the three War Trolls followed by four Redcap Witherers.








Witch Fen



Dungeoneering
Thievery
Arcana
Religion
Nature
Chest


Most of these are pretty obvious. The Religion skill node is after the three War Trolls.








Tower of Celadaine


Ground Floor

No skill nodes.



First Floor

Arcana
Religion


In the rooms just before the two Hewers at the end.



Second Floor

Dungeoneering node in the chamber with the entrance portal and the campfire. (Credit: pointsman)

Nature node on left after leaving the chamber.

Chest in room past illusionary wall in the outer section just before teleport to next level.

Thievery node in corner on left side of teleport to next level.
Post edited by mconosrep on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Feydark Breach (Credit: Zebular)


    No skill nodes.

    Chest







    Quickling Den (Credit: Zebular)

    Nature
    Chest


    When you leave the large room with the large number of quicklings and the one war troll that spawns afterwards, turn to your right immediately after existing that large room and there will be a nature kit tucked in an alcove on the wall. If you go up the ramp and see 4 quicklings, you went to far. Just turn around and run into the wall.







    War Makers' Camp (Credit: Zebular)

    Arcana
    Nature
    Dungeoneering
    Chest


    After destroying the first catapult, head directly behind it for an arcane kit on a wagon. Also, the nature kit that was just before the first catapult has been moved. It is now by the 2nd catapult instead of the first. If you're facing the wall the 2nd catapult is beside, turn around and climb up the left side of the broken wall and you'll find the nature kit's new spot. When you get to the end and destroy the third catapult, to the left of the chest is a dungeoneering kit on the ground in front of a log pile.







    Skill nodes in Sharandar (Credit: mleger)


    Wyldwood Gate (Area 1)

    Dungeoneering 1185, 685 | 2291, 1149 | 1369, 651
    Nature 1183, 317| 1914, 1306 | 1208, 924
    Religion 952, 898 | 1542, 1597
    Thievery Kit 1710, 1102
    Arcana 1480, 660 | 2237, 862 | 1275, 1188
    Treasure Chest 1357, 1718 | 2185, 1275



    Banshee Gate (Area 2)

    Religion 3167, 1928 | 2536,2767
    Arcane 3738, 2740
    Thievery 3383, 2627
    Dungeonering 2886, 2993



    Moonlight Gate (Area 3)

    Thievery 1086, 2663
    Nature 1111, 2687
    Religion 1269,2450





    Fixed bugged nodes (Credit: Zebular)


    Dark Fey Enclave (Area 2)

    Arcane Kit in the Lower Bank (Giant Soul / Arbor Key) area was stuck in an invisible wall in all the roots and vines. If you take the far right path into this area, when you first enter through the thorn arch, go to your left and up on the edge of a tree you'll see a small hut with a wooden ledge underneath it. On top of this ledge is the new location of the Arcane Kit.



    Realm of Malabog (Area 3)

    Arcane kit down in the Hunting Grounds area (Portal Hounds) that was stuck under a mushroom has now been moved. It is directly behind where it was, up on the hill behind that mushroom it once was under.

    Religion kit has replaced the Dungeoneering kit stuck behind an invisible wall in the High Cliffs area (Pod People). If you were facing the invisible wall, there is a Pod directly to your left and in front of that Pod, on the other side of the path, is a large and small mushroom. The Religion Kit is underneath the large mushroom.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    In the Tower of Celadaine, there is also a Dungeoneering node, on the third floor, in the chamber with the entrance portal and the campfire.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    pointsman wrote: »
    In the Tower of Celadaine, there is also a Dungeoneering node, on the third floor, in the chamber with the entrance portal and the campfire.

    Thanks pointsman - I'll add it to the list :)
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2013
    . . . . . Not hidden, per say, but easy to miss:

    . . . . . In Quick Action (Quickling Den), when you leave the large room with the large number of quicklings and the one war troll that spawns afterwards, turn to your right immediately after existing that large room and there will be a nature kit tucked in an alcove on the wall. If you go up the ramp and see 4 quicklings, you went to far. Just turn around and run into the wall.

    . . . . . In War Makers's camp, (area 3) Realm of Malabog's portal instance, after destroying the first catapult, head directly behind it for an arcane kit on a wagon. Also, the nature kit that was just before the first catapult has been moved. It is now by the 2nd catapult instead of the first. If you're facing the wall the 2nd catapult is beside, turn around and climb up the left side of the broken wall and you'll find the nature kit's new spot. When you get to the end and destroy the third catapult, to the left of the chest is a dungeoneering kit on the ground in front of a log pile.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    zebular wrote: »
    . . . . . Not hidden, per say, but easy to miss:

    Thanks for the detailed reply - I have added these too (with slightly changes to the format.)
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2013
    . . . . . Most welcome!

    . . . . . Also, something to note on bugged loot nodes in Sharandar: In the Realm of Malabog (area 3), there were two nodes that were in bugged locations and one in the Dark Fey Enclave (area 2), that have now been fixed.

    . . . . . The first one is the arcane kit down in the Hunting Grounds area (Portal Hounds) that was stuck under a mushroom. This arcane kit has now been moved. It is directly behind where it was, up on the hill behind that mushroom it once was under. The second one was the dungeoneering kit stuck behind an invisible wall in the High Cliffs area (Pod People). This has been replaced with a Religion Kit. If you were facing the invisible wall, there is a Pod directly to your left and in front of that Pod, on the other side of the path, is a large and small mushroom. The Religion Kit is underneath the large mushroom.

    . . . . . There was a bugged one in Dark Fey Enclave (area 2), in the Lower Bank (Giant Soul / Arbor Key) area there was bugged Arcane Kit stuck in an invisible wall in all the roots and vines. If you take the far right path into this area, when you first enter through the thorn arch, go to your left and up on the edge of a tree you'll see a small hut with a wooden ledge underneath it. On top of this ledge is the new location of the Arcane Kit.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2013
    Feydark Enclave: No skill nodes to be found.

    . . .When I have the time, I'll do a summary of Gnarlroot and Witch's Fen. PM me if I forget and a few days go by with no reply. Garlroot has quite a number of nodes and a couple "secret/easy-to-miss" areas.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Thanks for the info - it has been added with slight changes in format.
  • mlegermleger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 147 Bounty Hunter
    edited January 2014
    here is what i have

    Sharandar
    -Wyldwood Gate
    - Dungeoneering 1185, 685 | 2291, 1149 | 1369, 651
    - Nature 1183, 317 | 1914, 1306 | 1208, 924
    - Religion 952, 898 | 1542, 1597
    - Thievery Kit 1710, 1102
    - Arcana 1480, 660 | 2237, 862 | 1275, 1188
    - Treasure Chest 1357, 1718 | 2185, 1275
    Thorin Oakenshield - 60 DC | Floki Longarm - 60 TR | Tiny Tank - 60 GWF
    Stand your Ground NW-DNBHK74ML
  • mlegermleger Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 147 Bounty Hunter
    edited January 2014
    I have not finished Banshee gate yet but here is what i have

    Sharandar
    -Banshee Gate
    - Religon 3167, 1928
    - Arcane 3738, 2740
    - Thievery 3383, 2627
    - Dungeonering 2886, 2993
    Thorin Oakenshield - 60 DC | Floki Longarm - 60 TR | Tiny Tank - 60 GWF
    Stand your Ground NW-DNBHK74ML
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited January 2014
    Thanks mleger! These have been added to the guide.
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