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[Feedback] The new Soulforged Enchantment

meldan3nmeldan3n Member Posts: 0 Arc User
Hello,

please don't change the Soulforged Enchantment! This is the only enchantment that is useful for Control Wizards.
CWs don't have skills like Unstoppable or Impossible To Catch. Taking away the Soulforged from CWs will lead to extreme unbalance in PvP.

The new Soulforged cannot be used by CWs, because reviving leads to immediate death or CC.

Please don't do it!
Post edited by meldan3n on
«134

Comments

  • baddobb1baddobb1 Member Posts: 123 Bounty Hunter
    edited November 2013
    When revived you should be given a 2 second immunity to cc/prone effects etc.

    Otherwise instant res is pointless.
  • junichiroujunichirou Member Posts: 51 Arc User
    edited November 2013
    I went into a PvP once, in the preview.
    The other party was made of 2 GWF, 2 GF and 1 TR.
    Except for the TR, all the other four players where using prone/knock because of the Paragorn merge.

    There I was, a DC, being thrown from one side to another, by two or three players, and eventually died.
    That's when the Soulforged proc'ed and I ress'ed, while under Prone. They just kept Prone'ing me to my 2nd death.

    I'll be removing Soulforged on both my DC and CW.
  • seraphidseraphid Member Posts: 158 Bounty Hunter
    edited November 2013
    There is a reason why feywild module got elven battle enchant u know? current soulforge enchant is OP in pvp-up to 5 sec immunity when soulforge user can kill some1 in that time is rly taking fun away from pvp.

    New soulforge will be a lot better especially in pve, when u made mistake and get unlucky citted by boss for full hp (trs/cws).
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited November 2013
    seraphid wrote: »
    There is a reason why feywild module got elven battle enchant u know? current soulforge enchant is OP in pvp-up to 5 sec immunity when soulforge user can kill some1 in that time is rly taking fun away from pvp.

    New soulforge will be a lot better especially in pve, when u made mistake and get unlucky citted by boss for full hp (trs/cws).

    Soulforge never granted resistance or immunity to crowd control effects. Nothing stopped anyone from continuing to CC a Soulforged target.

    As for Elven Battle, I haven't observed any real difference on my alt who has it. I'm not sure if it's because the enchantment isn't working as intended or because it follows the letter of its description and only mitigates slows and roots. If it doesn't reduce prone duration, it's nearly worthless.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    vorphied wrote: »
    Soulforge never granted resistance or immunity to crowd control effects. Nothing stopped anyone from continuing to CC a Soulforged target.

    As for Elven Battle, I haven't observed any real difference on my alt who has it. I'm not sure if it's because the enchantment isn't working as intended or because it follows the letter of its description and only mitigates slows and roots. If it doesn't reduce prone duration, it's nearly worthless.

    For some classes the new soulforged will be better, but i don't think it's generally better. Not what i read about it. Instantly revive without CC-/Damage-immunity? = CC/Damage from attacker. Only if the attacker burn all his encounter/Daily, than it's maybe good. Else it would only a second fast dead. Does the soulforged add a revive penalty like helping a down teammate? How will SE be nerfed/working with this new case? SE kill you immediately so if soulforged work only with down person it become useless again against this OP-daily.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited November 2013
    I believe new soulforged will be less useful for pvp, but for pve it may be best in slot for some classes. Weapon fighters, for example, suffer from reduced determination gain from using barkshield, and soulforged lets them build determination from damage received as well as if they had no enchantment on since it only procs after death. For a class like cw however, who isn't constantly being hit, barkshield virtually does the same thing of adding hp, except it adds it all the time and in a larger quantity, and is going to be far superior for cw's except in the case of one hit kill situations.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    I have not tested it, but the description makes it a buff in PvE (*) for all while a significant nerf for CW and TR in PvP.

    For CWs, most of their damage is backloaded, meaning they have to ramp up damage to you and face a very large risk of being taken below 25% before they have a chance to take you out. The existing Soulforged enables a CW who is not being focussed with CC to complete their role as a sniper OR to have enough time to receive emergency healing from a DC. Of course, in premades as a CW you are always the priority target, so something with an upfront benefit like Barkshield is better anyway.

    For TRs, while most of their damage is frontloaded, their combination of stealth, dodge immunity, Impossible to Catch immunity, Bait and Switch, etc. means they are able to chain survival techniques and having Soulforged was one more tool in that list. But these tools are there for a reason - they are almost as squishy as a CW yet have to be in melee range to be most effective.

    For the remaining tanky classes, if anything, the new Soulforged is a buff due to the synergy of extra HP and their damage reduction techniques.

    The devs have not said why they decided to change this one particular enhancement, something they do not seem to do lightly. Perhaps it was either a reliability issue (current SF has proc/delay/timing issues) or because of too high a synergy with the high number of dodges and therefore dodge immunities of the new Hunter Ranger class. Though, from what little I can tell, the new class' dodge is very small and the immunity is near instant, while also lacking the large number of survival tools of a TR.

    Perhaps it is because SF scales poorly in PvE and too well in PvP. You do not really need anything above a Lesser in PvE and anything more than that in PvP with a non-CC-focussed competent sniper class, in particular, makes you a demon. But if it was this reason, why has it taken them almost a year to change it?

    May be it is a big picture thing? They want to make high level endgame content easier, so this is a cheaper way to do it without having to change all the content nor change the Revive mechanic (which would affect all content in the game). It would therefore just be unfortunate for PvPers that SF was already the most popular armor enhancement...

    (*) Testing shows that this is no meaningfull buff in PvE since you do not suffer a true death. All that basically happens is your health hits 0, then you instantly get HP back. There is no threat reset or delay. Thus, it is like having DC's Holy Resolve or GF's Ferocious Reaction but from HP 0 - note there is a reason that those abilities are on the tanky classes...
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    ladysylvia wrote: »
    For some classes the new soulforged will be better, but i don't think it's generally better. Not what i read about it. Instantly revive without CC-/Damage-immunity? = CC/Damage from attacker. Only if the attacker burn all his encounter/Daily, than it's maybe good. Else it would only a second fast dead. Does the soulforged add a revive penalty like helping a down teammate? How will SE be nerfed/working with this new case? SE kill you immediately so if soulforged work only with down person it become useless again against this OP-daily.
    I posted this in the GF/GWF forums:
    tang56 wrote: »
    It's an instant revive(probably similar in terms of code to an auto proccing revive scroll). No injuries, but you lose all buffs.

    It auto heals you for a portion of your health(a perfect was healing my 28,169HP GF for 5940, so roughly 21% of my HP) and applies a 3 sec HoT(in my case for 1260 per tick, 3780 total so about 13.5% of my HP). So...in total it's a buff removing, instant revive(you see the revive screen popup for fraction of a second) with a 34.5% heal(if you run a perfect).

    That said, I read the heal off my tooltip, not from checking my log. If the tooltip is correct, then the description given in the preview path notes is wrong(and vice versa).

    EDIT: Log
    [Combat (Self)] Bone Golem deals 3357 (7064) Physical to you with Smash.
    (I "died" here)
    [Combat (Self)] Your Soulforged Armor deals 5940 Hit Points to you.
    [Combat (Self)] Your Soulforged Armor gives 5940 Hit Points to you.
    [Combat (Self)] Your Soulforged Armor deals 1260 Hit Points to you.
    [Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.
    [Combat (Self)] Your Health Regen gives 781 Hit Points to you.
    [Combat (Self)] Your Soulforged Armor gives 1260 Hit Points to you.

    Not sure what's happening with the double proc of the single big heal on the log, but when I watch the proc with my mouse hovering over the HP bar I don't see a 12k burst heal, that's for sure, just the 5.9k, then the HoT.

    The SF proc provides no CC/Prone immunity.
    RIP Neverwinter 26/06/2014
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited November 2013
    Why can't they just make another enchantment that has the functionality of the "new Soulforged"?
    Removing the "old" one is a step back. It will lead to a huge unbalance.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited November 2013
    Well you guys wanted tenebrous nerfed. Now it doesn't ignore your immunity nor defenses.. and now you want to be immuned for 3 ~5 secs on top of that? You can't have it all :D.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    esteena wrote: »
    Well you guys wanted tenebrous nerfed. Now it doesn't ignore your immunity nor defenses.. and now you want to be immuned for 3 ~5 secs on top of that? You can't have it all :D.

    Who is "you guys"? The change to SF affects practically the entire endgame playerbase in all contexts in comparison to the miniscule impact of the Tenebrous changes in only one context. Logically, there is little to no overlap between complainants.

    Thus, given it is totally irrelevant to this thread, it sounds more like someone is pissed about changes to Tenebrous and happy they got a little of their effectiveness returned entirely by accident. :D
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited November 2013
    fondlez wrote: »
    Who is "you guys"? The change to SF affects practically the entire endgame playerbase in all contexts in comparison to the miniscule impact of the Tenebrous changes in only one context. Logically, there is little to no overlap between complainants.

    You guys= the people who whined about tenerbous.

    Soulforged was actually ditched for barkshield in PvE,even before module 2 rework, because it is obviously better :D. So no, it isn't just "PvE " vs "PvP" context.

    In PvP:

    Barkshield requires that you stay out of combat, if you want to have more than 1 charge. That's why SF was a better option for some classes that are required to stay in combat and/or have difficulties to be unfocused.

    In PvE:

    you can easily have more than 2 charges of barkshield due to:

    1- The expected locations of where and when the mobs will land their attacks. which can easily be dodged.

    2- the gaps between packs of mobs, which allows you to build more charges.

    That's why barkshield is better than SF in PvE, even pre rework, since it negates alot of damage and because SF would rarely proc if you are taking a lethal damage from a boss.
    fondlez wrote: »
    Thus, given it is totally irrelevant to this thread, it sounds more like someone is pissed about changes to Tenebrous and happy they got a little of their effectiveness returned entirely by accident. :D

    On the contrary ! i'm happy with the tene nerf, would take more people to kill my sentinel now without that huge bursty damage ^^.

    Since tenerbrous doesn't ignore " immunity" anymore, and SF was one of the sources of "immunity", i find it very relevant to the thread. And like you said, my tenes got some effectiveness back with the SF rework :D.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    dunno .. i am scared of this new enchant.. is such a boost for a gwf sentinel! Is like all it needed... As a question what happens to your determination? Does it go away when u died?
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited November 2013
    People feeling as better players because their class is OP lol
    No comments... I want to see their face when their sentinel gets hitted by the nerf hammer :P
    [SIGPIC][/SIGPIC]
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited November 2013
    People feeling as better players because their class is OP lol
    No comments... I want to see their face when their sentinel gets hitted by the nerf hammer :P

    I have geared DC, TR and GWF. So my face would stay the same if that ever happen :D.
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited November 2013
    Personally i neverused a soulforged stone. allways be on negation or a barkshield -.- they changed soulforged because it was OP with 5 sec invincibility.
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited November 2013
    I've been playing PvP since my first day here. SF is definitely not OP. Someone on SF can be CC'ed easily.
    No one ever complained about SF being OP. The only complaints were that the higher the "rank" of the SF, the lower the chance for it to procc on time.

    They probably didn't manage to fix it, so they decided to ruin a whole class. :mad:
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited November 2013
    And how they ruin the class xD? They simply modified an enchat, for let the pvp more funny and not only first strike=first to kill or better regen=less to die
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited November 2013
    This enchant with 15khp healed when revived and unstoppable activation is just too much, pvp should be about burst.. so i spec on a build that does masive dmg and with long cd after so i;ve spend all my burst dmg and soulforge users'll be up like nothing happend with half hp half and 10-15 sec window to do anything they want since i cant do anything else but encounters, and on top of that lets not forget regen. 5 sec immunity was bad.. but this is even worse. Compare the new soulforge with the existent bark.. is just silly! Not even the Vanguard passive comes close to this enchant and is on 3 min cd!!

    Imo what it needs in order to not be so op is to add a daze effect to it, make u immune to cc and dmg, able to move maybe with a slow effect(30% slow?!) but unable to cast anything for the duration!
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited November 2013
    Why not just let Soulforged be Soulforged? It doesn't make any sense.

    Devs, please comment on this!
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    I only see problems for it in PVP. Actually for PVE I like this much more for my DC.
    But that shows me again, that we need different treatment for PVP and PVE. In PVP some abilities and enchants should work differently than in PVE. In PVP they could add immunity, in PVE you don't need this.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited November 2013
    meldan3n wrote: »
    Why not just let Soulforged be Soulforged? It doesn't make any sense.

    Devs, please comment on this!

    There is no "huge burst imba damage" anymore, so i don't see a reason for 3~5 seconds immunity on top of that :).
  • centur1ancentur1an Member Posts: 39 Arc User
    edited November 2013
    Ive checked this Whole post but no one mention the changes,

    exactly whats is the planned change please? from 5 seconds immunity to ???
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited November 2013
    soulforged no longer provides immunity when you hit below 25% of your HP.

    it will resurrect you after death with a flat % HP and then a % HP HoT. i don't have the actual percentages at the moment.
  • centur1ancentur1an Member Posts: 39 Arc User
    edited November 2013
    melodywhr wrote: »
    soulforged no longer provides immunity when you hit below 25% of your HP.

    it will resurrect you after death with a flat % HP and then a % HP HoT. i don't have the actual percentages at the moment.

    Cheers for the info thanks mate
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited November 2013
    Does the enchant act as a revive also ? or do you still need some one to revive You ?
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    Tested it yesterday in PVP - especially with the lesser one that does not heal as much it is seriously broken. You most of the times get double killed. When you die you are often surrounded by more than one enemy anyways so if you rezz with that little help you just go down again.

    It would be better if the standard rezz window would show up with a 3rd button that lets you rezz yourself with the Soulforge enchant. You can click it within x seconds or just release normally. This way you could decide when to rezz or if you want to rezz at all.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2013
    . . . . . I really love the new Soulforged Enchantment. I, personally, hope they keep it the way it is now on Preview. Mind you, I don't PvP very much at all. I don't see this being a PvP item anymore and frankly, it was a bit over powered anyway. I really love it in PvE aspect of the game, which I almost exclusively play.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    zebular wrote: »
    . . . . . I really love the new Soulforged Enchantment. I, personally, hope they keep it the way it is now on Preview.

    I like everything about it BUT the autorezz - this causes trouble in PVP and I hope they don't keep this like it is now on Preview. Otherwise you just feed doublekills to the enemy team alot.
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited November 2013
    what prob give you on pvp the auto ress -.- c'mon, speak clear all. you don't wont the new soul because you lost the 5 sec of immunity, so all the Pvpers come to cry her for don't let this done, or they will die too fast. Learn to dodge atk -.-
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