I understand its purpose. Some people would just never die without it. But does it really have to persist through death? I have wasted a LOT of time sitting at the fire before the last boss waiting for ONE person to lose rez sickness. Its timer is longer than the timer for healing injuries at a fire. I understand that you're not required to wait. You can just go anyway. But it's essentially a waste of an attempt if it's a member of the party that is either healing, tanking the boss, or controlling the adds.
You don't have to change it for pvp. It's fine the way it is, there. But there's no point in making us wait 10 minutes in between attempts.
bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited November 2013
The res sickness is the best implementation of a penalty for dying, because you loose nothing only time, if you want to wait until res sickness goes away. In other MMOs i've played you loose gold and/or XP and get a debuff which lasts several minutes, in this game the only thing you get is that you can't be resurrected for 3mins after you die. In one of my favorite MMOs, when you die you loose all you XP gained since your last level up or insurance, which can be as much as several million XP. Neverwinter is the most forgiving game when it comes to dying.
Not really. I can think of a few games where dying comes with zero penalty and doesn't even stop you re-entering bossfights.
Res sickness as a mechanic to prevent hilarious reverse whackamole (I pick them up, they get knocked down! I pick them up again! Aaand down again! Rinse, repeat) is fine, but it really should insta-clear once everyone's back at the campfire. Either that or clear as soon as you use an injury kit.
Saying "you lose nothing but time" assumes time isn't a precious commodity. Might not be for some people, but for many of us gaming is something we squeeze into what little free time we have. Wasting 5 mins of that sitting around waiting for a pointless debuff to go away is stupid.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited November 2013
If you're in a hurry you can just ignore res sickness, i for one almost always do, no one forces you to sit and wait until res sickness goes away.
If you're suffering from res sickness and waiting is an option, it usually means you had a party wipe, so you should just go "LOL WHAT ARE THE ODDS RITE?" and throw yourself back into the fray without pause? I'm not sure you understand time management.
>Waiting for res sickness to expire: sensible decision, likely to save time in the long run, but egregious purely because res sickness serves absolutely no purpose in this context EXCEPT to waste your time
>Ignoring res sickness: silly decision, increasing chances of second party wipe, wasting more time in the long run
Basically, waste time because of a stupid game mechanic, or potentially waste MORE time because you ignored a stupid game mechanic.
Just try to be patient. I've seen this kind of behaviour a lot, in pugs lately. I don't get where this gogogogo - mentality comes from. The debuff is there, so you have time to think about what went wrong, regroup, rebuff and eventually use a different strategy.
Nice idea in theory, but in practice (like you say) everyone just goes ZOMG DD IS ALMOST OVER GOGOGOGO and then wipes again.
Plus if "what went wrong" is something like "Yup, I lagged and got smashed. Sorry guys", then there's really not a lot to discuss, so actually waiting around serves no purpose other than to waste time.
Simply put: if parties are going to discuss strategy AT ALL, then they're going to do that whether res sickness exists or not. If parties are going to zerg like idiots and wipe again, they're going to do that whether res sickness exists or not (though they might wipe less frequently if they get two shots at it, admittedly).
If a party is entirely happy with strategy and planning and simply wiped due to lagspikes or one guy HAMSTER up, then all it does is waste everyone's time.
If you're arguing that res sickness is a feature to encourage strategy discussions, then it's pretty evident that it's a stupid, non-functional feature in this context, because that's simply not how people work.
If it's a feature to prevent constant res-spamming in bossfights (which as far as I'm aware is the point) then there's absolutely no need for it to persist past a party wipe.
EDIT: actually, that comes across as much more shouty than I intended. Sorry.
My general feeling is more "well, this is a bit of a pointless timewasting mechanic", and much less "RES SICKNESS KILLED MY PARENTS AND NOW I STALK THE NIGHT LOOKING FOR VENGEANCE", so apologies if the latter is how it sounds...
Yeah I agree rez sickness is annoying but as somebody already said , I think this game is more lenient than most other MMO's that I have played , Cleric used to be able to clear rez sickness but it turned out to be a bug so they patched it out .... annoying or what lol
Nice idea in theory, but in practice (like you say) everyone just goes ZOMG DD IS ALMOST OVER GOGOGOGO and then wipes again.
Plus if "what went wrong" is something like "Yup, I lagged and got smashed. Sorry guys", then there's really not a lot to discuss, so actually waiting around serves no purpose other than to waste time.
Simply put: if parties are going to discuss strategy AT ALL, then they're going to do that whether res sickness exists or not. If parties are going to zerg like idiots and wipe again, they're going to do that whether res sickness exists or not (though they might wipe less frequently if they get two shots at it, admittedly).
If a party is entirely happy with strategy and planning and simply wiped due to lagspikes or one guy HAMSTER up, then all it does is waste everyone's time.
If you're arguing that res sickness is a feature to encourage strategy discussions, then it's pretty evident that it's a stupid, non-functional feature in this context, because that's simply not how people work.
If it's a feature to prevent constant res-spamming in bossfights (which as far as I'm aware is the point) then there's absolutely no need for it to persist past a party wipe.
EDIT: actually, that comes across as much more shouty than I intended. Sorry.
My general feeling is more "well, this is a bit of a pointless timewasting mechanic", and much less "RES SICKNESS KILLED MY PARENTS AND NOW I STALK THE NIGHT LOOKING FOR VENGEANCE", so apologies if the latter is how it sounds...
Np, i dislike it myself. I just hadn't pointed it out. I learned to be patient, and i agree especially in PUGS patience is a rarity.
For some of us, time is THE most precious commodity. Res sickness is indeed one of the most frustrating aspects of the game. It's not about being patient, it's about having a limited amount of time to play. There is no valid reason at all why it should persist through death. Once you're back at the campfire it should be gone.
Tele Savalas, Dwarf Thaumaturge CW
Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
The fact people are complaining about res sickness in this game, a near minute affliction that 99% of the game you won't even notice, baffles me. Res Sickness in this game has been the smartest death penalty I've ever seen. Sorry people hate it because it ruins their whack-a-mole fever of war of attrition strategy to win, but without some sort of death penalty to make people actually try not to die, you would end up with people constantly just repeat running without giving a second thought.
The fact people are complaining about res sickness in this game, a near minute affliction that 99% of the game you won't even notice, baffles me. Res Sickness in this game has been the smartest death penalty I've ever seen. Sorry people hate it because it ruins their whack-a-mole fever of war of attrition strategy to win, but without some sort of death penalty to make people actually try not to die, you would end up with people constantly just repeat running without giving a second thought.
That's the reason why i hate the PvP-Reviving without a penalty for the team/the dead person. Dead? Doesn't matter i go out without any penalty from the Campfire again in the combat. Doesn't matter that im already died 10+ times...
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2013
. . . . . Ress sickness either needs to go or needs to deteriorate faster while in a campfire or there needs to be items that lessen or remove ress sickness. You already cannot re-enter end-boss areas until the whole party wipes, so making them all have to suffer from ress-sickness or the waiting game while others loose it is quite annoying and often leads to the group just giving up due to time constraints.
. . . . . I personally do not mind waiting for others to loose ress-sickness, but to have to give up on an epic dungeon due to it taking too long for others on time constraints is something of an issue and lessening ress-sickness through mechanics (campfires) or through consumables would be a good thing.
. . . . . If we're not playing, we're not having fun and were not buying things. Please re-examine the ress-sickness "mechanic/time-sink." Thanks!
. . . . . Ress sickness either needs to go or needs to deteriorate faster while in a campfire or there needs to be items that lessen or remove ress sickness. You already cannot re-enter end-boss areas until the whole party wipes, so making them all have to suffer from ress-sickness or the waiting game while others loose it is quite annoying and often leads to the group just giving up due to time constraints.
. . . . . I personally do not mind waiting for others to loose ress-sickness, but to have to give up on an epic dungeon due to it taking too long for others on time constraints is something of an issue and lessening ress-sickness through mechanics (campfires) or through consumables would be a good thing.
. . . . . If we're not playing, we're not having fun and were not buying things. Please re-examine the ress-sickness "mechanic/time-sink." Thanks!
I agree. Sitting at the campfire for a short time should remove the res sickness.
Also at the very least, we should be able to see the timer so we know how much time is left.
. . . . . Ress sickness either needs to go or needs to deteriorate faster while in a campfire or there needs to be items that lessen or remove ress sickness. You already cannot re-enter end-boss areas until the whole party wipes, so making them all have to suffer from ress-sickness or the waiting game while others loose it is quite annoying and often leads to the group just giving up due to time constraints.
. . . . . I personally do not mind waiting for others to loose ress-sickness, but to have to give up on an epic dungeon due to it taking too long for others on time constraints is something of an issue and lessening ress-sickness through mechanics (campfires) or through consumables would be a good thing.
. . . . . If we're not playing, we're not having fun and were not buying things. Please re-examine the ress-sickness "mechanic/time-sink." Thanks!
And what should the penalty then be? Without res-sickness you go in without any harmful thing. Even with the new soulforged res sickness become less penalization. Current is the system laughable in terms of penalty. Already the dieing. One time down without dieing = what else. One dead = kit. The real reason is only for you to avoid the kitpay. Nothing else. Res sickness don't avoid the party to go in ever they want. So for what waiting? The soulforged let you revive with it then.
yes it should be removed after a short time at campfires, its no fun waiting around trying a boss that is difficulty.
The only reason why people have no issues now because boss fights are pretty easy right now, but if you try to do things legit, for example draco (which hardly anyone does these days) waiting for ress sickness is a real kick for morale/time consuming.
yes it should be removed after a short time at campfires, its no fun waiting around trying a boss that is difficulty.
The only reason why people have no issues now because boss fights are pretty easy right now, but if you try to do things legit, for example draco (which hardly anyone does these days) waiting for ress sickness is a real kick for morale/time consuming.
Res sickness get kicked by soulforged with next module. So a new penalty must go on. Removing it won't help to penalize false play.
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gdante7111111Member, NW M9 PlaytestPosts: 227Arc User
edited November 2013
The devs are somewhat thats why res sickness is there, and there ignorant people say fix this or that change this or that but they dont. Because there ignorance makes them not, res sickness wont be taken off.
Sometimes red areas don't appear or boss's special attack animation doesn't play and you are accidentally getting hit by an attack, that leaves you with less then half health, or even kills you if it was crit.
I think dungeon and skirmish campfires or injury kits should remove this debuff.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
And what should the penalty then be? Without res-sickness you go in without any harmful thing. Even with the new soulforged res sickness become less penalization. Current is the system laughable in terms of penalty. Already the dieing. One time down without dieing = what else. One dead = kit. The real reason is only for you to avoid the kitpay. Nothing else. Res sickness don't avoid the party to go in ever they want. So for what waiting? The soulforged let you revive with it then.
. . . . . It shouldn't be a forced time-sink. I gave options in my post on how I feel it should be. Just because one single item allows for a self-ress doesn't mean everyone will be, or should be using it. I know I will not be. Besides, we're talking ress-sickness here that only occurs when you're picked up by another player.
I agree to some others, it's a very nice system compared to some other games, that make you lose some gold/xp or debuffs for dying.
In Neverwinter it's just some time.
Sometimes it's a very little bit annoying waiting again - on the other hand even in most public/random parties it gives time to talk about what went wrong.
Never had any bigger problems with that...
As also been said, waiting for that gives also some time for bio, coffee, smoking,... without leaving one behind or waiting in nowhere.
One last thing to say:
It's not needed to wait til it's gone at all members, since most people are able to survive and play careful for one or two minutes...
So e.g. a CW just can stay back a little bit until its cured. On other classes, thinking about DCs, it's maybe better to wait a bit - depending on party composition and stuff...
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited November 2013
I play games to have fun, not be penalized.
And why do I need a penalty if I die? Do people really think that's the motivation for not dying? Do you think in the middle of a boss fight, people are going to go, "Hey, no death penalty! I'm going to die just for lols!"
No.
The penalty for dying is having the party wipe, the boss reset and no loot given out. The penalty is not being able to get the fight down, and leaving the dungeon unfinished. Even the 20s for an injury kit starts to add up after a while.
That's motivation enough to stay alive and finish the fight. This idea that you have to sit in the corner and think about how bad you are for wiping on a boss is pretty ridiculous.
Specially since, as noted: parties that wipe a lot because they zerg into fights without discussion....are also entirely likely to zerg into fights without waiting for rez sickness to fade. Parties that recognize the need to discuss things...do so anyway (with or without rez sickness), and parties that wipe because "LOL NOT RENDERING THE RED FOR THIS FIGHT" bugs or lag spikes or whatever...don't need to discuss anything, and just want to get back in there, but won't until rez sickness is gone.
It doesn't really serve any net purpose other than to waste time.
Comments
https://www.youtube.com/watch?v= http://www.youtube.com/user/moegoodtime
Res sickness as a mechanic to prevent hilarious reverse whackamole (I pick them up, they get knocked down! I pick them up again! Aaand down again! Rinse, repeat) is fine, but it really should insta-clear once everyone's back at the campfire. Either that or clear as soon as you use an injury kit.
Saying "you lose nothing but time" assumes time isn't a precious commodity. Might not be for some people, but for many of us gaming is something we squeeze into what little free time we have. Wasting 5 mins of that sitting around waiting for a pointless debuff to go away is stupid.
If you're suffering from res sickness and waiting is an option, it usually means you had a party wipe, so you should just go "LOL WHAT ARE THE ODDS RITE?" and throw yourself back into the fray without pause? I'm not sure you understand time management.
>Waiting for res sickness to expire: sensible decision, likely to save time in the long run, but egregious purely because res sickness serves absolutely no purpose in this context EXCEPT to waste your time
>Ignoring res sickness: silly decision, increasing chances of second party wipe, wasting more time in the long run
Basically, waste time because of a stupid game mechanic, or potentially waste MORE time because you ignored a stupid game mechanic.
It's not a great set of options, there.
best of luck.
Plus if "what went wrong" is something like "Yup, I lagged and got smashed. Sorry guys", then there's really not a lot to discuss, so actually waiting around serves no purpose other than to waste time.
Simply put: if parties are going to discuss strategy AT ALL, then they're going to do that whether res sickness exists or not. If parties are going to zerg like idiots and wipe again, they're going to do that whether res sickness exists or not (though they might wipe less frequently if they get two shots at it, admittedly).
If a party is entirely happy with strategy and planning and simply wiped due to lagspikes or one guy HAMSTER up, then all it does is waste everyone's time.
If you're arguing that res sickness is a feature to encourage strategy discussions, then it's pretty evident that it's a stupid, non-functional feature in this context, because that's simply not how people work.
If it's a feature to prevent constant res-spamming in bossfights (which as far as I'm aware is the point) then there's absolutely no need for it to persist past a party wipe.
EDIT: actually, that comes across as much more shouty than I intended. Sorry.
My general feeling is more "well, this is a bit of a pointless timewasting mechanic", and much less "RES SICKNESS KILLED MY PARENTS AND NOW I STALK THE NIGHT LOOKING FOR VENGEANCE", so apologies if the latter is how it sounds...
Np, i dislike it myself. I just hadn't pointed it out. I learned to be patient, and i agree especially in PUGS patience is a rarity.
All the best to you.
or go with better teams o.O
Patience. Alot of people simply just have no patience whatsoever. If they cant go now, cant do something right now, its all hell.
That's the reason why i hate the PvP-Reviving without a penalty for the team/the dead person. Dead? Doesn't matter i go out without any penalty from the Campfire again in the combat. Doesn't matter that im already died 10+ times...
. . . . . I personally do not mind waiting for others to loose ress-sickness, but to have to give up on an epic dungeon due to it taking too long for others on time constraints is something of an issue and lessening ress-sickness through mechanics (campfires) or through consumables would be a good thing.
. . . . . If we're not playing, we're not having fun and were not buying things. Please re-examine the ress-sickness "mechanic/time-sink." Thanks!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I agree. Sitting at the campfire for a short time should remove the res sickness.
Also at the very least, we should be able to see the timer so we know how much time is left.
And what should the penalty then be? Without res-sickness you go in without any harmful thing. Even with the new soulforged res sickness become less penalization. Current is the system laughable in terms of penalty. Already the dieing. One time down without dieing = what else. One dead = kit. The real reason is only for you to avoid the kitpay. Nothing else. Res sickness don't avoid the party to go in ever they want. So for what waiting? The soulforged let you revive with it then.
The only reason why people have no issues now because boss fights are pretty easy right now, but if you try to do things legit, for example draco (which hardly anyone does these days) waiting for ress sickness is a real kick for morale/time consuming.
and also the featured satirical comedic adventure "A Call for Heroes".
Res sickness get kicked by soulforged with next module. So a new penalty must go on. Removing it won't help to penalize false play.
Sometimes red areas don't appear or boss's special attack animation doesn't play and you are accidentally getting hit by an attack, that leaves you with less then half health, or even kills you if it was crit.
I think dungeon and skirmish campfires or injury kits should remove this debuff.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I agree to some others, it's a very nice system compared to some other games, that make you lose some gold/xp or debuffs for dying.
In Neverwinter it's just some time.
Sometimes it's a very little bit annoying waiting again - on the other hand even in most public/random parties it gives time to talk about what went wrong.
Never had any bigger problems with that...
As also been said, waiting for that gives also some time for bio, coffee, smoking,... without leaving one behind or waiting in nowhere.
One last thing to say:
It's not needed to wait til it's gone at all members, since most people are able to survive and play careful for one or two minutes...
So e.g. a CW just can stay back a little bit until its cured. On other classes, thinking about DCs, it's maybe better to wait a bit - depending on party composition and stuff...
And why do I need a penalty if I die? Do people really think that's the motivation for not dying? Do you think in the middle of a boss fight, people are going to go, "Hey, no death penalty! I'm going to die just for lols!"
No.
The penalty for dying is having the party wipe, the boss reset and no loot given out. The penalty is not being able to get the fight down, and leaving the dungeon unfinished. Even the 20s for an injury kit starts to add up after a while.
That's motivation enough to stay alive and finish the fight. This idea that you have to sit in the corner and think about how bad you are for wiping on a boss is pretty ridiculous.
It doesn't really serve any net purpose other than to waste time.