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CW's and companions in Module 2

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  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited November 2013
    xelliz wrote: »
    the problem with the white quality companions like the Cleric is that regen is +25 and I'm personally not spending about 1.5M AD to get it to purple to get +300 regen.

    Yea :/ the companion upgrade costs are completely asinine.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited November 2013
    Yea :/ the companion upgrade costs are completely asinine.

    This is among the main reasons companions will give these stats AND we get two more "active" slots: to entice you to upgrade/buy more companions. Cryptic is not stupid. There is a business reason for everything, in this case: entice more companion purchases/upgrades.

    Is this a bad thing? No. After all, we (the players) get a little more min-maxer math fun out of it. Remember that when the word "balance" is thrown about behind closed doors at PWE/Cryptic, it's not just class/race/encounters; it's maximize sales in one way or another. Ever aver why AD costs are so ridiculously high for so many things? Because there really are a lot of people who will buy Zen and trade it for AD.

    Dropboxes are golden, business-wise. And the high-cost of character-bound companions will likely remain the status quo for the foreseeable future.

    Now: On-topic contribution: it all comes down to how you prefer to outfit your toon. Because you can't "stack" companions (two of the same companion simultaneously in active slots) - you'll simply have to pick and choose based on your add-stats you like. I'm going to go for defensive posture myself. others will go for an offensive posture.

    Though I'll admit: my choices are limited because I only have three companions (Hero and Feywild packs and the freebie from in-game). These new stats that companions give won't convince me to buy any more, I can say that. :)
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    I'm thinking the following may be a good option:

    2. Dancing Blade - Crit Severity (PVP Honor)


    Nah, they're not that dumb to put crit severity (which is useful) on a Glory reward, not sure how could you think it might work... The PvP reward is the Jagged Dancing Blade, and it's useless for an augment companion user :)

    The good one, the Dancing Blade, is 765.000 AD or so from Lamerous Bazaar.
    This is among the main reasons companions will give these stats AND we get two more "active" slots: to entice you to upgrade/buy more companions. Cryptic is not stupid. There is a business reason for everything, in this case: entice more companion purchases/upgrades.

    Is this a bad thing? No. After all, we (the players) get a little more min-maxer math fun out of it. Remember that when the word "balance" is thrown about behind closed doors at PWE/Cryptic, it's not just class/race/encounters; it's maximize sales in one way or another. Ever aver why AD costs are so ridiculously high for so many things? Because there really are a lot of people who will buy Zen and trade it for AD.

    Dropboxes are golden, business-wise. And the high-cost of character-bound companions will likely remain the status quo for the foreseeable future.

    This is exactly the reason I won't buy companions (outside of very sweet cheap deals), but even further, I won't invest money on this game, because of these tactics. You can run cash shops with dignity as in PoE for example, but nah, not here.

    Is this a bad thing? Yup it's very bad and keeps prospective customers such as me away.

    Also I will never open boxes, and I consider them bad for business and preying on people's addictions.

    Overall, this companion move is 100% greed and 0% customer respect.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited November 2013
    pers3phone wrote: »
    Nah, they're not that dumb to put crit severity (which is useful) on a Glory reward, not sure how could you think it might work... The PvP reward is the Jagged Dancing Blade, and it's useless for an augment companion user :)

    The good one, the Dancing Blade, is 765.000 AD or so from Lamerous Bazaar.

    So disappointed :/
    Jagged Dancing Blade - 5% chance of companion reducing def...yea that's pretty pathetic & completely unusable since the pet would never be summoned.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited November 2013
    Maybe a Phoera combined with the updated Soulforge enchant.
  • razivlomrazivlom Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2013
    I am working on a theory that the Boar companion would be vital in a DPS-oriented build. This stems from the premise that the active bonus the Boar companion gives would apply to the Ioun Stone of Allure, which would then pass it onto the character. It's like having another Perfect Vorpal, and that's only from a green quality companion. Consider what it could do when upgraded to purple quality.

    A friend pointed it out to me, as I imagine a lot of you would, that this wouldn't work simply because the Ioun Stone of Allure doesn't have the Critical Severity stat. The same could be said of the HP stat, hence explaining why enchantments or equipments that raise the HP of the Ioun Stone doesn't apply to the character.

    Well to my surprise I found out on the Preview server that, contrary to what's on Live, any added HP stat from an enchantment or equipment on the stone is passed onto the character. This now further suggests that my earlier theory could indeed work, but it is still inconclusive until we see it tested out. Seeing that I don't have enough resources to purchase a Boar companion, I am presenting my case to the community to prove or disprove its merits.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited November 2013
    So anyone have a boar they can use on test with a stone to see if this ^ works?
    1500 zen for a stinking green pet, what a joke.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    dont waste AD on this Boar Companion. Its obvious this is either not possible or if it is possible its a bug and will be fixed.
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • starsk7starsk7 Member Posts: 36
    edited November 2013
    So I spent some dough and got:

    Cat
    Archon

    already had:
    Rat thief - dont know about this guy..
    Skele - Bonus is pretty meh
    Cleric gal - 25 recovery lol but one of only options

    Maybe i'll get the shadowmantle pack for that Birdie and spend the AD on the dags. would be nice if there were more healing options though :(
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    Ok I just did a CN run on preview, the TR used a CAT. He went crazy, it rocks. All the dmg(fall, wingflap, hands) were reduced significantly. So for all the people complaining it is so useless. Try it before you Judge, its better then getting +300 defense or whatever (for draco fight). *BTW no pushing possible at draco, owww I can see people going mad for not killing draco ;)*

    Soulforge.......love it! Now it works the way it should work.

    But companions. I tried the wererat thief (the 3% poison dmg, rare version). It procs a lot. So when seeing it proc so much with only 3% i will think the Wild Hunt Rider (2% chance on 10% dmg boost, on green version) can make a big difference when upgraded to epic.

    Beside the wererat thief I use galeb/archo/Stone. So for me it will be (I think..)
    - Stone
    - Galeb OR Wild Hunt Rider
    - Fire Archon
    - Dancing Blade
    - Aranea

    Of course test result will make the ultimate combination clear but I dont have the AD to buy all of the companions ;) to test it. I will go for all +dmg stats and not +.... power etc because of the deminishing returns.

    The artifacts give a nice boost so even more deminishing returns will apply. And tip: stick to spellstorm path. Wait till viable builds come up for the Fire path (I think in combination with Renegade path..), it has great potential to do good damage...but the right combination of encounters need yet to be found to compete against Spellstorm, or to come even near the dmg Spellstorm does.
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    Hey, can someone explain why a wizard uses Galeb Duhr's Active Bonus? Isn't its Active Bonus, which gives you more dps based on the percentage of damage you have taken, obviously for melee classes who take significant damage, such as GWF or GF? As a wizard, if you take that much damage, something is wrong.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    I agree :) But we all take dmg, and even if it is only good for 5%(because we arent a gf/gwf) it is still one of the best +dmg passives if you ask me. It will sure work better on a GWF/GF but I do take dmg. And I dont like +....stats (crit, power whatever) because of the returns.

    Though Galeb will be the first companion to be changed if some other seems to have better potential.(slyblade kobold perhaps?)
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited November 2013
    focusman wrote: »
    Ok I just did a CN run on preview,

    Might I ask how much time was it?
  • grimahgrimah Member Posts: 1,658 Arc User
    edited November 2013
    yea galeb seems a bit... situational, i have it too right now.

    Also i tested on preview, fire archon stacks with both tiefling racial and thaum feat.

    Hard to choose which ones to use as a wizard. I will probably go with

    stone
    book imp
    dancing blade
    fire archon

    my 5th maybe hunting hawk, lightfoot thief or some lifesteal pet (if i can stack enough of it)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited November 2013
    focusman wrote: »
    I agree :) But we all take dmg, and even if it is only good for 5%(because we arent a gf/gwf) [...]
    How did you calculate that? I mean, it's nice if it can give a wizard +5% damage, but can it really give a wizard so much?

    If it can give a wizard +5%, it might give a GWF/GF +15% or +20%. Wouldn't that be overpowered for GWF/GF?
    (EDIT: ^^^this paragraph is wrong. The highest damage boost the Active Bonus can give is 10%.)
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    ill have to test it out next time i log on, i was under the impression it gives 0% bonus if your health is full.

    If it gave 5% at full health, that would be hands down the best damage boost! But i will wait till tomorrow
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    grimah wrote: »
    ill have to test it out next time i log on, i was under the impression it gives 0% bonus if your health is full.

    If it gave 5% at full health, that would be hands down the best damage boost! But i will wait till tomorrow
    Wait... do you mean "the percentage of damage you have taken" means the percentage of the blank part of hp bar? For example, when the percentage of the blank part of my hp bar is 50% (that is, I lost 50% hp), the damage boost it gives me is 5%?

    I thought "the percentage of damage you have taken" means something in the Most Damage Taken chart, which can be opened by pressing X key.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    grimah wrote: »
    yea galeb seems a bit... situational, i have it too right now.

    my 5th maybe hunting hawk, lightfoot thief or some lifesteal pet (if i can stack enough of it)

    Sorry for my confusing, it might be because my English is not my native language. I didn't meant it will always give 5%. I meant: even it might only give 5% it is, for me, a must have. I haven't tested it myself. Though I will try to do this in the Dread Ring quests on preview.

    My party usual runs without gf/gwf, and with that its often me or the dc ending on top of the most damage taken chart. This will surely be not as much as a GWF/GF would have but still. Lets say it is only 3% we benefit from Galeb, then the question: from which pet do we get a 3% dmg increase?

    The new armor/weapon set has lifesteal and deflection on it. I am only not so sure about the bonus it gives..if it is compared to HV/SW better/equal...
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited December 2013
    How did you calculate that? I mean, it's nice if it can give a wizard +5% damage, but can it really give a wizard so much?

    If it can give a wizard +5%, it might give a GWF/GF +15% or +20%. Wouldn't that be overpowered for GWF/GF?

    Isn't this capped in 10%?

    "[Galeb Dhur] Deal up to 10% more damage based on the percentage of damage you have taken"

    Well I guess the cw can blink in and out to adds periodically to take some damage for the boost.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    kozi001 wrote: »
    Isn't this capped in 10%?

    "[Galeb Dhur] Deal up to 10% more damage based on the percentage of damage you have taken"

    Well I guess the cw can blink in and out to adds periodically to take some damage for the boost.
    Yeah. I was aware that I misunderstood it.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Can someone explain me how to use ACT with the preview server? I can't get it to work, only on Live server. For testing Galeb...

    Edit: already found it, but then...how can I see what influence galeb has. Same as Fire Archon etc...Only the poison dmg form wererat thief shows up.
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited December 2013
    ^ I think the damage percentages are added directly to damage done, so you would have to get some sets of average damage with & without.

    On a side note, I would rule out using Psuedodragon or Wild Hunt Rider
    The stamina boost from Pseudodragon seems very weak and not worth a companion slot. (maybe if you were stacking multiple Stamina feats with it, but it is very weak)

    Also, the damage proc on Wild Hunt Rider is almost non existent. I ran a log parse on just over a 10 minute stint of SS, Chill Strike, Repel, EF (fastest recharges) after upgrading to Blue quality and got 11 procs. 55 seconds of buff out of 600 - 615 seconds spamming quick recharge encounters as soon as they came off cooldown. It doesn't seem to have an internal cooldown (12 seconds between closest proc - 89 seconds between longest proc). Might seem betters at purple quality, but green or blue don't seem of much value.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    Okay fellow wizards.

    I have tested galeb duhr and its directly proportionate to the health % so if you have 50% health you gain 5% bonus, if you are near death you gain your 10% bonus.

    Didn't test the threshold but i was getting more or less 10% extra damage at 5% total health.

    Don't thinkit matters too much, as you could imagine the usefulness of this active bonus.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    grimah wrote: »
    Don't thinkit matters too much, as you could imagine the usefulness of this active bonus.

    When I'm that low on HP I usually start to kite around not DPS, to let my regen kick in and wait for a potion cooldown. I think Galeb looks promising but I'm not gonna stay at low HP just to increase my DPS. Too risky.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    yea i would say its rather useless for nearly all classes, apart from a GF perhaps (since a good tank will always have their health dropping unless you are a senti gwf)

    I will probably try to stack lifesteal too (with the excess of stats from artifacts) making my galeb duhr redundant.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    I agree that a wizard uses Galeb Duhr's bonus is too risky. It basically encourages you to not drink potion and put yourself in danger. And when you are safely at back line with full health, it's useless.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    focusman wrote: »
    But companions. I tried the wererat thief (the 3% poison dmg, rare version). It procs a lot. So when seeing it proc so much with only 3% i will think the Wild Hunt Rider (2% chance on 10% dmg boost, on green version) can make a big difference when upgraded to epic.
    A forum member said yesterday that blue Wild Hunt Rider's (3%) doesn't proc a lot. Purple one's (5%) probably won't make too much difference.
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    A forum member said yesterday that blue Wild Hunt Rider's (3%) doesn't proc a lot. Purple one's (5%) probably won't make too much difference.

    Yes I read that also but thnx for noticing :)! I am also leveling the Cantankerous companion (+15% control rare version, Epic 25%?). Why: draco's fight is going to be tougher in module 2, more control is welcome. So in combination with Orb of Imposition you can get 40% (if the upgraded version gives 25%, lvling it now..) control bonus which is a lot. Plus the artifact that can be found in Vallindra's Tower (+400 control bonus), this can be a pretty good combination for optimizing control at the draco fight, or whatever the fight is....

    And I will stick to galeb, until better permanent dmg increase companions are tested. I dont take +stats companions insake of the deminishing returns, except power but 300 wont add 3-5% dmg if I am correct. And even if it gives only 3-5% in a complete CN run, which other companion does that? But thats why we can choice, theorycraft etc, and make all different choices. It happens that the spitting spiders get me to 30-40% and then i launch my shard that would hit for 6-7% more dmg, meanwhile the dc got me up full hp again.
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    focusman wrote: »
    Yes I read that also but thnx for noticing :)! I am also leveling the Cantankerous companion (+15% control rare version, Epic 25%?). Why: draco's fight is going to be tougher in module 2, more control is welcome. So in combination with Orb of Imposition you can get 40% (if the upgraded version gives 25%, lvling it now..) control bonus which is a lot. Plus the artifact that can be found in Vallindra's Tower (+400 control bonus), this can be a pretty good combination for optimizing control at the draco fight, or whatever the fight is....
    Haha, we are thinking the same about the control bonus. :) My Cantankerous Mage just hit rank 30 today.

    Too bad that my wizard can't use the Vallindra artifact because of role playing reason. You know. And it has Life Steal. But what does +400 Control Bonus mean exactly?
  • focusmanfocusman Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Haha, we are thinking the same about the control bonus. :) My Cantankerous Mage just hit rank 30 today.

    Too bad that my wizard can't use the Vallindra artifact because of role playing reason. You know. And it has Life Steal. But what does +400 Control Bonus mean exactly?

    I really have no idea how this works out. If it makes your control spell last longer, if you get bonus dmg when you control...no idea at all.....
    Wizard of Oz

    Black Lotus

    http://nl.twitch.tv/wixardofoz
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