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High Deflect -- Character sheet & Vid inside

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  • dpskanedpskane Member Posts: 3
    edited November 2013
    yes, you surely did ;)
    and yes, play style defines success by most means, say 90%, but min-maxing the remaining 10% is still not a bad idea.
    i myself only played DDO before (and only a cleric to lvl 12), so i am not that experienced (i got a CW to lvl 60 now, to be added to the experience), but for performing *ok* a basic skill for video games plus a curiosity to learn how things work is enough for me :)

    didn't assume that CON is so valuable in PvP, had no idea about how regeneration works, until now…
    i did already read laments, that halflings are best for PvP, no matter what class you play. well, there might be some exceptions to the rule, but people already recommended me to go for a halfling cleric - just because in PvP the difference is big while in PvE it does not matter much how your other stats look like…

    :)

    about the math - maybe i can explain a bit: the relative percentage is maybe better explained the following way. i now always speak of factors, so 1% more damage to a factor of 1.01 in damage increase, or better, 101/100. if you start with 14 STR (factor 1.04) and want to know the bonus at lvl 60 (and you pushed STR to 20, i.e., factor 1.1), then you can easily calculate it as 110%=110/100.
    the latter can be expressed as 110/109 * 109/108 * 108/107 * 107/106 * 106/105 * 105/104 * 104/100. the rightmost term factor is what you start with. all factors together are 110/100 as all those nominators and denominators cancel themselves out. if you look closely, the two factors to the right is 105/100, the bonus you have at lvl 10. the 3 rightmost together are 106/100, your bonus at lvl 20. so, at lvl 20, you are by 106/105 better than you were at lvl 10, your *relative* increase in power from lvl 10 to lvl 20 (w.r.t. STR) is 106/105 - which is not 101/100, i.e., not a 1% increase in power. if your relative power increase would be 1% always, at lvl 60 your bonus damage should be 1.01^10, which is 1.1046 or about 10.46% power increase.
    => 1% more is not always 1% more. mathematically it is much easier to calculate with those relative power increases and it is much less confusing than what we got taught at school about percentages.
    one example is: if you lose 50% of your money with trading and then win 50% you do not end up with your initial amount. you end up with 75% of it. because losing 50% corresponds to a factor of 0.5 and winning to 1.5, i.e., the factor of the second one is not outweighed by the first. one always needs to be careful what the *base* is to which those percentages regard to.
    coming back to NWO: if you already know your gear+starting stats+lvl up 30&60 will give you 50% crit, then pushing DEX 4 times during lvl ups changes your crit bonus from 50% to 54%. the power gain (not damage, just the amount of crits you cause) in comparison of never pushing your DEX is 154/150, roughly 1.0267. by pushing DEX you will not gain 4% more critical hits *in comparison* to not pushing DEX. the damage output increase caused by crits does only rise by 2.67%.
    for deflect, each point is beneficial. if deflect severity would be 100%, then if you would have 90% deflect and you can pump CHA by one point, your survivability does not increase by 1% - it increases by (roughly) 11%! because if enemies need to land 10 hits to kill you before, they need to strike 100 times. with 91% deflect they need to strike about 111 times, as only 9% of 111 strikes corresponds to about 10 direct hits.

    in all those calculations i do assume that NWO calculates its damage bonuses with the formula (1+%from STR)* … and whether an attack truly hits by (1 - %deflect).
    there is an easy mathematical way to make all those percentage increases (or decreases) be relative, but … that part i rather omit, becomes truly a bit technical then ;)
    and maybe some of their devs read this post and want to hire me now for my wisdom :P
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited December 2013
    Kris/monk/Aeflyn....
    My hafling is full radiants HP...and 0 deflect enchants
    With that i have 39. deflect..with some basic buffs..41 % deflect.
    But i always feal that it failds me.

    Should i quit my x5 HP radiant Hp..and go back to 52 % deflect ??
    Because i can have 2600 deflect..if i sacriface radiants.

    I dont feal that 40% deflect helps me much..actualy failds me much :S

    Atm my hp is like 31 000 -32 000 with radiants...( with campfire only 13 constitution).

    If i sacriface all radiants .il get 52% + deflect and like umm...26-27 000 HP...would be a fair trade ?/..lose like 4000 Hp +..and gain 52 % deflect..umm

    Maybe i have bad luck...but 40% just wont work for me.

    This % is without Capree.

    Hmm loosing Hp..less reg
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited December 2013
    pufy2010 wrote: »
    Kris/monk/Aeflyn....
    My hafling is full radiants HP...and 0 deflect enchants
    With that i have 39. deflect..with some basic buffs..41 % deflect.
    But i always feal that it failds me.

    Should i quit my x5 HP radiant Hp..and go back to 52 % deflect ??
    Because i can have 2600 deflect..if i sacriface radiants.

    I dont feal that 40% deflect helps me much..actualy failds me much :S

    Atm my hp is like 31 000 -32 000 with radiants...( with campfire only 13 constitution).

    If i sacriface all radiants .il get 52% + deflect and like umm...26-27 000 HP...would be a fair trade ?/..lose like 4000 Hp +..and gain 52 % deflect..umm

    Maybe i have bad luck...but 40% just wont work for me.

    This % is without Capree.

    Hmm loosing Hp..less reg

    I've changed a lot since this thread was made.

    I am curious what your regen is, if at all with that much deflect?

    I've found that Health and Regen for a PvP TR are the best ways to go. Naturally having good deflect of course is only going to help. I don't spec, or build into Deflect anymore. Health and Regen are constant, and better by far.
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited December 2013
    munkey81 wrote: »
    I've changed a lot since this thread was made.

    I am curious what your regen is, if at all with that much deflect?

    I've found that Health and Regen for a PvP TR are the best ways to go. Naturally having good deflect of course is only going to help. I don't spec, or build into Deflect anymore. Health and Regen are constant, and better by far.



    my reg is 1447 (without dread boon 250 reg)
  • ottoarcottoarc Member Posts: 265 Bounty Hunter
    edited December 2013
    please watch this>>>> http://www.youtube.com/watch?v=P5XliNcu9SQ and http://www.youtube.com/watch?v=30Nq7uJSe1k !!Let me know about your opinion or have u seen any tr can still do like that since module 2 came out..if yes i would nt think anyone can live long in pvp..or mayb im just a newbie so this is my opinion only..so pls anyone can let me know
  • ottoarcottoarc Member Posts: 265 Bounty Hunter
    edited December 2013
    And can anyone point out what race is that curse guy using?.i know kalkyon rogue is using wood elf race but what about that curse?It seems to me that his race is hafling or am i wrong? Does anyone know?
  • ottoarcottoarc Member Posts: 265 Bounty Hunter
    edited December 2013
    And i am curious why tr need to up dex/str and not dex/cha? Sorry for too many question asking can someone experience ansser all my above question? I will be very appreciated...thank alot
  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    ottoarc wrote: »
    And i am curious why tr need to up dex/str and not dex/cha? Sorry for too many question asking can someone experience ansser all my above question? I will be very appreciated...thank alot

    STR is an additive and passive damage increase.

    CHA is a multiplicative and active damage increase. The latter is because it requires either Stealth or in-combat positioning. There are also further complications with CHA/Combat Advantage because sometimes feats or Powers do not benefit from extra bonuses to it.

    So, STR gives a far larger damage increase and it is more flexible in builds because it is "always on".

    That said, CHA also provides a survival bonus due to Deflection, for which it is twice as effective as DEX. So, it cannot be so easily dismissed in PvP.

    Also, CON is an often underrated stat. It is (highly) useful, efficient (each point is 2% HP) and effective for both survival and offense in certain builds and contexts, e.g. premades.
  • noxisstnoxisst Member Posts: 105
    edited December 2013
    HP/Regen should deffinitely be the higher priority. That being said I still add the 3/3 for deflection in my feats (cant remember name). However, in my ability score i go all Con and Cha. I'm a huge believer in Combat advantage, and i think that coupled with 1 full % in Def. outways the Dex stat. So even with just the feat, Cha, and the boon i maintain about 26-27% def. As far as defensive enchantments go, Radiant for sure.
    "If you don't know who I am, then maybe your best course would be to tread lightly" -- Walter White
  • ottoarcottoarc Member Posts: 265 Bounty Hunter
    edited December 2013
    I love pvp alot and was planning on using hafling..so i should go str/dex or dex/cha or dex/con ?
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited December 2013
    ottoarc wrote: »
    I love pvp alot and was planning on using hafling..so i should go str/dex or dex/cha or dex/con ?

    Up to you really.

    I personally went with Con/Cha and like it very much.
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited December 2013
    munkey81 wrote: »
    Up to you really.

    I personally went with Con/Cha and like it very much.

    what the most optimal deflect and is fey thistle pretty good with a 30% deflection rating
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • spicenspicen Member Posts: 248 Bounty Hunter
    edited December 2013
    You mentioned in the Blacksheep's bilethorn thread that you do better dmg with bilethorn than vorpal, I asked you about it there but seems you haven't noticed it. So gonna ask here it again, mind elaborating how can you do more dmg with bile than vorpal in pve? Thanks in advance :)
  • meidanmeidan Member Posts: 6 Arc User
    edited December 2013
    Here is my point of view about this build, as one of the elite best TR's on this game :

    I stopped to read there.

    Check the decreasing population stats in the lastest 2 months for this game and you will understand it.
  • noxisstnoxisst Member Posts: 105
    edited December 2013
    meidan wrote: »
    I stopped to read there.

    Check the decreasing population stats in the lastest 2 months for this game and you will understand it.

    You need only watch a few of his videos to realize his capabilities. In order to maximize your success in pvp you must be aware of your enemies cooldowns, positioning, and patern. Self awareness of your own cooldowns takes great concentration alone, but blacksheep makes few mistakes and is undoubtedly skilled in offensive timing and has impecable defensive play. I dont know him, so its of no use to me to fan his already inflated ego. However, i do appreciate a highly skilled gamer, especially when it relates to my primary class. Most could benefit from watching some of his videos, as they are fundamentally sound and would benefit any rogue wishing to maximize their abilities on the pvp field.

    I do disagree with his stance on deflect in this particular thread. While i do agree that defensive enchantments should be slotted with HP, I feel that the deflect benefits from heroic feats, boons, and Cha can make quite a difference. Especially if a score of 25+ is obtained without slotting.

    While the population may have decreased the TR class has not.
    "If you don't know who I am, then maybe your best course would be to tread lightly" -- Walter White
  • zuthuulzuthuul Member Posts: 55 Arc User
    edited December 2013
    I haven't had time to read through the entirety of the thread, but do you have an update for Mod 2? I see you changed from a G. Vorpal to a P. Bilethorn. Are your build stats still the same as you originally posted? I typically use a perma-stealth, but I've been looking for a nice change from that.

    Dragon Server

    Ragnos Fireborn - 18.7k GWF Half-Elf
    Eva Darkblood - 13.8k TR Elf
    Venger Force of Evil - 13.7k CW Tiefling
    Azaghal Belegost - 16.5k GF Dwarf
    Drak'ar - 13.3k HR Drow
    Roghthar Darkspawn - 11.5k SW Human
  • zekehubriszekehubris Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    What equipment did you use to get to 30-40% deflection? I'm finding it hard to get much above 10%. I'm only using rank 6 silveries currently. Is the trick just to upgrade the enchantments?
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited December 2013
    zekehubris wrote: »
    What equipment did you use to get to 30-40% deflection? I'm finding it hard to get much above 10%. I'm only using rank 6 silveries currently. Is the trick just to upgrade the enchantments?

    Race, feats, powers and high dex/cha get you there.
    To be more precise:
    • Race: Halfling for the 3% deflect chance racial bonus
    • Feats: Lucky Skirmisher 3/3 for an additional 3% deflect chance
    • Powers: Class ability Skillful Infiltrator 3/3 for an additional 3% deflect chance
    • Stats: Dex - .5% for each point over 10 | Cha - 1% for each point over 10, so the max you can achieve here (if you pick +2dex and +2cha) is 16+2 dex and 16+2 cha for 8*.5 + 8*1 = 12% deflection chance

    This allows you to get a total maximum of 3+3+3+12 = 21% deflection chance without any gear and base values (what's the TR's base deflection chance?) and before further distributing stat points. You could acquire another 9% if you go full dex/cha for a total bonus of 30%. Personally, however, I'd go for some points in con in the initial roll as well (14 in my case) as HP synergizes just too well with regen and vice versa. Top that off with 2,000 deflect for an extra 13.6%* and you'll sit at + 43,6% deflection (which I personally wouldn't strive for, though :D).

    *: see this source
  • f2pbsf2pbs Member Posts: 13 Arc User
    edited December 2013
    noxisst wrote: »
    You need only watch a few of his videos to realize his capabilities. In order to maximize your success in pvp you must be aware of your enemies cooldowns, positioning, and patern. Self awareness of your own cooldowns takes great concentration alone, but blacksheep makes few mistakes and is undoubtedly skilled in offensive timing and has impecable defensive play. I dont know him, so its of no use to me to fan his already inflated ego. However, i do appreciate a highly skilled gamer, especially when it relates to my primary class. Most could benefit from watching some of his videos, as they are fundamentally sound and would benefit any rogue wishing to maximize their abilities on the pvp field.

    I do disagree with his stance on deflect in this particular thread. While i do agree that defensive enchantments should be slotted with HP, I feel that the deflect benefits from heroic feats, boons, and Cha can make quite a difference. Especially if a score of 25+ is obtained without slotting.

    While the population may have decreased the TR class has not.


    i agree sheep is good but....
    i know only one player that if u give him rank 7 enchants and normal bile and soul that can kill any build any class any player.
    name is Keltz0r.
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