I was curious about the drop rate of coalescent wards, so I've been keeping an eye on it for the last couple of months. Out of 308 coffers of wondrous augmentation I got 44 coalescent wards, giving a rough drop probability of 14.28%. I suspect the actual probability is 15% and I'm just a 0.72% unlucky. For the statistically inclined, here are the data points:
Number of coalescent ward drops per 28 attempts - 8, 2, 6, 3, 2, 1, 3, 4, 6, 6, 3.
The coffers can also drop a rank 5 enchantment, though chances of that are vanishingly low. Out of same 308 attempts I got 6 rank 5s, giving a rough chance of 1.9%.
The data points per 28 attempts are 0, 0, 0, 0, 3, 0, 0, 2, 0, 1, 0.
P.S. It is possible to get a coalescent ward and a rank 5 enchantment in the same coffer. That has happened exactly once
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Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
Because with module 2 wards will be bounded, ofc they will become very expensive in AH until they disappear from AH market. So I the dedicated thread I asked to raise up the drop rate because a lot of ppl will remain without cials and without enough AD to afford the cost of coals. So we should repeat the test after module 2 to verify if they changed something.
If you check the Preview forums, you will see others have opened 900+ to well over 1,000 on both Mimic (Preview) and Owlbear (Patch) shards. They have confirmed an almost identical figure of 15% for current Coffers of Wondrous Augmentation.
However, it is worth noting, that for a while any Coffers on Preview since the new Module updates had shown a new loot table that contained ingredients used in the new Refinement system. Those Coffers when opened with similar numbers showed a new drop rate for Coalescent Wards of no more than 5%. Devs later confirmed, and players checked, that existing Coffers would be unaffected by the new Module, but devs said nothing about drop rates in the future Coffers from the new Module...
After MOD 2 - ~5%
- JailBreak (in development)
But if the change goes forward with the updated coffer as implemented on preview, you are going to find that dropping to around 5%, and you're not going to be getting nearly as many free preservation wards either.
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At least they aren't training runes.
The first coffer of the copied coffer, that contain 'bug old coffer are new coffer rewards', was a CW coffer. The following 31 contain only 1 more CW...
You need the same amount of wards as chances remain the same.
The point is you need less coal wards now, so they decided to make it harder to get them. So the things remain the same overall. And for artifacts, I think you'll be only needing coal ward to up them to the max quality (legendary).
the number of coal wards needed to upgrade armor/weapon enchants has decreased greatly with module 2. the number of preservation wards could be the same since they only protect the reagents from being destroyed in the case of failure.
It is my understand that currently, you need 5 coal wards to make a normal. 4 to make the lessers required to combine and 1 more to combine them to make a normal. After mod 2, you only need 2 wards. 1 to upgrade a shard to a lesser and 1 to upgrade the lesser to a normal.
- JailBreak (in development)
Actually, 3 for normal as you gotta use another lesser as a reagent.
I'd say this is better phrased as you need coalescent wards for the same upgrade steps you would have needed them for before, so yes on 1% success and no on 25% (imo, just spam pres wards until it works).
There are fewer upgrade steps, so you don't need nearly as many wards.
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ah ok...I haven't done this yet on preview, just based on what I was hearing.
- JailBreak (in development)
5%!?
why do i play this game?
It's closer to 15% but RNG is a fickle mistress.
Not the drop rate in the new coffer, as far as anyone has been able to test it. It *was* about 15%.
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I am hoping that once it goes live it will make enchantment process easier/cheaper but I have much lower expectations now.