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Master of Archery Fundamentally Altered

freedumb4evafreedumb4eva Member, Neverwinter Beta Users Posts: 342
edited December 2013 in PvE Discussion
It seems to me that a free respec should be given as a courtesy to players when a significant change is made to either a class, a paragon path, or a feat line. When that change might directly affect the perception of how that class, paragon path, or feat line feels and/or functions according to the players, then a free respec should be given out.

In many other games, this very practice is in effect whenever such changes occur. Yet, here, that practice seems to be completely ignored. This is, in my opinion, egregious in a game where the only way to respec, in full, is to spend real life currency.

By ignoring the practice of offering free respecs when major changes occur, this opens up a business practice of altering abilities in order to force players to either accept their new perceptions of their chosen role (even though it was chosen during a totally different environment than what exists after a major change) or pay real life currency for a mistake that was made on the part of, not the player, but the development company. Further changes could be made to continue to force players to make the very same choices on a repeated frequency.

This, to me, does not seem fair to the players who often spend money on the game already. I also don't think that it is fair to deem major changes as, "Bug fixes," in order to exonerate the development company from any responsibility when it comes to offering free respecs after a major change.

I am disappointed in the lack of adherence to what, to me, are some of the most basic business practices of MMORPG development companies. Recent changes have affected gameplay in an adverse manner, yet no regard has been given to players who are affected by these changes.

The Master of Archery feat has been fundamentally altered in a way that affects the perception of that feat by the players who followed a Paragon Feat path in order to acquire that feat, and set their builds around it. Due to this change, players who are unhappy with the new way that the Master of Archery feat functions, are stuck with it, or forced to pay for the mistakes of the development company in order to change their feats.

The previous functionality of this feat affected At-Will abilities. The text of the feat reflected that functionality. Now, according to a post on the preview server forums, this functionality has been deemed as a bug. Has this bug been fixed by completely altering the functionality of this feat, and also changing it's text? What was the bug exactly? These questions have never been clarified upon.

Players who are unhappy with the new functionality of this feat are left with only two options, accept it, or pay. I don't think that this is fair to players.
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Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2013
    Players who are unhappy with the new functionality of this feat are left with only two options, accept it, or pay. I don't think that this is fair to players.

    Or wait another week to see if they tweak it again....
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  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    I don't see why a respec is needed.

    Rangers with 9-10k GS and no stone still easily outdps CWs who have 13-14k GS with stone in PvE after the patch today both against single and multiple targets.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited December 2013
    that must be one RALLY bad cw
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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    nwnghost wrote: »
    I don't see why a respec is needed.

    Rangers with 9-10k GS and no stone still easily outdps CWs who have 13-14k GS with stone in PvE after the patch today both against single and multiple targets.

    burkaanc wrote: »
    that must be one RALLY bad cw

    My friend plays as a CW. He always tops damage scoreboard in any instance. After HR came out, we took one to FH, and he outdpsed CW by 1kk at the end (15kk HR vs 14kk CW), and he had an average gear with 11k GS.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Please post on the original topic for this thread, and do not argue about who does more damage. That is not the topic for this thread and has no relevance here.

    Actually it is highly relevant since if, as a certain poster claims, the Ranger is still massively OP even after this nerf then there is absolutely no reason for the Devs to consider giving out a free respec...
  • deathsremnantdeathsremnant Member, Neverwinter Beta Users Posts: 185
    edited December 2013
    Agree, at least a feat respec is in order (since it has no effects on powers we have no need of one there)...Or they could rework it into something useful...Personally changing it to "Poison Arrow heads" 50% chance on crit to poison target doing X dmg for Y seconds
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    The previous functionality of this feat affected At-Will abilities. The text of the feat reflected that functionality. Now, according to a post on the preview server forums, this functionality has been deemed as a bug. Has this bug been fixed by completely altering the functionality of this feat, and also changing it's text? What was the bug exactly? These questions have never been clarified upon.

    As I recall, it was described as "more of a bug fix" which means it wasn't a bug fix, but a change. If it was an actual bug fix they would have just called it that, rather than using a hedging description of the action.

    Should players get a respec for it? Perhaps they should ultimately get one, but they certainly shouldn't get one right now. There is a good chance more changes will be made with the class just being released.

    I think it would be wiser for them to wait until they finish tuning up the HR into its 'finished state' (which means no more changes are planned to be made in the imminent future as we all know change in a MMO never ends) and then give out a respec once the dust settles, so that the free respec for class tuning need only be given out once.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited December 2013
    mehguy138 wrote: »
    My friend plays as a CW. He always tops damage scoreboard in any instance. After HR came out, we took one to FH, and he outdpsed CW by 1kk at the end (15kk HR vs 14kk CW), and he had an average gear with 11k GS.

    I remember this run, I was the HR involved. To be clear, I was rocking Perfect Vorpal and relying on Master of Archery to proc to push maximium Damage. I think this was the run where I had to kite the Last boss for 3% with all the adds?

    For Pve - Master of Archery is key to maximising Dps. It allows the HR to succeed with AoE dps. It has copped a really hard nerf. Taking away At wills and a 20 second ICD imo is too much. 10 seconds and still affecting at wills still allows it to be a viable capstone feat. The way it is now though? I wouldn't give it the time of day. And with these changes, None of the HR capstone Feats are really attractive.
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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    nwnghost wrote: »
    I don't see why a respec is needed.

    Rangers with 9-10k GS and no stone still easily outdps CWs who have 13-14k GS with stone in PvE after the patch today both against single and multiple targets.

    In my experience, this is false. My CW has partied with quite a few HR's at this point and none of them have come close to my CW's DPS.
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  • dortialthemagedortialthemage Member Posts: 23 Arc User
    edited December 2013
    knightfalz wrote: »
    As I recall, it was described as "more of a bug fix" which means it wasn't a bug fix, but a change. If it was an actual bug fix they would have just called it that, rather than using a hedging description of the action.

    Everyone that I know that looked at the Archery tree all come to the conclusion that the ranged HR toon is supposed to be about getting crit's to do your damage. You build your gear around Crit and AP to gain the most ammount of damage, knowing that your base damage based upon power is secondary to your crit damage. It seems that the biggest issue here is that the DEV's are stating that the original intent for the final feat of the archery tree was misworded and was not supposed to work as described. This is not a player fault/problem/issue. Players played on the test server with the information that we had, and tested for known bugs/issues to fix problems before the HR went live. Changing the wording of the feats after the game goes live, because it was not intended to work the way it was working, again, is not a player issue.

    Just to put this in perspective, my level 60 HR runs a dungeon 2 days ago, and comes in 2nd in DPS, close behind the leader. Nobody in the group was geared with full T2's. My HR is supposed to be a DPS toon, not a tank, not a Healer, not focused on crowd control. Today, after the patch i run a dungeon, and i come in 4th in DPS and only slightly ahead of the DC who is doing damage just enough to maintain his Divinity Powers. and again, nobody is geared with T2's. During the dungeon run, I didn't see the "master of archery" proc happen once, I couldn't tell you if I was criting or not. The archery tree is designed to work around crits, changing the way it works, from no longer working with "at will" powers changes the fundemental way the HR archery toon is played. If the Dev's admit that the wording of the "master of archery" feat was not as it was supposed to be, they should consider the fact that player's who built a toon around this "miswording" didn't do anything wrong. They built a character around the feats/powers that were tested on the test server, based upon information provided to them by the DEV's.

    It's not just a matter of rerolling a new character to play within the new wording of the new feats. I built a character based upon the information given to me, that I had tested on the preview server, If the DEV's decided that the wording was wrong while the test was ongoing, and had changed it at the time, my character on the live servers would have been built differently.

    A character based upon a 50% crit chance, which is easily reachable with a HR by putting the appropriate points into power/feats, and gear, gaining an extra crit after the first, does significantly more damage than one who only gains the extra crit after using an encounter power, especially when you are not notified of a crit, when using an "at will" or "daily" power. If the only way I can gain a "bonus" crit is by using an encounter power after I crit the first time, even though I have no way of knowing when I do crit, means that my overall damage is drastically reduced.

    Suggesting that HR's be allowed a respec token because of this change, isn't all that unreasonable.
  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    edited December 2013
    Welcome to HRs first taste of the nerf bat. Enjoy it, in a few months you will be laughing about it. GWF was beaten down for months and is finally back to being viable in PvE.

    I can read the future for you. People will cry the the HR is OP in PvP. The nerf bat beats them black and blue every patch until they can barely solo sharrandar. The forums will be flooded with HRs crying about impotency then they will get some modicum of power back. Then the crying about OP in PvP will start again. Its a cycle, don't let it bother you. Go enjoy your character and any gimps administered, it will make you love your character even more.

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    Ellara Atheanes CW
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  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    My advice is to go enjoy the new MoA bug while it lasts (that shal not be publicly discussed on the forums) Iv'e already put in a bug report so it may not be too long before MoA actually starts to suck.
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  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    I've never had a problem with DPS and killing any enemies with my HR, certainly a lot faster than a DPS spec'd GWF and never been out DPS'd in a Skirmish (except once, and that was to another HR) NO I do not use the MoA ... EXPLOI ...err i mean, unfortunate coding error that the devs have now fixed thank goodness ... To get high DPS and Crit. I use Gear/Enchants/Ability Points to get the most out my toon, and I play the class intelligently ...
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  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    bendalek wrote: »
    I've never had a problem with DPS and killing any enemies with my HR, certainly a lot faster than a DPS spec'd GWF and never been out DPS'd in a Skirmish (except once, and that was to another HR) NO I do not use the MoA ... EXPLOI ...err i mean, unfortunate coding error that the devs have now fixed thank goodness ... To get high DPS and Crit. I use Gear/Enchants/Ability Points to get the most out my toon, and I play the class intelligently ...

    I doubt they already fixed the brand new bug. so there's that.
    21.jpg
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    And what is all this whing ... whin ... moa ... talk ... about Crit, Crit, Crit ... ? yes Critical Hits do extra damage, but anyone who's played PnP knows you can't base your entire character on it. D 'n' D using random die rolls, just doesn't work that way. If that's what you want go and play a game that has cheat codes, because that's what this Capstone was before ... 100% Crit. is obviously WRONG, and should never be in a DnD game.

    My HR has 27%Crit. and that to me is very good. An (on average) 1 in 4 chance of a crit hit? Excellent ... POWER Should always be up high in any classes focus if you want to consistently get big numbers and do big damage, because that SHOULD and DOES effect every hit. I cant believe a supposedly experienced player would make a post about what a HR does or doesn't need and not include this.
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

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  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    bendalek wrote: »
    And what is all this whing ... whin ... moa ... talk ... about Crit, Crit, Crit ... ? yes Critical Hits do extra damage, but anyone who's played PnP knows you can't base your entire character on it. D 'n' D using random die rolls, just doesn't work that way. If that's what you want go and play a game that has cheat codes, because that's what this Capstone was before ... 100% Crit. is obviously WRONG, and should never be in a DnD game.

    My HR has 27%Crit. and that to me is very good. An (on average) 1 in 4 chance of a crit hit? Excellent ... POWER Should always be up high in any classes focus if you want to consistently get big numbers and do big damage, because that SHOULD and DOES effect every hit. I cant believe a supposedly experienced player would make a post about what a HR does or doesn't need and not include this.

    Armor pen is a more effective stat (up to 24% in PvE). Just thought you should know.

    While i agree with you, It is kind of underhanded to completely change an end-tree feat and try to claim it as a "Bug fix".
    21.jpg
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    I remember this run, I was the HR involved. To be clear, I was rocking Perfect Vorpal and relying on Master of Archery to proc to push maximium Damage. I think this was the run where I had to kite the Last boss for 3% with all the adds?

    For Pve - Master of Archery is key to maximising Dps. It allows the HR to succeed with AoE dps. It has copped a really hard nerf. Taking away At wills and a 20 second ICD imo is too much. 10 seconds and still affecting at wills still allows it to be a viable capstone feat. The way it is now though? I wouldn't give it the time of day. And with these changes, None of the HR capstone Feats are really attractive.

    No, it wasn't. Our HR had normal Vorpal same as a CW.

    Still, no matter Master of Archery nerf, there are 2 tools that allow you to deal high additional damage - Thorn Ward and Split the Sky. Considering you gotta just cast those once and they deal damage equal to TR's at-wills and they end right before you can place them again, HR's are still very strong in terms of pve damage.
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  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited December 2013
    bendalek wrote: »
    And what is all this whing ... whin ... moa ... talk ... about Crit, Crit, Crit ... ? yes Critical Hits do extra damage, but anyone who's played PnP knows you can't base your entire character on it. D 'n' D using random die rolls, just doesn't work that way. If that's what you want go and play a game that has cheat codes, because that's what this Capstone was before ... 100% Crit. is obviously WRONG, and should never be in a DnD game.

    My HR has 27%Crit. and that to me is very good. An (on average) 1 in 4 chance of a crit hit? Excellent ... POWER Should always be up high in any classes focus if you want to consistently get big numbers and do big damage, because that SHOULD and DOES effect every hit. I cant believe a supposedly experienced player would make a post about what a HR does or doesn't need and not include this.

    Power is the worst stat to stack due to PWES coding.

    Only after every other stat has hit Hard diminishing returns (Crit and Arp) is it worthwhile to stack power. For both PvE and PvP
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  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    Armor pen is a more effective stat (up to 24% in PvE). Just thought you should know.
    yeah I'm pretty much running Power, Crit and ArmPen as high as blue gear and lvl 5-6 enchants will alllow with Power at the top. And I have farmed the AH to get all my gear with a socket (even the 'hood' with it's utility slot = Movement Ench. so I can kite when need arises)

    I'll admit my HR is pretty squishy with big hitting enemies, if they get a crit. on me, but I can go "Toe to Toe" with a Frost Golem and only lose about 1/4 health, as long as they don't crit me or get combat advantage.
    While i agree with you, It is kind of underhanded to completely change an end-tree feat and try to claim it as a "Bug fix".

    When I saw what the Capstone said, I didn't really believe myself, I had a feeling that it was a mistake in the text description, because it just didn't sound right. So i never planned on making it the be all and end all of my character.
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

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  • radtatatradtatat Member, Neverwinter Beta Users Posts: 201
    edited December 2013
    knightfalz wrote: »
    Players played on the test server with the information that we had, and tested for known bugs/issues to fix problems before the HR went live. Changing the wording of the feats after the game goes live, because it was not intended to work the way it was working, again, is not a player issue.

    I built a character based upon the information given to me, that I had tested on the preview server, If the DEV's decided that the wording was wrong while the test was ongoing, and had changed it at the time, my character on the live servers would have been built differently.

    I agree with this. The Feat tree had been tested for weeks in the preview shard without any concern from the Devs. But when it goes live, it suddenly becomes a 'bug' even though the feat did exactly what the tool tip said.

    Now, the Devs have all the right to change anything in the game that they want to anytime, it is their game, and it is f2p. Whether they come out and admit that it is an oversight and the feat should not be so OP in the first place or if they offer a free feat respec to all HR, I don't really care.

    I play this game to enjoy myself and find what I enjoy doing from what this game has to offer. I always love a range type archer and I spec my HR to be just that. The crit build was sweet as it made up for the sacrifice in dps and being squishy. Since the end feat has been changed so that a crit build is no longer as attractive to me, and I do not want to spend $ to respec my level 53 HR, playing him as a priority just dropped way down to the bottom and I'll just do other end game content with my other classes. One less character to spend AD/Zen on. :D

    He will most likely end up as a mule until such time when the Devs decided to change things again that interest me to play him once more.

    TLNR: Do whatever makes it fun for you in the game. If the Devs did something to make things less fun, look for something else in the game. If the game reaches a point when there are very few fun things to play with anymore, leave, that's what I'll do. :) We should provide feedback on the game, but we all know the Devs have their own agenda and people to answer to and more often than not our request will not be fulfilled. Money talks, any changes in the game that will hurt their pockets will sure to have their full attention. If changes made to HR cause a big drop in revenue, then they might consider reversing some changes, if the money is still rolling in, life will go on...to the next thread...
  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    They have given out free respecs in the past after nerfs. The point is if the MoA change is worthy of a respec token. I'mpretty sure they will be more changes in the near future as Rangers become more and more played in end-game dungeons, maybe it would be a better idea to give out the respec token after the cycle of changes has ended.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited December 2013
    A free respec is not enough. What about the people that made their build around getting crits?(max WIS) They will have to reroll another HR. Imo a respec won't fix the damage this nerf caused.
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  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    It seems that the biggest issue here is that the DEV's are stating that the original intent for the final feat of the archery tree was misworded and was not supposed to work as described. This is not a player fault/problem/issue. Players played on the test server with the information that we had, and tested for known bugs/issues to fix problems before the HR went live. Changing the wording of the feats after the game goes live, because it was not intended to work the way it was working, again, is not a player issue.

    If it wasn't supposed to work as described why was it programed to work as described.

    It is quite plain this wasn't a bug fix. If the description of the power was different from how the power worked it could easily be a bug fix, but it worked exactly as it was described to, so it wasn't.

    It simply didn't work out the way they had hoped, so they decided to change it, and for whatever reason said the change was akin to a bug fix. This was poor form on their part, as a change shouldn't be passed off as akin to a bug fix as that just insults the intelligence of players.

    In any case, I didn't state I was opposed to a free respec. I simply stated that this wouldn't be the best time for that respec as the class is quite new and complex so there could well be more changes coming.

    Once those working on the class have all their ducks in a row and they feel it will be stable for some time, it would be a good time for a free respec to be given if they decide to go that route, which I think would be reasonable.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    A free respec is not enough. What about the people that made their build around getting crits?(max WIS) They will have to reroll another HR. Imo a respec won't fix the damage this nerf caused.

    Is there really a situation where getting more crits is bad? I can't think of one.

    The allocation of stats can be worked around by the player adjusting his selected equipment, enchants, and runestones. This is the same thing I had to do when the changed Divine Clerics in such a way that my initial stat selection was no longer ideal and it worked out just fine. So, this isn't really an issue.

    What is likely an issue to those players that took the tree is that the capstone feat was changed so that it is less than ideal, which is something players can't work around if they specialize in that tree. If there is any need for action, it would be to once again revise that feat so it provides a better benefit for ranged specialists.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited December 2013
    It seems to me, the damage nerf was overboard.

    EITHER give it a 20 sec CD, OR make it only affect encounters. Either way, doing both is WAY too much. Basically just made the feat in the tree worthless...

    - coming from a person who doesnt have a HR
  • rhoricrhoric Member Posts: 1 Arc User
    edited December 2013
    Actually I think they broke it with this patch. I had the icon for Master of Archery but did not see it proc and before the patch I would always see the notification of it procing.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    Why people are so obsessed with topping the charts? Is it SO bad if an HR tops CW or vice versa? As long as the team rolls why should anyone care about 1st and 2nd damage dealer?

    I think that it's clear that the nerf is a purely PvP based one (again).
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  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    rhoric wrote: »
    Actually I think they broke it with this patch. I had the icon for Master of Archery but did not see it proc and before the patch I would always see the notification of it procing.

    I'm having the exact opposite problem, I have a permanent MoA buff! Every Thorn ward and Rain of Arrows i drop is a permanent crit.

    Why people are so obsessed with topping the charts? Is it SO bad if an HR tops CW or vice versa? As long as the team rolls why should anyone care about 1st and 2nd damage dealer?

    I think that it's clear that the nerf is a purely PvP based one (again).

    Well considering the Control Wizard is supposed to be a Control class and the common perception is the Hunter Ranger is supposed to be a Striker class. I find it reasonable to assume a class that's build for DPS that has so much less real utility would do more damage than a class that has more control. HR's need to be good at something otherwise people will dump the HR for a CW in epic dungeons.
    21.jpg
  • artanisenartanisen Member Posts: 159 Arc User
    edited December 2013
    I'm having the exact opposite problem, I have a permanent MoA buff! Every Thorn ward and Rain of Arrows i drop is a permanent crit.

    yea once master of archery proc, all your encounters have 100% chance of doing
    critical hits, i reported this 10min after patch, but i dont think anyone took me
    seriously. but kinda odd only a few actually noticed it. so i hope it go's unnoticed.

    just hope the devs dont nerf the ranger class into extinction.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    artanisen wrote: »
    yea once master of archery proc, all your encounters have 100% chance of doing
    critical hits, i reported this 10min after patch, but i dont think anyone took me
    seriously. but kinda odd only a few actually noticed it. so i hope it go's unnoticed.

    just hope the devs dont nerf the ranger class into extinction.

    Quality testing at its best obviously...
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