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Help me choose my companions

pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
edited January 2014 in The Library
I've got a stone, a Blink Dog (at green and will stay Green for a long while or forever), a wererat (seems to proc decently Poison even AoE) and I went against EVERYTHING that I stand for and bought a Dancing Blade.

I hate all of them but my trusty stone and I can't stand looking at them knowing I spent AD on this idiotic attempt to extract it from my inventory, especially now as CN is no longer farmable in a reasonable time window.

Now, my question is what should I get for last place to replace my cleric from leveling, or even to replace the dog (very low probability I will do so but who knows).

I thought of the Fire Archon or the Rust thing from latest box. I'm not interested on more control or survivability in PvE, only more damage.

Any ideas?

Thanks.
Post edited by pers3phone on
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Comments

  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Galeb, blink dog, fire archon, dancing blade, stone.

    A lot of people disagree on galeb but Well for me it is the best choice. I dont want +stats. Ap is sufficient, so no need for 2% extra or whatever just dps :).

    I also have the cantankerous mage + orb of imposition. This combo is pretty nice at draco.
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I agree, no stats needed.

    How about the Rust Monster?

    Active Bonus – On Damage Taken

    25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.

    We kinda take lots of damage in many situations.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited December 2013
    The Fire Archon (purple pet) is pretty nice, and you can probably find it on the AH cheaper than the dancing blade was.
    After Ioun Stone/Dancing Blade/Blink Dog/Fire Archon, the 5th place seems like a wildcard to me. I went with the life steal / Power pet, but really anything is good for last spot.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    Dont take rust. go for archon.

    I have rust on my GF. its good, procs a bit. but you rarely get more htan 1-2 stacks because as you know, enemies attack slow.

    2nd. Your a CW, you cant take your chances and its only 5% for 1 stack.

    Archon is not bad, i was goign to get it. but then i thought i couldnt be bothered to get a pet i will hardly notice, so i bought a ioun of might for my GF instead :P

    Or. better yet, dont get anything. and just see what happens, thers a pet from the "sword coast adventures" that looks nice. Wait for the next event pet. I would focus more on upgrading artifacts and equipment than buying pets.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    grimah wrote: »
    Or. better yet, dont get anything. and just see what happens, thers a pet from the "sword coast adventures" that looks nice. Wait for the next event pet. I would focus more on upgrading artifacts and equipment than buying pets.

    I think I'll do just that in the end, thanks...
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    Almost the same here.
    Can't really test Galeb but one advantage to it that I am always 2nd or 3rd on the "most damage taken" list.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    kozi001 wrote: »
    Almost the same here.
    Can't really test Galeb but one advantage to it that I am always 2nd or 3rd on the "most damage taken" list.

    Well I bought an Archon to replace my white cleric (RIP in the idle inventory, girl). Now I have: Stone, Archon, Wererat, Dancing Blade, Blink Dog. I won't bother for now, 1.2 mils AD on this HAMSTER (smashes head on wall, scrw you who had this idea to introduce companions).

    Anyway it's all messed up. I just managed to get a perfect vorpal and r7s and be there on top DPS with best CWs with very few exceptions, now I have AGAIN a hole to fill, as many now have 2 legendaries and R10s from day one.

    But I think I won't care any longer. I will just let this mentality behind and carelessly go through this pretty lame game with a pretty good combat system.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    kozi the damage is only active depending on your current health. 0% at full health. 5% bonus if you have 50% health, 8% at 20% health.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    Never played the CW, but would

    [Vicious Dire Wolf]
    5% chance to Interrupt your target

    or

    [Hunting Hawk]
    On At-will Use
    Damage bonus increases as the range increases with a maximum of +7/10% bonus damage at 100'

    be useful to one?
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    The dire wolf would be awesome... in PvP. The Hunting Hawk though... the Zen at 500 or so, crazy :\
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    jegerwulf wrote: »
    Never played the CW, but would

    [Vicious Dire Wolf]
    5% chance to Interrupt your target

    or

    [Hunting Hawk]
    On At-will Use
    Damage bonus increases as the range increases with a maximum of +7/10% bonus damage at 100'

    be useful to one?

    hmm i wouldnt. all the pack stuff is kinda trashy, apart from feywild but thats only good if you have a wizard with defensives built (bit more hp/defense)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited December 2013
    ****, companions....I only have one in each character...I almost forgot that getting companions now boost your stats. By the way, if you have the stone...why bother with anything else?
    * Notorious Dwarven Bear Cavalry Leader *
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    [...] why bother with anything else?
    Because they either grant you more stats or give you certain bonuses--e. g. the "Cantankerous Mage" gives you a bonus of +15% to control (I guess the duration).
    Proud member of Dragon Clan - German Gaming Community
  • drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    Boar : +50% critical severity.

    That seems almost too good to be true? Presumably that would take your base severity from 75% to 125%, so total damage on a crit to 225%?
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    Its on pet only....

    ARGH!!! i need to get around to making a companion section in my guide.

    Theres a bunch of useful companions to use, I will try get around to doing it tomorow.

    note: hunting hawk will give you maybe 1% more total damage. Whether you use sudden storm or icy terrain, you wont be very far from them. In single target it will help but your looking at a 1-2% contribution as i said.

    cantankerous mage is one of the best tbh, it is an equivalent to a fully feated orb of imposition :) no other pet can give us a full feated feature as a passive. Unfortunately alot of wizards dont care so much about control, or usually run with 2 cw or more.

    If i didnt have 2 other classes (i would call them main chars too) i would have probably invested in one myself, but theres better things to use AD on right now!
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • drsconedrscone Member Posts: 309 Arc User
    edited December 2013
    grimah wrote: »
    Its on pet only....

    Oh yes. Affects Companion only. That's a very odd buff.
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    grimah wrote: »
    [...] cantankerous mage is one of the best tbh, it is an equivalent to a fully feated orb of imposition :) no other pet can give us a full feated feature as a passive. Unfortunately alot of wizards dont care so much about control, or usually run with 2 cw or more.
    I will get myself the Cantankerous Mage for one of my CWs and as I also do have some spare points, I'm going to put 3 points in Orb of Imposition--in order to be able to try out different tactics in different situations. Both should give me an decent increase in control.
    Proud member of Dragon Clan - German Gaming Community
  • niadanniadan Member Posts: 1,635 Arc User
    edited December 2013
    I got the Wild Hunt Rider prior to mod 2 thinking it would be great. Then I read the posts from preview testing on dummies and was thinking that I too was a dummy! Well then comes mod2 and I could not be happier! It has procced on just about every rotation right before a big SS or Shard.

    Stone...Blink Dog...Fire Archon...Dancing Blade...Wild Hunt Rider
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    Anecdotally, I would take a look at the dire wolf. I've taken no measurements, but with my wife and I both running one, interrupts seems to proc a lot.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    niadan wrote: »
    I got the Wild Hunt Rider prior to mod 2 thinking it would be great. Then I read the posts from preview testing on dummies and was thinking that I too was a dummy! Well then comes mod2 and I could not be happier! It has procced on just about every rotation right before a big SS or Shard.

    Stone...Blink Dog...Fire Archon...Dancing Blade...Wild Hunt Rider

    with only 2% (guessing 5% at epic) does it really proc that much? maybe the chance is calculated per enemy it hits?

    as for dire wolf this would work the same? and does it stop enemies mid-animation when attacking?
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • niadanniadan Member Posts: 1,635 Arc User
    edited December 2013
    grimah wrote: »
    with only 2% (guessing 5% at epic) does it really proc that much? maybe the chance is calculated per enemy it hits?

    as for dire wolf this would work the same? and does it stop enemies mid-animation when attacking?

    I have the epic 5% and all I can say is that with the rotation of COI then shard and or SS I see it on almost every rotation. I think your thinking is right about the chance is calculated per enemy making it possibly less useful on single target?
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    niadan wrote: »
    I have the epic 5% and all I can say is that with the rotation of COI then shard and or SS I see it on almost every rotation. I think your thinking is right about the chance is calculated per enemy making it possibly less useful on single target?
    How did you know it proc'ed? Did it show visual effects?
  • niadanniadan Member Posts: 1,635 Arc User
    edited December 2013
    When I hit COI or lol Steal Time...the screen fills up with nightmare wizardry, storm spell, and in the middle a nice little wild hunt and lots of numbers flying around!
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    5% is a lot more than that it seems on the wolf.

    I see it quite often and it will interrupt whatever they were doing. Even if in the CC immune stance, it just stops it. I had one of the shocktrooper archdemons so annoyed at me last night as every time he'd wind up to swing *INTERRUPT* and he'd just stand there like 'wha?'

    When the interrupt procs, it'll show a little flyby of interrupt all in caps.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    shadow5930 wrote: »
    5% is a lot more than that it seems on the wolf.

    I see it quite often and it will interrupt whatever they were doing.
    ...

    When the interrupt procs, it'll show a little flyby of interrupt all in caps.

    Yes, although I have never measured it, it sure seems to proc a lot. I have seen three or four flybys on screen at once. It is pretty nice to see:

    INTERRUPT!
    INTERRUPT!
    INTERRUPT!
    INTERRUPT!

    over the mob. :D

    Of course (as I said) my wife and I both have the wolf. I wonder what a five-man team with dire wolves would do.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    What is proccing the interrup? At-will, encounters, time-based?
    Proud member of Dragon Clan - German Gaming Community
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    I don't believe it says. However, based on behavior, I would have to believe it is on any power use. As I said (and I think Shadow meant) it seems to proc a lot more than you would think.

    Edit: It might proc on hit, which could cause multiple chances for an interrupt on certain powers.
  • shadow5930shadow5930 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 502 Bounty Hunter
    edited December 2013
    It's on hit of target. Any dot attack, multi-hit, anything like that. The dire wolf is *the* goto pet. I've even beaten mini-dungeon bosses with no damage due to the pet interrupting all the high powered hits the enemy tries. Between that and AoE stuff like icy terrain, it's a very very nice addition for a companion.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    Ok, will take a closer look next time, I'm in the Mini-Dungeons.
    Proud member of Dragon Clan - German Gaming Community
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited December 2013
    Tested the Wild Hunt Rider again at epic level on test.
    At epic quality I would say this is better than a Power or Power/Life Steal passive companion.

    Pet: Wild Hunt Rider (Epic quality 5% buff chance on encounter use)
    Duration: 569 seconds (9.48 minutes)
    Encounter layout: COI/SS/Steal Time/Shard (All encounters spammed as soon as they came off CD)
    30 procs of Wild Hunt

    150 seconds of buff over 569 secons = 26.4% uptime

    There doesn't seem to be any internal CD on the buff proc.
    Proc Rates were as follows:
    16:48:56
    16:49:08
    16:50:01
    16:50:13
    16:50:27
    16:50:47
    16:51:25
    16:52:23
    16:53:30
    16:53:33
    16:53:52
    16:53:57
    16:54:05
    16:54:39
    16:54:55
    16:55:26
    16:55:47
    16:56:27
    16:56:30
    16:56:43
    16:57:01
    16:57:05
    16:57:21
    16:57:25
    16:57:25
    16:57:33
    16:57:47
    16:58:00
    16:58:05
    16:58:15
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