I've got a stone, a Blink Dog (at green and will stay Green for a long while or forever), a wererat (seems to proc decently Poison even AoE) and I went against EVERYTHING that I stand for and bought a Dancing Blade.
I hate all of them but my trusty stone and I can't stand looking at them knowing I spent AD on this idiotic attempt to extract it from my inventory, especially now as CN is no longer farmable in a reasonable time window.
Now, my question is what should I get for last place to replace my cleric from leveling, or even to replace the dog (very low probability I will do so but who knows).
I thought of the Fire Archon or the Rust thing from latest box. I'm not interested on more control or survivability in PvE, only more damage.
focusmanMember, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
Galeb, blink dog, fire archon, dancing blade, stone.
A lot of people disagree on galeb but Well for me it is the best choice. I dont want +stats. Ap is sufficient, so no need for 2% extra or whatever just dps .
I also have the cantankerous mage + orb of imposition. This combo is pretty nice at draco.
The Fire Archon (purple pet) is pretty nice, and you can probably find it on the AH cheaper than the dancing blade was.
After Ioun Stone/Dancing Blade/Blink Dog/Fire Archon, the 5th place seems like a wildcard to me. I went with the life steal / Power pet, but really anything is good for last spot.
I have rust on my GF. its good, procs a bit. but you rarely get more htan 1-2 stacks because as you know, enemies attack slow.
2nd. Your a CW, you cant take your chances and its only 5% for 1 stack.
Archon is not bad, i was goign to get it. but then i thought i couldnt be bothered to get a pet i will hardly notice, so i bought a ioun of might for my GF instead :P
Or. better yet, dont get anything. and just see what happens, thers a pet from the "sword coast adventures" that looks nice. Wait for the next event pet. I would focus more on upgrading artifacts and equipment than buying pets.
Or. better yet, dont get anything. and just see what happens, thers a pet from the "sword coast adventures" that looks nice. Wait for the next event pet. I would focus more on upgrading artifacts and equipment than buying pets.
Almost the same here.
Can't really test Galeb but one advantage to it that I am always 2nd or 3rd on the "most damage taken" list.
Well I bought an Archon to replace my white cleric (RIP in the idle inventory, girl). Now I have: Stone, Archon, Wererat, Dancing Blade, Blink Dog. I won't bother for now, 1.2 mils AD on this HAMSTER (smashes head on wall, scrw you who had this idea to introduce companions).
Anyway it's all messed up. I just managed to get a perfect vorpal and r7s and be there on top DPS with best CWs with very few exceptions, now I have AGAIN a hole to fill, as many now have 2 legendaries and R10s from day one.
But I think I won't care any longer. I will just let this mentality behind and carelessly go through this pretty lame game with a pretty good combat system.
[Vicious Dire Wolf]
5% chance to Interrupt your target
or
[Hunting Hawk]
On At-will Use
Damage bonus increases as the range increases with a maximum of +7/10% bonus damage at 100'
be useful to one?
hmm i wouldnt. all the pack stuff is kinda trashy, apart from feywild but thats only good if you have a wizard with defensives built (bit more hp/defense)
****, companions....I only have one in each character...I almost forgot that getting companions now boost your stats. By the way, if you have the stone...why bother with anything else?
* Notorious Dwarven Bear Cavalry Leader *
0
uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
Because they either grant you more stats or give you certain bonuses--e. g. the "Cantankerous Mage" gives you a bonus of +15% to control (I guess the duration).
ARGH!!! i need to get around to making a companion section in my guide.
Theres a bunch of useful companions to use, I will try get around to doing it tomorow.
note: hunting hawk will give you maybe 1% more total damage. Whether you use sudden storm or icy terrain, you wont be very far from them. In single target it will help but your looking at a 1-2% contribution as i said.
cantankerous mage is one of the best tbh, it is an equivalent to a fully feated orb of imposition no other pet can give us a full feated feature as a passive. Unfortunately alot of wizards dont care so much about control, or usually run with 2 cw or more.
If i didnt have 2 other classes (i would call them main chars too) i would have probably invested in one myself, but theres better things to use AD on right now!
[...] cantankerous mage is one of the best tbh, it is an equivalent to a fully feated orb of imposition no other pet can give us a full feated feature as a passive. Unfortunately alot of wizards dont care so much about control, or usually run with 2 cw or more.
I will get myself the Cantankerous Mage for one of my CWs and as I also do have some spare points, I'm going to put 3 points in Orb of Imposition--in order to be able to try out different tactics in different situations. Both should give me an decent increase in control.
I got the Wild Hunt Rider prior to mod 2 thinking it would be great. Then I read the posts from preview testing on dummies and was thinking that I too was a dummy! Well then comes mod2 and I could not be happier! It has procced on just about every rotation right before a big SS or Shard.
Anecdotally, I would take a look at the dire wolf. I've taken no measurements, but with my wife and I both running one, interrupts seems to proc a lot.
I got the Wild Hunt Rider prior to mod 2 thinking it would be great. Then I read the posts from preview testing on dummies and was thinking that I too was a dummy! Well then comes mod2 and I could not be happier! It has procced on just about every rotation right before a big SS or Shard.
with only 2% (guessing 5% at epic) does it really proc that much? maybe the chance is calculated per enemy it hits?
as for dire wolf this would work the same? and does it stop enemies mid-animation when attacking?
I have the epic 5% and all I can say is that with the rotation of COI then shard and or SS I see it on almost every rotation. I think your thinking is right about the chance is calculated per enemy making it possibly less useful on single target?
I have the epic 5% and all I can say is that with the rotation of COI then shard and or SS I see it on almost every rotation. I think your thinking is right about the chance is calculated per enemy making it possibly less useful on single target?
How did you know it proc'ed? Did it show visual effects?
When I hit COI or lol Steal Time...the screen fills up with nightmare wizardry, storm spell, and in the middle a nice little wild hunt and lots of numbers flying around!
I see it quite often and it will interrupt whatever they were doing. Even if in the CC immune stance, it just stops it. I had one of the shocktrooper archdemons so annoyed at me last night as every time he'd wind up to swing *INTERRUPT* and he'd just stand there like 'wha?'
When the interrupt procs, it'll show a little flyby of interrupt all in caps.
I don't believe it says. However, based on behavior, I would have to believe it is on any power use. As I said (and I think Shadow meant) it seems to proc a lot more than you would think.
Edit: It might proc on hit, which could cause multiple chances for an interrupt on certain powers.
It's on hit of target. Any dot attack, multi-hit, anything like that. The dire wolf is *the* goto pet. I've even beaten mini-dungeon bosses with no damage due to the pet interrupting all the high powered hits the enemy tries. Between that and AoE stuff like icy terrain, it's a very very nice addition for a companion.
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uurbsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 449Bounty Hunter
edited December 2013
Ok, will take a closer look next time, I'm in the Mini-Dungeons.
Tested the Wild Hunt Rider again at epic level on test.
At epic quality I would say this is better than a Power or Power/Life Steal passive companion.
Pet: Wild Hunt Rider (Epic quality 5% buff chance on encounter use)
Duration: 569 seconds (9.48 minutes)
Encounter layout: COI/SS/Steal Time/Shard (All encounters spammed as soon as they came off CD)
30 procs of Wild Hunt
150 seconds of buff over 569 secons = 26.4% uptime
There doesn't seem to be any internal CD on the buff proc.
Proc Rates were as follows:
16:48:56
16:49:08
16:50:01
16:50:13
16:50:27
16:50:47
16:51:25
16:52:23
16:53:30
16:53:33
16:53:52
16:53:57
16:54:05
16:54:39
16:54:55
16:55:26
16:55:47
16:56:27
16:56:30
16:56:43
16:57:01
16:57:05
16:57:21
16:57:25
16:57:25
16:57:33
16:57:47
16:58:00
16:58:05
16:58:15
Comments
A lot of people disagree on galeb but Well for me it is the best choice. I dont want +stats. Ap is sufficient, so no need for 2% extra or whatever just dps .
I also have the cantankerous mage + orb of imposition. This combo is pretty nice at draco.
Black Lotus
http://nl.twitch.tv/wixardofoz
How about the Rust Monster?
Active Bonus – On Damage Taken
25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
We kinda take lots of damage in many situations.
After Ioun Stone/Dancing Blade/Blink Dog/Fire Archon, the 5th place seems like a wildcard to me. I went with the life steal / Power pet, but really anything is good for last spot.
I have rust on my GF. its good, procs a bit. but you rarely get more htan 1-2 stacks because as you know, enemies attack slow.
2nd. Your a CW, you cant take your chances and its only 5% for 1 stack.
Archon is not bad, i was goign to get it. but then i thought i couldnt be bothered to get a pet i will hardly notice, so i bought a ioun of might for my GF instead :P
Or. better yet, dont get anything. and just see what happens, thers a pet from the "sword coast adventures" that looks nice. Wait for the next event pet. I would focus more on upgrading artifacts and equipment than buying pets.
and also the featured satirical comedic adventure "A Call for Heroes".
I think I'll do just that in the end, thanks...
Can't really test Galeb but one advantage to it that I am always 2nd or 3rd on the "most damage taken" list.
Well I bought an Archon to replace my white cleric (RIP in the idle inventory, girl). Now I have: Stone, Archon, Wererat, Dancing Blade, Blink Dog. I won't bother for now, 1.2 mils AD on this HAMSTER (smashes head on wall, scrw you who had this idea to introduce companions).
Anyway it's all messed up. I just managed to get a perfect vorpal and r7s and be there on top DPS with best CWs with very few exceptions, now I have AGAIN a hole to fill, as many now have 2 legendaries and R10s from day one.
But I think I won't care any longer. I will just let this mentality behind and carelessly go through this pretty lame game with a pretty good combat system.
and also the featured satirical comedic adventure "A Call for Heroes".
[Vicious Dire Wolf]
5% chance to Interrupt your target
or
[Hunting Hawk]
On At-will Use
Damage bonus increases as the range increases with a maximum of +7/10% bonus damage at 100'
be useful to one?
hmm i wouldnt. all the pack stuff is kinda trashy, apart from feywild but thats only good if you have a wizard with defensives built (bit more hp/defense)
and also the featured satirical comedic adventure "A Call for Heroes".
That seems almost too good to be true? Presumably that would take your base severity from 75% to 125%, so total damage on a crit to 225%?
ARGH!!! i need to get around to making a companion section in my guide.
Theres a bunch of useful companions to use, I will try get around to doing it tomorow.
note: hunting hawk will give you maybe 1% more total damage. Whether you use sudden storm or icy terrain, you wont be very far from them. In single target it will help but your looking at a 1-2% contribution as i said.
cantankerous mage is one of the best tbh, it is an equivalent to a fully feated orb of imposition no other pet can give us a full feated feature as a passive. Unfortunately alot of wizards dont care so much about control, or usually run with 2 cw or more.
If i didnt have 2 other classes (i would call them main chars too) i would have probably invested in one myself, but theres better things to use AD on right now!
and also the featured satirical comedic adventure "A Call for Heroes".
Oh yes. Affects Companion only. That's a very odd buff.
Stone...Blink Dog...Fire Archon...Dancing Blade...Wild Hunt Rider
with only 2% (guessing 5% at epic) does it really proc that much? maybe the chance is calculated per enemy it hits?
as for dire wolf this would work the same? and does it stop enemies mid-animation when attacking?
and also the featured satirical comedic adventure "A Call for Heroes".
I have the epic 5% and all I can say is that with the rotation of COI then shard and or SS I see it on almost every rotation. I think your thinking is right about the chance is calculated per enemy making it possibly less useful on single target?
I see it quite often and it will interrupt whatever they were doing. Even if in the CC immune stance, it just stops it. I had one of the shocktrooper archdemons so annoyed at me last night as every time he'd wind up to swing *INTERRUPT* and he'd just stand there like 'wha?'
When the interrupt procs, it'll show a little flyby of interrupt all in caps.
Yes, although I have never measured it, it sure seems to proc a lot. I have seen three or four flybys on screen at once. It is pretty nice to see:
INTERRUPT!
INTERRUPT!
INTERRUPT!
INTERRUPT!
over the mob.
Of course (as I said) my wife and I both have the wolf. I wonder what a five-man team with dire wolves would do.
Edit: It might proc on hit, which could cause multiple chances for an interrupt on certain powers.
At epic quality I would say this is better than a Power or Power/Life Steal passive companion.
Pet: Wild Hunt Rider (Epic quality 5% buff chance on encounter use)
Duration: 569 seconds (9.48 minutes)
Encounter layout: COI/SS/Steal Time/Shard (All encounters spammed as soon as they came off CD)
30 procs of Wild Hunt
150 seconds of buff over 569 secons = 26.4% uptime
There doesn't seem to be any internal CD on the buff proc.
Proc Rates were as follows:
16:48:56
16:49:08
16:50:01
16:50:13
16:50:27
16:50:47
16:51:25
16:52:23
16:53:30
16:53:33
16:53:52
16:53:57
16:54:05
16:54:39
16:54:55
16:55:26
16:55:47
16:56:27
16:56:30
16:56:43
16:57:01
16:57:05
16:57:21
16:57:25
16:57:25
16:57:33
16:57:47
16:58:00
16:58:05
16:58:15