1. People who quit a match before it gets started, based on nothing but team make up and/or team mate gear score. So now my match is starting off 3-5. That quickly turns into 1-5 once the other two realize the odds. Thanks guys.
However, I'm there for two reasons. First, I'm earning Glory for my new TR, because I want the T1 PvP set. Second, I'm running the daily so I want credit for the match regardless.
2. People who see that they are up against another team 5-1, and while one or two of them are trying to let me cap and get some points, the rest of the team decides to act like jerks and not let me get minimum points.
Treat people like jerks and you deserve whatever falls upon you. When you wonder why people quit matches, why people complain about PvP and imbalances and lack of support, you can point your fingers at yourselves for the way you treat others in the community. It's pretty obnoxious when your own team mates are sending me private messages apologizing for your ridiculous behavior.
I really hate PVP but I have to do it so that I can get the artifact from the PVP store. Do you have any advice on how to PVP so you can get points? I go in there to make it look good. I watch TV and shoot some spells or whatnot, but sometimes I can leave with points and sometimes not.
There is a minimum requirement of points to get glory. The higher you are, the more you can get and if you win, you get more. Not paying attention means you don't do well means you get low/no points and no glory.
I realize people go in there for the daily, but if you treat it like you treat a PVE dungeon, it'll actually reward you.
0
kaoswpBanned Users, Neverwinter Knight of the Feywild UsersPosts: 144Bounty Hunter
edited December 2013
It's PvP man. People in there are competitive and most likely bored if your entire team left... These things are going to happen.
However, I'm there for two reasons. First, I'm earning Glory for my new TR, because I want the T1 PvP set. Second, I'm running the daily so I want credit for the match regardless.
that could be one of the reasons - ppl going in pvp with trash gear, and if i get 3~4 like that in my team ill leave instantly
and name a reason not to leave pvp, to sit afk at spawn while your derptastic team has left/are dying from falling on their shoelaces
if theres a reasonable chance to win i stay, but i wont stay for matches where i dont have a chance to win, unless i need daily/am owning face and dont care about score
I'd hate to try to play other games with these people who chronically quit matches at the first whiff of defeat. I imagine them as the sort who flip over board games or hit the power buttons on consoles.
No one really enjoys getting steamrolled, but I maintain that there needs to be a consequence when you choose to abandon a game. It won't stop players from sitting in their spawn point, but at least they won't be rewarded for dropping matches in succession until they get one that goes their way.
I'd hate to try to play other games with these people who chronically quit matches at the first whiff of defeat.
Chess players never play until they're checkmate, they'll resign when one or two pawns down, because against a decent opponent it's an unrecoverable disadvantage, or even with material equality but a bad position. The equivalent here is to leave once you lost one or two fights at b2 (unrecoverable disadvantage), or when you see that the enemy team is a premade (bad position).
The issue about premades is that there's very few of them that are good. Most of them are a bunch of friends/guildies grouping together to get their dailies done and have fun.
What I find really irrating is going in, have a big fight in the center, the side that losses it then has 1 to 3 people quit. Those people just have up because they didn't win one fight in PvP while the score was still about even.
The issue about premades is that there's very few of them that are good. Most of them are a bunch of friends/guildies grouping together to get their dailies done and have fun.
What I find really irrating is going in, have a big fight in the center, the side that losses it then has 1 to 3 people quit. Those people just have up because they didn't win one fight in PvP while the score was still about even.
Couldn't agree more. The best PvP matches I've had have almost all been come from behind victories. There is nothing in this game more exciting than that. When you quit early, you're depriving yourself and your teammates of what could shape up to be a very good match.
So to get glory it is best to just keep logging for PVP until you are on a side that is doing well. Do you have to kill anyone to get glory? Sorry but I just want to game the system to get the artifact.
So, at the start of the match, run to home base and get an easy 300 pts.
Then, do something else (cap another base, kill people) until you have at least 500 pts.
If you are on the losing team, the difference in glory between 500 pts and 5,000 pts is not very large. (I don't know how the glory system is calculated, actually. Seems strange.) So as long as you have 500 pts, just do whatever until the end of the match.
Edit: macjae is right, you *can* get more than 1,000 glory per game, but it is rare unless you are a hard-core PVPer.
Win or lose, you get glory as long as you get more than what bots get.
Killing people is important in PVP. That's like asking if I can just have the boss chest in a PVE dungeon without killing the boss, because I want to game the system to get better gear. >.>
Take points. Stand on the points and fight on the points. If you're on point and get a kill, you get more than if you just randomly chase someone. If your team wins, then the more points you have, the more glory you have. If your team loses, than the more points you have, the more glory you have.
thanks man! This will help immensly. So run to their home base gets you 300pts. I assume running to home base means running to their little gate area with the campfire. then just try until you have 500 pts.
I will figure out where to see my points and hopefully I can make this quick and easy.
Win or lose, you get glory as long as you get more than what bots get.
Killing people is important in PVP. That's like asking if I can just have the boss chest in a PVE dungeon without killing the boss, because I want to game the system to get better gear. >.>
Take points. Stand on the points and fight on the points. If you're on point and get a kill, you get more than if you just randomly chase someone. If your team wins, then the more points you have, the more glory you have. If your team loses, than the more points you have, the more glory you have.
If you're just trying to get glory, killing people is not as important as capping bases. A kill is 50 pts, a kill on a base is 150 pts, but capping a base is 300 pts. And if you're not a very good PVPer and don't have the uber PVP gear, you likely aren't going to have many kills, and so your time is better spent capping bases.
thanks man! This will help immensly. So run to their home base gets you 300pts. I assume running to home base means running to their little gate area with the campfire. then just try until you have 500 pts.
I will figure out where to see my points and hopefully I can make this quick and easy.
No, run to the base closest to your spawn point, either base 1 or base 3.
If you go for the minimum amount of points, you will take a loooong time. Plus if you don't help your team win, then you get less glory than if your team wins.
As for where to run, no, not their campfire. It's the big huge pillar things that glow with a light, red if enemy, blue if yours. If it's red, then stand on the platform around the pillar until it's blue. If you help take the point, it's 300. If you kill someone on the point then you get 100 points. If you stop others from taking the point, then it's 125 I believe. So ultimately, if you want the best you can get from pvp to make it the fastest to get glory? Play it to your best ability.
If you go for the minimum amount of points, you will take a loooong time. Plus if you don't help your team win, then you get less glory than if your team wins.
As for where to run, no, not their campfire. It's the big huge pillar things that glow with a light, red if enemy, blue if yours. If it's red, then stand on the platform around the pillar until it's blue. If you help take the point, it's 300. If you kill someone on the point then you get 100 points. If you stop others from taking the point, then it's 125 I believe. So ultimately, if you want the best you can get from pvp to make it the fastest to get glory? Play it to your best ability.
Yup, if you get only 300 glory or so per match, because you're always on the losing team (because, hey, you're pugging and you're not very good at PVP and neither is the rest of your team), then it will take about 80 matches until you have that 24,000 glory for the artifact. But that is no different really than farming a CTA event or a skirmish 80 times until you have the shiny new companion/mount/whatever. And that happens routinely.
People quit because they want to win, its all about the glory
if they even get a glimpse at unfair match, they will quit.
because losers always get 0 glory, which is unfair to say the
least. and the only people that will probably stay are the
ones doing dailies.
because for me everytime i was on the loosing side
i always gotten 0 glory, so i rather quit then stay
in a match which doesn't reward you for staying.
so probably the reason why no one stays in a pvp fight.
but i did notice sometimes strange during some pvp matches
where the wining team suddenly gets kicked or 1 or 2 people
suddenly leave as if they got kicked.
"Power tends to corrupt, and absolute power corrupts absolutely." "Great men are almost always bad men." “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
No, losers don't always get zero glory, they get zero glory if their individual point score is less than 500.
That's why I suggest always going to home base at the beginning of the match, because that ensures that you will be 60% of the way to the minimum 500 pts before the other team even has a chance to show up (most of the time).
And if your team really is being roflstomped, you can always ask in zone chat if they will allow you to just cap one base to get you the rest of the way to 500 pts. I would say, about 1/3 of the time they will let you do it. The other 2/3rds of the time, they are just being jerks and want to humiliate you. In that case, just leave because you won't get anything out of the match.
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
1. People who quit a match before it gets started, based on nothing but team make up and/or team mate gear score. So now my match is starting off 3-5. That quickly turns into 1-5 once the other two realize the odds. Thanks guys.
I always quit before the match starts if there are 2 or more players on my team with HAMSTER gear. So if you thank me for leaving, I thank you for coming into PvP match with HAMSTER gear and thus making my chance to win close to 0. So, before complaining, try to get yourself some decent gear by playing Sharandar and Dread Ring campaings, running DD and/or spending some AD.
2. People who see that they are up against another team 5-1, and while one or two of them are trying to let me cap and get some points, the rest of the team decides to act like jerks and not let me get minimum points.
There are all kinds of players out there, like anywhere else. I always let the loosing team cap a point so they can make at least 500 and I always propose (and accept) 1 vs 1, if one team have lower number of players. You just shouldn't make generalizations.
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
I always quit before the match starts if there are 2 or more players on my team with HAMSTER gear. So if you thank me for leaving, I thank you for coming into PvP match with HAMSTER gear and thus making my chance to win close to 0. So, before complaining, try to get yourself some decent gear by playing Sharandar and Dread Ring campaings, running DD and/or spending some AD.
There are all kinds of players out there, like anywhere else. I always let the loosing team cap a point so they can make at least 500 and I always propose (and accept) 1 vs 1, if one team have lower number of players. You just shouldn't make generalizations.
Funny, because the team I was on prior, with my "HAMSTER gear" was able to win, and the match after where we were down on player most of the match and fought 4-5 we held out own but still ultimately lost. You lose out if you judge someone based on their gear alone. Just because I'm farming Glory for the T1 pvp set for my TR doesn't tell you anything else about me other than I don't want to spend real money, or AD on something I can farm for pretty easily.
That also brings up the problem of fresh 60s. They don't have the chance to DO the stuff at 60 to have 60 gear. I level my characters heavily in pvp with some PVE. You don't earn enough glory on the way up to get a full pvp t1 set either. There's been plenty of times my team has won, just because of teamwork.
... there's also another thread going on about how a team with no enchants, no artifacts, was able to beat a pre. So it can happen even if the other team has better gear..
Chess players never play until they're checkmate, they'll resign when one or two pawns down, because against a decent opponent it's an unrecoverable disadvantage, or even with material equality but a bad position. The equivalent here is to leave once you lost one or two fights at b2 (unrecoverable disadvantage), or when you see that the enemy team is a premade (bad position).
I see where you're going with the analogy, but I don't consider it applicable since there is no "Surrender" option in the game. PvP is a team competition, and if the rest of your team didn't agree to quit, you are forcing your decision on them. A little different from chess.
I don't think anyone should be burned at the stake for leaving PvP if the opposing team is being rude or if RL beckons, but I see a lot of opportunistic leavers, which is why I'm a firm believer in the necessity of at least a deserter debuff that prevents re-entry until your original match is over.
On a side note, some kind of optional PvP queue is also a must. Rating by GS is far from perfect, but even a very rough guideline would help contribute to fresh 60s having an overall more balanced introduction to PvP.
Macjae is correct. A frontal assault on 2 is always preferred with someone slipping through to back cap the enemy node. The back capper will at the very least slow the reinforcements from coming to 2 and if they know what they're doing, will take the back node and allow the rest of the team to secure home and middle. 2 or more heading to home node is almost always a severe starting disadvantage and will most times foretell a loss.
I've actually seen plenty of games go the exact opposite. Everyone on home means everyone moves as a group to 2. When you hit enmasse, it throws them off balance. There has been plenty of times it fails, sure. However it can also turn around the game. I tend to go back to home solo, just to catch any potential back cappers. I also tend to play support types. If I'm on a frontline character, then I'll go for mid. In the end, I play how the pug plays and can usually help from there.
I've never quit or stayed at the campfire, no matter how bad the match is going. I don't know how many times I've been the 1 V 5. I'll still jump down and fight. That IS what I'm there to do. Whenever I see more than one person run to our point at the beginning, it's pretty obvious we're going to lose. But that's no reason to quit.
People who quit should not be allowed to PvP.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2013
. . . . . The only reason why I've quit a PvP Domination Match is because one of our party-members were dropped because of a bug in the matchmaking system and replaced with a PUG... so we all leave and reform then re-queue. If, and only if, they fix this issue - then I would be applicable to having some form of penalty for leaving a PvP Match early.
. . . . . It is odd though that people would rather leave and waste more time rather than stay and get points even if they are loosing. 3 of matches I did the other day, the opposing team quit with only about 5 minutes left in the match. If they would have just stayed a few more minutes, they would have at least gotten credit for the match... strange they would instead waste time like that. Ah well, was their time wasted, not ours for we stuck around and got double points, so I suppose it was a nice bonus to those of us that stayed. We did have one of the matches were one of the opposing team stayed and tried to fight us the entire time despite the rest of his team leaving. Felt bad for the guy.
Comments
Any advice?
I realize people go in there for the daily, but if you treat it like you treat a PVE dungeon, it'll actually reward you.
that could be one of the reasons - ppl going in pvp with trash gear, and if i get 3~4 like that in my team ill leave instantly
and name a reason not to leave pvp, to sit afk at spawn while your derptastic team has left/are dying from falling on their shoelaces
if theres a reasonable chance to win i stay, but i wont stay for matches where i dont have a chance to win, unless i need daily/am owning face and dont care about score
No one really enjoys getting steamrolled, but I maintain that there needs to be a consequence when you choose to abandon a game. It won't stop players from sitting in their spawn point, but at least they won't be rewarded for dropping matches in succession until they get one that goes their way.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Leaving is when you start from 5 vs 5. If at start you're 3 vs 5 then if ppl quit it's not leaving.
Chess players never play until they're checkmate, they'll resign when one or two pawns down, because against a decent opponent it's an unrecoverable disadvantage, or even with material equality but a bad position. The equivalent here is to leave once you lost one or two fights at b2 (unrecoverable disadvantage), or when you see that the enemy team is a premade (bad position).
What I find really irrating is going in, have a big fight in the center, the side that losses it then has 1 to 3 people quit. Those people just have up because they didn't win one fight in PvP while the score was still about even.
Couldn't agree more. The best PvP matches I've had have almost all been come from behind victories. There is nothing in this game more exciting than that. When you quit early, you're depriving yourself and your teammates of what could shape up to be a very good match.
So, at the start of the match, run to home base and get an easy 300 pts.
Then, do something else (cap another base, kill people) until you have at least 500 pts.
If you are on the losing team, the difference in glory between 500 pts and 5,000 pts is not very large. (I don't know how the glory system is calculated, actually. Seems strange.) So as long as you have 500 pts, just do whatever until the end of the match.
Edit: macjae is right, you *can* get more than 1,000 glory per game, but it is rare unless you are a hard-core PVPer.
Killing people is important in PVP. That's like asking if I can just have the boss chest in a PVE dungeon without killing the boss, because I want to game the system to get better gear. >.>
Take points. Stand on the points and fight on the points. If you're on point and get a kill, you get more than if you just randomly chase someone. If your team wins, then the more points you have, the more glory you have. If your team loses, than the more points you have, the more glory you have.
I will figure out where to see my points and hopefully I can make this quick and easy.
I found it here:
http://neverwinter.gamepedia.com/Fey_Panther
Steam will not let you get the code via your smart phone, or I assume anything that you cannot "right click" to see the key.
Hope this helps.
If you're just trying to get glory, killing people is not as important as capping bases. A kill is 50 pts, a kill on a base is 150 pts, but capping a base is 300 pts. And if you're not a very good PVPer and don't have the uber PVP gear, you likely aren't going to have many kills, and so your time is better spent capping bases.
No, run to the base closest to your spawn point, either base 1 or base 3.
As for where to run, no, not their campfire. It's the big huge pillar things that glow with a light, red if enemy, blue if yours. If it's red, then stand on the platform around the pillar until it's blue. If you help take the point, it's 300. If you kill someone on the point then you get 100 points. If you stop others from taking the point, then it's 125 I believe. So ultimately, if you want the best you can get from pvp to make it the fastest to get glory? Play it to your best ability.
Yup, if you get only 300 glory or so per match, because you're always on the losing team (because, hey, you're pugging and you're not very good at PVP and neither is the rest of your team), then it will take about 80 matches until you have that 24,000 glory for the artifact. But that is no different really than farming a CTA event or a skirmish 80 times until you have the shiny new companion/mount/whatever. And that happens routinely.
if they even get a glimpse at unfair match, they will quit.
because losers always get 0 glory, which is unfair to say the
least. and the only people that will probably stay are the
ones doing dailies.
because for me everytime i was on the loosing side
i always gotten 0 glory, so i rather quit then stay
in a match which doesn't reward you for staying.
so probably the reason why no one stays in a pvp fight.
but i did notice sometimes strange during some pvp matches
where the wining team suddenly gets kicked or 1 or 2 people
suddenly leave as if they got kicked.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
That's why I suggest always going to home base at the beginning of the match, because that ensures that you will be 60% of the way to the minimum 500 pts before the other team even has a chance to show up (most of the time).
And if your team really is being roflstomped, you can always ask in zone chat if they will allow you to just cap one base to get you the rest of the way to 500 pts. I would say, about 1/3 of the time they will let you do it. The other 2/3rds of the time, they are just being jerks and want to humiliate you. In that case, just leave because you won't get anything out of the match.
I always quit before the match starts if there are 2 or more players on my team with HAMSTER gear. So if you thank me for leaving, I thank you for coming into PvP match with HAMSTER gear and thus making my chance to win close to 0. So, before complaining, try to get yourself some decent gear by playing Sharandar and Dread Ring campaings, running DD and/or spending some AD.
There are all kinds of players out there, like anywhere else. I always let the loosing team cap a point so they can make at least 500 and I always propose (and accept) 1 vs 1, if one team have lower number of players. You just shouldn't make generalizations.
Funny, because the team I was on prior, with my "HAMSTER gear" was able to win, and the match after where we were down on player most of the match and fought 4-5 we held out own but still ultimately lost. You lose out if you judge someone based on their gear alone. Just because I'm farming Glory for the T1 pvp set for my TR doesn't tell you anything else about me other than I don't want to spend real money, or AD on something I can farm for pretty easily.
... there's also another thread going on about how a team with no enchants, no artifacts, was able to beat a pre. So it can happen even if the other team has better gear..
I see where you're going with the analogy, but I don't consider it applicable since there is no "Surrender" option in the game. PvP is a team competition, and if the rest of your team didn't agree to quit, you are forcing your decision on them. A little different from chess.
I don't think anyone should be burned at the stake for leaving PvP if the opposing team is being rude or if RL beckons, but I see a lot of opportunistic leavers, which is why I'm a firm believer in the necessity of at least a deserter debuff that prevents re-entry until your original match is over.
On a side note, some kind of optional PvP queue is also a must. Rating by GS is far from perfect, but even a very rough guideline would help contribute to fresh 60s having an overall more balanced introduction to PvP.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
People who quit should not be allowed to PvP.
. . . . . It is odd though that people would rather leave and waste more time rather than stay and get points even if they are loosing. 3 of matches I did the other day, the opposing team quit with only about 5 minutes left in the match. If they would have just stayed a few more minutes, they would have at least gotten credit for the match... strange they would instead waste time like that. Ah well, was their time wasted, not ours for we stuck around and got double points, so I suppose it was a nice bonus to those of us that stayed. We did have one of the matches were one of the opposing team stayed and tried to fight us the entire time despite the rest of his team leaving. Felt bad for the guy.
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