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Why is CW broken in PVE?

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  • vahlenxvahlenx Banned Users Posts: 33
    edited December 2013
    zacazu wrote: »
    be "op" is not getting the best damages be "op" is to have one of the best damage and dominate the primary resource for pve, which is control. ALL THIS attacking from afar, outside red zones.

    want to know? fix the cw. the class is definitely broken.

    Fine let me re-phrase my deleted message. You have no clue about what proper balance is, judging from your analysis of the CW class my guess is that you are a GWF that decided to make his own build and stat allocation choices..........you die regularly from being unable to dodge red stuff and complain about ranged dps because they don't have to dodge as much.
  • glowingemberglowingember Member Posts: 181 Arc User
    edited December 2013
    please try to include dc's in the conversation - as we are not healbots. ty. Occasionaly I top the damage charts.

    Edit: when I party up I am not just there to heal or buff, I am also there to kill monsters and deal damage as well. Half me spells deal damage, I have virtually no cc to speak off - and clerics get into a lot of trouble when they are cc'd.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    zacazu wrote: »
    be "op" is not getting the best damages be "op" is to have one of the best damage and dominate the primary resource for pve, which is control. ALL THIS attacking from afar, outside red zones.

    want to know? fix the cw. the class is definitely broken.

    You should thank us for doing your job, by dps-ing AND tanking mobs AND doing CC. Because we can avoid red zones to some extent, but then get hit invariably and it will hurt a lot and we won't be able to block or go unstoppable.

    Also most of our so hated upon damage is not standing on some rock throwing fireballs at enemies, we're down there in the middle of it all, because our best spells are close to mid range (shard, steal time, sudden storm, icy terrain etc.).

    Ask Cryptic to develop dungeons that have diverse requirements. Put some magic immune mobs. Put mobs with antimagic shield that can only be taken down by some TR poison (just an example). Make bosses go berserk if they are not tanked properly and shoot unavoidable fingers of death upon the party, their children, and their children's children (hello Archi!).

    But no, from all these SMART things, people won't bother to desire any.

    All they want - nerf CW.

    Then, when yet another CW nerf comes, and when your friends will take even more of us, and only the geared ones as well in dungeons, you will return to forums frustrated... again.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited December 2013
    pers3phone wrote: »
    Ask Cryptic to develop dungeons that have diverse requirements. Put some magic immune mobs. Put mobs with antimagic shield that can only be taken down by some TR poison (just an example). Make bosses go berserk if they are not tanked properly and shoot unavoidable fingers of death upon the party, their children, and their children's children (hello Archi!).

    This is the only real solution to this problem. Make dungeons more challenging, but not by adding more red circles to dodge, but by adding some real boss mechanics. While i dislike WoW, i do agree that the devs should look for inspiration there regarding boss fights. MC was a step in the right direction, the first dungeon that actually requires some tactic and cooperation, not just aoe dps. VT was a step back, imo, while Valindra has some interesting attacks, mostly reused from MC, the path to Valindra is like many other dungeons we had before: low hp boss + ton of adds, then an army of adds.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    please, delete this post.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    please, delete this post. (why does this happen? hahaha)
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited December 2013
    Whoever decided that the adds in VT and MC should ignore threat should be fired, unless it's their intention to completely eliminate tanking strategy of any kind from the game and turn every end game dungeon into a dps race that CW will always win.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    pers3phone wrote: »
    Well I enrolled to play a mage. I also CC because it is in the job description and my best spells have CC component, but it is not my primary concern. I also need damage for PvP. I have a perfect vorpal, BiS gear and r8s and I barely have enough damage to kill certain builds in PvP (some I cannot kill at all...), even as a full glass cannon. Reduce my damage even more and my already PvP gimped CW will become fully useless.

    Again: I came to play this game to be a ranged spellcaster mage-type character. There's some CC to perform as well? Great!

    But my primary purpose in this game is to deal great AoE damage.

    Do I want CW to top charts and be the best damage dealer in the game?

    No, I think TR, HR, GWF and CW if damage specced, at the same levels of gear and experience should all compete for the top spot.

    Take my damage away, and I'll be gone to find another game where I can play a mage ranged spell DPS.

    cw pve dmg could easily be nerfed by adjusting some thaumaturge feats, feats that wouldnt affect pvp much(like dmg after a kill)

    and u have played with some bad cw if u think they are outdmgd so easy, only gwf can do it, and not by much(like normal vs greater vorpal + a few enchants 1 lvl higher difference)
    Lol at that. Let me guess, you never played a CW. Every close range fighter thinks they are in the worst situation and CWs just stand back and attacks from safety. I can't even tell you how many time i've heard this from close range dpses. They all think they have 80% of the mobs on them and that's why they died, when the reality is they had 3 mobs on them just didn't knew how to dodge, while the CW was running around CCing and DPSing the other 20 mobs.

    I've seen several GFs, GWFs and TRs just standing in the red circle dpsing then blaming the CW for not being able to aggro that 1 add hitting them while kiting another 20, and the DC for not being able to heal them, since they don't know how to use potions either.

    melee have it worse, ok gwf dont give a rat about it most of the time cause of unstoppable, tr is somewhat ok as well, gf is in the worst spot cause he doesnt have dodge and shield breaks in a few hits, its not a problem with bosses but it is stupid in smth like pirate where mobs knock u back every 0.12754 seconds. cw doesnt have to care about it just dodge and drop sotea in their faces, it gets somewhat hard in some situations but if u have some life steal its nothing serious

    i have exp with all classes at lvl 60 in dungeons except for cleric
    Paladin Master Race
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    I will try to do a little post to see if not latch. 1 - will damage very well and I am the last to die, obrigado.2 - yes, I have my own build ... and do not envy any other. 3 - My request is a simple reaction to the requests of the class nerf because of pvp. if we may ask for a nerf, it is permissible to ask them all.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited December 2013
    There is a lot of truth in this.

    A Control Wizard who knows what they are doing is the AoE dps king.. anyone that argues against this has no idea what they are talking about. I have run 1000s of dungeon with the most highly skilled/geared players on the server..and as a GWF I put down very very good dps numbers now...But a good control wizard will still destroy everyone in dps...

    If some of you that read this have done dungeons with me and know what dps I can do... think about this.. there are ALOT of CWs out there that can top me by 20%..

    People will make arguments to try and protect there class in a thread like this

    But one fact is the Control Wizard class has aoe dps that is broken completely for pve.. Even my CW friends agree with this..

    I think they need to stop nerfing the control abilities of this class.. might even need a slight buff now.. and nerf the aoe dps..

    this is ment to be a control class.. for pve this class just brings way to much to the table.
    AoE dps, Control and single target dps

    In a game where tanking is not really required this class everything for pve required that a DC cant.. and until they fix this every other class will continue to suffer
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    incidentally, is full of fortune tellers in the forum ... hahah. also someone there to do my birth chart? I shall not have the rudeness to post the video of a guy who, with all affection, shared his triumph in the forum. I respect that. but what he does with the cw is exactly what I described ... and the pattern of damage is high.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    pers3phone wrote: »
    Let's be honest with the situation for a bit here. This IS an MMO. It still has the archetype of Ranged DPS, basically the mage class, robe-clad squishiness with lots of spell power. This class was always the cannon in MMOs and usually RPGs to a larger extent. Weren't enough nerfs already to the class?!?
    I agree. In studying books there lays the true way to power. Swords are for the simple minds. :)
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    The problem is less with the Control Wizard class than it is with dungeon mechanics.

    I'll say it again: people need to think VERY hard before they ask for CW nerfs, because players always respond by putting more CWs in party to make up for any nerfs.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    Persephone is right - it shouldn't come as any surprise that if you have large numbers of *controllable* mobs, that a well-played CONTROL wizard really shines. In any situation where the mobs are control-immune or control-resistant, the CW will struggle, or turns into just another melee player (but who can't do as much damage as a real melee player). See: last boss of Frozen Heart, first boss of Karrundax.

    Heck, the only reason that CWs are useful in the Fulminorax fight is because of Maelstrom of Chaos. That's it. Otherwise, you'd totally want to have another melee player in the party. The CW also debuffs Fulmi, but you could bring an Anointed Champion DC for that, and get more heals out of it too.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    pandapaul wrote: »
    There is a lot of truth in this.

    A Control Wizard who knows what they are doing is the AoE dps king.. anyone that argues against this has no idea what they are talking about. I have run 1000s of dungeon with the most highly skilled/geared players on the server..and as a GWF I put down very very good dps numbers now...But a good control wizard will still destroy everyone in dps...

    what spec are u running, atm i have seen only one cw that can do more dmg from time to time (VT) and he has 1 lvl better vorpal
    im running full dps dex Instigator. imho cw gets ahead only cause of target cap if theres enough mobs

    but i do agree that cw dps is op for the taget caps and cc they have, and it would be really easy to reduce their aoe dps without affecting their pvp, it would even allow to buff their pvp a bit
    Paladin Master Race
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited December 2013
    Your definition of controller is wrong.

    A controller in 4E D&D specializes in effects that affect multiple enemies, both in terms of disabling and damaging. There is no match for the AOE damage of the CW right now, and that's by design. A CW's job is clearing out large groups of weaker mobs. A Rogue's focus is single target damage, and will far out-damage any CW in that arena. A GWF is a defender, and meant to wade into the fray versus mobs of enemies and come out alive. Again, not a pure DPS class.

    The Hunter Ranger should excel in this area as well, as the Hunter type is a Controller in 4E, again designed to do fantastic AOE damage, mixed with battlefield control.

    And at the end of the day, if everyone is doing their job and the roles are working, the final boss is dead and you're looting the chest. That silly scoreboard that comes up at the end of the run is just for epeen stroking.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    there is one little problem - this is not pen and paper.

    there is no need for tanks in this game

    you can roll up those 4e and smoke them for all i care, this is an action(close enough) mmorpg you cant apply the same rules
    Paladin Master Race
  • krinamankrinaman Member Posts: 129 Bounty Hunter
    edited December 2013
    Instead of nerfing CWs add some control to other classes. Problem solved....
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    With the same or lower gear HRs in a skilled player's hand probably outdps cws.

    With the same gear aoe specialized GWFs in a skilled player's hand can be really close in dps to cws.

    (Problem is 70% of gwfs are pvp specialized sentinels who are having their fun in pvp and then wondering why didn't invite them to dungeon twice...)

    Besides this is an add heavy game.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    krinaman wrote: »
    Instead of nerfing CWs add some control to other classes. Problem solved....

    this game has too much cc as it is this is an action mmo, and cc is the opposite of action, they shouldnt introduce new cc abilities EVER, now cc resistance(working one not the fail we have now) would be a different thing
    Paladin Master Race
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited December 2013
    burkaanc wrote: »
    what spec are u running, atm i have seen only one cw that can do more dmg from time to time (VT) and he has 1 lvl better vorpal
    im running full dps dex Instigator. imho cw gets ahead only cause of target cap if theres enough mobs

    but i do agree that cw dps is op for the taget caps and cc they have, and it would be really easy to reduce their aoe dps without affecting their pvp, it would even allow to buff their pvp a bit


    Trust me when I say this.. There are very very few GWFs that can match my dps... Yet CWs can do it without an issue..
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    kozi001 wrote: »
    With the same gear aoe specialized GWFs in a skilled player's hand can be really close in dps to cws.

    (Problem is 70% of gwfs are pvp specialized sentinels who are having their fun in pvp and then wondering why didn't invite them to dungeon twice...)

    True.

    I should have taken screenshots of what few of the true PvE GWFs can do:

    - GWF outgearing me r10s to r7s, perfect vorpals both, legendary artifact GWF, VT legit run.

    You know what the GWF damage was? TWICE mine's. TWICE. Maybe you might think I'm some newb CW that just learns the ropes and has bought all the gear? Well, no. It is just how good GWF can be.

    - GWF with approx. same gear as me, MC full run, same damage, basically just a bit lower, negligible

    Now why are you GWFs constantly bringing up this damage done "issue" again and again?!

    Spec for **** PvE if you wanna deal godly PvE damage. Don't come as PvP sent and expect to top my CW, your role is NOT of DPS as sent. Don't come with gear that isn't as good as mine and expect, again, to top my dps.


    But most importantly, I proposed a few solutions:

    - dungeon design that REQUIRES certain melee abilities, or you do just cannot bypass certain trash packs
    - immune to magic mobs

    And even more importantly, I said that all DPS classes should be brought up to par, so they ALL compete for top dps when at same gear and experience levels - so EVERYBODY is kept happy.

    Yet, you're STILL unhappy, and STILL all you want is...

    Nerf the CW.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    pers3phone, it really doesn't matter when people make "nerf CW" threads, because they're shooting themselves in the foot. If they really care about class diversity and balance, they'll start asking for changes to dungeons to allow other classes to enjoy the spotlight more often.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    pers3phone wrote: »
    True.

    I should have taken screenshots of what few of the true PvE GWFs can do:

    - GWF outgearing me r10s to r7s, perfect vorpals both, legendary artifact GWF, VT legit run.

    You know what the GWF damage was? TWICE mine's. TWICE. Maybe you might think I'm some newb CW that just learns the ropes and has bought all the gear? Well, no. It is just how good GWF can be.

    - GWF with approx. same gear as me, MC full run, same damage, basically just a bit lower, negligible

    Now why are you GWFs constantly bringing up this damage done "issue" again and again?!

    Spec for **** PvE if you wanna deal godly PvE damage. Don't come as PvP sent and expect to top my CW, your role is NOT of DPS as sent. Don't come with gear that isn't as good as mine and expect, again, to top my dps.

    I've seen the same phenomenon. I am a CW but not quite as well-geared as Persephone (HV, normal Vorpal, R7/R8's), but the last time I did a full MC 3/3 run with this particular PvE GWF from the Legit channel, his DPS was absolutely amazing, he took the top spot and I was at #2 by a good million or so. And you know what? I am totally okay with that. In fact I don't really relish the idea of being the DPS leader in all the groups, because if I make a mistake, then it has a disproportionate negative impact on the group - slows everything down, and might even lead to a party wipe. I am totally happy to share the damage-dealing responsibilities with everyone. Less of a burden on me, and more fun for everyone.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    Well, I lost in paingiver first time in Module 2 ... hahah. my heart is broken. From what I saw, the equipment of the subject (a ranger), well, the guy he has a vorpal two levels above ... so let's admit equality in damage. He shoots the distance, but is not able to contain the threat it generates. I attack closely'm more able to deal with my own threat. This is a balance.

    Now let us assume that the cw has the same damage: beyond the range attack, he is able to deal with the threat that generates: the best of two antagonistic classes.

    Again: I'm not worried if another strong class. (there is the challenge for the brave). I'm worried about being weaker than what I should be (as it was in module1). Therefore it is lawful to the cry for nerfs to gwf as a function of pvp, is lawful and URGENT require nerfs for cw as a function of pve. I'm making sure that the dominant discourse will see 2 sides.

    ps: I usually do damage than others with better equipment than me. therefore I do not exclude the personal merit of the player.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited December 2013
    I would not mind having clearer differences between the classes. Still most of the dungeons are best run with 3 CWs, it is just so much faster with their area damage.

    In EQ2 I played a class named "Illusionist". It was a controller/mezzer. It was not a class that dealt the most damage, but it was the best class to control enemies. For my taste EQ2 had the best role differences so far in the games I played. Concerning mages you had 1 that dealt the highest single target damage, 1 that was the controller and 1 that came with area and DoTs.

    In NW the CW should focus on controlling: slowing, rooting, mezzing, teleporting...
    DCs should focus on healing, buffing and debuffing (lower dmg, lower def, longer recovery times etc.).
    TRs should focus on melee single target damage.
    GWFs should focus on melee area damage.
    HRs should focus on range single target damage with reduced CC (he has too much CC for my taste at the moment).
    And GFs should focus on taunting, defending and buffing up his own team mates with def, rescues etc.
    And if soon a Warlock will show up he should focus on range area dmg and DoT damage.

    This way stacking CWs would not help for they could control but not kill fast enough. Additionally if they would add melee and range resistances for mobs and bosses there would be much more need to mix teams up.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    pandapaul wrote: »
    Trust me when I say this.. There are very very few GWFs that can match my dps... Yet CWs can do it without an issue..

    i should be around there in dps -the gear difference, that is why im asking about spec, you are inst or destro, from what i feel - inst blows destro out of the water
    Paladin Master Race
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited December 2013
    this thread much like all threads that focus on what class does/should do more damage makes me laugh so hard. Nerfs? Change dungeons? Buffs?

    No No No. If you really wanna see an end to these types of threads, the answer is simple. REMOVE THE SCORE BOARDS!

    Yep, its that simple, if no knows who did what damage then no one will care and thus, no more threads like this.

    Sanity, You are welcome.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2013
    snotty wrote: »
    this thread much like all threads that focus on what class does/should do more damage makes me laugh so hard. Nerfs? Change dungeons? Buffs?

    No No No. If you really wanna see an end to these types of threads, the answer is simple. REMOVE THE SCORE BOARDS!

    Yep, its that simple, if no knows who did what damage then no one will care and thus, no more threads like this.

    Sanity, You are welcome.
    "http://advancedcombattracker.com"

    It has a neverwinter plugin. Removing scoreboards would fix nothing.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    snotty wrote: »
    REMOVE THE SCORE BOARDS!

    Yep, its that simple, if no knows who did what damage then no one will care and thus, no more threads like this.

    Sanity, You are welcome.

    Amen to that! I mean...why people care who does most damage if the boss goes down? Who cares if the boss takes 1 more minute to die?

    ...Sanity...
    * Notorious Dwarven Bear Cavalry Leader *
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