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Grimah's Shadowmantle Spellstorm Thaum Spec. (PvE)

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  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited January 2014
    I've done a little testing with Stox's build and even fully respecced my alt CW into it to see how I liked the flow and results. It's of course perfectly viable, and I would recommend that others review it, but I ended up preferring my own build that I use on Testament.

    CoI in Tab is underrated. It's not an incredibly damaging encounter, and the cooldown is significantly longer than that of Chill Strike, but it's so much easier to maximize the benefit of Assailing Force when the radius is increased to potentially include more targets. The Chill application is beneficial for the team even without running a freeze build (the slowing effect is actually quite noticeable as stacks accumulate, and it further helps keep targets grouped up). You can appreciate this more in add-heavy encounters with lots of elites.

    I'm not a huge fan of Snap Freeze. A single stack of Chill from any source wipes out that benefit, so please correct me if I'm wrong, but doesn't that mean it ends up boosting just a tick or two of encounter slot CoI and then a Tab CS (which subsequently adds Chill, negating the rest of CoI's bonus from Snap Freeze unless it works differently from what I think).

    A rotation without Sudden Storm has the advantage of being easier to use from a range, but anyone who tries to argue that Sudden Storm is inefficient or somehow detrimental to a CW's rotation makes me think that they haven't really tried using it. The damage it produces is astronomical, and it's not even dependent on Singularity. Sings help, but the majority of mobs are perfectly happy to run up to your party and shake hands, making it a simple matter to land Sudden Storm.
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  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited January 2014
    verilos wrote: »
    The is no way this build will generate more DPS than the default DPS build that has been in use for a very long time put into a forum post by Stox.
    a) did you actually try out this build and b) what armor set do you use?
    Proud member of Dragon Clan - German Gaming Community
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    About Frozen Power Transfer:

    This game is not only about clearing trash or playing only in groups with people that have perfects and rank 8+. Some people end up carrying ungeared friends or as a solo CW. Some people are NOT about all day everyday FAST FAST FAST CN farming.

    Also there are boss fights. Feated Chilling Cloud is quite good in these prolonged battles. Even in a pro party, draco kills take about 4-5 minutes. You will have close to 100% FPT uptime during this.

    So ignore it, yeah?

    About Sudden Storm:

    This is quite easy to get used to, to be honest. It has a very short CD and hits unlimited targets for HUGE damage, compared to CS 5 targets for mediocre to good damage. I had both spells as rene for months. CS also has the obnoxious animation issue, you start it, you stay there until done and take whatever red zone mobs throw at you.

    Sudden Storm can be used EXACTLY as Shard, after a sing. Not enough sings? Well, maybe some people didn't take Critical Power then :) The AP gain is extremely substantial. Why AP gain and not 5% damage increase? Well, maybe you end up the lone CW, again? Maybe you want to have daily up often.

    Also, SS damage is streaky. You might go 2 packs without hitting lots of mobs, then crit for 60K in 10-15 mobs at a time. This spell clears trash at draco so fast when used properly.

    Chill Strike's advantages: can hit in sing, stuns a mob, applies HV and chill.

    About CoI on Tab:

    Damage increase is substantial, from 8% to 17% in my case. There is also the chill, big radius and the synergy with Icy Terrain. I play with a CW that uses IT very often, there's just so much CC and mobs stay foot for me to unload SS on them. Not much else to be said.

    In my opinion, both play styles are equally viable.

    And one last thing.

    Not everybody specs to be top damage :) Sure, you want to have enough damage to be good&viable in your class. As things stay right now in tis game, there is NO BOSS, NO ENCOUNTER that requires that much dps to force a pure DPS spec on everybody. This isn't WoW where bosses enrage.

    So in the end, the comparison between the 2 specs is not to be had only damage-wise, it's situational. Both will produce satisfactory results. One is adapted for all kinds of situations better, and one is better suited for parties with huge damage where packs die after 1-2 encounter rotations.

    Also I think that coming to a topic and saying "your work is HAMSTER&bad, this other guy is better", is just so very lame.

    Both specs are here to be chosen from. I use neither BTW :) Just let people do their own choices.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited January 2014
    Word! Pers3phone put in words, which could not be said better.
    Proud member of Dragon Clan - German Gaming Community
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2014
    There reaches a point where you're so well geared as a CW that you can take your foot off the DPS pedal and start to diversify into more control/debuffing to better help out the party.

    I play in groups with other highly geared players, and nearly every trash pull is over before the bad guys can get up after a singularity. I also play with guildmates who aren't so well geared, and being able to keep mobs locked down with a combination of Icy Terrain and Tab COI makes the runs a breeze.

    At the end of the day, the only pop up window that matters at the end of a dungeon is the one with the boss loot. As long as that's happening, total damage done is pretty irrelevant.
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited January 2014
    I agree that sudden storm is less effective when you stack more wizards. More singularities mean the less usuage you sudden storm will get, this is why its recommended to take EVERY encounter so you can adapt to the situation.

    As for chill strike vs CoI. its virtually the same, damage wise. I posted this during my renegade/feywild days. You can see it here, the comparison of total damage

    http://nw-forum.perfectworld.com/showthread.php?464811-Versatile-Renegade-build-Feywild/page2

    Maybe its just my use of sudden storm but you can see that its doing more damage than either chill or conduit on mastery. I think i was solo wizard during this run.

    Which brings me to another thing, I do not play my wizard as often as i used too. And will only play him when hes

    1. only wizard in group 2. needs something that is BoP 3. helping people/parsing data

    You only ever need 1 wizard in any group/dungeon, and I find grouping up with another just makes my brain turn off, and go into faceroll mode. But i think this is only because I have had my wizard for so long.
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  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited January 2014
    grimah wrote: »
    You only ever need 1 wizard in any group/dungeon, and I find grouping up with another just makes my brain turn off, and go into faceroll mode. But i think this is only because I have had my wizard for so long.

    This makes me laugh because it's true. Piling on CWs is undeniably effective, but it does kind of ruin any semblance of challenge or enjoyable strategy. I find myself pushing ahead of other CWs I group with so that I can have fun setting up my perfect rotation at least once before they jump in and make a mess of my beautiful setup :P
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  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited January 2014
    Yeah, Grimah and me where in VT run with a total of 4 CW's and one DC. It was totally ineffective.
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  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    I just wanted to say: all builds have pro's and cons. I tried Stox build, Grimahs build and some changes myself. I parsed it all with ACT. For me, and of course its party dependant, Grimahs build did by far the most damage and yet again that is for me. I will thank everyone who takes the effort to post his/her build, so me as lazy as I am can just try it out and see which suits me best with maybe some adjustments.

    I would love to run CN with all the top CW's here. Just to see how it can be done for FUN (not a dps race because we all do sick dps). And I am sure we are all in good guilds, I just like the idea to bring together the best of the best to see what is possible. 2:13 min draco is beatable. 3 man draco is doable.

    ps Sudden Storm = OP (100k+, beat that with CS:P ;)).
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited January 2014
    uurbs wrote: »
    Yeah, Grimah and me where in VT run with a total of 4 CW's and one DC. It was totally ineffective.

    I do admit its fun seeing 4 bowling balls wreck havoc :P but its the challenge of being the only wizard and trying to keep your party alive and mobs in check that keeps my attention these days.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • stoxforum1stoxforum1 Banned Users Posts: 265 Bounty Hunter
    edited January 2014
    uurbs wrote: »
    Yeah, Grimah and me where in VT run with a total of 4 CW's and one DC. It was totally ineffective.

    That's my favorite party setup! lol. Despite what people think I do run as a solo CW a lot. I help people with DD's and they're not all super geared. The thing is, when I run as a solo CW usually my damage is that of the entire rest of the party combined. Even when running with top players, I'm happy if someone even has 75% of my DPS because those players are few and far between. The fact is that even well geared, top end CWs fall short. It's not to say they are bad players, but in a run where you have multiple CWs with the damage output that I have, the runs are stupid fast, and I mean 20 min MC full clears. I would love to run with some of you guys, just message me @stoxbox2 and see if I'm free. Some of the best CWs on the server imo opinion are guys like Meldanen from EoA and Farvalin from Enemy team, and both do great damage and will top damage charts in most parties, but with me they end up at 60-75% of my total. Then you have really great, some of the best PVE players like Zac, Zengiah, f0zz from Dulce who will do even more, then there are a few I know such as mike/kune from EoA and Orion Dyn from Silver Sun who just do amazing damage. Fact is I love running with any of these guys. Even really good CWs may have half the damage but the runs be perfectly smooth and fast. It's the guys that come in at less than 1/3rd damage when they are fully geared, greater/perfects and rank 7+ that worry me. This is where most TRs end up these days as well, is less than 1/3rd. There are a few exceptions, but imo people have forgotten how to play TRs through a dungeon for the most part.

    Here are some screenshots from some MC runs done a couple weeks ago. I think there was 1 run riley died on the boss, but other than that everything was smooth and sub 25 minutes without a DC. This was 4 CWs and 1 TR (revrac)

    OsJehCQ.jpg
    3HwBrY1.jpg
    dEyFh3J.jpg
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited January 2014
    If you're the first (CW) to engage a trash pull, you'll always be ahead around 10-20% of the damage. We verified that as well ;)
    Proud member of Dragon Clan - German Gaming Community
  • verilosverilos Member, Neverwinter Beta Users Posts: 77
    edited January 2014
    uurbs wrote: »
    a) did you actually try out this build and b) what armor set do you use?

    Long ago I tried everything.
    I use HV of course.
    stoxforum1 wrote: »
    That's my favorite party setup! lol. Despite what people think I do run as a solo CW a lot. I help people with DD's and they're not all super geared. The thing is, when I run as a solo CW usually my damage is that of the entire rest of the party combined. Even when running with top players, I'm happy if someone even has 75% of my DPS because those players are few and far between. The fact is that even well geared, top end CWs fall short. It's not to say they are bad players, but in a run where you have multiple CWs with the damage output that I have, the runs are stupid fast, and I mean 20 min MC full clears. I would love to run with some of you guys, just message me @stoxbox2 and see if I'm free. Some of the best CWs on the server imo opinion are guys like Meldanen from EoA and Farvalin from Enemy team, and both do great damage and will top damage charts in most parties, but with me they end up at 60-75% of my total. Then you have really great, some of the best PVE players like Zac, Zengiah, f0zz from Dulce who will do even more, then there are a few I know such as mike/kune from EoA and Orion Dyn from Silver Sun who just do amazing damage. Fact is I love running with any of these guys. Even really good CWs may have half the damage but the runs be perfectly smooth and fast. It's the guys that come in at less than 1/3rd damage when they are fully geared, greater/perfects and rank 7+ that worry me. This is where most TRs end up these days as well, is less than 1/3rd. There are a few exceptions, but imo people have forgotten how to play TRs through a dungeon for the most part.

    Here are some screenshots from some MC runs done a couple weeks ago. I think there was 1 run riley died on the boss, but other than that everything was smooth and sub 25 minutes without a DC. This was 4 CWs and 1 TR (revrac)

    Do you have a few screenshots with you and Zac?
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited January 2014
    Hello everybody,

    for the International readers, who's main language is German, I released my Guide for the Thaumaturge (Leitfaden: Taktischer Zauberer - Zaubersturm - Thaumaturg) in the German Forum today. It is based on this build and incorporates the information from Grimah's Comprehensive Wizards Guide, which is related to the Thaumaturge.

    Have fun,
    Urbs
    Proud member of Dragon Clan - German Gaming Community
  • sharpfangjr#5006 sharpfangjr Member Posts: 67 Arc User
    edited January 2014
    Have I missed something with the build lately? I clicked the link in the OP for the powers and saw no steal time, shard, or eye of the storm.
  • sharpfangjr#5006 sharpfangjr Member Posts: 67 Arc User
    edited January 2014
    Nvm. Came across the answer in another thread.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited January 2014
    I have a fresh(ish) 60 CW and was casting around for a build to run Dread Ring/Sharandar when I saw this thread. Have to say it works a treat for solo play in those zones. I think the only change I have is running Ray of Frost as my second At-Will as I find the proc rate for EotS and Storm Spell fantastic.

    As for the discussion regarding use of Sudden Storm, I find firing this into a group of mobs proned by Shard to be most effective. :)
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited January 2014
    seeing screenshots of damage meters always make me cringe.

    Firstly i dont think its fair on those other party members. But i can assume that

    Person in first place is the one who leads the group (took point)
    Rest was slacking or just moseying along
    They are easily distracted/take a while to catch up/loot things
    They just have bad encounter choice, or slow to cast spells (doubt this if they are good players)
    Just dont care about their place in damage meter.

    There are many instances where I "beat" other wizards who have greater/perfect vorpals, and not even try (run ahead) and im using plaguefire, I just assume they are just playing at a relaxed pace (or bad encounter use)

    I'll post some tips on how to come top on damage meter and also some tips on maximising dps (two different things). As i seem to get alot of questions regarding this subject these days.
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  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited January 2014
    grimah wrote: »
    seeing screenshots of damage meters always make me cringe.

    Firstly i dont think its fair on those other party members. But i can assume that

    Person in first place is the one who leads the group (took point)
    Rest was slacking or just moseying along
    They are easily distracted/take a while to catch up/loot things
    They just have bad encounter choice, or slow to cast spells (doubt this if they are good players)
    Just dont care about their place in damage meter.

    There are many instances where I "beat" other wizards who have greater/perfect vorpals, and not even try (run ahead) and im using plaguefire, I just assume they are just playing at a relaxed pace (or bad encounter use)

    I'll post some tips on how to come top on damage meter and also some tips on maximising dps (two different things). As i seem to get alot of questions regarding this subject these days.

    Sometimes I wish they would do away with the scoreboards altogether. Occasionally they can be used constructively to help identify issues (e.g. if CW #2 is doing 1/4 the damage of CW #1 and less damage than TR #1, maybe they need to look at their powers and build), but usually that's not the case.

    The novelty of always being #1 in damage dealt wore off sometime last summer. Sometimes the disparity is so huge, even with other players with BiS gear and comparable quality enchantments, that the scoreboard really downplays the party's overall contribution. If I did more damage than the rest of the party put together, it usually means that they played their roles well enough to allow me maximum potential to control and kill, not that they all stopped to make s'mores at the campfire.

    I've also had it happen when I group with random CWs that they are so eager to run ahead of me and rack up their own damage that they get themselves killed or at the very least make a mess for the rest of the party walk into. As a courtesy to the group, I won't run ahead to initiate fights unless I AM the designated initiator or the dungeon is so faceroll that no one is going to care how it gets done.
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  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    vorphied wrote: »
    Sometimes I wish they would do away with the scoreboards altogether. Occasionally they can be used constructively to help identify issues (e.g. if CW #2 is doing 1/4 the damage of CW #1 and less damage than TR #1, maybe they need to look at their powers and build), but usually that's not the case.

    The novelty of always being #1 in damage dealt wore off sometime last summer. Sometimes the disparity is so huge, even with other players with BiS gear and comparable quality enchantments, that the scoreboard really downplays the party's overall contribution. If I did more damage than the rest of the party put together, it usually means that they played their roles well enough to allow me maximum potential to control and kill, not that they all stopped to make s'mores at the campfire.

    I've also had it happen when I group with random CWs that they are so eager to run ahead of me and rack up their own damage that they get themselves killed or at the very least make a mess for the rest of the party walk into. As a courtesy to the group, I won't run ahead to initiate fights unless I AM the designated initiator or the dungeon is so faceroll that no one is going to care how it gets done.

    +10. I totally agree. I do look at the charts, I like it. But running ahead, because you must be the nr.1 no thnx. I do try to go fast though.

    And another thing that people should take in account. Even if you are on top of the damage charts ingame it wont mean you have the best DPS. Parsing it will show the player with the best DPS. I have seen this a lot, ingame I may be 2-3m behind but when looking at ACT you are on top of the real DPS.
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  • verilosverilos Member, Neverwinter Beta Users Posts: 77
    edited January 2014
    focusman wrote: »
    but when looking at ACT you are on top of the real DPS.

    What "real" dps is this?

    Dungeon completion time is identical for everyone, actual relevant dps becomes total damage divided by time to complete dungeon...
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    verilos wrote: »
    What "real" dps is this?

    Dungeon completion time is identical for everyone, actual relevant dps becomes total damage divided by time to complete dungeon...

    your real damage per second and not the total amount of damage you do.

    As example: you do between 18-22k dps. But im on second place with lets say 20m dmg. The number 1 has 22m but has 16-17k dps (because he is running ahead etc..has first hits...so he is on top of the chart).
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  • grandinatagrandinata Member, Neverwinter Beta Users Posts: 74
    edited January 2014
    Hello grimah :)
    and thanks for the work you've done.
    would you be so kind as to repost the link to your current build along with the feet?
    one of the first post did not seem full or maybe it's been changed.
    thanks again and sorry for my bad English :)
  • verilosverilos Member, Neverwinter Beta Users Posts: 77
    edited January 2014
    focusman wrote: »
    your real damage per second and not the total amount of damage you do.

    As example: you do between 18-22k dps. But im on second place with lets say 20m dmg. The number 1 has 22m but has 16-17k dps (because he is running ahead etc..has first hits...so he is on top of the chart).

    Ok, now please explain of what use is your "real" dps if you can't apply it to actual dps?
    And what makes you think they aren't sacrificing their "real" dps to get more damage in for more actual dps? Like attacking with shard only 2 targets etc.

    What you said makes no practical sense.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    verilos wrote: »
    Ok, now please explain of what use is your "real" dps if you can't apply it to actual dps?
    And what makes you think they aren't sacrificing their "real" dps to get more damage in for more actual dps? Like attacking with shard only 2 targets etc.

    What you said makes no practical sense.

    just parse it. The one on top of the charts isnt always the one with the best DPS. I am not saying that it is for any use, I am just saying that being on top of the Chart doesnt actually mean you have the best dps.

    I am sure 95% of the runs the one of top will have the best DPS, but not always.
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  • manplowmanplow Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Respect, Grimah! I've been looking at this build with some interest, but I just noticed that your power allocation on nwcalc.com seems to be broken. Can we get an update on that?
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  • grimahgrimah Member Posts: 1,658 Arc User
    edited January 2014
    okay fixed i think.
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  • grandinatagrandinata Member, Neverwinter Beta Users Posts: 74
    edited January 2014
    grimah wrote: »
    okay fixed i think.

    Tnx :) !!!!!!!!!
  • santigonzalezsantigonzalez Member Posts: 8 Arc User
    edited January 2014
    I am proud to say I am guildies with Grimah. He is always going the extra mile and is a wealth of knowledge.Thanks sir!
  • dpskanedpskane Member Posts: 3
    edited January 2014
    he definitely is :)
    i wish all classes have such useful guides.... :/
    missing a really good GF guide, especially when it comes to the question "ok, i know the powers and feats, but *how* do i play my char?"
    something i also still have to learn about a CW :)
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